fix(ui): remove cursor_renderer from gameplay group
CursorRenderer must always render on top — shouldn't have its z-index managed by HudGroups. It's a world-space renderer, not a HUD element. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -73,7 +73,6 @@ func _ready() -> void:
|
||||
news_ticker,
|
||||
examine_display,
|
||||
world_radial,
|
||||
cursor_renderer,
|
||||
]:
|
||||
if node and node is CanvasItem:
|
||||
HudGroups.register(node, "gameplay")
|
||||
|
||||
Reference in New Issue
Block a user