feat(simulation): persist template ownership and references in save state

Adds TemplateOwnership to NpcSaveState and TemplateReferenceMap to
SaveStateV1 so cross-template links survive save/load and tier
eviction (D-025, D-026). Both fields use serde(default) for backward
compatibility with existing saves.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-25 22:33:13 +01:00
co-authored by Claude Opus 4.6
parent 0e8ac56fc1
commit 9eaca0b5a4
2 changed files with 35 additions and 0 deletions
+12
View File
@@ -16,6 +16,7 @@ use thiserror::Error;
use crate::bridge::types::SaveLoadResultWire;
use crate::bridge::types::SnapshotBuffer;
use crate::content::template::TemplateReferenceMap;
use crate::knowledge::graph::KnowledgeGraph;
use crate::knowledge::registry::EntityRegistry;
use crate::npc::Npc;
@@ -105,6 +106,13 @@ pub fn save_to_file(path: &Path, world: &mut World) -> Result<(), SaveLoadError>
npc_states.sort_by_key(|s| s.stable_id.0);
let npc_count = npc_states.len();
// Capture TemplateReferenceMap if present — default to empty if not yet initialised.
let template_references = world
.get_resource::<TemplateReferenceMap>()
.cloned()
.unwrap_or_default();
let state = SaveStateV1 {
format_version: SAVE_FORMAT_VERSION,
tick,
@@ -113,6 +121,7 @@ pub fn save_to_file(path: &Path, world: &mut World) -> Result<(), SaveLoadError>
player_knowledge,
relationship_graph,
npc_states,
template_references,
};
let bytes = state
@@ -200,6 +209,7 @@ pub fn load_from_file(path: &Path, world: &mut World) -> Result<(), SaveLoadErro
// Restore simulation resources.
world.insert_resource(state.relationship_graph);
world.insert_resource(state.template_references);
{
let mut t = world.resource_mut::<SimulationTime>();
t.tick = state.tick;
@@ -487,6 +497,7 @@ mod tests {
#[test]
fn load_from_file_rejects_wrong_format_version() {
use crate::content::template::TemplateReferenceMap;
// Craft a save with a wrong format_version
let bad_state = SaveStateV1 {
format_version: 0xFF, // deliberately wrong
@@ -496,6 +507,7 @@ mod tests {
player_knowledge: KnowledgeGraph::new(),
relationship_graph: RelationshipGraph::new(),
npc_states: vec![],
template_references: TemplateReferenceMap::default(),
};
let bytes = bad_state.to_bytes().expect("serialize");
let path = temp_path();
+23
View File
@@ -39,6 +39,7 @@ use bevy_ecs::entity::Entity;
use bevy_ecs::world::World;
use serde::{Deserialize, Serialize};
use crate::content::template::{TemplateOwnership, TemplateReferenceMap};
use crate::knowledge::graph::KnowledgeGraph;
use crate::knowledge::registry::StableEntityId;
use crate::knowledge::types::StableId;
@@ -83,6 +84,11 @@ pub struct SaveStateV1 {
/// Per-NPC summary state for each simulated NPC.
/// Order is deterministic (sorted by stable_id in ascending order).
pub npc_states: Vec<NpcSaveState>,
/// Cross-template reference links (#165).
/// Preserved across save/load so that tier-evicted templates retain their
/// relationship metadata even when their NPCs are not in Active tier.
#[serde(default)]
pub template_references: TemplateReferenceMap,
}
/// Per-NPC state snapshot for `SaveStateV1`.
@@ -184,6 +190,12 @@ pub struct NpcSaveState {
/// Job performance score — drifts over time, persist across tier transitions.
#[serde(default)]
pub job_performance: Option<JobPerformance>,
/// Template ownership (#165): which template owns this NPC and which role it fills.
/// `None` for NPCs that predate the template system or were hand-authored without
/// template assignment. Preserved across tier transitions (D-025 single-ownership).
#[serde(default)]
pub template_ownership: Option<TemplateOwnership>,
}
impl SaveStateV1 {
@@ -258,6 +270,7 @@ pub fn serialize_npc_to_frozen(entity: Entity, world: &World) -> NpcSaveState {
combat_capability: world.get::<CombatCapability>(entity).cloned(),
mood_state: world.get::<MoodState>(entity).cloned(),
job_performance: world.get::<JobPerformance>(entity).cloned(),
template_ownership: world.get::<TemplateOwnership>(entity).cloned(),
}
}
@@ -353,6 +366,10 @@ pub fn deserialize_npc_from_frozen(state: &NpcSaveState, world: &mut World) -> E
if let Some(combat) = state.combat_capability.clone() {
em.insert(combat);
}
// Restore template ownership if present — never reassigned after initial spawn (D-025).
if let Some(ownership) = state.template_ownership.clone() {
em.insert(ownership);
}
}
entity
@@ -381,6 +398,7 @@ mod tests {
player_knowledge: KnowledgeGraph::new(),
relationship_graph: RelationshipGraph::new(),
npc_states: vec![],
template_references: TemplateReferenceMap::default(),
}
}
@@ -449,6 +467,7 @@ mod tests {
combat_capability: None,
mood_state: None,
job_performance: None,
template_ownership: None,
},
NpcSaveState {
stable_id: StableId(202),
@@ -469,6 +488,7 @@ mod tests {
combat_capability: None,
mood_state: None,
job_performance: None,
template_ownership: None,
},
];
@@ -577,6 +597,7 @@ mod tests {
combat_capability: None,
mood_state: None,
job_performance: None,
template_ownership: None,
}];
let bytes = state.to_bytes().expect("serialize");
@@ -734,6 +755,7 @@ mod tests {
combat_capability: None,
mood_state: None,
job_performance: None,
template_ownership: None,
};
let mut world = World::new();
@@ -771,6 +793,7 @@ mod tests {
player_knowledge: KnowledgeGraph::new(),
relationship_graph: RelationshipGraph::new(),
npc_states: vec![frozen],
template_references: TemplateReferenceMap::default(),
};
let bytes = save.to_bytes().expect("serialize");