Remove the peripheral sector (100° half-angle, reduced range) and blind
spot classification. The server now sends only tiles within the 120°
forward cone; the client renders previously-explored tiles behind the
player with a light fog overlay instead.
This eliminates complexity in both the cone classifier and the snapshot
protocol while preserving the core information asymmetry — you still
can't see behind you, and the monologue system (D-016) still bridges
the perceptual gap.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Visible half-angle 150° → 100° (200° arc), matching average human
binocular field. Blind spot widens from 60° to 160° — genuine
vulnerability behind the character.
- Forward half-angle stays at 60° (120° arc) — binocular overlap zone.
- Peripheral zone represents combined sensory awareness: visual
periphery + subconscious sound/motion tracking, not just eyes.
- Per-character VisionConeConfig allows implants and perception modes
(D-017) to widen beyond the unaugmented baseline.
- Fog shader: smooth back-edge gradient via smoothstep blend between
Layer 2 (peripheral) and Layer 3 (deep fog), eliminating blocky
stair-stepped tiles at the rear of the vision cone.
- D-015 updated with physiological basis and per-character config.
- D-017 updated with vision cone modification by perception modes.
- D-020 updated with protocol versioning policy: PROTOCOL_VERSION
gates wire format, not gameplay parameters.
- DB backup after sprint 21 close.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1. CRITICAL: spawn_template_npcs now inserts NpcVisionState, NpcMemory,
PlayerAwareness on template-spawned NPCs — matches spawn_npc() pattern
from PR #66. Without these, template NPCs were invisible to vision and
awareness systems.
2. WARNING: generate_intra_template_triangles now calls validate_triangle_def
before generating TriangleState — mirrors cross-template path. Updates
test TriangleDefs and logistics-hub.yaml to pass all three quality checks
(conflict viability, relationship coherence, interest divergence).
3. WARNING: state_hash in compute_observer_snapshot now uses FNV-1a instead
of DefaultHasher — consistent with D-010 principle 4 and the pattern in
TemplateId/TriangleId. Updates golden file for new hash value.
4. WARNING: TriangleCrisisEventWire.role_assignments now filtered against
observer KnowledgeGraph — unknown NPCs redacted from wire event per
D-010 principle 2 (information boundaries).
5. WARNING: ActiveTemplateInstances::insert now despawns previous instance
entities before overwriting — prevents orphaned ECS entities.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Remove duplicate #[test] attribute, unused TemplateId import, and dead
spawn_escalation_npc helper function (no longer referenced after #250
refactor).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add spawn_template_npcs: three-phase template instantiation (spawn NPCs
per role slot, wire intra-template relationships, record cross-template
references in TemplateReferenceMap). Partially complete — needs
validation pass, error handling, and integration with content loading
pipeline.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add FullTemplateDef integration tests: round-trip YAML serialization,
space spec validation, routine schedule, sightline zones, dialogue pool
refs, cross-template link specs, and logistics-hub template fixture.
Tests cover the full social site template document structure per D-023,
D-024, D-025, D-028.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Protocol v17: add state_hash (desync detection) and sim_errors
(structured error reporting) to ObserverSnapshot. Add SimError,
SimErrorKind, SimErrorBuffer types. Wrap main loop app.update() in
catch_unwind — on panic, send a final SimError snapshot before exit.
Report recoverable deserialization errors to client via SimErrorBuffer.
Compute per-tick state hash from player position + NPC count + tick.
Update all test fixtures and golden files for protocol v17.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Follow-up to b6a9b78: register TerminalInteractedQueue resource and
door/terminal interaction systems in SimulationPlugin; add door state
save/load in save_io (open doors round-trip through SaveStateV1);
make WalkabilityMap param optional in process_door_interaction so
plugin-only tests work without a loaded map; fix information_boundaries
test missing open_doors field.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add DoorState component tracking is_open and blocking_tile; add
DoorInteractRequest per-player component consumed by new
process_door_interaction system (toggles walkability each use)
- Add TerminalInteracted event, TerminalInteractedQueue resource,
TerminalInteractRequest component, and process_terminal_interaction
system (emits event on Use verb)
- Add ExamineText(String) component for authored object examine text;
extend process_examine_interaction with object examine path:
uses ExamineText if present, falls back to generic string if absent
- Fix: add Without<ObjectType> filter to npc_query in
process_examine_interaction — previously any entity with TilePosition
was mis-routed through the NPC text generator
- Add SaveStateV1.open_doors: Vec<StableId> with #[serde(default)]
for backward-compatible serialization
- Add "Open"/"Close" → DoorInteractRequest and "Use" →
TerminalInteractRequest dispatch in process_player_input
- 10 integration tests in tests/environmental_interaction.rs covering
all acceptance criteria: door toggle (both directions), open-to-close,
invalid target, readable examine (with/without ExamineText), out-of-range,
terminal event emission, request cleanup, and save state round-trip
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add ValidationError enum with three failure modes: ConflictViability
(missing Want axis), RelationshipCoherence (empty constraints),
InterestDivergence (duplicate interest axes)
- Add validate_triangle_def() pure function enforcing all three checks
in priority order (per D-087)
- Add generate_cross_template_triangles() function that combines NPC
pools from two templates, validates each TriangleDef before processing,
and assigns ownership to template_a
- 10 integration tests in tests/triangle_validation.rs covering all
validation failure modes, ordering guarantees, cross-template span,
invalid def skipping, determinism, and intra-template isolation
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Hoshe #3: replace O(n²) Vec scan in fallback NPC assignment with
BTreeSet; prevent same NPC assigned to two roles in one triangle
- Hoshe #4: add From impls for RoleId, TriangleId, StableId, and
TriangleCrisisEventWire — eliminate fragile .0 access on newtypes
- Hoshe #5: consolidate near-identical unit tests with integration
counterparts — keep only unique tests in #[cfg(test)] module
- Tyre #3: replace O(N*M) scan in apply_resolve_triangle with
BTreeMap<TriangleId, Entity> index for O(1) per-command lookup
- Tyre #4: document &mut World on generate_intra_template_triangles
- Observer snapshot uses TriangleCrisisEventWire::from instead of
manual field mapping
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
TriangleDef.validate() now rejects relationship constraints where
with_role references a role not in the triangle's three roles.
Catches authoring errors at load time instead of silently producing
broken constraint data.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Triangle phase and tension were silently lost on save/load. Now
serialized as triangle_states vec in SaveStateV1, sorted by
triangle_id for determinism (D-010). Dedicated triangle entities
are respawned on load.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The TriangleCrisisEventQueue was populated by tick_triangle_escalation
but never drained into ObserverSnapshot — clients always saw an empty
vec despite protocol v16 advertising the field. Now drains the queue
each tick and converts to TriangleCrisisEventWire.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Updates all client-side msgpack test fixtures and server test
harnesses to include the new triangle_crisis_events field added
in protocol v16.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Registers tick_triangle_escalation and apply_resolve_triangle systems
in SimulationPlugin. Adds TriangleCrisisEventWire to ObserverSnapshot
(protocol v16) for future client rendering of triangle crises (#250,
D-087). Observer emits empty vec by default; escalation system will
populate when triangles reach Active phase.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds TemplateOwnership to NpcSaveState and TemplateReferenceMap to
SaveStateV1 so cross-template links survive save/load and tier
eviction (D-025, D-026). Both fields use serde(default) for backward
compatibility with existing saves.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements #163 (RoleSchema), #164 (SpaceSpec), #165 (TemplateOwnership
+ TemplateReferenceMap), #106 (TriangleDef), #107 (intra-template
triangle generation), and #250 (triangle escalation system) as the
foundational Tier 2 template system per D-025.
New content/template module with YAML-deserializable schema types,
ECS components for ownership/triangle state, escalation system
running on game-minute boundaries, and TriangleCrisisEvent emission.
Sample YAML templates at server/data/templates/.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- gen_fixtures.rs: version comments now say PROTOCOL_VERSION instead
of hardcoded 14, so they stay correct across bumps
- run-ipc-benchmark: remove --iterations flag that was parsed but
never forwarded to the Rust test (compile-time constant governs)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
#556: HANDSHAKING state in sim_bridge.gd — decodes first framed message
as HandshakeMessage, validates vs Protocol.PROTOCOL_VERSION, 5s timeout,
handshake_complete/handshake_failed signals.
#342: IPC benchmark now reads and validates HandshakeMessage before
starting the timing loop.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Removed duplicate examine_result from ObserverSnapshot (old ExamineResultEvent
superseded by ExamineResultWire). Fixed serde_default test version assertion.
Regenerated golden file and all fixture .msgpack files. 1070 Rust tests passing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Five new .msgpack fixtures: snapshot_minimal, snapshot_full,
player_input_move, player_input_interact, malformed. Rust generator in
gen_fixtures.rs, 7 Rust validation tests in serialization.rs, GDScript
cross-language test in test_ipc_fixtures.gd (22 assertions).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Protocol handshake (#555): HandshakeMessage as first IPC frame,
HandshakeState resource, forward-compatible input handling.
State serialization (#96): serialize_npc_to_frozen/deserialize with
full D-024 axis coverage (10 new optional fields on NpcSaveState).
Scope tags (#98): ScopeTagKind enum, ScopePinned marker, automatic
assignment from KnowledgeGraph and RelationshipGraph.
Timestamp eviction (#97): LastInteractionTick, SimSpacePressure,
BinaryHeap LRU eviction respecting ScopePinned entities.
Save/load (#553): save_to_file/load_from_file via MessagePack,
SaveGame/LoadGame IPC commands, SaveLoadResultWire on snapshot.
Test infrastructure (#200): Layer 3 integration test entry point,
three-layer architecture documented per D-030.
Information boundary tests (#272): 4 negative tests proving no
passive KG leakage, LOS fog holds, tier boundary holds, save
isolation per NPC.
1063 tests passing, 0 failures.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Regenerated MsgPack fixtures for protocol v14 (examine_result and
character_pressure fields). Updated golden test, serialization
assertions, and cross-language fixture generator.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Background tier state machines (#95), NPC vision (#115), player-
awareness behavior (#244), skill system & combat flag (#91), social
propagation (#249), examine mechanic (#242), character pressure
framework (#248), save state data model (#256), tell state wiring
(#337). Protocol version bumped 13→14 for examine_result and
character_pressure snapshot fields.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- minimap.gd: fix "poi_category" → "category" key mismatch so POI
colors and shapes render correctly
- journal_panel.gd: parse ToldBy(N) source format, resolve entity
names from player_knowledge; move confidence/source labels to
UIStrings per D-042
- observer/mod.rs: add Changed<KnowledgeGraph> dirty flag to skip
per-tick KG serialization when unchanged
- types.rs: fix stale version doc comment (13 → 14)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add three new ObserverSnapshot fields for client Sprint 18 tickets:
poi_list (Vec<PoiWire>) for minimap #151, examine_result
(Option<ExamineResultWire>) for #174, player_knowledge
(Option<PlayerKnowledgeWire>) for journal #264. POI list populated
live from KG-discovered PointOfInterest components. KG dump
serializes entity/fact knowledge with confidence, source, and state.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- monologue.rs: tracing::warn on unrecognized trigger in fallback arm
- disclosure.rs: borrow-sequencing comment, first() simplification note
- trait_modifiers.rs: delegate parse_confidence to KnowledgeConfidence::try_from
- npc_knowledge_transfer.rs: fix misleading "draw randomly" comment,
document one-directional transfer behavior
- graph.rs: document intentional no-retrigger after contradiction
- dialogue.rs: explain entity grant guardrail asymmetry (D-079)
- knowledge/mod.rs: document one-tick monologue lag from system ordering
- poi_discovery.rs: document D-079 carve-out for direct KG write
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
record_incomplete_interaction now uses Heard/Close source instead of
DirectObservation, preventing false inoculation against contradiction
detection. Wired exclude_high_trust_entities (Loyal trait) filter into
derive_disclosure_candidates — facts from Friendly-relationship source
entities are excluded from disclosure pool.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Version field round-trip, mismatch detection, serde_default migration
pattern, all TellCategory and VerbKind variant coverage.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
tell_state reads KG for other-entity relationship state (MVP boundary
per D-082). Contradiction monologue fires with pre-resolved entity names,
shifts ToldBy source to PersonOfInterest. Full THE FRIEND arc event chain.
Implements D-082 step 1, D-083 event chain.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
transfer_npc_knowledge system runs after conversations with trust-gated
fact exchange, confidence capping at KnowsOf, ToldBy source construction.
POI data model with PointOfInterest component and proximity-based discovery
via KnowledgeGranted events. Implements D-080. Closes Q-024.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Contradiction files:
- Add role/access/trust back to all lines (schema-required)
- prerequisite: → prerequisites: (plural, matching schema)
- Remove cooldown entirely — fire-once enforced by trigger semantics
(contradiction_detected fires once per KG state change), not magic numbers
Tutorial files:
- Remove cooldown: -1 — same reasoning, first_* triggers are one-time
Server:
- Document cooldown: Option<i32> on MonologueLine — None means no
per-line cooldown, fire-once relies on trigger design
CHANGELOG:
- Move displaced entries from ### Fixed back to ### Changed
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Tyre #1: Extract run_dialogue_pipeline() shared helper — eliminates ~60
lines of duplication between process_talk_interaction and
process_dialogue_response (L1-L4 pipeline).
Hoshe #1: process_dialogue_response now updates ActiveDialogue with
current tick on follow-up selection — prevents stale started_tick.
Tyre #4: process_dialogue_response now updates InteractionMemory on
follow-up — multi-turn conversations are visible in history.
Hoshe #6 / Tyre #6: handle_dialogue_response adds server-side range
check (CLOSE_RANGE), matching Talk/Confront pattern (D-010 info
boundary).
Hoshe #2: Weighted selection fallback replaced with unreachable!() —
score_line always returns >= 1, so the fallback was dead code.
Hoshe #3: assert!(false, ...) → panic!() in serialization.rs (clippy).
Hoshe #4: SetFacing and TeleportToHub added to roundtrip test.
Hoshe #5: setup_dialogue_response_world inlined (trivial pass-through).
Tyre #2: Doc comment on DialogueCooldownTracker explains per-player-global
design choice (line IDs are NPC-scoped per D-035, no collision risk).
Tyre #3: CONFRONTATION_LINES comment updated with TODO for D-028/D-035
migration.
Tyre #5: DialogueResponse fixture added for cross-language GDScript
testing (input_dialogue_response.msgpack).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move dialogue system registrations from BridgePlugin to NpcPlugin (#538):
game logic that depends on NPC-layer resources now registers where it
belongs. BridgePlugin retains only wire protocol concerns.
Implement DialogueResponse verb handler (#539): new process_dialogue_response
system runs the full D-028 four-layer pipeline to select follow-up lines
when the player picks a dialogue option. Clears ActiveDialogue when no
candidates remain. Fix latent schedule ambiguity — emit_observation_events
now has explicit .before(advance_tick) constraint.
Verify trust-gated gossip pipeline (#171): confirmed process_talk_interaction
correctly passes KnowledgeConfidence through relationship_to_trust() per
D-075. Added integration tests for Secret-tier access (Friendly+KnowsDetails)
and Surface-only fallback (Friendly+Suspects).
Wire DialogueCooldownTracker into selection (#338): added regression test
confirming no line_id repeats within the 600-tick cooldown window across
10 consecutive Talk interactions.
Closes#538, #539, #171, #338
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix protocol version comment (12 → 13) in ObserverSnapshot doc
- Widen Want intensity range from 3..=9 to 1..=10 to match spec and test
- Replace duplicated pool selection in trigger_recognition_monologue with
call to select_pool_line helper (~50 lines removed)
- Document NaiveSpatialIndex migration cost for grid/quadtree swap
- Remove misleading Default derive from TellCategory (Nervous is not a
sensible default for neutral NPCs)
- Add caller invariant doc on generate_npc (no TilePosition spawned)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Regenerate all msgpack test fixtures with tell_state and follow_state
fields. Update golden proof_room snapshot. Adjust serialization and
bridge tests for new ObserverSnapshot fields.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>