## Summary
- 6 wireframe views for the character creation screen (Body, Head, Hair, Clothing, Accessories, Color Picker modal) as Frame0 JSON source + PNG exports
- Summary spec document at `docs/design/character-creation-screen-wireframe.md`
- D-159 updated: body type count corrected from 9 to 11 (teen was missing)
- D-165 added: character creator color palette (6×9 HSL-computed muted swatches + hex input + 9 recent custom color slots)
## Layout decisions
- Preview pane takes ~60% of screen width with [Q]/[E] incremental rotation
- 5 tabs: Body, Head, Hair, Clothing, Accessories (no separate Colors tab)
- Each tab: search bar (top, fixed), scrollable grid (middle), color dock (bottom, fixed)
- Skin tone (9 swatches) docked at bottom of Body and Head tabs (shared state)
- Hair/clothing/accessory colors docked at bottom of their respective tabs
- Wrist L/R slots replace Held L/R (held items are play-time, not creation-time)
## Downstream
Unblocks #694 (client: character creation screen) and #705 (character editor Godot tool).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
D-159 was missing teen body type — updated to 5 types × 2 genders + 1 child = 11.
D-165 records the character creator color palette (6×9 HSL-computed swatches).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
6 wireframe views (Body, Head, Hair, Clothing, Accessories, Color Picker)
as Frame0 JSON source + PNG exports, plus summary spec document.
Layout: 60% preview pane with [Q]/[E] rotation, 35% tabbed panel with
search bar, scrollable grid, and docked color controls per tab.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
All 7 fixes verified. Minor note: wireframe file table line 27 still says "Head template + eyebrows tab" — trivial post-merge fix.
Tyre (Architecture): APPROVE (conditional)
6 of 7 fixes verified. Eyebrow-in-Hair-tab is architecturally sound. One stale footer in asset org doc ("17+" → "18") will be fixed on main post-merge.
Verdict: APPROVED
Stale "17+" in character-asset-organization.md Decisions Referenced footer to be fixed on main after merge.
Re-reviewed by Hoshe (QA) and Tyre (architecture) via /pr-review
## Review: planning -> main — Round 2
### Hoshe (QA): APPROVE
All 7 fixes verified. Minor note: wireframe file table line 27 still says "Head template + eyebrows tab" — trivial post-merge fix.
### Tyre (Architecture): APPROVE (conditional)
6 of 7 fixes verified. Eyebrow-in-Hair-tab is architecturally sound. One stale footer in asset org doc ("17+" → "18") will be fixed on main post-merge.
### Verdict: APPROVED
Stale "17+" in `character-asset-organization.md` Decisions Referenced footer to be fixed on main after merge.
---
*Re-reviewed by Hoshe (QA) and Tyre (architecture) via `/pr-review`*
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Summary
docs/design/character-creation-screen-wireframe.mdLayout decisions
Downstream
Unblocks #694 (client: character creation screen) and #705 (character editor Godot tool).
🤖 Generated with Claude Code
Review: planning -> main (type: code)
Hoshe (QA): REQUEST_CHANGES
Wireframe covers the right feature surface. D-159 and D-165 correctly formatted.
Tyre (Architecture): REQUEST_CHANGES
Core structure is solid — D-146, D-158, D-159 all correctly implemented. CharacterVisualDescriptor coverage is complete.
eyebrow_tintbut no UI for itVerdict: CHANGES REQUESTED
Overlap: Both reviewers flag the eyebrow name mismatch (Hoshe #5 / Tyre #6) and accessory slot gap (Hoshe #4).
Priority fixes:
Reviewed by Hoshe (code quality) and Tyre (architecture) via
/pr-reviewReview: planning -> main — Round 2
Hoshe (QA): APPROVE
All 7 fixes verified. Minor note: wireframe file table line 27 still says "Head template + eyebrows tab" — trivial post-merge fix.
Tyre (Architecture): APPROVE (conditional)
6 of 7 fixes verified. Eyebrow-in-Hair-tab is architecturally sound. One stale footer in asset org doc ("17+" → "18") will be fixed on main post-merge.
Verdict: APPROVED
Stale "17+" in
character-asset-organization.mdDecisions Referenced footer to be fixed on main after merge.Re-reviewed by Hoshe (QA) and Tyre (architecture) via
/pr-reviewPull request closed