772a1fcb54ad7b53256459fd8e942d29f1cbdaec
Adds complete artifact system with 9 Mistborn-themed artifact types: mistcloaks, metal vial sets, glass daggers, dueling canes, koloss swords, obsidian axes, atium beads, copperminds, and lord's seals. Includes type definitions, templates, visuals, features, feature groups, and equipment slots. All artifacts have localization. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Lords of Ash
A Crusader Kings III total conversion mod set in Brandon Sanderson's Mistborn universe during the Final Empire era. CK3 version 1.18.*.
Structure
lords_of_ash/ # CK3 mod directory
common/ # Game data: traits, cultures, religions, decisions, etc.
events/ # Event chains (snapping, balls, Lord Ruler, hemalurgy, etc.)
history/ # Starting characters, provinces, title holders
localization/english/ # All display strings (l_english.yml)
lords-of-ash.mod # Outer mod descriptor
docs/
lore/ # Mistborn universe reference (metallic arts, factions, setting)
bookmarks/ # Story arc planning
ck3-modding/ # CK3 modding reference
.claude/skills/ # Claude Code skills (commit, orient, ck3-game-install, etc.)
CLAUDE.md # Full conventions, naming rules, and system details
Core Systems
- Allomancy — Genetic trait system. Dormant potential activates via "snapping" into Misting types or full Mistborn.
- Lord Ruler Attention — Variable (0–100) tracking defiance; escalating consequences.
- Compounding — Allomantic + Feruchemical overlap triggers on yearly pulse.
- Hemalurgy — Spike-based power transfer system.
Key References
| What | Where |
|---|---|
| Modding conventions | CLAUDE.md |
| Lore reference | docs/lore/mistborn-universe.md |
| Known issues | lords_of_ash/REVIEW_NOTES.txt |
| Game install / logs | /orient or /ck3-game-install skills |
Languages
Makefile
59.7%
AMPL
40.3%