4dbe353ba7855e4e0051baa445a606faf0af6ce4
- Add head_determination = head_determination_domain to all three Scadrian cultures (required by CK3 1.18) - Move on_game_start initialization from effect block to mistborn_init.0001 event to avoid overriding vanilla's effect block - Replace non-existent event backgrounds (corridor.dds, battlefield.dds) with valid vanilla keys (study, wilderness) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Lords of Ash
A Crusader Kings III total conversion mod set in Brandon Sanderson's Mistborn universe during the Final Empire era. CK3 version 1.18.*.
Structure
lords_of_ash/ # CK3 mod directory
common/ # Game data: traits, cultures, religions, decisions, etc.
events/ # Event chains (snapping, balls, Lord Ruler, hemalurgy, etc.)
history/ # Starting characters, provinces, title holders
localization/english/ # All display strings (l_english.yml)
lords-of-ash.mod # Outer mod descriptor
docs/
lore/ # Mistborn universe reference (metallic arts, factions, setting)
bookmarks/ # Story arc planning
ck3-modding/ # CK3 modding reference
.claude/skills/ # Claude Code skills (commit, orient, ck3-game-install, etc.)
CLAUDE.md # Full conventions, naming rules, and system details
Core Systems
- Allomancy — Genetic trait system. Dormant potential activates via "snapping" into Misting types or full Mistborn.
- Lord Ruler Attention — Variable (0–100) tracking defiance; escalating consequences.
- Compounding — Allomantic + Feruchemical overlap triggers on yearly pulse.
- Hemalurgy — Spike-based power transfer system.
Key References
| What | Where |
|---|---|
| Modding conventions | CLAUDE.md |
| Lore reference | docs/lore/mistborn-universe.md |
| Known issues | lords_of_ash/REVIEW_NOTES.txt |
| Game install / logs | /orient or /ck3-game-install skills |
Languages
Makefile
59.7%
AMPL
40.3%