fix(content): PR #61 round 2 — schema fields, cooldown, CHANGELOG sections

Contradiction files:
- Add role/access/trust back to all lines (schema-required)
- prerequisite: → prerequisites: (plural, matching schema)
- Remove cooldown entirely — fire-once enforced by trigger semantics
  (contradiction_detected fires once per KG state change), not magic numbers

Tutorial files:
- Remove cooldown: -1 — same reasoning, first_* triggers are one-time

Server:
- Document cooldown: Option<i32> on MonologueLine — None means no
  per-line cooldown, fire-once relies on trigger design

CHANGELOG:
- Move displaced entries from ### Fixed back to ### Changed

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-24 12:05:16 +01:00
co-authored by Claude Opus 4.6
parent b544303f29
commit f5a866fc4d
6 changed files with 117 additions and 63 deletions
+6 -7
View File
@@ -30,6 +30,12 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
- Line variety tracker wiring — DialogueCooldownTracker prevents repeat lines within 600-tick window (#338)
- DialogueResponse cross-language fixture for GDScript testing
- Sprint team lifecycle through PR review — teams stay alive for commit → push → review → fix loop → approve → shutdown
- Zone_id extraction in game_state.gd optimized from O(N) tile scan to O(1) dictionary lookup — builds _tile_by_coord from member visible_tiles covering both test and live paths (#543)
- Shared run_dialogue_pipeline() helper eliminates ~60 lines of duplication between Talk and DialogueResponse systems
- Dialogue and monologue line IDs migrated from location-scoped (the-terminal_d_039) to NPC-scoped (kael-davan_d_001) namespace — each NPC has an independent sequence per D-035 (#542)
- DialogueCooldownTracker documented as per-player-global by design (NPC-scoped line IDs per D-035 prevent collision)
- CONFRONTATION_LINES marked TODO for migration to D-028/D-035 content pipeline
- pr-push and pr-review skills updated with team lifecycle awareness
### Fixed
- PR #59 review: stale mood vocabulary updated in line-pool-format.md, style-guide, and content-directory-structure.md to post-Sprint 14 values
@@ -44,13 +50,6 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
- assert!(false) → panic!() in serialization tests (clippy)
- SetFacing and TeleportToHub added to roundtrip test coverage
- Zone_id extraction in game_state.gd optimized from O(N) tile scan to O(1) dictionary lookup — builds _tile_by_coord from member visible_tiles covering both test and live paths (#543)
- Shared run_dialogue_pipeline() helper eliminates ~60 lines of duplication between Talk and DialogueResponse systems
- Dialogue and monologue line IDs migrated from location-scoped (the-terminal_d_039) to NPC-scoped (kael-davan_d_001) namespace — each NPC has an independent sequence per D-035 (#542)
- DialogueCooldownTracker documented as per-player-global by design (NPC-scoped line IDs per D-035 prevent collision)
- CONFRONTATION_LINES marked TODO for migration to D-028/D-035 content pipeline
- pr-push and pr-review skills updated with team lifecycle awareness
## [v0.1.15] — 2026-02-23
### Added
@@ -21,7 +21,8 @@ lines:
# Prerequisite: Phase 2 + Sera's avoidance pattern has fired (three departures logged).
#
# ID discriminator: _con_ marks contradiction lines per Q-028 pending resolution.
# cooldown: -1 — these are one-time events. Should not repeat.
# cooldown: omitted — fire-once enforced by trigger semantics (contradiction_detected
# fires once per KG state change), not by a cooldown value.
#
# Note: contradiction_detected is a new trigger type — requires server-side implementation
# in monologue.rs (ticket #550). Secondary beat lines use lower priority for sequencing;
@@ -33,12 +34,15 @@ lines:
- id: pc-detective_m_d_con_001
text: "Sera said Kael was at the dock intake during second shift. I'm looking at him in corridor B-7 right now."
role: player_character
access: [public]
trust: surface
situation: [investigation, observation]
trigger: contradiction_detected
mood: [focused, anxious]
priority: 10
cooldown: -1
prerequisite:
prerequisites:
entities:
- id: "npc:kael-davan"
state: Contradicted
@@ -53,12 +57,15 @@ lines:
- id: pc-detective_m_d_con_002
text: "Venn said Kael was at dock intake through second shift. Kael is in B-7. Those aren't compatible."
role: player_character
access: [public]
trust: surface
situation: [investigation, observation]
trigger: contradiction_detected
mood: [focused]
priority: 9
cooldown: -1
prerequisite:
prerequisites:
entities:
- id: "npc:kael-davan"
state: Contradicted
@@ -73,12 +80,15 @@ lines:
- id: pc-detective_m_d_con_003
text: "She placed Kael at the dock. He's not at the dock."
role: player_character
access: [public]
trust: surface
situation: [investigation, observation]
trigger: contradiction_detected
mood: [focused, anxious]
priority: 9
cooldown: -1
prerequisite:
prerequisites:
entities:
- id: "npc:kael-davan"
state: Contradicted
@@ -97,12 +107,15 @@ lines:
- id: pc-detective_m_d_con_004
text: "One of them is wrong. Sera, or what I'm seeing. Or I'm missing something I don't have yet."
role: player_character
access: [public]
trust: surface
situation: [investigation, alone]
trigger: contradiction_detected
mood: [anxious, focused]
priority: 7
cooldown: -1
prerequisite:
prerequisites:
entities:
- id: "npc:kael-davan"
state: Contradicted
@@ -119,12 +132,15 @@ lines:
- id: pc-detective_m_d_con_005
text: "File it. Don't close it. Either Venn's information was wrong when she gave it, or it was wrong on purpose. That's a different question."
role: player_character
access: [public]
trust: surface
situation: [investigation, alone]
trigger: contradiction_detected
mood: [focused]
priority: 6
cooldown: -1
prerequisite:
prerequisites:
entities:
- id: "npc:kael-davan"
state: Contradicted
@@ -144,12 +160,15 @@ lines:
- id: pc-detective_m_d_con_006
text: "Sera told me Kael doesn't make mistakes. He's not where she said he'd be. And she's been avoiding Lintar for three weeks."
role: player_character
access: [public]
trust: surface
situation: [investigation, observation]
trigger: contradiction_detected
mood: [focused, anxious]
priority: 10
cooldown: -1
prerequisite:
prerequisites:
entities:
- id: "npc:kael-davan"
state: Contradicted
@@ -167,12 +186,15 @@ lines:
- id: pc-detective_m_d_con_007
text: "Two facts: Venn placed Kael at dock intake, second shift. Kael is in B-7. One new observation: Venn leaves every time Lintar enters the bar. Worth seeing if those connect."
role: player_character
access: [public]
trust: surface
situation: [investigation, observation]
trigger: contradiction_detected
mood: [focused]
priority: 9
cooldown: -1
prerequisite:
prerequisites:
entities:
- id: "npc:kael-davan"
state: Contradicted
@@ -190,12 +212,15 @@ lines:
- id: pc-detective_m_d_con_008
text: "Venn's been managing her exits around Lintar. And she put Kael somewhere he isn't. Let's see what sits at the intersection of those two."
role: player_character
access: [public]
trust: surface
situation: [investigation, alone]
trigger: contradiction_detected
mood: [focused]
priority: 8
cooldown: -1
prerequisite:
prerequisites:
entities:
- id: "npc:kael-davan"
state: Contradicted
@@ -18,7 +18,8 @@ lines:
# Voice: analytical, procedure-oriented, careful. No contractions in analytical mode.
# Colon usage for categorization. 'Let's see what...' and 'Worth flagging' verbal tics.
# ID discriminator: _tut_ per sprint briefing.
# cooldown: -1 — fire once, never repeat.
# cooldown: omitted — fire-once enforced by trigger semantics (first_* triggers
# fire once per game), not by a cooldown value.
# priority: 8 (primary, one per trigger type), 6 (secondary variant, mood-weighted alternate).
#
# Schema corrections (Gestalt review, Sprint 17):
@@ -45,7 +46,7 @@ lines:
trigger: first_move
mood: [focused]
priority: 8
cooldown: -1
tags: [tutorial, movement, navigation, analytical]
notes: >
Detective version of the 'check the signage' tutorial. Colon usage for the signage
@@ -63,7 +64,7 @@ lines:
trigger: first_new_section
mood: [focused]
priority: 6
cooldown: -1
tags: [tutorial, movement, navigation, analytical]
notes: >
Fires on entering a new section for the first time. 'Commission briefing had the
@@ -85,7 +86,7 @@ lines:
trigger: first_fog_encounter
mood: [focused]
priority: 8
cooldown: -1
tags: [tutorial, fog, perception, analytical]
notes: >
Detective fog tutorial — analytical register throughout. 'Visual range terminates at'
@@ -104,7 +105,7 @@ lines:
trigger: first_fog_edge
mood: [focused]
priority: 6
cooldown: -1
tags: [tutorial, fog, perception, analytical]
notes: >
Second fog encounter line — fires at a fog zone boundary. 'Going around is the
@@ -127,7 +128,7 @@ lines:
trigger: first_sound_heard
mood: [focused]
priority: 8
cooldown: -1
tags: [tutorial, sound, perception, analytical]
notes: >
Detective sound tutorial — analytical framing of the briefing's example. 'Source count
@@ -146,7 +147,7 @@ lines:
trigger: first_off_screen_sound
mood: [focused]
priority: 6
cooldown: -1
tags: [tutorial, sound, perception, analytical]
notes: >
Second sound tutorial — fires on an off-screen audio source. The detective parses
@@ -169,7 +170,7 @@ lines:
trigger: first_npc_proximity
mood: [focused]
priority: 8
cooldown: -1
tags: [tutorial, npc, interaction, analytical]
notes: >
Detective NPC tutorial — procedural, method-as-principle. 'Civilians in range' is
@@ -189,7 +190,7 @@ lines:
trigger: first_npc_face_read
mood: [focused]
priority: 6
cooldown: -1
tags: [tutorial, npc, observation, analytical, authority]
notes: >
Fires when the player observes an NPC at close range. The detective's asymmetry:
@@ -212,7 +213,7 @@ lines:
trigger: first_insert_open
mood: [focused]
priority: 8
cooldown: -1
tags: [tutorial, insert, hud, analytical]
notes: >
Detective insert tutorial. Colon usage: catalogs what the overlay contains. 'Commission-
@@ -231,7 +232,7 @@ lines:
trigger: first_insert_contact_flag
mood: [focused]
priority: 6
cooldown: -1
tags: [tutorial, insert, hud, lattice, investigation]
notes: >
Fires when the insert first populates with flagged entities. Count given precisely
@@ -24,7 +24,8 @@ lines:
# Prerequisite: Phase 2 + Kael's behavioral anomalies observed (count >= 2).
#
# ID discriminator: _con_ marks contradiction lines per Q-028 pending resolution.
# cooldown: -1 — one-time events. Should not repeat.
# cooldown: omitted — fire-once enforced by trigger semantics (contradiction_detected
# fires once per KG state change), not by a cooldown value.
#
# Note: contradiction_detected is a new trigger type — requires server-side implementation
# in monologue.rs (ticket #550). Secondary beat lines use lower priority for sequencing;
@@ -36,12 +37,15 @@ lines:
- id: pc-smuggler_m_s_con_001
text: "Kael said second shift was clear. He's in B-7. With someone I don't know."
role: player_character
access: [public]
trust: surface
situation: [investigation, observation]
trigger: contradiction_detected
mood: [focused, anxious]
priority: 10
cooldown: -1
prerequisite:
prerequisites:
entities:
- id: "npc:kael-davan"
state: Contradicted
@@ -54,12 +58,15 @@ lines:
- id: pc-smuggler_m_s_con_002
text: "That's Kael. Restricted corridor. Unrecognized contact. Kael doesn't come to B-7."
role: player_character
access: [public]
trust: surface
situation: [investigation, observation]
trigger: contradiction_detected
mood: [focused]
priority: 9
cooldown: -1
prerequisite:
prerequisites:
entities:
- id: "npc:kael-davan"
state: Contradicted
@@ -72,12 +79,15 @@ lines:
- id: pc-smuggler_m_s_con_003
text: "He's in B-7. He told me he'd be heading home after shift. One of those isn't the case."
role: player_character
access: [public]
trust: surface
situation: [investigation, observation]
trigger: contradiction_detected
mood: [focused, anxious]
priority: 9
cooldown: -1
prerequisite:
prerequisites:
entities:
- id: "npc:kael-davan"
state: Contradicted
@@ -96,12 +106,15 @@ lines:
- id: pc-smuggler_m_s_con_004
text: "Maybe there's a reason. There's always a reason. But Kael knows better than to run a meeting in a maintenance corridor without telling me."
role: player_character
access: [public]
trust: surface
situation: [investigation, alone]
trigger: contradiction_detected
mood: [focused, anxious]
priority: 7
cooldown: -1
prerequisite:
prerequisites:
entities:
- id: "npc:kael-davan"
state: Contradicted
@@ -117,12 +130,15 @@ lines:
- id: pc-smuggler_m_s_con_005
text: "Don't assume. Could be he's running something for Nils I wasn't told about. Could be something else. The second thing is the problem."
role: player_character
access: [public]
trust: surface
situation: [investigation, alone]
trigger: contradiction_detected
mood: [focused]
priority: 6
cooldown: -1
prerequisite:
prerequisites:
entities:
- id: "npc:kael-davan"
state: Contradicted
@@ -141,12 +157,15 @@ lines:
- id: pc-smuggler_m_s_con_006
text: "He's been distracted for three days. Lattice checks every few minutes, leaving lunch early. Now a B-7 meeting with someone outside the ring. Kael's working an angle he hasn't told me about."
role: player_character
access: [public]
trust: surface
situation: [investigation, observation]
trigger: contradiction_detected
mood: [focused, anxious]
priority: 10
cooldown: -1
prerequisite:
prerequisites:
entities:
- id: "npc:kael-davan"
state: Contradicted
@@ -163,12 +182,15 @@ lines:
- id: pc-smuggler_m_s_con_007
text: "Kael doesn't run his own contacts. Devra handles external. So either Devra knows about this, or Kael's outside protocol. Neither's good."
role: player_character
access: [public]
trust: surface
situation: [investigation, observation]
trigger: contradiction_detected
mood: [focused]
priority: 9
cooldown: -1
prerequisite:
prerequisites:
entities:
- id: "npc:kael-davan"
state: Contradicted
@@ -183,12 +205,15 @@ lines:
- id: pc-smuggler_m_s_con_008
text: "He's been somewhere else in his head all week. Now I know why. Whoever that was — not ring. Kael's looking for a way out."
role: player_character
access: [public]
trust: surface
situation: [investigation, observation]
trigger: contradiction_detected
mood: [anxious]
priority: 8
cooldown: -1
prerequisite:
prerequisites:
entities:
- id: "npc:kael-davan"
state: Contradicted
@@ -18,7 +18,8 @@ lines:
# Voice: observational, street-smart, practical. Fragments. Standalone "Good." as tic.
# No analytical distance — the smuggler reads, reacts, files, moves on.
# ID discriminator: _tut_ per sprint briefing.
# cooldown: -1 — fire once, never repeat.
# cooldown: omitted — fire-once enforced by trigger semantics (first_* triggers
# fire once per game), not by a cooldown value.
# priority: 8 (primary, one per trigger type), 6 (secondary variant, mood-weighted alternate).
#
# Schema corrections (Gestalt review, Sprint 17):
@@ -46,7 +47,7 @@ lines:
trigger: first_move
mood: [focused]
priority: 8
cooldown: -1
tags: [tutorial, movement, navigation]
notes: >
Directly from the sprint briefing example. First move teaches navigation: the district
@@ -63,7 +64,7 @@ lines:
trigger: first_new_section
mood: [content]
priority: 6
cooldown: -1
tags: [tutorial, movement, navigation, operational]
notes: >
Fires on entering a new section for the first time. 'Route's in the muscle' — the
@@ -84,7 +85,7 @@ lines:
trigger: first_fog_encounter
mood: [focused]
priority: 8
cooldown: -1
tags: [tutorial, fog, perception]
notes: >
Directly from the sprint briefing example. First fog boundary. Restated as habit:
@@ -101,7 +102,7 @@ lines:
trigger: first_fog_edge
mood: [focused]
priority: 6
cooldown: -1
tags: [tutorial, fog, perception]
notes: >
Second fog encounter line — fires when the player reaches the boundary of a fog zone
@@ -122,7 +123,7 @@ lines:
trigger: first_sound_heard
mood: [focused]
priority: 8
cooldown: -1
tags: [tutorial, sound, perception]
notes: >
Directly from the sprint briefing example. First sound heard that's not immediately
@@ -140,7 +141,7 @@ lines:
trigger: first_off_screen_sound
mood: [content]
priority: 6
cooldown: -1
tags: [tutorial, sound, perception, operational]
notes: >
Second sound line — fires when audio from an off-screen source is detected. The
@@ -162,7 +163,7 @@ lines:
trigger: first_npc_proximity
mood: [content]
priority: 8
cooldown: -1
tags: [tutorial, npc, interaction, social]
notes: >
Directly from the sprint briefing example. First time in range of an NPC. The smuggler
@@ -180,7 +181,7 @@ lines:
trigger: first_npc_face_read
mood: [content]
priority: 6
cooldown: -1
tags: [tutorial, npc, observation, social]
notes: >
Fires when the player observes an NPC at close range (face visible). The smuggler
@@ -201,7 +202,7 @@ lines:
trigger: first_insert_open
mood: [content]
priority: 8
cooldown: -1
tags: [tutorial, insert, hud, operational]
notes: >
Directly from the sprint briefing example. First insert/HUD open. The smuggler's
@@ -218,7 +219,7 @@ lines:
trigger: first_insert_contact_flag
mood: [content, warm]
priority: 6
cooldown: -1
tags: [tutorial, insert, hud, kael, friend-arc]
notes: >
Fires when the insert first flags a known contact (here: Kael, the FRIEND NPC).
+3
View File
@@ -517,6 +517,9 @@ pub struct MonologueLine {
pub prerequisites: Option<Prerequisites>,
#[serde(default)]
pub priority: Option<i32>,
/// Per-line cooldown in ticks. `None` (omitted in YAML) means no per-line
/// cooldown — fire-once lines rely on trigger semantics instead (e.g.,
/// `first_*` and `contradiction_detected` triggers fire once by design).
#[serde(default)]
pub cooldown: Option<i32>,
#[serde(default)]