feat(simulation): add Rust/bevy_ecs server boilerplate #2

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Summary

  • Rust/bevy_ecs simulation server foundation (epic 276, stories 278-286)
  • Core ECS types: SimulationTime (D-031), SimRng, InputQueue, SimulationTier (D-026), CauseChain (D-030), NPC 10-axis model (D-024)
  • IPC boundary types: ObserverSnapshot + PlayerInput with MessagePack serialization (D-020)
  • SimBridge trait, plugin scaffolding (SimulationPlugin, BridgePlugin, PerceptionPlugin, StorytellerPlugin)
  • 15 tests green (11 inline unit + 4 integration), make ci-server passing

Test plan

  • cargo test — 15 tests passing (11 inline + 4 integration)
  • make ci-server — clippy, fmt, build, test all green

Generated with Claude Code

## Summary - Rust/bevy_ecs simulation server foundation (epic 276, stories 278-286) - Core ECS types: SimulationTime (D-031), SimRng, InputQueue, SimulationTier (D-026), CauseChain (D-030), NPC 10-axis model (D-024) - IPC boundary types: ObserverSnapshot + PlayerInput with MessagePack serialization (D-020) - SimBridge trait, plugin scaffolding (SimulationPlugin, BridgePlugin, PerceptionPlugin, StorytellerPlugin) - 15 tests green (11 inline unit + 4 integration), make ci-server passing ## Test plan - [x] cargo test — 15 tests passing (11 inline + 4 integration) - [x] make ci-server — clippy, fmt, build, test all green Generated with [Claude Code](https://claude.com/claude-code)
jpmschweitzer added 4 commits 2026-02-11 17:23:41 +01:00
server/target/ excluded from version control.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Server boilerplate epic (276) complete. Establishes the Rust simulation
server foundation per D-020 (subprocess/IPC architecture).

Structure:
- bevy_ecs 0.18 + bevy_app 0.18, MessagePack serialization (rmp-serde)
- SimulationPlugin with deterministic resources: SimulationTime (D-031),
  SimRng (D-030), InputQueue (D-010)
- Core IPC types: ObserverSnapshot, PlayerInput, SimBridge trait (D-020)
- CauseChain production component for provenance tracking (D-030)
- SimulationTier types with LRU eviction support (D-026)
- NPC 10-axis model components (D-024)
- 15 tests: inline unit tests + integration smoke/serialization tests
- make ci-server passes (clippy, fmt, build, test)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Tickets 276 (epic) and 278-286 (stories/tasks) updated to done
status after make ci-server passed green.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
jpmschweitzer added 1 commit 2026-02-11 17:37:01 +01:00
Document Gitea tea CLI usage for pull requests with all required
flags for non-interactive execution. Adds Gitea to local services.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Owner

Dual-Agent Review: origin/server -> main

Hoshe (Code Quality): REQUEST_CHANGES

Summary: Architecturally sound, correctly implements D-020 patterns. Found critical issues that need fixing.

# File Severity Issue
1 Cargo.toml:4 critical edition = "2024" is invalid — Rust editions are 2015, 2018, 2021. Will fail to build.
2 Cargo.toml critical Missing cargo-nextest dev-dependency — D-030 requires it as test runner
3 src/simulation/time.rs:36-42 warning Day phase boundary at minute 360 — clarify if Morning is 0-359 or 0-360
4 src/simulation/input.rs:17 warning InputQueue::push() doesn't enforce tick ordering — risks non-determinism if inputs arrive out-of-order
5 src/npc/mod.rs warning No validation for NPC axis data constraints from D-024
6 tests/serialization.rs warning D-030 Layer 1 incomplete — only tests MoveNorth/Npc variants, not all enum variants
7 Multiple files suggestion Missing edge case tests: day wraparound at midnight, out-of-order input, day() calculation
8 src/main.rs:28 suggestion Single app.update() call needs clarifying comment (intentional boilerplate vs bug)

Tyre (Architecture): APPROVE

Summary: Clean, well-structured boilerplate mapping faithfully to architectural decisions. All 15 tests pass, injectable resources correctly satisfy D-030.

# File Severity Issue
1 src/bridge/types.rs warning ObserverSnapshot is skeleton — add TODO noting planned fields (fog, sound, monologue, HUD)
2 src/bridge/types.rs suggestion entity_id: u64 vs bevy Entity — document this is wire-format ID, not ECS entity
3 src/npc/mod.rs warning Relationship.target_name: String won't scale to 10K+ NPCs — needs entity ID
4 src/npc/mod.rs suggestion Missing modifications: Vec<Modification> future flag stub per briefing
5 src/simulation/time.rs suggestion 6hr equal phase split is a design choice — add comment noting it's adjustable
6 src/simulation/time.rs suggestion DayPhase missing Serialize/Deserialize (inconsistent with other enums)
7 src/main.rs suggestion Add comment: "Single tick for smoke verification; real loop in phase 2"

Required before merge:

  1. Fix Cargo.toml edition to "2021"
  2. Add cargo-nextest dev-dependency or document installation requirement
  3. Add serialization roundtrip tests for all PlayerAction and EntityKind variants
  4. Document or enforce InputQueue tick ordering assumption
## Dual-Agent Review: origin/server -> main ### Hoshe (Code Quality): REQUEST_CHANGES **Summary:** Architecturally sound, correctly implements D-020 patterns. Found critical issues that need fixing. | # | File | Severity | Issue | |---|------|----------|-------| | 1 | Cargo.toml:4 | critical | `edition = "2024"` is invalid — Rust editions are 2015, 2018, 2021. Will fail to build. | | 2 | Cargo.toml | critical | Missing `cargo-nextest` dev-dependency — D-030 requires it as test runner | | 3 | src/simulation/time.rs:36-42 | warning | Day phase boundary at minute 360 — clarify if Morning is 0-359 or 0-360 | | 4 | src/simulation/input.rs:17 | warning | `InputQueue::push()` doesn't enforce tick ordering — risks non-determinism if inputs arrive out-of-order | | 5 | src/npc/mod.rs | warning | No validation for NPC axis data constraints from D-024 | | 6 | tests/serialization.rs | warning | D-030 Layer 1 incomplete — only tests MoveNorth/Npc variants, not all enum variants | | 7 | Multiple files | suggestion | Missing edge case tests: day wraparound at midnight, out-of-order input, `day()` calculation | | 8 | src/main.rs:28 | suggestion | Single `app.update()` call needs clarifying comment (intentional boilerplate vs bug) | ### Tyre (Architecture): APPROVE **Summary:** Clean, well-structured boilerplate mapping faithfully to architectural decisions. All 15 tests pass, injectable resources correctly satisfy D-030. | # | File | Severity | Issue | |---|------|----------|-------| | 1 | src/bridge/types.rs | warning | `ObserverSnapshot` is skeleton — add TODO noting planned fields (fog, sound, monologue, HUD) | | 2 | src/bridge/types.rs | suggestion | `entity_id: u64` vs bevy `Entity` — document this is wire-format ID, not ECS entity | | 3 | src/npc/mod.rs | warning | `Relationship.target_name: String` won't scale to 10K+ NPCs — needs entity ID | | 4 | src/npc/mod.rs | suggestion | Missing `modifications: Vec<Modification>` future flag stub per briefing | | 5 | src/simulation/time.rs | suggestion | 6hr equal phase split is a design choice — add comment noting it's adjustable | | 6 | src/simulation/time.rs | suggestion | `DayPhase` missing Serialize/Deserialize (inconsistent with other enums) | | 7 | src/main.rs | suggestion | Add comment: "Single tick for smoke verification; real loop in phase 2" | ### Required before merge: 1. Fix Cargo.toml edition to "2021" 2. Add cargo-nextest dev-dependency or document installation requirement 3. Add serialization roundtrip tests for all PlayerAction and EntityKind variants 4. Document or enforce InputQueue tick ordering assumption
jpmschweitzer added 3 commits 2026-02-11 17:54:07 +01:00
- Fix Cargo.toml edition 2024 → 2021 (Hoshe #1)
- Switch test runner to cargo-nextest in Makefile (Hoshe #2, D-030)
- Add debug_assert tick ordering enforcement in InputQueue::push (Hoshe #4)
- Add DayPhase Serialize/Deserialize derives (Tyre #6)
- Add day phase boundary comments clarifying half-open ranges (Hoshe #3)
- Add phase duration adjustability comment (Tyre #5)
- Document ObserverSnapshot planned fields as TODO (Tyre #1)
- Document entity_id as wire-format ID, not ECS Entity (Tyre #2)
- Change Relationship.target_name to target_id: u64 (Tyre #3)
- Clarify single app.update() is intentional boilerplate (Hoshe #8, Tyre #7)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add roundtrip tests for all PlayerAction variants (Hoshe #6)
- Add roundtrip tests for all EntityKind variants (Hoshe #6)
- Add day wraparound at midnight edge case test (Hoshe #7)
- Add day() calculation test (Hoshe #7)
- Add out-of-order input rejection test (Hoshe #7)
- Total: 15 → 20 tests

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Author
Owner

Dual-Agent Review (Round 2): origin/server -> main

Hoshe (Code Quality): APPROVE

All previous review issues addressed. 20 tests pass. Exhaustive MessagePack round-trip tests cover all enum variants. Code is clean with no blocking issues.

# File Severity Issue
1 simulation/input.rs:34 suggestion Single guarded unwrap() is safe by construction -- could extract to variable for clarity

Tyre (Architecture): APPROVE

Strict adherence to all referenced decisions (D-010, D-020, D-024, D-026, D-030, D-031). All 8 previous findings addressed. Architecture respects non-negotiable baselines. SimBridge trait enables multiplayer as config change. CauseChain as production component is elegant. Foundation is sound for vertical slice work.

Verdict: APPROVED

Both reviewers approve. Ready to merge.

## Dual-Agent Review (Round 2): origin/server -> main ### Hoshe (Code Quality): APPROVE All previous review issues addressed. 20 tests pass. Exhaustive MessagePack round-trip tests cover all enum variants. Code is clean with no blocking issues. | # | File | Severity | Issue | |---|------|----------|-------| | 1 | simulation/input.rs:34 | suggestion | Single guarded unwrap() is safe by construction -- could extract to variable for clarity | ### Tyre (Architecture): APPROVE Strict adherence to all referenced decisions (D-010, D-020, D-024, D-026, D-030, D-031). All 8 previous findings addressed. Architecture respects non-negotiable baselines. SimBridge trait enables multiplayer as config change. CauseChain as production component is elegant. Foundation is sound for vertical slice work. ### Verdict: APPROVED Both reviewers approve. Ready to merge.
jpmschweitzer closed this pull request 2026-02-11 18:21:13 +01:00

Pull request closed

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Reference: jpmschweitzer/settled-reach#2