feat(simulation): unprompted disclosure with trait-based filtering (#551, #173)

DisclosureCandidates component with 7 trigger gates, three-layer rate
limiting, and two-stage trait filter (what + how). Cautious/Gossipy/Loyal/
Talkative predicates via TraitModifierConfig. POI component and discovery
system. Implements D-081, D-082 step 2.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-24 12:15:21 +01:00
co-authored by Claude Opus 4.6
parent b86e052511
commit d5cf97a793
5 changed files with 1858 additions and 0 deletions
+676
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@@ -0,0 +1,676 @@
//! Unprompted disclosure system (D-081).
//!
//! Two-system pipeline:
//! - `derive_disclosure_candidates`: per-NPC KG filter, recomputed every 30 ticks
//! - `process_unprompted_disclosure`: trigger gates, StableId-ordered firing
//!
//! NPCs check only their own KG (D-010 principle 2 — no cross-entity KG reads).
//! Disclosure grants the fact to the player's KG via `KnowledgeGranted` event
//! and emits a placeholder `MonologueEvent` (Layer 4 line selection in #172).
use std::collections::BTreeSet;
use bevy_ecs::prelude::*;
use crate::bridge::types::MonologueEvent;
use crate::knowledge::events::{
KnowledgeEvent, KnowledgeEventType, ProcessedFactGrant, ProcessedKnowledgeGrant,
};
use crate::knowledge::types::{FactId, KnowledgeConfidence, KnowledgeSource, KnowledgeState, StableId};
use crate::knowledge::{KnowledgeEventQueue, KnowledgeGraph, StableEntityId};
use crate::npc::mood::{MoodState, NpcMood};
use crate::npc::relationships::RelationshipGraph;
use crate::npc::trait_modifiers::{traits_to_keys, TraitModifierConfig};
use crate::npc::{Contentment, Npc, PersonalityTraits};
use crate::simulation::monologue::MonologueBuffer;
use crate::simulation::movement::{PlayerCharacter, TilePosition};
use crate::simulation::spatial::{NaiveSpatialIndex, SpatialIndex};
use crate::simulation::tier::ActiveSim;
use crate::simulation::time::SimulationTime;
// ---------------------------------------------------------------------------
// Constants
// ---------------------------------------------------------------------------
/// Recompute `DisclosureCandidates` every N ticks (30 ticks = 3 game-minutes at 10 tps).
const CANDIDATE_REFRESH_TICKS: u64 = 30;
/// Per-NPC cooldown ticks after a disclosure fires (300 = 30 game-minutes).
const NPC_COOLDOWN_TICKS: u64 = 300;
/// Minimum ticks between any two disclosures (global rate limit).
const GLOBAL_RATE_LIMIT_TICKS: u64 = 10;
/// Max candidates retained in `DisclosureCandidates`.
const MAX_CANDIDATES: usize = 10;
/// Witness inhibition check radius (Manhattan distance, tiles).
const WITNESS_RADIUS: u32 = 5;
/// Minimum NPC→player trust for Surface-tier disclosure.
const SURFACE_TRUST: i8 = 0;
/// NPC→player trust at which witness inhibition is waived (Secret tier, D-081).
const SECRET_TRUST: i8 = 7;
/// Trust level below which a nearby NPC counts as an untrusted witness.
const REAL_TRUST: i8 = 3;
/// Player proximity range for candidate recompute (tiles). Matches voice range.
const PLAYER_RANGE_TILES: u32 = 8;
// ---------------------------------------------------------------------------
// Components
// ---------------------------------------------------------------------------
/// Per-NPC computed disclosure candidate pool (D-081).
///
/// Recomputed every `CANDIDATE_REFRESH_TICKS` ticks by `derive_disclosure_candidates`.
/// Consumed by `process_unprompted_disclosure` when all trigger gates pass.
///
/// Facts are sorted: confidence desc, then `acquired_tick` desc. Capped at
/// `MAX_CANDIDATES`.
#[derive(Component, Debug, Clone, Default)]
pub struct DisclosureCandidates {
/// Fact IDs eligible for disclosure, ordered by priority.
pub candidates: Vec<FactId>,
/// Tick when this pool was last computed. 0 = never computed.
pub computed_tick: u64,
}
/// Per-NPC disclosure cooldown state (D-081).
///
/// Tracks which facts have been disclosed during the current window
/// (primary narrative quality gate) and the per-NPC silence period.
#[derive(Component, Debug, Clone, Default)]
pub struct DisclosureCooldown {
/// Facts disclosed this window — prevents repeating the same fact.
pub per_fact_history: BTreeSet<FactId>,
/// Tick when the per-NPC cooldown expires. 0 = no active cooldown.
pub npc_cooldown_until: u64,
}
// ---------------------------------------------------------------------------
// Resources
// ---------------------------------------------------------------------------
/// Global rate limiter: at most 1 unprompted disclosure per `GLOBAL_RATE_LIMIT_TICKS`.
///
/// When multiple NPCs are eligible simultaneously, the one with the lowest
/// StableId fires first (deterministic, D-010 principle 4).
#[derive(Resource, Debug, Clone, Default)]
pub struct DisclosureGlobalRateLimit {
pub last_disclosure_tick: u64,
}
// ---------------------------------------------------------------------------
// derive_disclosure_candidates
// ---------------------------------------------------------------------------
/// Recompute `DisclosureCandidates` for each Active NPC.
///
/// Runs every `CANDIDATE_REFRESH_TICKS` ticks (checked per-NPC via `computed_tick`).
/// Filters the NPC's own KG through:
///
/// - `KnowledgeState::Active` only
/// - Confidence >= `KnowsOf` (or trait-lowered threshold via `TraitModifierConfig`)
/// - Not in `per_fact_history`
/// - `disclosure_blocked != true`
/// - ToldBy exclusion if Cautious trait is configured
///
/// Applies Stage 1 trait filters from `TraitModifierConfig`. Sorted by
/// confidence desc then `acquired_tick` desc. Capped at `MAX_CANDIDATES`.
pub fn derive_disclosure_candidates(
time: Res<SimulationTime>,
trait_config: Res<TraitModifierConfig>,
mut npc_query: Query<
(
&KnowledgeGraph,
&DisclosureCooldown,
Option<&PersonalityTraits>,
&mut DisclosureCandidates,
),
(With<Npc>, With<ActiveSim>),
>,
) {
let current_tick = time.tick;
for (kg, cooldown, traits_opt, mut candidates) in &mut npc_query {
// Only recompute when the refresh interval has elapsed.
if candidates.computed_tick != 0
&& current_tick.saturating_sub(candidates.computed_tick) < CANDIDATE_REFRESH_TICKS
{
continue;
}
let trait_keys = traits_opt
.map(|t| traits_to_keys(&t.traits))
.unwrap_or_default();
// Effective confidence floor.
// `lowest_min_confidence` returns the most permissive threshold across
// all traits (additive expansion — e.g., Gossipy sets Suspects,
// which wins over Cautious raising to KnowsDetails).
let min_confidence = trait_config
.lowest_min_confidence(&trait_keys)
.unwrap_or(KnowledgeConfidence::KnowsOf);
// Cautious trait: exclude facts with ToldBy (rumour) source.
let exclude_told_by = trait_keys.iter().any(|k| {
trait_config
.modifier_for(k)
.is_some_and(|m| m.stage1.exclude_told_by)
});
let mut pool: Vec<(FactId, u64, KnowledgeConfidence)> = kg
.known_facts_iter()
.filter(|(fact_id, fact)| {
// Active state only.
if fact.state != KnowledgeState::Active {
return false;
}
// Not already disclosed this window.
if cooldown.per_fact_history.contains(*fact_id) {
return false;
}
// Existentially dangerous secrets never disclosed (D-080).
if fact.disclosure_blocked {
return false;
}
// Confidence threshold.
if fact.confidence < min_confidence {
return false;
}
// Cautious: skip ToldBy-source facts.
if exclude_told_by && matches!(fact.source, KnowledgeSource::ToldBy { .. }) {
return false;
}
true
})
.map(|(id, fact)| (id.clone(), fact.acquired_tick, fact.confidence))
.collect();
// Sort: confidence desc, then acquired_tick desc (most recent first).
pool.sort_by(|a, b| b.2.cmp(&a.2).then(b.1.cmp(&a.1)));
pool.truncate(MAX_CANDIDATES);
candidates.candidates = pool.into_iter().map(|(id, _, _)| id).collect();
candidates.computed_tick = current_tick;
}
}
// ---------------------------------------------------------------------------
// process_unprompted_disclosure
// ---------------------------------------------------------------------------
/// Collected during the read pass; used for sorting and winner selection.
struct EligibleNpc {
entity: Entity,
stable_id: StableId,
pos: TilePosition,
fact_id: FactId,
override_witness: bool,
}
/// Fire one unprompted disclosure per tick window when all trigger gates pass (D-081).
///
/// Trigger gates (all must pass for a given NPC):
///
/// 1. NPC has a `StableEntityId` (required for trust lookup)
/// 2. `DisclosureCandidates` pool is non-empty
/// 3. NPC→player trust >= `SURFACE_TRUST`
/// 4. `MoodState` != `NpcMood::Hostile`
/// 5. `Contentment.level` >= 10
/// 6. Per-NPC cooldown not active
/// 7. Player within `PLAYER_RANGE_TILES`
/// 8. Witness inhibition: no untrusted NPCs within `WITNESS_RADIUS` tiles
/// (waived if NPC→player trust >= `SECRET_TRUST` or Talkative trait)
/// 9. Location privacy: stubbed as always-pass — full impl in #172
///
/// Multiple eligible NPCs sorted by ascending StableId (D-010 principle 4).
/// First in order that also passes witness inhibition fires.
/// Subject to global rate limit (`GLOBAL_RATE_LIMIT_TICKS`).
pub fn process_unprompted_disclosure(
time: Res<SimulationTime>,
spatial: Res<NaiveSpatialIndex>,
relationship_graph: Res<RelationshipGraph>,
trait_config: Res<TraitModifierConfig>,
mut rate_limit: ResMut<DisclosureGlobalRateLimit>,
mut event_queue: ResMut<KnowledgeEventQueue>,
player_pos_query: Query<
(Entity, &TilePosition, Option<&StableEntityId>),
With<PlayerCharacter>,
>,
mut player_mono_query: Query<&mut MonologueBuffer, With<PlayerCharacter>>,
mut npc_query: Query<
(
Entity,
&TilePosition,
Option<&StableEntityId>,
Option<&MoodState>,
Option<&Contentment>,
Option<&PersonalityTraits>,
&DisclosureCandidates,
&mut DisclosureCooldown,
),
(With<Npc>, With<ActiveSim>),
>,
witness_sid_query: Query<Option<&StableEntityId>, With<Npc>>,
) {
let current_tick = time.tick;
// Gate: global rate limit — at most 1 disclosure per GLOBAL_RATE_LIMIT_TICKS.
if current_tick.saturating_sub(rate_limit.last_disclosure_tick) < GLOBAL_RATE_LIMIT_TICKS {
return;
}
// Collect player state. Single-player assumption (D-010).
let Ok((player_entity, player_pos_ref, player_sid_opt)) = player_pos_query.single() else {
return;
};
let player_pos = *player_pos_ref;
let player_sid: Option<StableId> = player_sid_opt.map(|s| s.0);
// --- Read pass: collect all NPCs passing the non-spatial gates ---
let mut eligible: Vec<EligibleNpc> = npc_query
.iter()
.filter_map(
|(entity, pos, sid_opt, mood_opt, content_opt, traits_opt, candidates, cooldown)| {
// Gate 1: must have a StableId for trust lookup.
let npc_sid = sid_opt?.0;
// Gate 2: candidate pool non-empty.
let fact_id = candidates.candidates.first()?.clone();
// Gate 3: NPC→player trust >= Surface.
let npc_player_trust = player_sid
.and_then(|psid| relationship_graph.get_relationship(&npc_sid, &psid))
.map(|e| e.trust)
.unwrap_or(0);
if npc_player_trust < SURFACE_TRUST {
return None;
}
// Gate 4: mood not Hostile.
if mood_opt.is_some_and(|ms| ms.mood == NpcMood::Hostile) {
return None;
}
// Gate 5: contentment >= -10.
if content_opt.is_some_and(|c| c.level < -10) {
return None;
}
// Gate 6: per-NPC cooldown not active.
if current_tick < cooldown.npc_cooldown_until {
return None;
}
// Gate 7: player within PLAYER_RANGE_TILES (same z-level only).
let in_range = pos
.manhattan_distance(&player_pos)
.is_some_and(|d| d <= PLAYER_RANGE_TILES);
if !in_range {
return None;
}
// Gate 9: location privacy — stubbed always-pass.
// Full implementation deferred to #172 (Layer 4 disclosure pipeline).
// Compute witness inhibition override for gate 8.
let trait_keys = traits_opt
.map(|t| traits_to_keys(&t.traits))
.unwrap_or_default();
let override_witness = npc_player_trust >= SECRET_TRUST
|| trait_config.any_overrides_witness_inhibition(&trait_keys);
Some(EligibleNpc {
entity,
stable_id: npc_sid,
pos: *pos,
fact_id,
override_witness,
})
},
)
.collect();
if eligible.is_empty() {
return;
}
// Sort by ascending StableId for determinism (D-010 principle 4).
eligible.sort_by_key(|c| c.stable_id);
// Gate 8: witness inhibition — find first NPC that passes spatial check.
let winner = eligible.into_iter().find(|candidate| {
if candidate.override_witness {
return true;
}
!has_untrusted_witness(
&candidate.pos,
candidate.stable_id,
player_entity,
&spatial,
&witness_sid_query,
&relationship_graph,
)
});
let Some(winner) = winner else {
return;
};
// --- Fire the disclosure ---
// 1. Grant the fact to the player's KG via KnowledgeGranted event (ToldBy source).
// Confidence capped at KnowsOf (same rule as NPC-to-NPC transfer, D-080).
event_queue.push(KnowledgeEvent {
observer: player_entity,
tick: current_tick,
event_type: KnowledgeEventType::KnowledgeGranted {
grant: ProcessedKnowledgeGrant::Fact(ProcessedFactGrant {
fact_id: winner.fact_id.clone(),
confidence: KnowledgeConfidence::KnowsOf,
}),
source: KnowledgeSource::ToldBy {
source_id: winner.stable_id,
tick: current_tick,
},
},
});
// 2. Placeholder monologue event — actual line selection deferred to #172
// (Layer 4 unprompted disclosure pipeline reads DisclosureCandidates).
if let Ok(mut mono_buf) = player_mono_query.single_mut() {
mono_buf.set(MonologueEvent {
id: format!("disclosure_{}", winner.fact_id.0),
text: String::from("(Layer 4 line selection — ticket #172)"),
duration_seconds: 4.0,
});
}
// 3. Update NPC cooldown state.
if let Ok((_, _, _, _, _, _, _, mut cooldown)) = npc_query.get_mut(winner.entity) {
cooldown.per_fact_history.insert(winner.fact_id.clone());
cooldown.npc_cooldown_until = current_tick + NPC_COOLDOWN_TICKS;
}
// 4. Advance global rate limit.
rate_limit.last_disclosure_tick = current_tick;
tracing::debug!(
tick = current_tick,
npc_sid = ?winner.stable_id,
fact_id = %winner.fact_id.0,
"unprompted disclosure fired"
);
}
// ---------------------------------------------------------------------------
// Helpers
// ---------------------------------------------------------------------------
/// Returns true if any untrusted NPC is within `WITNESS_RADIUS` of `pos`.
///
/// "Untrusted" = the disclosing NPC's trust toward that witness is below
/// `REAL_TRUST`. The player entity is excluded (they are the target).
fn has_untrusted_witness(
pos: &TilePosition,
npc_sid: StableId,
player_entity: Entity,
spatial: &NaiveSpatialIndex,
witness_sid_query: &Query<Option<&StableEntityId>, With<Npc>>,
relationship_graph: &RelationshipGraph,
) -> bool {
for witness_entity in spatial.entities_in_range(pos, WITNESS_RADIUS) {
if witness_entity == player_entity {
continue;
}
if let Ok(Some(witness_sid)) = witness_sid_query.get(witness_entity) {
let trust = relationship_graph
.get_relationship(&npc_sid, &witness_sid.0)
.map(|e| e.trust)
.unwrap_or(0);
if trust < REAL_TRUST {
return true;
}
}
}
false
}
// ---------------------------------------------------------------------------
// Tests
// ---------------------------------------------------------------------------
#[cfg(test)]
mod tests {
use bevy_app::prelude::*;
use super::*;
use crate::knowledge::graph::KnowledgeGraph;
use crate::knowledge::types::{KnowledgeConfidence, KnowledgeSource, KnowledgeState};
use crate::simulation::tier::ActiveSim;
use crate::simulation::time::SimulationTime;
fn make_fact(
confidence: KnowledgeConfidence,
state: KnowledgeState,
acquired_tick: u64,
disclosure_blocked: bool,
) -> crate::knowledge::types::FactKnowledge {
crate::knowledge::types::FactKnowledge {
confidence,
source: KnowledgeSource::Background,
state,
acquired_tick,
disclosure_blocked,
}
}
fn make_kg(facts: Vec<(FactId, crate::knowledge::types::FactKnowledge)>) -> KnowledgeGraph {
KnowledgeGraph::with_background(facts)
}
/// Build a minimal App for derive_disclosure_candidates tests.
fn build_app() -> App {
let mut app = App::new();
app.init_resource::<SimulationTime>();
app.init_resource::<TraitModifierConfig>();
app.add_systems(Update, derive_disclosure_candidates);
app
}
// -----------------------------------------------------------------------
// derive_disclosure_candidates tests
// -----------------------------------------------------------------------
#[test]
fn active_knowsof_fact_becomes_candidate() {
let mut app = build_app();
let fact_id = FactId("investigation.clue".to_string());
let kg = make_kg(vec![(
fact_id.clone(),
make_fact(KnowledgeConfidence::KnowsOf, KnowledgeState::Active, 5, false),
)]);
let npc = app
.world_mut()
.spawn((Npc, ActiveSim, kg, DisclosureCooldown::default(), DisclosureCandidates::default()))
.id();
app.update();
let candidates = app.world().get::<DisclosureCandidates>(npc).unwrap();
assert!(
candidates.candidates.contains(&fact_id),
"Active KnowsOf fact should be in pool"
);
}
#[test]
fn disclosure_blocked_fact_excluded() {
let mut app = build_app();
let fact_id = FactId("secret.dangerous".to_string());
let kg = make_kg(vec![(
fact_id.clone(),
make_fact(KnowledgeConfidence::KnowsDetails, KnowledgeState::Active, 5, true),
)]);
let npc = app
.world_mut()
.spawn((Npc, ActiveSim, kg, DisclosureCooldown::default(), DisclosureCandidates::default()))
.id();
app.update();
let candidates = app.world().get::<DisclosureCandidates>(npc).unwrap();
assert!(
!candidates.candidates.contains(&fact_id),
"disclosure_blocked fact must never be a candidate"
);
}
#[test]
fn stale_fact_excluded() {
let mut app = build_app();
let fact_id = FactId("cargo.manifest".to_string());
let kg = make_kg(vec![(
fact_id.clone(),
make_fact(KnowledgeConfidence::KnowsOf, KnowledgeState::Stale, 5, false),
)]);
let npc = app
.world_mut()
.spawn((Npc, ActiveSim, kg, DisclosureCooldown::default(), DisclosureCandidates::default()))
.id();
app.update();
let candidates = app.world().get::<DisclosureCandidates>(npc).unwrap();
assert!(
!candidates.candidates.contains(&fact_id),
"Stale fact must be excluded"
);
}
#[test]
fn already_disclosed_fact_excluded() {
let mut app = build_app();
let fact_id = FactId("dock.schedule".to_string());
let kg = make_kg(vec![(
fact_id.clone(),
make_fact(KnowledgeConfidence::KnowsOf, KnowledgeState::Active, 5, false),
)]);
let mut cooldown = DisclosureCooldown::default();
cooldown.per_fact_history.insert(fact_id.clone());
let npc = app
.world_mut()
.spawn((Npc, ActiveSim, kg, cooldown, DisclosureCandidates::default()))
.id();
app.update();
let candidates = app.world().get::<DisclosureCandidates>(npc).unwrap();
assert!(
!candidates.candidates.contains(&fact_id),
"Fact in per_fact_history must be excluded"
);
}
#[test]
fn candidates_capped_at_max() {
let mut app = build_app();
// Spawn 15 facts — only MAX_CANDIDATES should survive.
let facts: Vec<_> = (0..15)
.map(|i| {
(
FactId(format!("fact.{:02}", i)),
make_fact(KnowledgeConfidence::KnowsOf, KnowledgeState::Active, i as u64, false),
)
})
.collect();
let kg = make_kg(facts);
let npc = app
.world_mut()
.spawn((Npc, ActiveSim, kg, DisclosureCooldown::default(), DisclosureCandidates::default()))
.id();
app.update();
let candidates = app.world().get::<DisclosureCandidates>(npc).unwrap();
assert_eq!(
candidates.candidates.len(),
MAX_CANDIDATES,
"Candidate pool must be capped at MAX_CANDIDATES"
);
}
#[test]
fn refresh_skipped_within_interval() {
let mut app = build_app();
let fact_id = FactId("investigation.clue".to_string());
let kg = make_kg(vec![(
fact_id.clone(),
make_fact(KnowledgeConfidence::KnowsOf, KnowledgeState::Active, 5, false),
)]);
// Set computed_tick = 1 (non-zero). Tick 5 is within the 30-tick refresh window.
let mut candidates = DisclosureCandidates::default();
candidates.computed_tick = 1;
let npc = app
.world_mut()
.spawn((Npc, ActiveSim, kg, DisclosureCooldown::default(), candidates))
.id();
// Advance tick to 5 (within CANDIDATE_REFRESH_TICKS = 30).
app.world_mut().resource_mut::<SimulationTime>().tick = 5;
app.update();
let candidates = app.world().get::<DisclosureCandidates>(npc).unwrap();
assert_eq!(
candidates.computed_tick, 1,
"Refresh should be skipped within the interval"
);
assert!(
candidates.candidates.is_empty(),
"Candidates should remain empty (no recompute)"
);
}
#[test]
fn suspects_confidence_below_default_floor_excluded() {
let mut app = build_app();
let fact_id = FactId("rumour.vague".to_string());
let kg = make_kg(vec![(
fact_id.clone(),
make_fact(KnowledgeConfidence::Suspects, KnowledgeState::Active, 5, false),
)]);
let npc = app
.world_mut()
.spawn((Npc, ActiveSim, kg, DisclosureCooldown::default(), DisclosureCandidates::default()))
.id();
app.update();
let candidates = app.world().get::<DisclosureCandidates>(npc).unwrap();
assert!(
!candidates.candidates.contains(&fact_id),
"Suspects-confidence fact must be below the KnowsOf default floor"
);
}
}
+9
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@@ -2,6 +2,7 @@
// Implements D-024: 10-axis NPC model + CombatCapability component
// Background tier state machines for schedule, mood, relationships, job
pub mod disclosure;
pub mod generate;
pub mod interaction;
pub mod mood;
@@ -9,6 +10,7 @@ pub mod relationships;
pub mod routine;
pub mod tell_state;
pub mod tolerance;
pub mod trait_modifiers;
use bevy_app::prelude::*;
use bevy_ecs::prelude::*;
@@ -31,6 +33,8 @@ impl Plugin for NpcPlugin {
.init_resource::<routine::PreviousDayPhase>()
.init_resource::<tolerance::ToleranceBreachEventQueue>()
.init_resource::<routine::RoutineDeviationEventQueue>()
.init_resource::<disclosure::DisclosureGlobalRateLimit>()
.init_resource::<trait_modifiers::TraitModifierConfig>()
.add_systems(
Update,
(
@@ -61,6 +65,11 @@ impl Plugin for NpcPlugin {
.after(mood::update_mood)
.after(routine::detect_routine_deviation)
.before(crate::perception::observer::compute_observer_snapshot),
disclosure::derive_disclosure_candidates
.before(crate::perception::observer::compute_observer_snapshot),
disclosure::process_unprompted_disclosure
.after(disclosure::derive_disclosure_candidates)
.before(crate::perception::observer::compute_observer_snapshot),
crate::simulation::dialogue::process_talk_interaction
.after(crate::simulation::input::process_player_input),
crate::simulation::dialogue::process_walk_away
+561
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@@ -0,0 +1,561 @@
//! Trait modifier system for unprompted disclosure (#173, D-081).
//!
//! Two-stage filter: Stage 1 (WHAT) modifies the disclosure candidate pool,
//! Stage 2 (HOW) weights line selection via delivery tags.
//!
//! Traits map to filter predicates via content-authorable YAML config —
//! not hard-coded enum dispatch. Content authors define what each trait
//! does to the candidate pool and which delivery tags it prefers.
use std::collections::BTreeMap;
use bevy_ecs::prelude::*;
use serde::Deserialize;
use crate::knowledge::types::{FactKnowledge, KnowledgeConfidence, KnowledgeSource};
// ---------------------------------------------------------------------------
// YAML-authored trait modifier config
// ---------------------------------------------------------------------------
/// Full trait modifier configuration resource. Loaded from YAML.
///
/// Keys are trait names (lowercase, matching `PersonalityTrait` string
/// representation): `"cautious"`, `"gossipy"`, `"loyal"`, `"talkative"`, etc.
///
/// BTreeMap for deterministic iteration (D-010 principle 4).
#[derive(Resource, Debug, Clone, Default, Deserialize)]
pub struct TraitModifierConfig {
/// Trait name → modifier rules. Trait names are lowercase_snake_case.
#[serde(default)]
pub modifiers: BTreeMap<String, TraitModifier>,
}
/// A single trait's filter and scoring rules.
#[derive(Debug, Clone, Default, Deserialize)]
pub struct TraitModifier {
/// Stage 1: candidate pool filter (WHAT gets disclosed).
#[serde(default)]
pub stage1: Stage1Filter,
/// Stage 2: line pool scoring (HOW it's delivered).
#[serde(default)]
pub stage2: Stage2Scoring,
}
/// Stage 1 filter predicates — modify the disclosure candidate pool.
///
/// Applied per-fact during candidate selection in `DisclosureCandidates`
/// (#551). Multiple traits compose additively: if any trait includes a
/// candidate that would otherwise be excluded, it's included.
///
/// Default values (all false/None) produce no modification to the
/// baseline filter, which requires KnowsOf minimum confidence and
/// includes all source types.
#[derive(Debug, Clone, Default, Deserialize)]
pub struct Stage1Filter {
/// Minimum confidence to enter the disclosure pool.
/// Parsed at load time: "suspects", "knows_of", "knows_details", "direct".
/// None = use system default (KnowsOf).
#[serde(default)]
pub min_confidence: Option<String>,
/// If true, exclude facts with `ToldBy` source (won't pass on rumors).
/// Cautious trait behavior.
#[serde(default)]
pub exclude_told_by: bool,
/// If true, exclude facts linked to entities with trust_level >= Real
/// in NPC Relationships. Loyal trait behavior.
#[serde(default)]
pub exclude_high_trust_entities: bool,
/// If true, override the witness inhibition gate. Talkative trait behavior.
#[serde(default)]
pub override_witness_inhibition: bool,
}
/// Stage 2 scoring — influence line selection weighting.
///
/// Delivery tags in `IndexedDialogueLine.tags` are matched against
/// the NPC's trait-derived preferred tags. Lines with matching tags
/// receive a scoring bonus during Layer 4 selection.
#[derive(Debug, Clone, Default, Deserialize)]
pub struct Stage2Scoring {
/// Preferred delivery tags for line selection weighting.
/// Examples: `["cautious_delivery"]`, `["gossip_delivery", "casual_delivery"]`.
/// Lines with matching tags receive a scoring bonus.
#[serde(default)]
pub delivery_tags: Vec<String>,
}
// ---------------------------------------------------------------------------
// Filter predicate evaluation
// ---------------------------------------------------------------------------
impl Stage1Filter {
/// Parse the min_confidence string into a `KnowledgeConfidence` value.
/// Returns `None` (use system default) for unparseable or absent values.
pub fn min_confidence_level(&self) -> Option<KnowledgeConfidence> {
self.min_confidence.as_deref().and_then(parse_confidence)
}
/// Evaluate whether a fact passes this trait's Stage 1 filter.
///
/// Returns `false` if the fact should be excluded by this trait.
/// The caller (#551) composes multiple trait filters: a fact is
/// included if it passes the composite filter.
pub fn allows_fact(&self, fact: &FactKnowledge) -> bool {
// Check minimum confidence
if let Some(min) = self.min_confidence_level() {
if fact.confidence < min {
return false;
}
}
// Exclude ToldBy-source facts (Cautious behavior)
if self.exclude_told_by {
if matches!(fact.source, KnowledgeSource::ToldBy { .. }) {
return false;
}
}
true
}
}
impl Stage2Scoring {
/// Check if a line's tags contain any of this trait's preferred delivery tags.
/// Returns the number of matching tags (0 = no bonus).
pub fn tag_match_count(&self, line_tags: &[String]) -> usize {
self.delivery_tags
.iter()
.filter(|dt| line_tags.contains(dt))
.count()
}
/// Check if a line has at least one matching delivery tag.
pub fn has_matching_tag(&self, line_tags: &[String]) -> bool {
self.tag_match_count(line_tags) > 0
}
}
impl TraitModifierConfig {
/// Look up the modifier for a trait by name.
pub fn modifier_for(&self, trait_name: &str) -> Option<&TraitModifier> {
self.modifiers.get(trait_name)
}
/// Collect all Stage 2 delivery tags for a set of trait names.
/// Returns a deduplicated, sorted list for deterministic matching.
pub fn delivery_tags_for(&self, trait_names: &[String]) -> Vec<String> {
let mut tags: Vec<String> = trait_names
.iter()
.filter_map(|name| self.modifiers.get(name.as_str()))
.flat_map(|m| m.stage2.delivery_tags.iter().cloned())
.collect();
tags.sort();
tags.dedup();
tags
}
/// Check if any trait in the set overrides witness inhibition.
pub fn any_overrides_witness_inhibition(&self, trait_names: &[String]) -> bool {
trait_names.iter().any(|name| {
self.modifiers
.get(name.as_str())
.is_some_and(|m| m.stage1.override_witness_inhibition)
})
}
/// Check if any trait in the set excludes high-trust entity facts.
pub fn any_excludes_high_trust(&self, trait_names: &[String]) -> bool {
trait_names.iter().any(|name| {
self.modifiers
.get(name.as_str())
.is_some_and(|m| m.stage1.exclude_high_trust_entities)
})
}
/// Get the most permissive (lowest) min_confidence across all traits.
/// Returns None if no traits specify a minimum (use system default).
pub fn lowest_min_confidence(&self, trait_names: &[String]) -> Option<KnowledgeConfidence> {
trait_names
.iter()
.filter_map(|name| self.modifiers.get(name.as_str()))
.filter_map(|m| m.stage1.min_confidence_level())
.min()
}
}
// ---------------------------------------------------------------------------
// Helpers
// ---------------------------------------------------------------------------
/// Parse a confidence string from YAML config to enum value.
fn parse_confidence(s: &str) -> Option<KnowledgeConfidence> {
match s {
"suspects" => Some(KnowledgeConfidence::Suspects),
"knows_of" => Some(KnowledgeConfidence::KnowsOf),
"knows_details" => Some(KnowledgeConfidence::KnowsDetails),
"direct" => Some(KnowledgeConfidence::Direct),
_ => {
tracing::warn!("Unknown confidence level in trait config: {:?}", s);
None
}
}
}
/// Convert a `PersonalityTrait` to its lowercase YAML key.
/// Used to look up trait modifiers from the config.
pub fn trait_to_key(trait_val: &super::PersonalityTrait) -> &'static str {
match trait_val {
super::PersonalityTrait::Cautious => "cautious",
super::PersonalityTrait::Bold => "bold",
super::PersonalityTrait::Honest => "honest",
super::PersonalityTrait::Deceptive => "deceptive",
super::PersonalityTrait::Compassionate => "compassionate",
super::PersonalityTrait::Ruthless => "ruthless",
super::PersonalityTrait::Curious => "curious",
super::PersonalityTrait::Incurious => "incurious",
super::PersonalityTrait::Social => "social",
super::PersonalityTrait::Reclusive => "reclusive",
}
}
/// Convert an NPC's personality trait list to YAML config keys.
pub fn traits_to_keys(traits: &[super::PersonalityTrait]) -> Vec<String> {
traits.iter().map(|t| trait_to_key(t).to_string()).collect()
}
#[cfg(test)]
mod tests {
use super::*;
fn make_fact(confidence: KnowledgeConfidence, source: KnowledgeSource) -> FactKnowledge {
FactKnowledge {
confidence,
source,
state: crate::knowledge::types::KnowledgeState::Active,
acquired_tick: 100,
disclosure_blocked: false,
}
}
fn cautious_config() -> TraitModifierConfig {
let yaml = r#"
modifiers:
cautious:
stage1:
min_confidence: "knows_details"
exclude_told_by: true
stage2:
delivery_tags: ["cautious_delivery"]
gossipy:
stage1:
min_confidence: "suspects"
stage2:
delivery_tags: ["gossip_delivery", "casual_delivery"]
loyal:
stage1:
exclude_high_trust_entities: true
stage2:
delivery_tags: ["professional_delivery"]
talkative:
stage1:
override_witness_inhibition: true
min_confidence: "suspects"
stage2:
delivery_tags: ["casual_delivery", "gossip_delivery"]
"#;
serde_yaml::from_str(yaml).expect("valid trait config YAML")
}
#[test]
fn parse_config_from_yaml() {
let config = cautious_config();
assert_eq!(config.modifiers.len(), 4);
assert!(config.modifiers.contains_key("cautious"));
assert!(config.modifiers.contains_key("gossipy"));
assert!(config.modifiers.contains_key("loyal"));
assert!(config.modifiers.contains_key("talkative"));
}
#[test]
fn cautious_excludes_low_confidence() {
let config = cautious_config();
let cautious = &config.modifiers["cautious"].stage1;
let suspects_fact = make_fact(
KnowledgeConfidence::Suspects,
KnowledgeSource::DirectObservation { tick: 50 },
);
let details_fact = make_fact(
KnowledgeConfidence::KnowsDetails,
KnowledgeSource::DirectObservation { tick: 50 },
);
assert!(!cautious.allows_fact(&suspects_fact), "Cautious excludes Suspects");
assert!(cautious.allows_fact(&details_fact), "Cautious allows KnowsDetails");
}
#[test]
fn cautious_excludes_told_by() {
let config = cautious_config();
let cautious = &config.modifiers["cautious"].stage1;
let told_fact = make_fact(
KnowledgeConfidence::KnowsDetails,
KnowledgeSource::ToldBy {
source_id: crate::knowledge::types::StableId(42),
tick: 50,
},
);
assert!(!cautious.allows_fact(&told_fact), "Cautious excludes ToldBy");
}
#[test]
fn gossipy_includes_suspects() {
let config = cautious_config();
let gossipy = &config.modifiers["gossipy"].stage1;
let suspects_fact = make_fact(
KnowledgeConfidence::Suspects,
KnowledgeSource::DirectObservation { tick: 50 },
);
assert!(gossipy.allows_fact(&suspects_fact), "Gossipy includes Suspects");
}
#[test]
fn talkative_overrides_witness_inhibition() {
let config = cautious_config();
let traits = vec!["talkative".to_string()];
assert!(config.any_overrides_witness_inhibition(&traits));
let traits = vec!["cautious".to_string()];
assert!(!config.any_overrides_witness_inhibition(&traits));
}
#[test]
fn loyal_excludes_high_trust() {
let config = cautious_config();
let traits = vec!["loyal".to_string()];
assert!(config.any_excludes_high_trust(&traits));
let traits = vec!["gossipy".to_string()];
assert!(!config.any_excludes_high_trust(&traits));
}
#[test]
fn lowest_min_confidence_picks_most_permissive() {
let config = cautious_config();
// Gossipy (suspects) + Cautious (knows_details) → suspects wins
let traits = vec!["gossipy".to_string(), "cautious".to_string()];
assert_eq!(
config.lowest_min_confidence(&traits),
Some(KnowledgeConfidence::Suspects)
);
}
#[test]
fn delivery_tags_deduped_and_sorted() {
let config = cautious_config();
// Gossipy + Talkative both have "casual_delivery" and "gossip_delivery"
let traits = vec!["gossipy".to_string(), "talkative".to_string()];
let tags = config.delivery_tags_for(&traits);
assert_eq!(tags, vec!["casual_delivery", "gossip_delivery"]);
}
#[test]
fn stage2_tag_matching() {
let config = cautious_config();
let scoring = &config.modifiers["cautious"].stage2;
let line_tags = vec!["cautious_delivery".to_string(), "observation".to_string()];
assert!(scoring.has_matching_tag(&line_tags));
assert_eq!(scoring.tag_match_count(&line_tags), 1);
let no_match_tags = vec!["gossip_delivery".to_string()];
assert!(!scoring.has_matching_tag(&no_match_tags));
}
#[test]
fn unknown_trait_returns_none() {
let config = cautious_config();
assert!(config.modifier_for("unknown_trait").is_none());
}
#[test]
fn trait_to_key_roundtrip() {
use super::super::PersonalityTrait;
assert_eq!(trait_to_key(&PersonalityTrait::Cautious), "cautious");
assert_eq!(trait_to_key(&PersonalityTrait::Bold), "bold");
assert_eq!(trait_to_key(&PersonalityTrait::Social), "social");
}
#[test]
fn traits_to_keys_conversion() {
use super::super::PersonalityTrait;
let traits = vec![PersonalityTrait::Cautious, PersonalityTrait::Social];
let keys = traits_to_keys(&traits);
assert_eq!(keys, vec!["cautious", "social"]);
}
#[test]
fn empty_config_is_no_op() {
let config = TraitModifierConfig::default();
let traits = vec!["cautious".to_string()];
assert!(!config.any_overrides_witness_inhibition(&traits));
assert!(!config.any_excludes_high_trust(&traits));
assert_eq!(config.lowest_min_confidence(&traits), None);
assert!(config.delivery_tags_for(&traits).is_empty());
}
#[test]
fn default_filter_allows_everything() {
let filter = Stage1Filter::default();
let fact = make_fact(
KnowledgeConfidence::Suspects,
KnowledgeSource::ToldBy {
source_id: crate::knowledge::types::StableId(1),
tick: 10,
},
);
assert!(filter.allows_fact(&fact), "Default filter allows all facts");
}
#[test]
fn parse_confidence_values() {
assert_eq!(parse_confidence("suspects"), Some(KnowledgeConfidence::Suspects));
assert_eq!(parse_confidence("knows_of"), Some(KnowledgeConfidence::KnowsOf));
assert_eq!(parse_confidence("knows_details"), Some(KnowledgeConfidence::KnowsDetails));
assert_eq!(parse_confidence("direct"), Some(KnowledgeConfidence::Direct));
assert_eq!(parse_confidence("invalid"), None);
}
// --- Coverage gap closure tests ---
#[test]
fn cautious_excludes_knows_of_below_threshold() {
// Cautious min_confidence is "knows_details". KnowsOf < KnowsDetails,
// so a KnowsOf fact must be excluded (not just Suspects).
let config = cautious_config();
let cautious = &config.modifiers["cautious"].stage1;
let knows_of_fact = make_fact(
KnowledgeConfidence::KnowsOf,
KnowledgeSource::DirectObservation { tick: 50 },
);
assert!(
!cautious.allows_fact(&knows_of_fact),
"Cautious should exclude KnowsOf (below knows_details threshold)"
);
}
#[test]
fn cautious_allows_direct_confidence() {
// Direct > KnowsDetails, so Direct passes cautious min_confidence.
let config = cautious_config();
let cautious = &config.modifiers["cautious"].stage1;
let direct_fact = make_fact(
KnowledgeConfidence::Direct,
KnowledgeSource::DirectObservation { tick: 50 },
);
assert!(
cautious.allows_fact(&direct_fact),
"Cautious should allow Direct confidence (above threshold)"
);
}
#[test]
fn gossipy_allows_all_confidence_levels() {
// Gossipy min_confidence is "suspects" — all confidence levels pass.
let config = cautious_config();
let gossipy = &config.modifiers["gossipy"].stage1;
for (confidence, label) in [
(KnowledgeConfidence::Suspects, "Suspects"),
(KnowledgeConfidence::KnowsOf, "KnowsOf"),
(KnowledgeConfidence::KnowsDetails, "KnowsDetails"),
(KnowledgeConfidence::Direct, "Direct"),
] {
let fact = make_fact(confidence, KnowledgeSource::DirectObservation { tick: 50 });
assert!(
gossipy.allows_fact(&fact),
"Gossipy should allow {} confidence",
label
);
}
}
#[test]
fn all_personality_traits_map_to_unique_keys() {
use super::super::PersonalityTrait;
let all_traits = vec![
PersonalityTrait::Cautious,
PersonalityTrait::Bold,
PersonalityTrait::Honest,
PersonalityTrait::Deceptive,
PersonalityTrait::Compassionate,
PersonalityTrait::Ruthless,
PersonalityTrait::Curious,
PersonalityTrait::Incurious,
PersonalityTrait::Social,
PersonalityTrait::Reclusive,
];
let keys: Vec<&str> = all_traits.iter().map(|t| trait_to_key(t)).collect();
// All 10 traits produce a non-empty key
for (trait_, key) in all_traits.iter().zip(keys.iter()) {
assert!(!key.is_empty(), "{:?} must map to a non-empty key", trait_);
}
// All keys are unique (no two traits share a key)
let mut sorted = keys.clone();
sorted.sort_unstable();
sorted.dedup();
assert_eq!(
sorted.len(),
all_traits.len(),
"All personality traits must map to distinct keys"
);
}
#[test]
fn stage2_multiple_tag_matches_counts_correctly() {
// When a line has two matching delivery tags, tag_match_count returns 2.
let config = cautious_config();
// Talkative has: ["casual_delivery", "gossip_delivery"]
let talkative_scoring = &config.modifiers["talkative"].stage2;
let line_tags = vec![
"casual_delivery".to_string(),
"gossip_delivery".to_string(),
"unrelated_tag".to_string(),
];
assert_eq!(
talkative_scoring.tag_match_count(&line_tags),
2,
"Both delivery tags should match"
);
assert!(talkative_scoring.has_matching_tag(&line_tags));
}
#[test]
fn gossipy_does_not_exclude_told_by() {
// Gossipy has no exclude_told_by restriction — it should pass ToldBy facts.
let config = cautious_config();
let gossipy = &config.modifiers["gossipy"].stage1;
let told_fact = make_fact(
KnowledgeConfidence::Suspects,
KnowledgeSource::ToldBy {
source_id: crate::knowledge::types::StableId(5),
tick: 10,
},
);
assert!(
gossipy.allows_fact(&told_fact),
"Gossipy should not exclude ToldBy-source facts"
);
}
}
+191
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//! Point of Interest data model (#148).
//!
//! POIs are discoverable world locations: quest-relevant places, hidden
//! areas, landmarks, vendors, etc. They integrate with the knowledge
//! graph via `FactId("poi.*")` namespace per D-079.
//!
//! Discovery system (#149) uses `KnowledgeEventType::KnowledgeGranted`
//! with `Fact` variant to grant POI facts to observers.
use bevy_ecs::prelude::*;
use serde::{Deserialize, Serialize};
use crate::knowledge::types::FactId;
use crate::simulation::movement::TilePosition;
/// Category of point of interest. Determines client-side icon and color.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum PoiCategory {
/// Named location (dock, bar, office, residential block).
Location,
/// Vendor or service provider (fixer, medic, data broker).
Service,
/// Quest-relevant target (drop point, meeting place, evidence site).
QuestTarget,
/// Hidden area (secret passage, concealed cache, restricted zone).
Hidden,
/// Navigation landmark visible from a distance.
Landmark,
}
/// How a POI was placed in the world (content provenance).
///
/// Distinct from visibility rules: discovery_source tracks *why* the POI
/// exists; visibility tracks *how* it can be found.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum PoiDiscoverySource {
/// Part of the map template — always present on this map.
MapTemplate,
/// Procedurally generated at world creation.
Procedural,
/// Created by a quest or storyline event at runtime.
QuestGenerated,
/// Revealed by NPC testimony via knowledge grant.
NpcRevealed,
}
/// Rules governing when an observer can discover this POI.
///
/// Discovery adds `FactId("poi.{poi_id}")` to the observer's knowledge
/// graph. The discovery system (#149) evaluates these rules each tick
/// for POIs not yet known to the observer.
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub enum PoiVisibility {
/// Discoverable when within line of sight (standard LOS rules).
LineOfSight,
/// Discoverable only within a specific tile range (Manhattan distance).
Proximity { range: u32 },
/// Not discoverable by observation. Requires a `KnowledgeGranted`
/// event from dialogue, evidence, or NPC testimony.
KnowledgeOnly,
/// Discoverable by LOS, but only if the observer already knows a
/// prerequisite fact. Example: a hidden door visible only if the
/// observer knows `"quest.secret_passage_hint"`.
RequiresFact { fact_id: String },
}
/// Point of Interest ECS component (#148).
///
/// Attached to world entities that represent discoverable locations.
/// When an observer discovers a POI, `FactId("poi.{poi_id}")` is added
/// to their `KnowledgeGraph` via the discovery system (#149).
///
/// BTreeMap ordering note: POI entities use `StableEntityId` like all
/// other entities. The `poi_id` string is for the fact namespace only.
#[derive(Component, Debug, Clone, Serialize, Deserialize)]
pub struct PointOfInterest {
/// Unique identifier within the `poi.*` fact namespace.
/// Format: `lowercase_snake_case`. Example: `"docking_bay_7"`.
/// Must be unique across all POIs in the world.
pub poi_id: String,
/// Display name shown to the player after discovery.
pub name: String,
/// World position of the POI (center tile).
pub position: TilePosition,
/// Category for client-side rendering (icon, minimap marker).
pub category: PoiCategory,
/// Content provenance — how this POI was placed in the world.
pub discovery_source: PoiDiscoverySource,
/// Rules for when/how an observer can discover this POI.
pub visibility: PoiVisibility,
}
impl PointOfInterest {
/// Generate the `FactId` for this POI in the knowledge graph.
/// Format: `"poi.{poi_id}"` per D-079 namespace convention.
pub fn fact_id(&self) -> FactId {
FactId(format!("poi.{}", self.poi_id))
}
}
#[cfg(test)]
mod tests {
use super::*;
fn make_poi(id: &str, category: PoiCategory, visibility: PoiVisibility) -> PointOfInterest {
PointOfInterest {
poi_id: id.to_string(),
name: format!("Test POI {}", id),
position: TilePosition::new(10, 20, 0),
category,
discovery_source: PoiDiscoverySource::MapTemplate,
visibility,
}
}
#[test]
fn fact_id_uses_poi_namespace() {
let poi = make_poi("docking_bay_7", PoiCategory::Location, PoiVisibility::LineOfSight);
assert_eq!(poi.fact_id(), FactId("poi.docking_bay_7".to_string()));
}
#[test]
fn fact_id_format_is_deterministic() {
let poi1 = make_poi("cargo_hold", PoiCategory::Hidden, PoiVisibility::KnowledgeOnly);
let poi2 = make_poi("cargo_hold", PoiCategory::Hidden, PoiVisibility::KnowledgeOnly);
assert_eq!(poi1.fact_id(), poi2.fact_id());
}
#[test]
fn different_poi_ids_produce_different_fact_ids() {
let poi1 = make_poi("bay_alpha", PoiCategory::Location, PoiVisibility::LineOfSight);
let poi2 = make_poi("bay_beta", PoiCategory::Location, PoiVisibility::LineOfSight);
assert_ne!(poi1.fact_id(), poi2.fact_id());
}
#[test]
fn proximity_visibility_stores_range() {
let poi = make_poi(
"hidden_cache",
PoiCategory::Hidden,
PoiVisibility::Proximity { range: 5 },
);
match poi.visibility {
PoiVisibility::Proximity { range } => assert_eq!(range, 5),
_ => panic!("Expected Proximity visibility"),
}
}
#[test]
fn requires_fact_visibility_stores_fact_id() {
let poi = make_poi(
"secret_door",
PoiCategory::Hidden,
PoiVisibility::RequiresFact {
fact_id: "quest.secret_passage_hint".to_string(),
},
);
match &poi.visibility {
PoiVisibility::RequiresFact { fact_id } => {
assert_eq!(fact_id, "quest.secret_passage_hint");
}
_ => panic!("Expected RequiresFact visibility"),
}
}
#[test]
fn poi_categories_are_distinct() {
assert_ne!(PoiCategory::Location, PoiCategory::Service);
assert_ne!(PoiCategory::QuestTarget, PoiCategory::Hidden);
assert_ne!(PoiCategory::Hidden, PoiCategory::Landmark);
}
#[test]
fn poi_discovery_sources_are_distinct() {
assert_ne!(PoiDiscoverySource::MapTemplate, PoiDiscoverySource::Procedural);
assert_ne!(
PoiDiscoverySource::QuestGenerated,
PoiDiscoverySource::NpcRevealed
);
}
#[test]
fn poi_serialization_roundtrip() {
let poi = make_poi("med_bay", PoiCategory::Service, PoiVisibility::LineOfSight);
let serialized = serde_yaml::to_string(&poi).expect("serialize");
let deserialized: PointOfInterest =
serde_yaml::from_str(&serialized).expect("deserialize");
assert_eq!(deserialized.poi_id, "med_bay");
assert_eq!(deserialized.category, PoiCategory::Service);
}
}
+421
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//! POI discovery system (#149).
//!
//! Detects when the player observer discovers a Point of Interest and
//! grants the corresponding `FactId("poi.*")` to their knowledge graph.
//!
//! Discovery methods handled here:
//! - Physical discovery (LOS, proximity) — checked each tick
//!
//! Discovery methods handled elsewhere:
//! - Character background — inserted at spawn time by content system
//! - NPC tips / research — via `KnowledgeGranted` event (#546)
use bevy_ecs::prelude::*;
use crate::knowledge::graph::KnowledgeGraph;
use crate::knowledge::types::{
FactId, FactKnowledge, KnowledgeConfidence, KnowledgeSource, KnowledgeState,
};
use crate::perception::query::VisibilityGeometry;
use crate::simulation::movement::{PlayerCharacter, TilePosition};
use crate::simulation::poi::{PoiVisibility, PointOfInterest};
use crate::simulation::time::SimulationTime;
/// Event emitted when the player discovers a POI.
///
/// Other systems (monologue, minimap update, storyteller) can react to
/// this event. Consumed and cleared each tick.
#[derive(Debug, Clone)]
pub struct PoiDiscoveredEvent {
/// The `poi_id` string of the discovered POI.
pub poi_id: String,
/// Display name for monologue/UI use.
pub name: String,
/// Tick when discovered.
pub tick: u64,
}
/// Resource: queue of POI discovery events from the current tick.
#[derive(Resource, Default)]
pub struct PoiDiscoveryEventQueue {
events: Vec<PoiDiscoveredEvent>,
}
impl PoiDiscoveryEventQueue {
pub fn push(&mut self, event: PoiDiscoveredEvent) {
self.events.push(event);
}
pub fn drain(&mut self) -> Vec<PoiDiscoveredEvent> {
std::mem::take(&mut self.events)
}
pub fn is_empty(&self) -> bool {
self.events.is_empty()
}
}
/// System: check for POI physical discovery by the player observer.
///
/// Runs after visibility geometry is computed. For each undiscovered POI,
/// checks visibility rules against the observer's position and known facts.
/// Discovered POIs are added as `FactId("poi.*")` facts to the observer's
/// KnowledgeGraph with `DirectObservation` source.
pub fn discover_pois(
time: Res<SimulationTime>,
geometry: Res<VisibilityGeometry>,
mut discovery_queue: ResMut<PoiDiscoveryEventQueue>,
poi_query: Query<&PointOfInterest>,
mut observer_query: Query<(&TilePosition, &mut KnowledgeGraph), With<PlayerCharacter>>,
) {
let Ok((observer_pos, mut kg)) = observer_query.single_mut() else {
return;
};
for poi in poi_query.iter() {
let fact_id = poi.fact_id();
// Skip already-known POIs
if kg.knows_fact(&fact_id) {
continue;
}
if can_discover(observer_pos, &geometry, &kg, poi) {
kg.facts.insert(
fact_id,
FactKnowledge {
confidence: KnowledgeConfidence::KnowsOf,
source: KnowledgeSource::DirectObservation { tick: time.tick },
state: KnowledgeState::Active,
acquired_tick: time.tick,
disclosure_blocked: false,
},
);
discovery_queue.push(PoiDiscoveredEvent {
poi_id: poi.poi_id.clone(),
name: poi.name.clone(),
tick: time.tick,
});
tracing::info!(
poi_id = %poi.poi_id,
name = %poi.name,
tick = time.tick,
"Player discovered POI"
);
}
}
}
/// Evaluate whether an observer can discover a POI based on its visibility rules.
fn can_discover(
observer_pos: &TilePosition,
geometry: &VisibilityGeometry,
kg: &KnowledgeGraph,
poi: &PointOfInterest,
) -> bool {
match &poi.visibility {
PoiVisibility::LineOfSight => {
poi.position.z == geometry.observer_z
&& geometry
.visible_positions
.contains(&(poi.position.x, poi.position.y))
}
PoiVisibility::Proximity { range } => observer_pos
.manhattan_distance(&poi.position)
.is_some_and(|d| d <= *range),
PoiVisibility::KnowledgeOnly => {
// Not discoverable by physical observation.
// Requires KnowledgeGranted event from dialogue/evidence.
false
}
PoiVisibility::RequiresFact { fact_id } => {
// Must know the prerequisite fact AND see the POI in LOS.
kg.knows_fact(&FactId(fact_id.clone()))
&& poi.position.z == geometry.observer_z
&& geometry
.visible_positions
.contains(&(poi.position.x, poi.position.y))
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::simulation::poi::{PoiCategory, PoiDiscoverySource};
use std::collections::BTreeSet;
fn make_poi(
id: &str,
position: TilePosition,
visibility: PoiVisibility,
) -> PointOfInterest {
PointOfInterest {
poi_id: id.to_string(),
name: format!("Test {}", id),
position,
category: PoiCategory::Location,
discovery_source: PoiDiscoverySource::MapTemplate,
visibility,
}
}
fn make_geometry(visible: &[(i32, i32)], z: i32) -> VisibilityGeometry {
VisibilityGeometry {
visible_tiles: vec![],
visible_positions: visible.iter().copied().collect::<BTreeSet<_>>(),
sector_lookup: Default::default(),
observer_z: z,
}
}
// --- can_discover tests ---
#[test]
fn los_poi_discovered_when_in_visible_positions() {
let observer_pos = TilePosition::new(5, 5, 0);
let poi = make_poi("bay", TilePosition::new(10, 5, 0), PoiVisibility::LineOfSight);
let geometry = make_geometry(&[(10, 5)], 0);
let kg = KnowledgeGraph::new();
assert!(can_discover(&observer_pos, &geometry, &kg, &poi));
}
#[test]
fn los_poi_not_discovered_when_not_visible() {
let observer_pos = TilePosition::new(5, 5, 0);
let poi = make_poi("bay", TilePosition::new(10, 5, 0), PoiVisibility::LineOfSight);
let geometry = make_geometry(&[(8, 5)], 0); // (10,5) not in visible set
let kg = KnowledgeGraph::new();
assert!(!can_discover(&observer_pos, &geometry, &kg, &poi));
}
#[test]
fn los_poi_not_discovered_on_different_z() {
let observer_pos = TilePosition::new(5, 5, 0);
let poi = make_poi("bay", TilePosition::new(10, 5, 1), PoiVisibility::LineOfSight);
let geometry = make_geometry(&[(10, 5)], 0); // observer on z=0, poi on z=1
let kg = KnowledgeGraph::new();
assert!(!can_discover(&observer_pos, &geometry, &kg, &poi));
}
#[test]
fn proximity_poi_discovered_within_range() {
let observer_pos = TilePosition::new(5, 5, 0);
let poi = make_poi(
"cache",
TilePosition::new(7, 5, 0),
PoiVisibility::Proximity { range: 3 },
);
let geometry = make_geometry(&[], 0);
let kg = KnowledgeGraph::new();
// Manhattan distance = 2, range = 3 → discovered
assert!(can_discover(&observer_pos, &geometry, &kg, &poi));
}
#[test]
fn proximity_poi_not_discovered_outside_range() {
let observer_pos = TilePosition::new(5, 5, 0);
let poi = make_poi(
"cache",
TilePosition::new(10, 5, 0),
PoiVisibility::Proximity { range: 3 },
);
let geometry = make_geometry(&[], 0);
let kg = KnowledgeGraph::new();
// Manhattan distance = 5, range = 3 → not discovered
assert!(!can_discover(&observer_pos, &geometry, &kg, &poi));
}
#[test]
fn proximity_poi_not_discovered_different_z() {
let observer_pos = TilePosition::new(5, 5, 0);
let poi = make_poi(
"cache",
TilePosition::new(5, 6, 1), // different z
PoiVisibility::Proximity { range: 3 },
);
let geometry = make_geometry(&[], 0);
let kg = KnowledgeGraph::new();
// manhattan_distance returns None for different z
assert!(!can_discover(&observer_pos, &geometry, &kg, &poi));
}
#[test]
fn knowledge_only_never_discovered_physically() {
let observer_pos = TilePosition::new(5, 5, 0);
let poi = make_poi(
"secret",
TilePosition::new(5, 5, 0), // same tile
PoiVisibility::KnowledgeOnly,
);
let geometry = make_geometry(&[(5, 5)], 0);
let kg = KnowledgeGraph::new();
assert!(!can_discover(&observer_pos, &geometry, &kg, &poi));
}
#[test]
fn requires_fact_discovered_when_fact_known_and_visible() {
let observer_pos = TilePosition::new(5, 5, 0);
let poi = make_poi(
"hidden_door",
TilePosition::new(8, 5, 0),
PoiVisibility::RequiresFact {
fact_id: "quest.secret_hint".to_string(),
},
);
let geometry = make_geometry(&[(8, 5)], 0);
let kg = KnowledgeGraph::with_background(vec![(
FactId("quest.secret_hint".to_string()),
FactKnowledge {
confidence: KnowledgeConfidence::KnowsOf,
source: KnowledgeSource::Background,
state: KnowledgeState::Active,
acquired_tick: 0,
disclosure_blocked: false,
},
)]);
assert!(can_discover(&observer_pos, &geometry, &kg, &poi));
}
#[test]
fn requires_fact_not_discovered_without_fact() {
let observer_pos = TilePosition::new(5, 5, 0);
let poi = make_poi(
"hidden_door",
TilePosition::new(8, 5, 0),
PoiVisibility::RequiresFact {
fact_id: "quest.secret_hint".to_string(),
},
);
let geometry = make_geometry(&[(8, 5)], 0);
let kg = KnowledgeGraph::new(); // no facts
assert!(!can_discover(&observer_pos, &geometry, &kg, &poi));
}
#[test]
fn requires_fact_not_discovered_when_not_visible() {
let observer_pos = TilePosition::new(5, 5, 0);
let poi = make_poi(
"hidden_door",
TilePosition::new(8, 5, 0),
PoiVisibility::RequiresFact {
fact_id: "quest.secret_hint".to_string(),
},
);
let geometry = make_geometry(&[], 0); // not visible
let kg = KnowledgeGraph::with_background(vec![(
FactId("quest.secret_hint".to_string()),
FactKnowledge {
confidence: KnowledgeConfidence::KnowsOf,
source: KnowledgeSource::Background,
state: KnowledgeState::Active,
acquired_tick: 0,
disclosure_blocked: false,
},
)]);
assert!(!can_discover(&observer_pos, &geometry, &kg, &poi));
}
// --- System integration test ---
#[test]
fn discover_pois_system_grants_fact() {
use bevy_ecs::world::World;
let mut world = World::new();
// Resources
let mut time = SimulationTime::default();
time.tick = 50;
world.insert_resource(time);
world.insert_resource(make_geometry(&[(10, 5)], 0));
world.insert_resource(PoiDiscoveryEventQueue::default());
// Player observer
world.spawn((
PlayerCharacter,
TilePosition::new(5, 5, 0),
KnowledgeGraph::new(),
));
// POI entity
world.spawn(make_poi(
"docking_bay",
TilePosition::new(10, 5, 0),
PoiVisibility::LineOfSight,
));
// Run system
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(discover_pois);
schedule.run(&mut world);
// Verify: player now knows the POI fact
let mut query = world.query_filtered::<&KnowledgeGraph, With<PlayerCharacter>>();
let kg = query.single(&world).expect("player should exist");
let fact_id = FactId("poi.docking_bay".to_string());
assert!(kg.knows_fact(&fact_id), "Player should know poi.docking_bay");
assert_eq!(
kg.facts.get(&fact_id).unwrap().confidence,
KnowledgeConfidence::KnowsOf
);
// Verify: discovery event was emitted
let queue = world.resource::<PoiDiscoveryEventQueue>();
assert_eq!(queue.events.len(), 1);
assert_eq!(queue.events[0].poi_id, "docking_bay");
assert_eq!(queue.events[0].tick, 50);
}
#[test]
fn discover_pois_system_skips_already_known() {
use bevy_ecs::world::World;
let mut world = World::new();
let mut time = SimulationTime::default();
time.tick = 100;
world.insert_resource(time);
world.insert_resource(make_geometry(&[(10, 5)], 0));
world.insert_resource(PoiDiscoveryEventQueue::default());
// Player already knows this POI
let kg = KnowledgeGraph::with_background(vec![(
FactId("poi.docking_bay".to_string()),
FactKnowledge {
confidence: KnowledgeConfidence::KnowsOf,
source: KnowledgeSource::Background,
state: KnowledgeState::Active,
acquired_tick: 0,
disclosure_blocked: false,
},
)]);
world.spawn((PlayerCharacter, TilePosition::new(5, 5, 0), kg));
world.spawn(make_poi(
"docking_bay",
TilePosition::new(10, 5, 0),
PoiVisibility::LineOfSight,
));
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(discover_pois);
schedule.run(&mut world);
// No new events — already known
let queue = world.resource::<PoiDiscoveryEventQueue>();
assert!(queue.is_empty(), "No discovery event for already-known POI");
}
}