chore(meta): add event background scene-class overlays to asset-gen

Add 5 scene-class overlays for event backgrounds: Noble interior
(bright marble, colored fabrics, candlelight), Institutional interior
(cold stone, iron fixtures), Noble arena (Colosseum-style fighting
pit with house banners), Skaa/underclass (ash-stained, cramped),
and Exterior (overcast Scadrial landscape). Scene-class mapping
table routes each event scene to its overlay. Noble interiors use
bright marble instead of dark mahogany to contrast wealth against
the ash-choked exterior world.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-08 10:11:58 +01:00
co-authored by Claude Opus 4.6
parent 6571b8f0c3
commit 1e2f4a4740
@@ -73,12 +73,74 @@ with mist, ash particles, and volumetric light. Characters at mid-distance. Dark
```
### Event scene backgrounds (1592x848, 16:9)
Base template (shared by all event backgrounds):
```
CK3 event background: a wide atmospheric environment with no characters in the scene — this
is a backdrop only. Rich environmental detail, strong mood lighting. Ash, mist, or
candlelight depending on setting. A place where dramatic events unfold.
is a backdrop only. Rich environmental detail, strong mood lighting. 16:9 cinematic
composition with depth — foreground detail, mid-ground subject, atmospheric background
fading into haze. Dark vignetting at edges. A place where dramatic events unfold.
Absolutely no people, no characters, no figures.
```
Combine the base template with ONE of the following scene-class overlays:
#### Noble interior (court, ball, private_chamber)
```
Opulent noble interior. Polished pale marble floors and columns, white-veined stone walls
kept immaculately clean — brightness itself is a display of wealth in this ash-choked world.
Rich colored fabrics in deep crimsons, golds, and blues — rare color in a grey world. Brass
and steel fixtures gleaming with polish, ornate metalwork filigree. Warm golden candlelight
from chandeliers, multiple light sources creating a bright, warm interior. Tall arched
windows showing ash and darkness outside — the contrast between interior luxury and exterior
bleakness is the point. Metal ornamentation everywhere — in this world, metal IS wealth.
Clean, bright, and warm inside; grey, ashy, and cold outside.
```
#### Institutional interior (temple, dungeon, ruins)
```
Austere institutional interior. Cold stone walls, iron fixtures, functional architecture.
Sparse and imposing — authority expressed through scale and bareness, not decoration.
Torchlight or brazier glow. Smoke and incense haze replacing outdoor mist. Steel Ministry
or secretive order aesthetic — order, control, rigid geometry.
```
#### Skaa / underclass (streets, plantation, fighting_pit, underground, market)
```
Impoverished and oppressed setting. Crumbling ash-stained walls, rough timber, packed dirt
floors. Dim torchlight or grey overcast daylight filtering through soot-caked openings.
Everything coated in a fine layer of volcanic ash. Threadbare, makeshift, salvaged materials.
Sharp contrast to noble opulence — no metal ornamentation here, metal is too precious.
Cramped, crowded, desperate. The weight of the Final Empire visible in every surface.
```
#### Exterior (wilderness, battlefield, mists, ashmount_close, clear_night)
```
Exterior Scadrial landscape. Perpetually overcast sky with red-brown clouds. Volcanic ash
falling like grey snow. Thick mist clinging to the ground. Barren vegetation — brown scrub,
no green. Distant ashmounts on the horizon trailing smoke. Oppressive atmosphere but with a
stark, bleak beauty.
```
#### Noble arena (fighting_pit)
```
Grand stone arena built for noble entertainment. Tiered stone seating rising
high, with ornate private viewing boxes draped in colored fabrics for the Great
Houses. Iron cage or pit floor below — bloodstained sand and scattered weapons.
Brazier light and torchlight from iron sconces. The architecture is imposing and
wealthy but the purpose is brutal — Roman Colosseum meets dark fantasy. Metal
railings, house banners, the contrast of noble opulence watching savage violence.
```
Scene-class mapping:
| Scene | Class |
|-------|-------|
| court, ball, private_chamber | Noble interior |
| temple, dungeon, ruins | Institutional interior |
| fighting_pit | Noble arena |
| streets, plantation, underground, market | Skaa / underclass |
| wilderness, battlefield, mists, ashmount_close, clear_night | Exterior |
### Activity header backgrounds (1100x440, 5:2)
```
CK3 activity header: wide panoramic scene of the activity in progress. Painterly, dramatic