jpmschweitzerandClaude Opus 4.6 5c5e0b06e9 docs(meta): record M1 in-game test results — all passing
Human-tested: provinces show correct culture/religion, decision menu
clean, character sheet correct, 5-year playthrough with no crashes.
305 mod-related log entries are all expected (303 vanilla cascade,
2 unused variables).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 14:16:49 +01:00
2026-02-08 13:22:08 +01:00

Lords of Ash

A Crusader Kings III total conversion mod set in Brandon Sanderson's Mistborn universe during the Final Empire era. CK3 version 1.18.*.

Structure

lords_of_ash/              # CK3 mod directory
  common/                  # Game data: traits, cultures, religions, decisions, etc.
  events/                  # Event chains (snapping, balls, Lord Ruler, hemalurgy, etc.)
  history/                 # Starting characters, provinces, title holders
  localization/english/    # All display strings (l_english.yml)
lords-of-ash.mod           # Outer mod descriptor
docs/
  lore/                    # Mistborn universe reference (metallic arts, factions, setting)
  bookmarks/               # Story arc planning
  ck3-modding/             # CK3 modding reference
.claude/skills/            # Claude Code skills (commit, orient, ck3-game-install, etc.)
CLAUDE.md                  # Full conventions, naming rules, and system details

Core Systems

  • Allomancy — Genetic trait system. Dormant potential activates via "snapping" into Misting types or full Mistborn.
  • Lord Ruler Attention — Variable (0100) tracking defiance; escalating consequences.
  • Compounding — Allomantic + Feruchemical overlap triggers on yearly pulse.
  • Hemalurgy — Spike-based power transfer system.

Key References

What Where
Modding conventions CLAUDE.md
Lore reference docs/lore/mistborn-universe.md
Known issues lords_of_ash/REVIEW_NOTES.txt
Game install / logs /orient or /ck3-game-install skills
S
Description
No description provided
Readme
24 MiB
Languages
Makefile 59.7%
AMPL 40.3%