fix(assets): address PR #117 review comments

- Remove tracked kallast_terrain.npy (HIGH — binary in git)
- Amend D-086: stance + interaction icons delivered, not deferred
- Create ticket #818 for icon_tint.gdshader (client team)
- Fix gas giant profile table: suppress gravity/land%/hydrosphere
- Fix atmosphere_color: null when atmosphere is none
- Fix gas_giant_ringed display as gas_giant in profile table
- Re-scaffold + regenerate Ran system with fixes

.import sidecars: not applicable — gitignored by design (client/**/*.import).
Godot auto-generates on first run.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-06 16:19:53 +02:00
co-authored by Claude Opus 4.6
parent 6286cf5d2c
commit 0c3eddee39
6 changed files with 7 additions and 7 deletions
+2 -1
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@@ -464,7 +464,8 @@ How the player observes and interacts with the world: camera, fog, line-of-sight
- **Icon vocabulary (v0.1):**
- Inventory item silhouettes: 34 items at 40×40px (manifest, access token, comm log)
- Perception mode indicators: 23 icons at 20×20px (deferred until #315 specs the modes)
- Stance indicators: text labels (`WALK`, `CAREFUL`, `SPRINT`, `CROUCH`) at Michroma 11px — icons deferred to v0.2
- Stance indicators: 4 icons at 20×20px (WALK, CAREFUL, SPRINT, CROUCH) — delivered Sprint 32 alongside text labels. Icons supplement labels; text remains primary affordance.
- Interaction prompt icons: 4 icons at 16×16px (talk, observe, follow, examine) — delivered Sprint 32. Supplement interaction verb text per insert HUD wireframe §9.
- Border arrows and geometric markers (diamonds, dots, squares): drawn as primitives, not icons
- **Authoring constraints:** 1px stroke weight base (scaled to 2px for `lattice_augmented` via parameter), `#c8d0e0` as design reference color (runtime-replaceable), minimal anchor points, no decorative curves.
- **Calibration reference:** Phosphor Light (MIT) — not for use, but for evaluating small-size readability of custom shapes during authoring. If a custom icon doesn't read as cleanly as a Phosphor Light equivalent at 16px, simplify it.
+1 -1
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@@ -126,7 +126,7 @@ icon_material.set_shader_parameter("tint_color", Color("#c8d0e0"))
icon_node.material = icon_material
```
The `icon_tint.gdshader` (to be authored by client team) multiplies the SVG's existing stroke color by the `tint_color` parameter. Since all SVGs use `#c8d0e0` as their stroke, the default parameter leaves them unchanged; swapping the parameter recolors them at runtime.
The `icon_tint.gdshader` (to be authored by client team, ticket #818) multiplies the SVG's existing color by the `tint_color` parameter. Must handle both stroke-based icons (most) and fill-based icons (health cross). Since all SVGs use `#c8d0e0` as their base color, the default parameter leaves them unchanged; swapping the parameter recolors them at runtime.
### 3.3 Sizing at non-native resolutions
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@@ -456,6 +456,8 @@ def _build_body_def(
"barren": None,
}
atmo_color = atmo_colors.get(planet_class)
if atmo_density == "none":
atmo_color = None # no atmosphere = no rim glow
atmo_color = ov.get("atmosphere_color", atmo_color)
# ── Land fraction ─────────────────────────────────────────────────────
+1 -1
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@@ -99,7 +99,7 @@ def _body_prose(bd: dict, system_dir: Path) -> str:
# Profile table
lines.append("## Profile")
lines.append("")
is_gas = pclass in ("gas_giant",)
is_gas = pclass in ("gas_giant", "gas_giant_ringed")
lines.append("| | |")
lines.append("|---|---|")
@@ -17,10 +17,7 @@ physical:
gravity_g: 0.08
oblateness: 0.0029
atmosphere: none
atmosphere_color:
- 0.75
- 0.88
- 1.0
atmosphere_color: null
terrain:
land_fraction: 0.837
polar_ice_lat: 0.177