Adds bookmark_portraits, game_rules, and modifier_icons to the
common/ tree. Expands docs/ tree with milestones, events-registry,
IDEAS, REQUIRED_ASSETS, and TESTING entries that were missing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Updates CLAUDE.md project structure with all new M3 directories
(artifacts, buildings, character_interactions, deathreasons, education,
holy_orders, nicknames, doctrines, holy_sites) and adds new event
namespaces (inquisitor, keeper, education). Cleans up Known Issues
section to reflect resolved items.
Checks off all M3 acceptance criteria in milestone doc. Marks
NOTE-01/03/04/05 as resolved in REVIEW_NOTES.txt, leaving only
NOTE-02 (map data, M8) open.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Norren appeared twice in the character names file (lines 89 and 236).
Removed the second occurrence to prevent ambiguity.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds complete artifact system with 9 Mistborn-themed artifact types:
mistcloaks, metal vial sets, glass daggers, dueling canes, koloss
swords, obsidian axes, atium beads, copperminds, and lord's seals.
Includes type definitions, templates, visuals, features, feature
groups, and equipment slots. All artifacts have localization.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds practice_feruchemy_in_secret_decision for Terris Worldbringer
characters to preserve Feruchemical knowledge while hiding from the
Steel Ministry. Includes yearly discovery risk mechanic and Lord Ruler
attention scaling.
Also adds artifact crafting decision stubs at end of file.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds Kelsier (Survivor of Hathsin) and Vin (street urchin with
Mistborn potential) as bookmark characters with placeholder portraits.
Updates existing bookmark data to match canonical character names and
birth dates (Devinshae → Straff Venture, Shanvere → Shan Elariel).
Both new characters marked as "hard" difficulty with M5 playability
note.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replaces all 50 vanilla education traits (education_diplomacy_*,
education_stewardship_*, etc.) across all starting characters with
the 5 custom Mistborn education tracks:
- Noble characters → education_noble_court (diplomacy/intrigue)
- Allomantic combatants → education_allomantic (martial/prowess)
- Skaa characters → education_skaa (intrigue/prowess)
- Terris Keepers → education_keeper (learning/stewardship)
- Steel Inquisitors → education_ministry (learning/stewardship)
Also fixes trait_allomantic_strength_strong → trait_allomantic_strong
on the Lord Ruler (mismatched the actual trait definition name).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add entries for holy orders system: Steel Inquisitor order,
Keeper Network, character interactions, tension events, and
scripted triggers.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add 5 new triggers for identifying Inquisitors and Keepers:
is_inquisitor_trigger, is_court_inquisitor_trigger,
is_keeper_trigger, is_keeper_initiate_trigger,
is_keeper_or_initiate_trigger. Used by holy order events
and character interactions.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace vanilla legacy tracks with Mistborn-themed equivalents:
- 5 universal tracks (Allomantic Bloodline, Political Dominance,
Ministry Connections, Metallurgic Wealth, Underground Network)
with 5 tiers each (25 perks total)
- 10 house-specific tracks (one per Great House) with 3 tiers
each (30 perks total)
- Full localization for all tracks, perks, and modifier names
- replace_path for vanilla dynasty_legacies suppression
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add fix entries for duplicate doctrine removal and lore naming
corrections (metalmic_preservation → preservation_of_knowledge,
Kelsier's Pyre → The Survivor's Square).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add Mistborn-specific death reasons (Allomantic combat, Inquisitor
execution, mist sickness, pewter drag, hemalurgic sacrifice, atium
overdose, ashfall, koloss attack, Pits of Hathsin, rebellion, Lord
Ruler's wrath, smoker failure). Add 15 custom nicknames (the Survivor,
Ash Lord, Sliver of Infinity, the Ascendant, etc.). Suppress vanilla
nicknames via replace_path to prevent immersion-breaking medieval
titles. Full localization with lore descriptions for all entries.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Remove 4 duplicate gender doctrine entries flagged by QA:
- Steel Ministry: remove vanilla doctrine_gender_male_dominated
(conflicts with custom doctrine_gender_male_preference)
- Terris: remove duplicate doctrine_gender_equal in custom block
- Survivorist: remove duplicate doctrine_gender_equal in custom block
- Cult of Ruin: remove vanilla doctrine_gender_male_dominated
(conflicts with custom doctrine_gender_irrelevant)
Apply lore reviewer naming corrections:
- Rename tenet_metalmic_preservation → tenet_preservation_of_knowledge
("metalmic" is not a term from the books)
- Rename holy site "Kelsier's Pyre" → "The Survivor's Square"
(Kelsier was killed in combat, not burned on a pyre)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add Kredik Shaw (Lord Ruler's palace — prestige, piety, dread, control),
Pits of Hathsin (atium mine — gold income, tax, negative opinion), and
Conventical of Seran (Inquisitor HQ — piety, martial, dread, scheme
power). All use type=special with barony-locked can_construct triggers.
Pre-built via province history so they exist at game start.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fix tradition can_pick conditions so each is culture-specific:
- tradition_noble_intrigue: restricted to noble_scadrian
- tradition_skaa_resilience: restricted to skaa
- tradition_terris_scholarship: restricted to terris
- tradition_allomantic_heritage: kept as heritage_scadrial (all)
Remove dead parameters blocks (allomantic_potential_bonus,
noble_intrigue_bonus, skaa_resilience_bonus, terris_scholarship_bonus)
that were never referenced by any scripted triggers.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add 12 characters for the core Mistborn cast: Kelsier (900200),
Vin (900201), Sazed (900202), Breeze (900203), Ham (900204),
Clubs (900205), Dockson (900206), Marsh (900207), Yeden (900208),
OreSeur (900209), plus deceased parents (900210-900211). Set family
relationships (Kelsier/Marsh brothers, Vin's mother with
allomantic potential). Kelsier gets pits_survivor flag and
wounded_1 trait. Traits sourced from character profile docs for
lore accuracy.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Change steel_ministry_religion from doctrine_no_head to
doctrine_spiritual_head. Create d_steel_ministry_head religious
title ("Sliver of Infinity") and assign Lord Ruler (900100) as
holder. Add religious_head reference in steel_ministry faith block.
Also includes custom Scadrial doctrines, updated tenets, and
revised holy sites for all four faiths (3.8 changes).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add Rashek (ID 900100) as the immortal god-emperor of the Final
Empire. Full Mistborn and Feruchemist with health=10 for
immortality, compounder_modifier applied at game start. Create
dynasty_rashek and house_rashek with localization. Assign
e_final_empire to the Lord Ruler in title history, resolving
REVIEW_NOTES NOTE-03. Add safety-net on_game_start effect for
compounder_modifier.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add trait_kandra (index 266) with intrigue +8, diplomacy +2, health +2,
attraction_opinion -10. Add is_kandra_trigger and update
has_hemalurgic_spike_trigger to include kandra. Create
assign_kandra_contract_effect for contract bonding. Add trait
localization with double-prefix keys.
Also includes is_lord_ruler_trigger and is_playable_scadrian_trigger
added to the triggers file by a teammate.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Human-tested: provinces show correct culture/religion, decision menu
clean, character sheet correct, 5-year playthrough with no crashes.
305 mod-related log entries are all expected (303 vanilla cascade,
2 unused variables).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Removed 10 dynasty name keys duplicated between cultures and dynasties
loc files, 5 character names (Conrad, Kayna, Mare, Miren, Shan) that
collide with vanilla, and dynnp_of already in vanilla. Moved b_bindal
title override to localization/english/replace/ for proper vanilla key
replacement.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Province history for Luthadel showed vanilla Swabian/Catholic instead
of Noble Scadrian/Steel Ministry because vanilla province history was
merging with ours. Added replace_path for history/provinces to use
only our province data.
DLC decisions (Secure Mediterranean, Train for Tournament, Favor
Skilled Outsiders, etc.) leaked through because they live in
dlc_decisions/ subdirectories. Added replace_path for common/decisions
and all 12 DLC decision subdirectories.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
All 7 implementation tasks pass. All 7 static validation checks pass.
ck3-tiger: 0 fatal, 0 errors, 0 untidy. In-game testing remains as
the final step.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The file had a double-encoded BOM (C3 AF C2 BB C2 BF instead of
EF BB BF) from being written through a Latin-1 → UTF-8 path.
CK3 requires a proper 3-byte UTF-8 BOM.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Added two new gotchas to the modding reference:
- Modifier icons must use common/modifier_icons/ indirection (bare
names, not full DDS paths) to avoid doubled-path resolution
- on_game_start events must use scope=none with every_living_character
for character initialization
Also added modifier_icons directory to the directory layout tree and
two rows to the Common Pitfalls table.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Removed invalid [ROOT.GetName] from ReligiousHeadTitleName keys
across all 4 faiths plus fallback (ck3-tiger: Custom/GetName cannot
follow a Scope promote)
- Renamed disappointed_opinion to disappointed_by_snapping_opinion to
avoid collision with vanilla opinion modifier of same name
- Added loc keys for the renamed opinion modifier and
guilty_about_snapping_opinion
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Changed mistborn_init.0001 from character_event to scope=none with
every_living_character, matching vanilla on_game_start pattern
- Replaced negative add_gold with remove_short_term_gold in hemalurgy
bribe option
- Removed single-item OR wrapper around any_parent Mistborn check in
activate_allomancy_effect
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
CK3 resolves modifier icons through common/modifier_icons/ definitions.
Using full DDS paths in the icon field causes the engine to double the
path (gfx/.../gfx/.../icon.dds.dds), producing ~50 missing-file
warnings. Created modifier_icons definitions for all 45 icons and
switched all modifier icon fields to bare names.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add Localization Gotchas section covering hard-won lessons:
religion custom loc mapping blocks, trait double-prefix keys,
name list name loc, county adjective keys, culture extra keys,
and province history for total conversions. Also add 3 entries
to the Common Pitfalls table.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add game rule keys (rule_mistborn_game_mode, narrative/sandbox
setting names and descriptions) and utility keys (easy, medium).
Add missing discover_metallic_arts_decision_confirm key.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
CK3 looks up traits with both trait_X and trait_trait_X prefixes.
Added trait_trait_* entries for all 22 metallic arts traits
(name + desc) to eliminate ck3-tiger warnings.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add localization mapping blocks to all 4 religions in the
definition file — CK3 requires explicit localization = { }
blocks to map generic keys (HighGodName, PriestMale, etc.)
to faith-prefixed loc strings.
Add ~960 loc entries covering all 128 custom loc keys for
each faith (steel_ministry, survivorism, terris_worldbringers,
cult_of_ruin): deity names/pronouns, priest/bishop/devotee
titles, religious terms, afterlife, holy war names, holy site
double-prefix keys, and religion adherent names.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
CK3 uses <county>_adj keys for demonyms. Added adjective forms
for all 50 counties across the six Dominances.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Every name in the three name lists (noble_scadrian, skaa, terris)
needs a loc key for CK3 to display it. Added ~200 name entries
plus the dynnp_of dynasty prefix key.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Regenerated 99_default_provinces.txt to only cover 2,413 province
IDs that have no history in either vanilla or our mod. Previously
covered all 13,164 non-mod IDs, causing ~30K duplicate-field
warnings from ck3-tiger for provinces vanilla already defines.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
CK3 requires a loc key for every name= value in character history.
All 37 custom names from 00_mistborn_characters.txt now have entries,
clearing the remaining untidy(missing-localization) warnings.
ck3-tiger now reports 0 fatal, 0 error, 0 untidy.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
CK3 1.18 no longer uses color2 on titles. Removing 78 instances
eliminates all untidy(unneeded) warnings from ck3-tiger.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Make gameplay testing instructions more explicit — Claude Code
cannot launch CK3 or interact with the UI, so the test script
must clearly describe what the human player needs to do. Add
guidance on game speed and what to look for.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Provide holding=none defaults for all 13,164 vanilla province IDs
not used by the mod. Prevents ~27K "Province with no county data"
error log messages that were flooding the logs and making it hard
to spot real mod issues during testing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This key was defined in both decisions and modifiers localization
files. The authoritative definition lives in mistborn_modifiers,
so remove the stale duplicate from mistborn_decisions.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add custom name lists for noble_scadrian, skaa, and terris cultures
with male/female names, dynasty names, and cadet dynasty names.
Add localization for all name list and dynasty name keys. Remove
stale TODO comments from culture definitions.
Fixes ck3-tiger errors for missing name_list references and game
log warnings about 0 dynasty names.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Document that generated PNGs should mirror the mod's gfx/ directory
structure under ~/Pictures/mcp-images/ for organization. Also note
to overwrite files on regeneration instead of creating versioned copies.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix 9 modifiers pointing to wrong placeholder icons (compounder.dds,
lord_ruler_attention.dds) — now reference their own dedicated DDS files
- Add 6 missing base modifier definitions (mist_heavy, fertile_ashland,
full_crew, eleventh_metal_insight, duel_veteran, atium_contract_holder)
- Add 21 flavor event modifier definitions with stat blocks
- Add localization for all new modifiers (name + description)
- Generate 4 new modifier icons on the hammered-metal coin base:
first_metalmind_strength, first_metalmind_memories,
first_metalmind_health, savant_power_surge
- Zero modifiers now use placeholder icons (except compounder itself)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Point M3 (tasks 3.1, 3.3, 3.4), M5 (task 5.3), and M6 (task 6.1)
to the new character lore profiles in docs/bookmarks/the end of an
empire/characters/. Add design docs section to MASTERPLAN current
state noting the 19 character profiles and index exist.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
19 character profiles plus an index/glossary for the 1020.1.1
bookmark cast. Each file documents lore summary, personality,
CK3 trait mapping, starting conditions, relationships, and
mechanical notes.
Canonical characters: Lord Ruler, Kelsier's crew (10), Venture
family (2), Shan Elariel, Kar. Four Great House heads (Hasting,
Lekal, Erikeller, Tekiel) are extrapolated from canonical house
lore and clearly marked as such.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
MASTERPLAN current state reflects M1 complete, M2 ~85% done with
full inventory of what exists and what's missing. REQUIRED_ASSETS
adds completion tracking table (92/230+ assets, ~40%). Events
registry status corrected from "none implemented" to reflect M2
events and completed modifier icons/backgrounds. REVIEW_NOTES
resolves WARNING-01 (pillars), WARNING-05 (attention unified),
WARNING-06/07 (trigger distinctions), WARNING-08 (religion family),
updates NOTE-02 (province IDs), and corrects summary counts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add 5 scene-class overlays for event backgrounds: Noble interior
(bright marble, colored fabrics, candlelight), Institutional interior
(cold stone, iron fixtures), Noble arena (Colosseum-style fighting
pit with house banners), Skaa/underclass (ash-stained, cramped),
and Exterior (overcast Scadrial landscape). Scene-class mapping
table routes each event scene to its overlay. Noble interiors use
bright marble instead of dark mahogany to contrast wealth against
the ash-choked exterior world.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds the coin base PNG location and the prompt pattern that
keeps the model anchored to the correct coin style.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Create docs/events-registry.md cataloging ~112 proposed flavor events:
- Part A: 17 extensions to existing event chains
- Part B: 32 chain steps across 7 new multi-event arcs
- Part C: 63 one-shot events including 8 artifact acquisition events
Update M7 milestone with task group 7.14 referencing the registry.
Update REQUIRED_ASSETS.md with 21 new modifier icons and 8 new event
backgrounds needed for the flavor events expansion (~53 total modifiers,
16 total event backgrounds).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add trait group display names (allomancy, strength, potential,
feruchemy groups)
- Add trait_trait_ prefixed keys for CK3's loc lookup convention
(mistborn, mistborn_potential, feruchemy_potential, knows_hemalurgy)
- Add terris culture loc (collective_noun, prefix)
- Add terris_worldbringers faith custom loc (deity names, priest
titles, afterlife, house of worship, religious text, etc.)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add head_determination = head_determination_domain to all three
Scadrian cultures (required by CK3 1.18)
- Move on_game_start initialization from effect block to
mistborn_init.0001 event to avoid overriding vanilla's effect block
- Replace non-existent event backgrounds (corridor.dds, battlefield.dds)
with valid vanilla keys (study, wilderness)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove group from Misting/Mistborn/potential/Feruchemy traits that
lacked a level field (CK3 unsets the group and logs errors)
- Add level = 1/2/3 to allomantic strength traits (proper progression)
- Remove inherit_chance and both_parent_has_trait_inherit_chance from
all genetic traits (CK3 1.18 considers this an error)
- Set birth values (0.0-1.0 range) to control inheritance frequency
- Fix doubled icon paths: remove gfx/interface/icons/traits/ prefix
that CK3 auto-prepends, causing double-pathed lookups
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
CK3 requires UTF-8 BOM on .txt data files. Without it, every file
logs a parse warning and data loading becomes unreliable. Added BOM
(EF BB BF) to all 76 .txt files under lords_of_ash/.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add localization for: training events (4 events, 12 options),
metal supply events (4 events, 10 options), Feruchemy events
(2 events, 5 options), hemalurgy events (3 events, 9 options),
savant events (2 events, 6 options), late snapping event, sandbox
event. Add loc for new decisions (training, metal supply, black
market, sandbox). Add modifier descriptions for metal reserves,
savant power surge, Feruchemy metalminds, keeper_of_terris,
atium_reserve, and brutal_repression.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add all new yearly pulse events: metal supply, Feruchemy discovery,
Inquisitor transformation, Ruin's whispers, Hemalurgy discovery,
savant acquisition/consequences. Add duralumin/nicroburst to
compounding check. Add on_imprison hook for late snapping. Grant
starting metal reserves to Allomancers at game start (abundant for
nobles, low for skaa).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace hardcoded Coinshot trait on skaa recruits with random
Misting type via activate_allomancy_effect, matching lore that
skaa Allomancers manifest varied abilities. Replace inline
lord_ruler_attention variable changes in atium events with
decrease_lord_ruler_attention_effect for consistency.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add Feruchemy activation chain (mistborn_feruchemy.0001/0010) for
Terris characters discovering their art and creating first metalminds.
Add Allomantic training events (mistborn_training.0001/0010/0020/0030)
for mentoring family members. Add metal supply events
(mistborn_metal.0001/0010/0020/0030) for reserve management and
wartime scarcity. Add sandbox testing event (mistborn_sandbox.0001)
for voluntary metallic arts discovery.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add train_allomancer_decision for mentoring family members to
strengthen Allomantic ability. Add acquire_metal_supply_decision
and acquire_metals_black_market_decision for Allomantic metal
procurement. Add discover_metallic_arts_decision for sandbox mode
voluntary power testing. Add duralumin/nicroburst to compounding
decision trigger list.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add Feruchemy modifiers: keeper_of_terris, first_metalmind variants
for strength/memories/health. Add savant_power_surge for temporary
Allomantic flare. Add metal supply modifiers (abundant/low/depleted)
and atium_reserve. Add brutal_repression county modifier for skaa
uprising consequences. Fix county_opinion → county_opinion_add.
Add opinion modifiers: disappointed_opinion and
guilty_about_snapping_opinion for parent reactions to failed snapping.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add has_multiple_spikes_trigger for Inquisitor transformation check
(requires 3+ spike traits). Redirect trigger_snapping_effect to use
the snapping event chain (mistborn_snapping.0020) as single source
of truth for Misting type assignment, replacing inline duplication.
Fix minor formatting issue in trait_misting_coinshot definition.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
CK3 does not have 'skulduggery', 'mystery', or 'learning_skill' as
valid event themes. Replaced with 'secret' and 'learning' across
all affected event files. Also changed skaa uprising to use the new
'brutal_repression' modifier instead of reusing 'ash_blight'.
Renamed mistborn_feruchemy.0010.c → mistborn_feruchemy.0010.opt_c
to avoid a MURMUR3A hash collision with a vanilla loc key.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
CK3 does not support negative values for add_gold. Replaced all 14
instances across 6 event files with remove_short_term_gold, which
is the correct CK3 effect for deducting gold.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Created mistborn_game_mode game rule with narrative_mode (default)
and sandbox_mode options. Appears on the game setup screen.
Narrative mode enables curated story events; sandbox mode enables
the Discover Your Metallic Arts decision and suppresses story arcs.
Matching triggers added in prior commit.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Created empty replacement files for all vanilla CK3 decision files
to prevent non-Mistborn decisions from appearing in the decision
menu. Covers major decisions, activities, religious, lifestyle,
DLC, regional, and culture-specific decisions.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Created bookmark_portraits/ with placeholder portrait definitions
for all 4 bookmark characters (regenerate in-game with
dump_bookmark_portraits for proper visuals)
- Added bm_group_1020 bookmark group and localization
- Added start_date to vanilla bookmark suppression entries (required
field per ck3-tiger)
- Removed invalid background field from bookmark definition
- Added replace_path directives for bookmarks to mod descriptors
- Adjusted character positions on the bookmark screen
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Added color to language_scadrial and language_terris pillars to
match the vanilla CK3 pattern. Without this, the culture UI may
not display language indicators correctly.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>