fix(ui): remove cursor_renderer from gameplay group

CursorRenderer must always render on top — shouldn't have its z-index
managed by HudGroups. It's a world-space renderer, not a HUD element.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-05 11:30:35 +02:00
co-authored by Claude Opus 4.6
parent 7fb155c9a8
commit 0d46180e39
-1
View File
@@ -73,7 +73,6 @@ func _ready() -> void:
news_ticker,
examine_display,
world_radial,
cursor_renderer,
]:
if node and node is CanvasItem:
HudGroups.register(node, "gameplay")