fix(simulation): address PR #75 review — vision components, triangle validation, FNV-1a, KG gating
1. CRITICAL: spawn_template_npcs now inserts NpcVisionState, NpcMemory, PlayerAwareness on template-spawned NPCs — matches spawn_npc() pattern from PR #66. Without these, template NPCs were invisible to vision and awareness systems. 2. WARNING: generate_intra_template_triangles now calls validate_triangle_def before generating TriangleState — mirrors cross-template path. Updates test TriangleDefs and logistics-hub.yaml to pass all three quality checks (conflict viability, relationship coherence, interest divergence). 3. WARNING: state_hash in compute_observer_snapshot now uses FNV-1a instead of DefaultHasher — consistent with D-010 principle 4 and the pattern in TemplateId/TriangleId. Updates golden file for new hash value. 4. WARNING: TriangleCrisisEventWire.role_assignments now filtered against observer KnowledgeGraph — unknown NPCs redacted from wire event per D-010 principle 2 (information boundaries). 5. WARNING: ActiveTemplateInstances::insert now despawns previous instance entities before overwriting — prevents orphaned ECS entities. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -171,9 +171,15 @@ triangles:
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- "ring-contact"
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conflict_type: AuthorityChallenge
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interest_axes:
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- Relationships
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- Want
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- Tolerance
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- Secret
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relationship_constraints:
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- with_role: "security-guard"
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kind: Superior
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required_trust:
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min: 0
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max: 5
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dialogue_pools:
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- location: "the-terminal"
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@@ -139,7 +139,24 @@ pub fn instantiate_template(
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};
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// Register in ActiveTemplateInstances (init if absent).
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// If a previous instance with the same ID exists, unload it first to
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// prevent orphaned ECS entities (Hoshe review #2).
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world.init_resource::<ActiveTemplateInstances>();
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let previous = world
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.resource_mut::<ActiveTemplateInstances>()
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.remove(template_id);
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if let Some(prev) = previous {
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tracing::warn!(
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"instantiate_template: overwriting live TemplateId({}) — despawning {} entities",
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template_id.0,
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prev.npc_entities.len() + prev.triangle_entities.len(),
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);
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for entity in prev.npc_entities.iter().chain(prev.triangle_entities.iter()) {
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if world.get_entity(*entity).is_ok() {
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world.despawn(*entity);
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}
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}
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}
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world
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.resource_mut::<ActiveTemplateInstances>()
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.insert(instance.clone());
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@@ -732,6 +732,14 @@ pub fn spawn_template_npcs(
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let entity = generate_npc(&role_def, world, rng);
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// Vision + awareness components (#66) — must match spawn_npc().
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// Without these, vision/awareness systems silently skip template-spawned NPCs.
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world.entity_mut(entity).insert((
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crate::npc::vision::NpcVisionState::default(),
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crate::npc::vision::NpcMemory::default(),
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crate::npc::awareness::PlayerAwareness::default(),
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));
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// Register the entity in EntityRegistry and attach stable identity.
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let stable_id = world.resource_mut::<EntityRegistry>().register(entity);
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world.entity_mut(entity).insert((
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@@ -682,6 +682,16 @@ pub fn generate_intra_template_triangles(
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let role_to_npc: BTreeMap<RoleId, StableId> = npc_roles.into_iter().collect();
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for def in defs {
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// Validate triangle definition before generating TriangleState (#109).
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// Mirrors the cross-template path in generate_cross_template_triangles.
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if let Err(e) = validate_triangle_def(def) {
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result.warnings.push(format!(
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"Triangle {:?}: skipped — validation failed: {}",
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def.triangle_id, e
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));
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continue;
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}
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let mut role_assignments = BTreeMap::new();
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let mut assigned_npcs = BTreeSet::new();
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let mut assignment_ok = true;
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@@ -1363,7 +1373,11 @@ mod tests {
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],
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conflict_type: ConflictType::LoyaltyConflict,
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interest_axes: [NpcAxis::Want, NpcAxis::Secret, NpcAxis::Relationships],
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relationship_constraints: vec![],
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relationship_constraints: vec![RelationshipConstraint {
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with_role: RoleId::new("waitstaff"),
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kind: crate::npc::RelationshipKind::Colleague,
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required_trust: TrustRange { min: 0, max: 5 },
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}],
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},
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TriangleDef {
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triangle_id: TriangleId::from_seed_and_roles(
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@@ -1381,7 +1395,11 @@ mod tests {
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],
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conflict_type: ConflictType::ResourceCompetition,
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interest_axes: [NpcAxis::Want, NpcAxis::Tolerance, NpcAxis::Contentment],
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relationship_constraints: vec![],
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relationship_constraints: vec![RelationshipConstraint {
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with_role: RoleId::new("bouncer"),
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kind: crate::npc::RelationshipKind::Colleague,
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required_trust: TrustRange { min: 0, max: 3 },
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}],
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},
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];
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@@ -1423,8 +1441,12 @@ mod tests {
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RoleId::new("missing_role"), // no NPC has this role
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],
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conflict_type: ConflictType::SecretExposure,
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interest_axes: [NpcAxis::Secret, NpcAxis::Secret, NpcAxis::Secret],
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relationship_constraints: vec![],
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interest_axes: [NpcAxis::Want, NpcAxis::Secret, NpcAxis::Tolerance],
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relationship_constraints: vec![RelationshipConstraint {
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with_role: RoleId::new("bouncer"),
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kind: crate::npc::RelationshipKind::Colleague,
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required_trust: TrustRange { min: 0, max: 5 },
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}],
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},
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TriangleDef {
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triangle_id: TriangleId(101),
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@@ -1434,8 +1456,12 @@ mod tests {
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RoleId::new("also_missing"),
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],
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conflict_type: ConflictType::LatentTension,
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interest_axes: [NpcAxis::Contentment, NpcAxis::Contentment, NpcAxis::Tolerance],
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relationship_constraints: vec![],
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interest_axes: [NpcAxis::Want, NpcAxis::Contentment, NpcAxis::Tolerance],
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relationship_constraints: vec![RelationshipConstraint {
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with_role: RoleId::new("bouncer"),
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kind: crate::npc::RelationshipKind::Rival,
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required_trust: TrustRange { min: -5, max: 0 },
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}],
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},
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];
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@@ -1475,8 +1501,12 @@ mod tests {
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RoleId::new("regular"),
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],
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conflict_type: ConflictType::ResourceCompetition,
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interest_axes: [NpcAxis::Want, NpcAxis::Want, NpcAxis::Want],
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relationship_constraints: vec![],
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interest_axes: [NpcAxis::Want, NpcAxis::Secret, NpcAxis::Tolerance],
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relationship_constraints: vec![RelationshipConstraint {
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with_role: RoleId::new("bouncer"),
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kind: crate::npc::RelationshipKind::Colleague,
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required_trust: TrustRange { min: 0, max: 5 },
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}],
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}];
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// Should succeed with 1 triangle but log an error about < 2
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@@ -1498,7 +1528,11 @@ mod tests {
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],
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conflict_type: ConflictType::LoyaltyConflict,
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interest_axes: [NpcAxis::Want, NpcAxis::Secret, NpcAxis::Relationships],
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relationship_constraints: vec![],
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relationship_constraints: vec![RelationshipConstraint {
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with_role: RoleId::new("b"),
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kind: crate::npc::RelationshipKind::Colleague,
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required_trust: TrustRange { min: 0, max: 5 },
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}],
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},
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TriangleDef {
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triangle_id: TriangleId(301),
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@@ -1508,8 +1542,12 @@ mod tests {
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RoleId::new("d"),
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],
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conflict_type: ConflictType::LatentTension,
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interest_axes: [NpcAxis::Contentment, NpcAxis::Contentment, NpcAxis::Tolerance],
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relationship_constraints: vec![],
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interest_axes: [NpcAxis::Want, NpcAxis::Contentment, NpcAxis::Tolerance],
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relationship_constraints: vec![RelationshipConstraint {
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with_role: RoleId::new("c"),
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kind: crate::npc::RelationshipKind::Rival,
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required_trust: TrustRange { min: -5, max: 0 },
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}],
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},
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];
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@@ -9,7 +9,6 @@
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use bevy_ecs::prelude::*;
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use std::collections::BTreeSet;
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use std::hash::{Hash, Hasher};
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use crate::bridge::types::*;
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use crate::knowledge::graph::filter_by_access;
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@@ -394,24 +393,40 @@ pub fn compute_observer_snapshot(
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let save_result = buffer.pending_save_result.take();
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// Drain triangle crisis events (#250) and convert to wire format.
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let triangle_crisis_events = crisis_queue
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// Drain triangle crisis events (#250) and filter role_assignments against
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// observer KG (D-010 principle 2: information boundaries are universal).
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// NPCs unknown to the observer are redacted from the wire event.
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let triangle_crisis_events: Vec<TriangleCrisisEventWire> = crisis_queue
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.drain()
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.into_iter()
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.map(TriangleCrisisEventWire::from)
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.map(|e| {
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let mut wire = TriangleCrisisEventWire::from(e);
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wire.role_assignments.retain(|(_, npc_id)| {
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observer_kg.knows_entity(&crate::knowledge::types::StableId(*npc_id))
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});
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wire
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})
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.collect();
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// Compute state hash for desync detection (#85).
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// Hash inputs: player position (x, y, z), NPC count, tick number.
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// Uses DefaultHasher for speed — not cryptographic, just comparison.
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// Uses FNV-1a (64-bit) for determinism across Rust versions — DefaultHasher
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// is explicitly prohibited by D-010 principle 4 (see template.rs module docs).
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let state_hash = {
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let mut hasher = std::collections::hash_map::DefaultHasher::new();
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time.tick.hash(&mut hasher);
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observer_pos.x.hash(&mut hasher);
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observer_pos.y.hash(&mut hasher);
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observer_pos.z.hash(&mut hasher);
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let mut hash: u64 = 0xcbf29ce484222325; // FNV-1a offset basis
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let fnv_fold = |h: &mut u64, bytes: &[u8]| {
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for &b in bytes {
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*h ^= b as u64;
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*h = h.wrapping_mul(0x100000001b3); // FNV-1a prime
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}
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};
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fnv_fold(&mut hash, &time.tick.to_le_bytes());
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fnv_fold(&mut hash, &observer_pos.x.to_le_bytes());
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fnv_fold(&mut hash, &observer_pos.y.to_le_bytes());
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fnv_fold(&mut hash, &observer_pos.z.to_le_bytes());
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let npc_count = npc_count_query.iter().count() as u64;
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npc_count.hash(&mut hasher);
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Some(hasher.finish())
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fnv_fold(&mut hash, &npc_count.to_le_bytes());
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Some(hash)
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};
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// Drain sim errors collected this tick (#85)
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@@ -72,7 +72,7 @@
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"rng_seed": 42,
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"scan_events": [],
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"sound_events": [],
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"state_hash": 8423425600886013858,
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"state_hash": 14452262397297540338,
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"tick": 8,
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"triangle_crisis_events": [],
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"version": 17,
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