fix(simulation): address PR #55 review — stale comment, range, duplication, docs

- Fix protocol version comment (12 → 13) in ObserverSnapshot doc
- Widen Want intensity range from 3..=9 to 1..=10 to match spec and test
- Replace duplicated pool selection in trigger_recognition_monologue with
  call to select_pool_line helper (~50 lines removed)
- Document NaiveSpatialIndex migration cost for grid/quadtree swap
- Remove misleading Default derive from TellCategory (Nervous is not a
  sensible default for neutral NPCs)
- Add caller invariant doc on generate_npc (no TilePosition spawned)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-21 14:55:21 +01:00
co-authored by Claude Opus 4.6
parent c0fb316a0a
commit 67cadddaf2
5 changed files with 21 additions and 51 deletions
+1 -1
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@@ -37,7 +37,7 @@ pub const PROTOCOL_VERSION: u8 = 13;
/// Future fields: ambient sound events, HUD state (D-020 expansion).
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ObserverSnapshot {
/// Protocol version for forward compatibility. Current: 12.
/// Protocol version for forward compatibility. Current: 13.
pub version: u8,
/// Simulation tick when this snapshot was produced
pub tick: u64,
+6 -1
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@@ -149,7 +149,7 @@ fn pick_combat_style(idx: usize) -> CombatStyle {
fn gen_want(rng: &mut SimRng, role: &RoleDefinition) -> Want {
let kind_idx = rng.rng.random_range(0..9_usize);
let intensity = rng.rng.random_range(3_u8..=9);
let intensity = rng.rng.random_range(1_u8..=10);
Want {
primary: pick_want_kind(kind_idx),
intensity,
@@ -421,6 +421,11 @@ fn gen_skills(rng: &mut SimRng, role: &RoleDefinition) -> (SkillSet, Option<Comb
/// Spawns the entity into `world` with all 10 D-024 axis components.
/// All randomness flows through `rng` — deterministic for a fixed seed (D-010).
///
/// **Caller invariant:** The spawned entity does NOT include `TilePosition`
/// or `ActiveSim`. The caller must place the NPC in the world (add
/// `TilePosition`, register in `EntityRegistry`, and assign a simulation
/// tier) after generation.
///
/// Returns the newly spawned `Entity` ID.
pub fn generate_npc(role: &RoleDefinition, world: &mut World, rng: &mut SimRng) -> Entity {
// Generate all axes before spawning to keep the borrow checker happy.
+1 -2
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@@ -35,10 +35,9 @@ use crate::simulation::tier::ActiveSim;
///
/// Derived each tick from NPC simulation state — not authored per NPC.
/// Five categories correspond to the D-024 tell taxonomy.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default, Serialize, Deserialize)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum TellCategory {
/// NPC exhibits nervous behaviour: Major secret + stress exceeds half of threshold.
#[default]
Nervous,
/// NPC exhibits angry behaviour: low contentment and Hostile mood.
Angry,
+3 -47
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@@ -352,53 +352,9 @@ pub fn trigger_recognition_monologue(
};
// Try content pools for observe_anomaly trigger lines
let line = if let Some(ref content) = content {
let character = state.character.as_str();
let mut candidates: Vec<(&str, &str)> = Vec::new();
for district in content.0.districts.values() {
for pool in &district.monologue_pools {
if pool.character != character {
continue;
}
for line in &pool.lines {
if line.trigger != "observe_anomaly" {
continue;
}
if state.shown_ids.contains(&line.id) {
continue;
}
candidates.push((&line.id, &line.text));
}
}
}
if candidates.is_empty() {
// Fallback: allow repeats from content pools
for district in content.0.districts.values() {
for pool in &district.monologue_pools {
if pool.character != character {
continue;
}
for line in &pool.lines {
if line.trigger != "observe_anomaly" {
continue;
}
candidates.push((&line.id, &line.text));
}
}
}
}
if !candidates.is_empty() {
let i = rng.rng.random_range(0..candidates.len());
Some((candidates[i].0.to_string(), candidates[i].1.to_string()))
} else {
None
}
} else {
None
};
let line = content
.as_deref()
.and_then(|c| select_pool_line("observe_anomaly", &state, c, &mut rng.rng));
// Use content pool line or hardcoded fallback
let (id, text) = if let Some((id, text)) = line {
+10
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@@ -33,6 +33,16 @@ pub trait SpatialIndex: Send + Sync {
/// Replace with grid or quadtree when profiling shows this is a bottleneck.
/// Deterministic iteration: entries stored in insertion order, but callers
/// should not depend on ordering (sort by Entity::to_bits() if needed).
///
/// ## Migration cost for grid/quadtree swap
///
/// `sync_spatial_index` takes `ResMut<NaiveSpatialIndex>` directly because
/// bevy_ecs cannot store `dyn SpatialIndex` as a Resource. A swap to Grid or
/// BVH requires changing the concrete type in: (1) `sync_spatial_index` system
/// parameter, (2) `SimulationPlugin` resource registration, (3) any system
/// that queries `Res<NaiveSpatialIndex>` (currently: `update_follow_state`).
/// The `SpatialIndex` trait ensures the API surface stays identical — only the
/// type name changes at call sites. Estimated: ~5 lines per caller.
#[derive(Resource, Debug, Default)]
pub struct NaiveSpatialIndex {
entries: Vec<(Entity, TilePosition)>,