d9db390af959fffe658de4dbf0820f96c31a0e92
Make gameplay testing instructions more explicit — Claude Code cannot launch CK3 or interact with the UI, so the test script must clearly describe what the human player needs to do. Add guidance on game speed and what to look for. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Lords of Ash
A Crusader Kings III total conversion mod set in Brandon Sanderson's Mistborn universe during the Final Empire era. CK3 version 1.18.*.
Structure
lords_of_ash/ # CK3 mod directory
common/ # Game data: traits, cultures, religions, decisions, etc.
events/ # Event chains (snapping, balls, Lord Ruler, hemalurgy, etc.)
history/ # Starting characters, provinces, title holders
localization/english/ # All display strings (l_english.yml)
lords-of-ash.mod # Outer mod descriptor
docs/
lore/ # Mistborn universe reference (metallic arts, factions, setting)
bookmarks/ # Story arc planning
ck3-modding/ # CK3 modding reference
.claude/skills/ # Claude Code skills (commit, orient, ck3-game-install, etc.)
CLAUDE.md # Full conventions, naming rules, and system details
Core Systems
- Allomancy — Genetic trait system. Dormant potential activates via "snapping" into Misting types or full Mistborn.
- Lord Ruler Attention — Variable (0–100) tracking defiance; escalating consequences.
- Compounding — Allomantic + Feruchemical overlap triggers on yearly pulse.
- Hemalurgy — Spike-based power transfer system.
Key References
| What | Where |
|---|---|
| Modding conventions | CLAUDE.md |
| Lore reference | docs/lore/mistborn-universe.md |
| Known issues | lords_of_ash/REVIEW_NOTES.txt |
| Game install / logs | /orient or /ck3-game-install skills |
Languages
Makefile
59.7%
AMPL
40.3%