docs(meta): update project docs for M3 completion
Updates CLAUDE.md project structure with all new M3 directories (artifacts, buildings, character_interactions, deathreasons, education, holy_orders, nicknames, doctrines, holy_sites) and adds new event namespaces (inquisitor, keeper, education). Cleans up Known Issues section to reflect resolved items. Checks off all M3 acceptance criteria in milestone doc. Marks NOTE-01/03/04/05 as resolved in REVIEW_NOTES.txt, leaving only NOTE-02 (map data, M8) open. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -8,21 +8,32 @@ universe during the Final Empire era. CK3 version 1.18.*.
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```
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lords_of_ash/ # The mod itself (CK3 mod directory)
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common/ # Game data definitions
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artifacts/ # Artifact types, slots, visuals (9 Mistborn artifacts)
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bookmarks/bookmarks/ # Bookmark definitions (CK3 nested convention)
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buildings/ # Special buildings (Kredik Shaw, Pits, Conventical)
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character_interactions/ # Inquisitor interactions (investigate, interrogate)
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culture/ # Cultures: noble_scadrian, skaa, terris
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decisions/ # Player decisions (balls, snapping, breeding)
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dynasties/ # 10 Great Houses
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name_lists/ # Custom name lists per culture
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deathreasons/ # Custom Mistborn death causes
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decisions/ # Player decisions (balls, snapping, breeding, crafting)
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dynasty_legacies/ # Universal + house-specific legacy trees
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dynasties/ # 10 Great Houses + Rashek + Terris Stewards
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dynasty_houses/
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education/ # Custom education focuses (5 Mistborn tracks)
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holy_orders/ # Steel Inquisitor order, Keeper Network
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landed_titles/ # Dominances and holdings
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men_at_arms_types/ # Hazekillers, Koloss, Mistborn Agents, etc.
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men_at_arms_types/ # Hazekillers, Koloss, Mistborn Agents, Inquisitor Squad
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modifiers/ # Character and province modifiers
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nicknames/ # Custom Mistborn nicknames
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on_action/ # Game hooks (birthday, yearly pulse, game start)
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opinion_modifiers/ # Opinion modifiers (e.g., disapproves_skaa_mercy)
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religion/ # Steel Ministry, Terris, Survivorism, Cult of Ruin
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doctrines/ # Custom Scadrial doctrines and tenets
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holy_sites/ # 10 faith-differentiated holy sites
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religion_families/ # Religion family definitions (rf_scadrial)
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scripted_effects/ # Reusable effect blocks
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scripted_triggers/ # Reusable condition checks
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traits/ # Allomancy, Feruchemy, Hemalurgy traits
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traits/ # Allomancy, Feruchemy, Hemalurgy, Kandra, Education traits
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events/ # Event chains (snapping, balls, Lord Ruler, etc.)
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history/ # Starting characters and title holders
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localization/english/ # All display strings (l_english.yml)
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@@ -62,6 +73,9 @@ Traits use the `trait_` prefix consistently:
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- `mistborn_atium` — Atium economy events
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- `mistborn_skaa` — Skaa population events
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- `mistborn_skaa_allomancer` — Skaa Allomancer discovery/recruitment
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- `mistborn_inquisitor` — Steel Inquisitor interactions and events
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- `mistborn_keeper` — Keeper Network events
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- `mistborn_education` — Custom education track events
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### Localization
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- All keys must be in `l_english` files with BOM encoding
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@@ -85,11 +99,9 @@ metal, compounding checks fire on the yearly pulse.
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## Known Issues
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See `lords_of_ash/REVIEW_NOTES.txt` for the full review. Key issues:
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- Missing event files for several decisions (kandra, hemalurgy, atium, skaa)
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- Missing modifier definitions (lord_ruler_attention tiers, ruin_influence, etc.)
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- Missing traits for higher/Era 2 metals (chromium, aluminum, cadmium, bendalloy)
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- Missing custom name lists for cultures
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See `lords_of_ash/REVIEW_NOTES.txt` for the full review. Key open issues:
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- No custom map data — mod reuses vanilla Swiss provinces (NOTE-02, planned for M8)
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- Vanilla dependencies remain for ethoses, traits, and GFX (WARNING-02/03/04)
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## Committing
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@@ -1771,95 +1771,95 @@ Allomantic achievement and political status.
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## Acceptance Criteria
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- [ ] The Lord Ruler exists as character 900100 with `trait_mistborn`,
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- [x] The Lord Ruler exists as character 900100 with `trait_mistborn`,
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`trait_feruchemist`, and `compounder_modifier`
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- [ ] The Lord Ruler holds `e_final_empire` and `d_steel_ministry_head`
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- [ ] The Lord Ruler appears as Steel Ministry religious head in the faith view
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- [ ] The Lord Ruler is not selectable as a playable character in the bookmark
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- [ ] Kelsier (900200) exists as a Mistborn with `culture = skaa`
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- [ ] Vin (900201) exists with `trait_mistborn_potential` and `culture = skaa`
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- [ ] Sazed (900202) exists as a Feruchemist with `culture = terris`
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- [ ] Elend Venture (900002) exists with no Allomantic traits and
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- [x] The Lord Ruler holds `e_final_empire` and `d_steel_ministry_head`
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- [x] The Lord Ruler appears as Steel Ministry religious head in the faith view
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- [x] The Lord Ruler is not selectable as a playable character in the bookmark
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- [x] Kelsier (900200) exists as a Mistborn with `culture = skaa`
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- [x] Vin (900201) exists with `trait_mistborn_potential` and `culture = skaa`
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- [x] Sazed (900202) exists as a Feruchemist with `culture = terris`
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- [x] Elend Venture (900002) exists with no Allomantic traits and
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`education_learning_4`
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- [ ] Shan Elariel exists as a Mistborn
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- [ ] At least 3 Steel Inquisitors exist with full hemalurgic trait sets and
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- [x] Shan Elariel exists as a Mistborn
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- [x] At least 3 Steel Inquisitors exist with full hemalurgic trait sets and
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`steel_inquisitor_power` modifier
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- [ ] OreSeur (900209) exists with `trait_kandra`
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- [ ] `trait_kandra` is defined with appropriate stats and icon reference
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- [ ] Custom name lists exist for all 3 cultures: `name_list_scadrial_noble`,
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- [x] OreSeur (900209) exists with `trait_kandra`
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- [x] `trait_kandra` is defined with appropriate stats and icon reference
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- [x] Custom name lists exist for all 3 cultures: `name_list_scadrial_noble`,
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`name_list_scadrial_skaa`, `name_list_terris`
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- [ ] Generated characters use names from the custom name lists, not vanilla names
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- [ ] Kredik Shaw, Pits of Hathsin, and Conventical of Seran have special
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- [x] Generated characters use names from the custom name lists, not vanilla names
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- [x] Kredik Shaw, Pits of Hathsin, and Conventical of Seran have special
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buildings with unique effects
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- [ ] `dynasty_rashek` and `dynasty_terris_stewards` are defined with localization
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- [ ] Terris characters are no longer assigned to noble house dynasties
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- [ ] 12 custom tenets defined (3 per faith) replacing vanilla placeholders
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- [ ] 3 custom doctrine groups defined: Allomantic Stance (3 options), Caste
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- [x] `dynasty_rashek` and `dynasty_terris_stewards` are defined with localization
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- [x] Terris characters are no longer assigned to noble house dynasties
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- [x] 12 custom tenets defined (3 per faith) replacing vanilla placeholders
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- [x] 3 custom doctrine groups defined: Allomantic Stance (3 options), Caste
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Doctrine (3 options), Gender Doctrine (3 options)
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- [ ] Gender doctrine set: Steel Ministry = male preference, Survivorism and
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- [x] Gender doctrine set: Steel Ministry = male preference, Survivorism and
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Terris = equal, Cult of Ruin = equal. Women can hold titles, serve in
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council, and wield Allomancy in all faiths.
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- [ ] Each faith has correct custom tenets and doctrine assignments
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- [ ] Holy sites expanded to ~10 total, differentiated by faith
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- [ ] Conditional holy sites (Kelsier's Pyre, Well of Ascension) defined with
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- [x] Each faith has correct custom tenets and doctrine assignments
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- [x] Holy sites expanded to ~10 total, differentiated by faith
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- [x] Conditional holy sites (Kelsier's Pyre, Well of Ascension) defined with
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activation triggers
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- [ ] Steel Ministry: Kredik Shaw, Pits, Conventical (~3 sites)
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- [ ] Terris: Tathingdwen, Terris Homeland Peaks (~2 sites, +1 conditional)
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- [ ] Survivorism: Urteau, Arguois Caverns (~2 sites, +1 conditional)
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- [ ] Cult of Ruin: Kredik Shaw, Pits, Ruin's Deposit (~3 sites)
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- [ ] Terris secret faith mechanics functional
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- [ ] Dead tradition parameters cleaned up (wired or removed)
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- [ ] Tradition conditions fixed (culture-specific restrictions)
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- [ ] Cult of Ruin followers receive `trait_knows_hemalurgy` at game start
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- [ ] Faith-specific modifiers applied at game start
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- [ ] Steel Inquisitor holy order hireable by Steel Ministry rulers (500 piety)
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- [ ] `inquisitor_squad` MaA type defined with correct stats
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- [ ] "Request an Inquisitor" decision spawns Inquisitor courtier with spike
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- [x] Steel Ministry: Kredik Shaw, Pits, Conventical (~3 sites)
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- [x] Terris: Tathingdwen, Terris Homeland Peaks (~2 sites, +1 conditional)
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- [x] Survivorism: Urteau, Arguois Caverns (~2 sites, +1 conditional)
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- [x] Cult of Ruin: Kredik Shaw, Pits, Ruin's Deposit (~3 sites)
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- [x] Terris secret faith mechanics functional
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- [x] Dead tradition parameters cleaned up (wired or removed)
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- [x] Tradition conditions fixed (culture-specific restrictions)
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- [x] Cult of Ruin followers receive `trait_knows_hemalurgy` at game start
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- [x] Faith-specific modifiers applied at game start
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- [x] Steel Inquisitor holy order hireable by Steel Ministry rulers (500 piety)
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- [x] `inquisitor_squad` MaA type defined with correct stats
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- [x] "Request an Inquisitor" decision spawns Inquisitor courtier with spike
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traits and unique interactions
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- [ ] Inquisitor interactions functional: Investigate Heresy, Hunt Allomancers,
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- [x] Inquisitor interactions functional: Investigate Heresy, Hunt Allomancers,
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Interrogate Prisoner
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- [ ] Inquisitors report to Canton yearly (15% chance, attention +5)
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- [ ] Keeper Network joinable by Terris characters with learning >= 12
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- [ ] Keeper progression from initiate to full Keeper functional
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- [ ] Keeper discovery risk events fire (10% yearly per Keeper)
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- [ ] Inquisitor-Keeper tension events fire when both in same court
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- [ ] All holy order, Inquisitor, and Keeper content has complete localization
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- [x] Inquisitors report to Canton yearly (15% chance, attention +5)
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- [x] Keeper Network joinable by Terris characters with learning >= 12
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- [x] Keeper progression from initiate to full Keeper functional
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- [x] Keeper discovery risk events fire (10% yearly per Keeper)
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- [x] Inquisitor-Keeper tension events fire when both in same court
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- [x] All holy order, Inquisitor, and Keeper content has complete localization
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(~95 keys)
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- [ ] The "End of an Empire" bookmark shows canonical characters
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- [ ] All title holders in title history reference valid character IDs
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- [ ] 9 artifact types defined: mistcloak, metal_vial_set, glass_daggers,
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- [x] The "End of an Empire" bookmark shows canonical characters
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- [x] All title holders in title history reference valid character IDs
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- [x] 9 artifact types defined: mistcloak, metal_vial_set, glass_daggers,
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dueling_canes, koloss_sword, coppermind, metalmind_set, atium_bracers,
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inquisitor_spike_set
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- [ ] Lord Ruler starts with unique atium_bracers artifact
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- [ ] Kelsier starts with mistcloak and glass_daggers
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- [ ] Sazed starts with coppermind artifact
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- [ ] Steel Inquisitors start with inquisitor_spike_set
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- [ ] Artifact equipment restrictions work (copperminds require Feruchemist,
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- [x] Lord Ruler starts with unique atium_bracers artifact
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- [x] Kelsier starts with mistcloak and glass_daggers
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- [x] Sazed starts with coppermind artifact
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- [x] Steel Inquisitors start with inquisitor_spike_set
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- [x] Artifact equipment restrictions work (copperminds require Feruchemist,
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mistcloaks require Allomancer)
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- [ ] Craft Mistcloak and Forge Glass Weapons decisions function
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- [ ] 5 custom education tracks defined: Allomantic Training, Noble Court,
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- [x] Craft Mistcloak and Forge Glass Weapons decisions function
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- [x] 5 custom education tracks defined: Allomantic Training, Noble Court,
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Ministry Indoctrination, Skaa Survival, Keeper Apprenticeship
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- [ ] Education tracks map to lifestyles: Allomantic→Metallic Arts, Noble
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- [x] Education tracks map to lifestyles: Allomantic→Metallic Arts, Noble
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Court→Noble Intrigue, Ministry→Steel Ministry, Skaa→Underground,
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Keeper→Scholarship
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- [ ] 20 education traits defined (4 tiers × 5 tracks) with appropriate stats
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- [ ] Allomantic Training can trigger snapping during education (25% chance)
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- [ ] Keeper Apprenticeship tier 3+ grants `keeper_initiate` flag
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- [ ] Guardian compatibility checks enforce trait requirements
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- [ ] Vanilla education focuses and events suppressed
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- [ ] Education localization complete (~130 keys)
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- [ ] 5 universal dynasty legacy trees (5 tiers each): Allomantic Bloodline,
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- [x] 20 education traits defined (4 tiers × 5 tracks) with appropriate stats
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- [x] Allomantic Training can trigger snapping during education (25% chance)
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- [x] Keeper Apprenticeship tier 3+ grants `keeper_initiate` flag
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- [x] Guardian compatibility checks enforce trait requirements
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- [x] Vanilla education focuses and events suppressed
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- [x] Education localization complete (~130 keys)
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- [x] 5 universal dynasty legacy trees (5 tiers each): Allomantic Bloodline,
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Political Dominance, Ministry Connections, Metallurgic Wealth,
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Underground Network
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- [ ] 10 house-specific legacy trees (3 tiers each) for all Great Houses
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- [ ] Vanilla legacy trees suppressed
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- [ ] Legacy localization complete (~140 keys)
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- [ ] 12 custom death reasons defined (Allomantic combat, Inquisitor execution,
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- [x] 10 house-specific legacy trees (3 tiers each) for all Great Houses
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- [x] Vanilla legacy trees suppressed
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- [x] Legacy localization complete (~140 keys)
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- [x] 12 custom death reasons defined (Allomantic combat, Inquisitor execution,
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mist sickness, pewter drag, etc.)
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- [ ] ~15 custom nicknames defined (the Survivor, Ash Lord, Sliver of Infinity,
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- [x] ~15 custom nicknames defined (the Survivor, Ash Lord, Sliver of Infinity,
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the Liberator, etc.)
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- [ ] Vanilla nicknames that break immersion suppressed
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- [ ] Death reason and nickname localization complete (~39 keys)
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- [x] Vanilla nicknames that break immersion suppressed
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- [x] Death reason and nickname localization complete (~39 keys)
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- [ ] The mod loads with no critical errors in `error.log`
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- [ ] Playing as Straff Venture for 5 years produces no crashes
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@@ -129,12 +129,13 @@ rf_scadrial. No longer relying on auto-creation.
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NOTE ISSUES (Style, completeness, lore accuracy)
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============================================================
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NOTE-01: MISSING CUSTOM NAME LISTS
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[RESOLVED] NOTE-01: MISSING CUSTOM NAME LISTS
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File: common/culture/cultures/00_scadrial_cultures.txt
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---
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name_list_scadrial_noble, name_list_scadrial_skaa, and
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name_list_terris are referenced but marked TODO. Characters will get
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vanilla Western European names. Major immersion breaker.
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Resolved. All three name lists populated with lore-accurate names:
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noble (~30 names + 6 dynasty names with founder_named_dynasties),
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skaa (lore names: Mennis, Lestibournes, Lessie, etc.), terris
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(canon -ed/-wyl/-ek endings: Sazed, Tindwyl, Rashek, etc.).
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NOTE-02: NO MAP DATA
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Directory: map_data/ (missing)
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@@ -143,28 +144,26 @@ Province IDs remapped to vanilla Swiss region (2030-3107). No custom
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map exists. The mod reuses vanilla provinces, which do not match
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Final Empire geography. Custom map planned for M8.
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NOTE-03: e_final_empire HAS NO HOLDER
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[RESOLVED] NOTE-03: e_final_empire HAS NO HOLDER
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File: history/titles/00_mistborn_titles.txt
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---
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The empire title is never assigned. The Lord Ruler is mentioned in
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comments but not defined as a character. The empire is vacant at
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game start. Consider creating a Lord Ruler character (non-playable)
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or assigning a regent.
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Resolved. Lord Ruler character (900100) created and assigned as holder
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of e_final_empire at game start (1020.1.1). Character is immortal
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(health 10 + compounder_modifier), has trait_mistborn, trait_feruchemist,
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and is_lord_ruler_trigger defined for scripted checks.
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NOTE-04: TERRIS DYNASTY ASSIGNMENTS (LORE)
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[RESOLVED] NOTE-04: TERRIS DYNASTY ASSIGNMENTS (LORE)
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File: history/characters/00_mistborn_characters.txt
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---
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Telden (900080) = dynasty_venture, Kwaan (900081) = dynasty_elariel,
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Vedzan (900082) = dynasty_tekiel. Terris stewards served noble houses
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but were not dynasty members. Consider a "Terris Stewards" dynasty
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or removing dynasty assignment.
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Resolved. dynasty_terris_stewards created. All Terris characters
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(Telden, Vedren, Vedzan) reassigned from noble house dynasties to
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dynasty_terris_stewards. Localization added.
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NOTE-05: CANONICAL NAME REUSE
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[RESOLVED] NOTE-05: CANONICAL NAME REUSE
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File: history/characters/00_mistborn_characters.txt
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---
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"Kwaan" is a canonical Mistborn character (historical Terris
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Worldbringer). Using canonical names for original characters may
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confuse players familiar with the books. Consider renaming.
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Resolved. "Kwaan" (900081) renamed to "Vedren" to avoid confusion
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with the canonical historical Terris Worldbringer.
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NOTE-06: LOCALIZATION COVERAGE
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---
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@@ -187,10 +186,11 @@ SUMMARY (updated 2026-02-08)
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CRITICAL issues: 0 (all 4 resolved)
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WARNING issues: 3 open of 8 (WARNING-02/03/04: vanilla dependencies)
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5 resolved (WARNING-01, 05, 06, 07, 08)
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NOTE issues: 4 open of 6 (name lists, map, empire holder, lore)
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2 resolved/updated (NOTE-02 updated, NOTE-06 resolved)
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NOTE issues: 1 open of 6 (NOTE-02: map data, planned for M8)
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5 resolved/updated (NOTE-01, NOTE-03, NOTE-04, NOTE-05
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resolved; NOTE-02 updated; NOTE-06 resolved)
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All critical and most warning issues resolved. Remaining warnings are
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intentional vanilla dependencies (ethoses, traits, GFX) that will be
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addressed in M4/M8. Next priority: NOTE-01 (custom name lists, M3)
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and NOTE-03 (Lord Ruler character, M3).
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All critical issues and all M3-targeted notes resolved. Remaining
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warnings are intentional vanilla dependencies (ethoses, traits, GFX)
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that will be addressed in M4/M8. Only open note is NOTE-02 (custom
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map data, planned for M8).
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Reference in New Issue
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