The Qdrant index (commonwealth collection, 475 points) was stale —
pointing at old worktree paths from previous sprints with no
maintenance. Grep covers all current search needs.
Removed: qdrant_connector.py, wrapper scripts (qdrant-search,
qdrant-index, qdrant-health, qdrant-count), /docs-search skill,
Qdrant/Ollama config entries, and all active references in agents,
rules, briefings, DEVOPS, CLAUDE.md, and TEAM.md. The commonwealth
collection was dropped from tower-of-joy:6333.
Historical references in discussion archives and sprint briefings
are preserved as-is.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add 5 new tables: gate_links (668 bidirectional edges from star-map.json),
commodities (36 types from commodities.toml), production_chains (21
Leontief recipes), chain_inputs (52 input requirements), corp_presence
(empty, populated by future pipeline). Add currency_zone column to
star_systems (D-172), archetype columns to corporations (D-175).
New import pipeline: tooling/economy-db/import_economics.py reads
TOML/JSON source files and populates the DB. Idempotent — safe to
rerun via `make economy-db`.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The flag is a susceptibility marker, not an absolute state — Commission
certification only applies when trading in TRACTUS_PRIMARY zones.
Compact-internal trade ignores it entirely. Renamed across all TOML
source files, schema docs, workshop outputs, and D-184.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Clarify that every /pr-review invocation must start fresh — fetch,
check PRs, and re-read the diff even if the branch was reviewed
earlier in the same conversation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Full regeneration of ~2,600 bodies with:
- Correct atmosphere rim colors for extended planet classes
- Clean headings and profile tables (no underscores)
- Boreal/tropical cloud coverage at correct ranges
- Gas giants without meaningless terrain fields
- All heightmaps at 1024x512
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
1. Add 5 extended atmosphere colors to biomes.toml (globe renderer reads
from toml, not body_def) — cold_arid, hot_arid, tropical, boreal,
temperate_terminator. Remove dead martian entry. Slightly differentiate
colors from base classes.
2. Fix profile table raw identifiers — apply .replace('_', ' ') to class
field in wiki body pages.
3. Fix legend text overflow — truncate labels with ellipsis when step
size is too narrow for full text.
4. Fix title panel underscores — use .replace('_', ' ') instead of
.replace('_ringed', '').
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
1. Fix pclass.title() underscore bug in scaffold headings (216+ files)
2. Add 5 extended classes to batch.py valid_classes set
3. Add atmosphere rim colors for cold_arid/hot_arid/tropical/boreal/temperate_terminator
4. Add cloud/tilt ranges for extended classes (boreal 55-75%, tropical 60-80%)
5. Fix legend overflow at 1024px + deduplicate rainforest labels
6. Move _check_habitability() inside loop (was only checking last body)
7. Preserve gas_giant_ringed distinction in profile table
8. Drop meaningless terrain fields from gas giant frontmatter
9. Update stale docstrings/comments for 1024x512 default
10. Add infernal ring color
All lookup tables (CLASS_TILT, CLASS_CLOUD, CLASS_POLAR_ICE, CLASS_GEOTHERMAL,
CLASS_OBLATENESS, atmo_colors, tectonic_map, substrate_map) now include the
5 extended planet classes. Body content requires full regeneration.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Scaffolded index.md, globe.png (512x512), heightmap.png (1024x512),
terrain.npz, and markers.json for ~2600 celestial bodies across the
Settled Reach. Heightmaps render at native simulation resolution.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The atomic .tmp→rename pattern caused silent FileNotFoundError on some
bodies. Removed in favour of direct writes — resume logic already handles
interrupted runs. Fixed --heightmap-size CLI flag which was silently
ignored due to Python default parameter binding. Changed default heightmap
resolution from 4096x2048 to 1024x512 (native simulation grid — no
information gain from upscaling).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
"Biome" describes per-zone vegetation classification (Whittaker table).
"Planet class" describes overall planetary character. The conflation
caused the planet generator to misclassify ~270 bodies as barren.
Scope: systems.db column, schema SQL, Rust atlas code, wiki table
headers (Biome → Class), atlas proposal JSONs, all docs/decisions,
tooling scripts. Also normalizes atmosphere vocabulary (breathable →
standard) and expands planet class mapping to all 26 wiki values.
Unknown classes default to temperate for modder safety.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Startup crash — preload loop referenced STANCE_ICONS but the constant
was accidentally dropped when rewriting the icon cache logic.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Preload stance icons at _ready() into cache Dictionary
- Null-guard shader + theme loads with push_error() + early return
- Guard _icon_mat.set_shader_parameter inside if _icon_mat:
- Icon size 18→20px per D-086, container height 44→46px to fit
- Add _apply_stance test coverage (known + unknown stance)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace text-only stance labels with SVG icons + tint shader per D-086.
Alpha-mask shader swaps color at runtime via ShaderMaterial parameter.
Icons: walk, crouch, careful, sprint at 18px inside ImplantPanel row.
Also fix stale UILayer/HUD test path in test_ui_framework_sprint15.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
GJ-280B is a stub pending full generation — economic profile fields
were speculative and should not be present until the system is properly
authored.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Fix 16 lore_archetype keys in tier1.toml to match lore.toml definitions
- Fix 4 commodity ID mismatches (medical_re-embodiment, fine_dining, vehicles, entertainment)
- Add pharmaceutical_manufacturer archetype to lore.toml
- Fix station_module_constructor note (Cygni B → Sova Station Works)
- Create GJ-280B stub (Sova Station Works HQ system)
- Add Station Sova cross-reference to sova-station-works.md
- Fix GJ-251 and GJ-144 economic exports (financial_services contradictions)
- Split corporation index into Narrative Profiles and Tier 1 sections
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Remove tracked kallast_terrain.npy (HIGH — binary in git)
- Amend D-086: stance + interaction icons delivered, not deferred
- Create ticket #818 for icon_tint.gdshader (client team)
- Fix gas giant profile table: suppress gravity/land%/hydrosphere
- Fix atmosphere_color: null when atmosphere is none
- Fix gas_giant_ringed display as gas_giant in profile table
- Re-scaffold + regenerate Ran system with fixes
.import sidecars: not applicable — gitignored by design (client/**/*.import).
Godot auto-generates on first run.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds 25 new named corporations covering D-175 priority gaps: financial
services (Groombridge Settlement House, Compact Financial Exchange,
Meridian Risk), re-embodiment (Somatic Futures, Blue Collective), east
reach anchors, Compact distributors, freight, mining, medical, lattice,
and more. Each corp has lore + behavioral archetype, political tension,
administered silence, currency preference, and branded products.
Includes TOML records in wiki/economics/corporations/tier1.toml and
narrative wiki pages in wiki/corporations/.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Adds wiki/economics/archetypes/ with 28 lore archetypes (WHAT/WHERE)
and 6 behavioral archetypes (HOW) as TOML templates. These are the
generation templates for Tier-2 and Tier-3 corporations per D-175.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Adds Bodies and Population rows to System Profile tables across all 301
star-system wiki pages. Adds Industries, Exports, and Imports economic
profile rows derived from systems.db economic_base + body type + topology.
Includes 9 body/station name changes from cultural diversity remediation.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Validates changed JSON files using python3 -m json.tool (zero
dependencies). Same diff-based scoping as existing checks — only
files changed vs remote are validated. Blocks push on syntax errors.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Tickets with no team assignment caused start-sprint.sh to create
a spurious "sprint-N/None" worktree and Ptyxis tab. Filter at both
the SQL level (AND team IS NOT NULL) and Python level (if r['team']).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
20 changes across 18 systems implementing the approved remediation plan
from the cultural diversity audit (docs/design/cultural-diversity-audit.md).
DB changes (15 bodies/stations in systems.db):
- Thai bodies: Saikaew (GJ 635B), Nakhon Sung (GJ 667C), Doi Kaeo (GJ 117)
- Khmer bodies: Banteay (GJ 434), Srok Thmei (GJ 866A)
- Ukrainian: Chornozem body + Svoboda station (GJ 729)
- Caribbean: Lavenille body (GJ 873), Accompong Works station (GJ 406)
- Malay: Pulau Baru body (GJ 555), Balai station (GJ 449)
- Scientists: Huygens Platform (GJ 251), Ramanujan Station (GJ 699),
van Leeuwenhoek Station (GJ 820B), Turing Survey (GJ 663A)
Wiki calibration note additions:
- GJ 635B/667C/117/434: Thai cultural presence (survey teams, founding cohorts)
- GJ 866A/873: Khmer/Caribbean community naming origin
- GJ 729: Ukrainian founding cooperative in west_reach
- GJ 1245A/75: Igbo/Nigerian heritage explicitly acknowledged
- GJ 172: Malay kelong dual-heritage in Kaelong name
- GJ 601A: Russian secondary founding stream in Ostmark
Horizon stations not renamed. No corridor reassignments.
Conservative: systems with existing identity untouched.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
First system through the planet generator pipeline. Per-body wiki
pages with YAML frontmatter at wiki/star-systems/GJ-144/bodies/.
Each body has: index.md (definition + profile), heightmap.png
(4096×2048), globe.png (512×512), and markers.json (rivers, oceans,
mountain ranges).
Bodies: GJ144b-g + moons. Includes temperate (Kallast, Vethis),
frozen, barren moons, and a ringed gas giant.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
PO-built prototype (FBM terrain, Whittaker biomes, procedural globe)
with test body definitions for all planet types. Replaces pyplatec
approach. Spike validates the pipeline architecture for batch #817.
Includes handover doc, 9 test body definitions, and updated spike
pipeline documentation. Stale pyplatec outputs removed.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
scipy 1.17.1 and Pillow 12.2.0 — both CVE-audited clean against
NVD + OSV (2026-04-06). Required by planet generator pipeline.
Gitignore generated terrain.npz, spike intermediates, and tmp files.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Health icon: replaced overlapping outlined rects (railroad crossing
effect) with a single solid polygon path. Careful stance: redesigned
from diagonal-arm to horizontal T-shape for clear differentiation
from walk at 20px.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Draw ImplantTheme-styled StyleBoxFlat behind the circular minimap for
visual consistency with other implant components. Stance badge icons
remain blocked by #795 (visual team).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
HUD: merge TimeDisplay into ImplantPanel (time/health/perception in one
panel), remove dead tscn nodes, move HUD to InsertOverlay for D-051 bloom.
Interaction prompt: convert from PanelContainer+StyleBoxFlat to Control
with ImplantPanel+ImplantDataRow, fix panel height for 42px minimum.
Tests updated for new scene structure and public API.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- DebugOverlay: position comment updated, tscn is source of truth
- GauntletHUD: moved from y:48 to y:252 (below StanceIndicator)
- StanceIndicator: offset_top 192→200, height 26→44px for ImplantPanel
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
7 planet type PNGs (512×512px RGBA) covering all biome_summary values:
temperate, temperate_terminator, oceanic, arid, frozen, volcanic, barren.
Pure Python ray-sphere renderer (spikes/planet-renders/generate_planets.py)
— numpy/PIL only, no Godot dependency, ~2s for all 7 types. Seeded from
body_id for reproducibility. Resolves Q-064 (Godot 3D planet plugin
evaluation — superseded by headless Python approach).
Assets at client/assets/planets/, 512×512 RGBA, displayed at 240×240 in
the body-info-panel navigator and GTTR arrival window.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Workshop #801 deliverable: commodities.toml (36 commodities across
5 tiers), production_chains.toml (21 Leontief recipes including
2 substitution routes), schema.md (SQL DDL + validation rules).
Key design choices: brands are not commodities (separate layer),
water→fuel at 8:1 yield, 3 political sub-flags replacing single
boolean, gate energy-over-gate as commercial service. Wiki stub
pages generated for all 36 commodities.
Tickets #811–#815 created for follow-up work. #801 closed.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Post-workshop briefing updates: joint notes with dependency chain,
planning team task list, copy/visual team scope adjustments, TEAM.md
roster update.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Delete worktree-update skill template (replaced by sprint branches)
- Remove worktree-update references from settings, manifests, tests
- Update customization-examples to sprint-branch language
- Remove three-tier severity from pr-review template (every comment
is actionable, no suggestion tier)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Create PROJECT_STATE.md at repo root with cascade phase table,
decision count, and current sprint. All 18 briefings now reference
this file instead of duplicating the project state paragraph.
Also removes stale content from briefings:
- "v0.2 direction: generator-first" (contradicts D-166 cascade)
- "Sprint 25 generator spike confirmed as critical path" (Phase 5)
- Agent-specific generator prerequisite claims
- Gestalt "v0.2 Pivot" section reframed as "Key Design Pivots"
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- HUD status panel moved to y=80 (below TimeDisplay at 16-70)
- Removed redundant time row from HUD (TimeDisplay handles it)
- Debug overlay starts at y=150 (below HUD status panel)
- Stance indicator moved below minimap (y=192, was overlapping at y=16)
- Interaction prompt moved to y=-240 (above dialogue box at -200)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- HUD: programmatically builds ImplantPanel with health/mode/time rows,
replaces raw MarginContainer/VBoxContainer/Labels
- Stance indicator: ImplantPanel with color-coded ImplantDataRow,
replaces custom _draw() with hardcoded bg/text
- Interaction prompt: applies implant theme StyleBox + colors to
existing PanelContainer layout
Minimap left as-is — its circular frame is a distinct diegetic element,
not rectangular panel chrome.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Labels now appear based on zoom level and system importance:
- Always: selected + hovered
- Zoom >= 1.2: hubs, junctions, gateway
- Zoom >= 2.0: all named systems
- Below 1.2: only selected/hovered
Prevents label soup at overview zoom levels.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
All named systems get a label below their dot. text_dim for default,
text_primary for selected/hovered. Removed duplicate label from
_draw_selection (now handled by _draw_systems).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Generator now queries bodies/stations tables directly for habitable
count, inhabited count, and total population. All 301 systems have
data — unsettled systems show "0 habitable · 0 inhabited" and "0".
Fixed stale worktree path to systems.db.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
"CORE corridor (hop 1)" with sector color. Bodies back to single line
"1 habitable · 1 inhabited" as originally formatted in the data.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Layout now shows each field on its own line:
star type / hop / corridor / habitable / inhabited / pop / GDP
GDP shows "—" placeholder until economics data is available.
Population shows full number without ellipsis.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New GameplayRenderer extends Node2D with built-in occlusion support.
Subclasses override _gameplay_process() and _gameplay_draw() instead
of _process() and _draw() — these are skipped when a fullscreen
implant app covers gameplay.
Migrated all 5 gameplay renderers:
- CursorRenderer: hover detection + bracket drawing paused
- EntityRenderer: position lerping paused
- FogEntities: fog dot rendering paused
- SoundIndicatorRenderer: directional arrows paused
- WorldRenderer: tile/fog/entity updates paused
No more manual occlusion wiring — the base class handles everything.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- CursorRenderer z_index=100 so it renders above all HUD/implant layers
- Adjacent systems uses ImplantTextBlock (wraps) instead of ImplantDataRow (clips)
- Panel calls reset_size() before clamping to get accurate height on first frame
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
CursorRenderer must always render on top — shouldn't have its z-index
managed by HudGroups. It's a world-space renderer, not a HUD element.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Accidentally deleted when exploring reparenting options. The z-index
model means it stays as a child of HUD — no reparenting needed.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Moved signals above enum per gdlint class-definitions-order rule.
app_changed signal uses int instead of Mode type to avoid the
forward-reference that forced wrong ordering. Callers compare
against HudGroups.Mode.FULLSCREEN etc unchanged.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replaced visibility toggling with z-index layer management. Nothing
gets hidden — fullscreen apps render on top, gameplay stays underneath.
Supports future hybrid layouts (insert-mode map alongside gameplay).
Added gameplay_occluded signal: WorldRenderer skips tile/fog/entity
updates when a fullscreen implant app covers it. Prevents wasted
render work behind opaque overlays. Other renderers can connect to
the same signal.
Modes: GAMEPLAY (z=0), INSERT (z=10), FULLSCREEN (z=20), MODAL (z=30).
Star map uses app_changed signal to toggle its own visibility based
on whether its app is active.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
gdformat collapsed enum + 3 inline comments into one 300-char line.
Split to multi-line enum with doc comments.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
CursorRenderer extends Node2D, not Control — can't be registered in
HudGroups. Removed from gameplay group. Also dropped typed array
annotation to avoid runtime type mismatch errors.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Deeper taxonomy: map is a family of views (starchart, system, station,
planet, location), not one app. Same HudGroups mechanics — just a
more specific path.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Implant apps use hierarchical groups: implant/map, implant/wiki,
implant/journal, etc. Apps are mutually exclusive with each other
and with gameplay. Opening implant/map hides gameplay + any other
implant app. Closing returns to gameplay.
API: open_app(), close_app(), toggle_app(), is_app_active().
Star map uses implant/map. Future apps register their own group.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New HudGroups autoload manages show/hide of related HUD elements as
groups. Exclusive groups (gameplay, implant) are mutually exclusive —
opening the star map hides stance indicator, minimap, interaction
prompts, etc. Closing it restores them.
Gameplay nodes registered in main.gd _ready(). Star map registers as
implant group and uses toggle_group() instead of direct visibility.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
ImplantDataRow uses clip_text + ellipsis instead of wrapping — each
info item stays on one line. Panel position clamped so bottom edge
never exceeds screen bounds.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
SIZE_FLAGS_FILL → SIZE_FILL, SIZE_FLAGS_SHRINK_END → SIZE_SHRINK_END.
The _FLAGS_ prefix was removed in Godot 4.6.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Panel now clips content and constrains children to its width.
Components set autowrap and SIZE_FLAGS_FILL so text wraps within
the panel instead of overflowing. Bold markdown markers stripped
in ImplantTextBlock constructor.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New component library at client/ui/implant/:
- ImplantTheme: shared Resource with colors, spacing, font sizes
- ImplantPanel: PanelContainer root with themed background/border
- ImplantHeader: title + subtitle
- ImplantSeparator: themed horizontal rule with above/below spacing
- ImplantDataRow: single-line text with optional color override
- ImplantTextBlock: RichTextLabel for wrapping narrative text
- default_implant.tres: default theme resource
Star map info panel refactored from 140 lines of manual draw_string
calls to 50 lines of component composition via _rebuild_info_panel().
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Separators now have explicit above (6px) and below (12px) spacing
relative to text baselines. Previously a single 8px block didn't
account for baseline positioning, causing text to merge with
separator lines. Line height bumped to 18px.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Remove severity tiers from PR reviews. Every comment must be addressed
before merge — no "suggestion" category that gets skipped. Teams can
push back on specific comments with a technical rationale; team lead
evaluates and can retract. Bar: "the reviewer was wrong" not "we don't
want to."
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Panel now measures all variable content (GTTR text, adjacent systems)
before calculating height. Fixes clipping on hub systems with many
neighbors and long GTTR excerpts. Unified separator spacing (8px).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
sprint stop now clears assigned_to on all done tickets in the closing
sprint. Agents don't clean up after themselves — this was causing
5 bookkeeping warnings every sprint.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Show system profile popup on select: name, star type, hop distance,
corridor, GTTR excerpt, body count, population, adjacent systems.
Edge rendering changed to show no edges by default, only selected
system's gate lines on click. Star map data extended with wiki fields
for all 301 systems.
Ticket: #780
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Remove erroneous server/CHANGELOG.md and add the atlas split entry
to the project root CHANGELOG.md where it belongs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>