chore(meta): plan Sprint 32: Landfall
14 tickets across 4 teams + planning track: - Copy (4): cultural audit #784 (analysis only), batch edits #793 (blocked), system profiles #790, economic profiles #781 - Visual (4): heightmap spike #778, batch heightmaps #794 (blocked), screenshots #779, icon design #795 - Client (4): HUD layout #792, status/minimap/interaction → implant #786/#787/#788. #787 blocked by icon design. - Planning (1): Phase 2 economics kickoff #796 New tickets: #793, #794, #795, #796 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -17,6 +17,6 @@ The Settled Reach: top-down life-sim — asymmetric information, occlusion-based
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**Key pivots:** Tycoon bookmark (D-117), all NPCs generated (D-122), culture implicit in location (D-128), consequence replaces complicity (D-132).
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**Current sprint:** 31 (Bedrock). Phase 1 content + client refactoring.
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**Current sprint:** 32 (Landfall). Close Phase 1 + Phase 2 design kickoff.
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*Updated: 2026-04-05. Maintained by Qatux.*
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# Sprint 32: Landfall — Client Tasks
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**Goal:** Close Phase 1 — deliver remaining deliverables, validate pipelines with spikes, kick off Phase 2 economics design.
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**Branch:** `sprint-32/client`
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**Agents:** Stig (UI), Tyre (architecture), Hoshe (QA)
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## New Tickets
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| # | Title | Blocked by |
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|---|-------|------------|
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| #792 | HUD layout pass — resolve overlapping elements | — |
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| #786 | Convert HUD status display to implant components | — |
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| #787 | Convert minimap + stance label to implant components | #795 (icon design) |
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| #788 | Convert interaction prompt to implant component | — |
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Use `tooling/db/ticket show <id>` for full details.
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## Key Decisions
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- `decisions/architecture.md` — D-169 (implant UI component library), D-170 (HUD visibility groups)
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- `decisions/perception.md` — D-086 (insert icon system)
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## Notes
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### #792 HUD layout pass (do first)
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Fix anchor/position conflicts causing overlapping HUD elements. No component rewrites — layout only. This unblocks visual clarity for the implant conversions.
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**Key files:**
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- `client/ui/implant/` — implant component library
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- `client/scripts/autoloads/hud_groups.gd` — z-index layer manager
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### #786 HUD status → implant
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Convert the top-left Health/Time/Mode/Perception panel to use ImplantPanel, ImplantHeader, ImplantDataRow components from `client/ui/implant/`.
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### #787 Minimap + stance → implant
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Convert the top-right minimap container and stance badge. **Blocked by #795** — Araminta must deliver the icon set before the stance label can use proper icons instead of text labels.
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Start the minimap container conversion (not icon-dependent), but the stance badge needs the icons.
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### #788 Interaction prompt → implant
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Convert the bottom-center E-Examine prompt to implant component styling.
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## Dependency Chain
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```
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#792 (HUD layout) → do first, unblocks clarity
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#786 (status → implant) → standalone, parallel
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#795 (icon design, visual team) → #787 (stance → implant)
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#788 (interaction → implant) → standalone, parallel
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```
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## PR Workflow
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```bash
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tea pr create --repo jpmschweitzer/settled-reach --login schweitz \
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--title "refactor(ui): Sprint 32 — HUD implant conversion" \
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--description "body" --base main --head sprint-32/client
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```
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# Sprint 32: Landfall — Copy Tasks
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**Goal:** Close Phase 1 — deliver remaining deliverables, validate pipelines with spikes, kick off Phase 2 economics design.
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**Branch:** `sprint-32/copy`
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**Agents:** Mellanie (author), Paula (narrative), Miri (worldbuilding)
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## New Tickets
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| # | Title | Blocked by |
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|---|-------|------------|
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| #784 | Cultural diversity audit & remediation plan (analysis only) | — |
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| #793 | Cultural diversity sweep — apply approved plan | #784 |
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| #790 | Add Bodies + Population rows to wiki System Profile tables | — |
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| #781 | Economic profile fields — industries/imports/exports for 301 systems | — |
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Use `tooling/db/ticket show <id>` for full details.
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## Key Decisions
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- `decisions/content.md` — D-121 (voice is culture-driven), D-122 (all NPCs generated), D-128 (culture implicit in location)
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- `decisions/scope.md` — D-167 (corridor cultural system)
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- `decisions/architecture.md` — D-166 (development cascade)
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## Notes
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### #784 Cultural diversity audit (Phase 1 — analysis only)
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This is an **analysis ticket**, not an implementation ticket. Deliverable is `docs/design/cultural-diversity-audit.md`.
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**What to produce:**
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- Current culture distribution: count every cultural heritage reference across all 301 systems, grouped by corridor
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- Gap analysis: which cultures are absent or have only 1-2 references?
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- Over-representation analysis: which cultures dominate disproportionately?
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- Remediation plan: from/to changes per system, with justification
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- Non-culture exodus groups: at least 3-5 groups whose identity isn't traceable to an Earth culture — a corporation that funded an exodus, a religious community, a fan community, a founding family dynasty
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- Great-scientist/pioneer/philosopher naming: identify stations and locations that should carry names of fictional scientists, space pioneers, or philosophers (like real-world Webb, Hubble, Gagarin)
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- Prevalence justification: where a culture is more common, note why (colonization wave, corporate sponsorship, etc.)
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**NO wiki edits.** The user reviews this document before #793 begins.
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**Data sources:** `wiki/systems/`, `server/data/systems.db`, `client/data/star_map_data.json`
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### #793 Cultural diversity sweep — apply approved plan
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**Blocked by #784.** Do not start until the audit is reviewed and approved.
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Apply the remediation plan from #784 to the wiki entries. Follow the from/to changes exactly as approved.
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### #790 System Profile tables
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Quick fix — add Bodies and Population rows to the System Profile table in each of the 301 wiki system pages. Data already exists in `systems.db`.
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### #781 Economic profiles
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Add industries, imports, and exports fields to all 301 system wiki entries. This is the last major content deliverable for Phase 1 and feeds directly into Phase 2 economics simulation. Start with hub systems (hop 1-4), cascade outward.
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## Dependency Chain
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```
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#784 (cultural audit) → #793 (batch culture edits)
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#790 (profile tables) → standalone
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#781 (economic profiles) → standalone, largest piece
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```
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## PR Workflow
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```bash
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tea pr create --repo jpmschweitzer/settled-reach --login schweitz \
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--title "data(copy): Sprint 32 — cultural audit, profiles, economics" \
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--description "body" --base main --head sprint-32/copy
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```
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# Sprint 32: Landfall — Joint Notes
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**Goal:** Close Phase 1 — deliver remaining deliverables, validate pipelines with spikes, kick off Phase 2 economics design.
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## Sprint Completion Proof
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When Sprint 32 is done, you can:
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1. **Review a cultural diversity audit** — `docs/design/cultural-diversity-audit.md` shows distribution across all 301 systems with remediation plan including non-culture exodus groups and great-scientist naming
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2. **See one annotated heightmap** — a single inhabited planet with cities, rivers, roads annotated, validating the pipeline before batch
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3. **View planetary shader screenshots** for wiki/GTTR arrival windows
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4. **Read System Profile tables** with Bodies + Population rows for all 301 systems
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5. **Read economic profile fields** (industries, imports, exports) for all 301 systems
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6. **See implant-themed HUD** — status, minimap, stance, interaction prompt all using D-169 components
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7. **Read Phase 2 design kickoff output** — D-records and child tickets under #747
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## Phase 1 Context
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Phase 1 deliverable: "Implant-ready Godot map of the Reach with click-throughs + wiki/GTTR popups."
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**What's done:** 301 systems, body catalogs, star map insert with click-through popups, GTTR coverage, cultural sweep (10 systems), implant component library (D-169/D-170), HUD visibility groups.
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**What this sprint closes:** Economic profiles (#781), system profile tables (#790), cultural audit (#784), heightmap spike (#778), planetary screenshots (#779).
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**Phase 2 gate:** When #778, #779, #781, #784, #790 are done, epic #746 closes and #747 (Phase 2: Economics) unblocks. The planning ticket (#796) produces the first children of #747.
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## Not In Scope
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- Batch culture edits (#793) and batch heightmaps (#794) are in-sprint but **blocked** by their spike/audit tickets. They proceed only after user review.
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- All Phase 2 implementation — gated by #796 planning output.
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- Character creation UI (#694, #618, #619) — Phase 4.
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- World generation — Phase 5.
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## Dependency Chain
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```
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#784 (cultural audit) → #793 (batch culture edits)
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#778 (heightmap spike) → #794 (batch heightmaps)
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#795 (icon design) → #787 (minimap + stance → implant)
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#792 (HUD layout) → standalone, do first
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#786 (status → implant) → standalone
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#788 (interaction → implant) → standalone
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#790 (profile tables) → standalone
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#781 (economic profiles) → standalone
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#779 (screenshots) → standalone
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#796 (Phase 2 kickoff) → standalone, planning track
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```
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# Sprint 32: Landfall — Planning Tasks
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**Goal:** Close Phase 1 — deliver remaining deliverables, validate pipelines with spikes, kick off Phase 2 economics design.
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**Agents:** Gestalt (systems), Miri (worldbuilding), Tyre (technical), Paula (narrative), Nigel (replayability), Qatux (documenter), SI (project manager)
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## New Tickets
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| # | Title | Blocked by |
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|---|-------|------------|
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| #796 | Phase 2 economics design kickoff | — |
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Use `tooling/db/ticket show <id>` for full details.
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## Notes
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### #796 Phase 2 economics design kickoff
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Break down Phase 2 epic (#747) into implementable stories. This is a structured design discussion, not implementation.
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**Phase 2 deliverable** (from CLAUDE.md cascade): "Economics spreadsheets/graphs with runtime-tweakable simulation" covering supply/demand, transport, political/social pressure, corporations, supply chains.
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**Discussion must produce:**
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1. D-records in `decisions/economics.md` (new domain file) defining:
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- Economic data model (production chains, resources, trade goods)
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- Corporation/faction economic roles
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- Supply/demand simulation approach
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- Transport and trade route mechanics
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- Political/social pressure as economic modifier
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2. Child tickets under #747 ready for Sprint 33 implementation
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3. Data model schema (what goes in `systems.db` vs runtime state)
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**Discussion rounds:**
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1. **Inventory** — what economic systems exist in the lore? What does `#781` economic profiles data look like? What are the reference games (X4, EVE, Rimworld)?
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2. **Proposals** — concrete data model proposals, simulation tick design, what the "spreadsheet" deliverable actually looks like
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3. **Convergence** — lock D-records, create tickets
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**Context to read:**
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- `decisions/scope.md` — D-117 (tycoon bookmark), D-118 (small business owner), D-131 (broad economic verb vocabulary)
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- `wiki/systems/` — existing system entries for economic flavor
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- Sprint 32 copy output from #781 (economic profiles) — use as input data
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# Sprint 32: Landfall — Visual Tasks
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**Goal:** Close Phase 1 — deliver remaining deliverables, validate pipelines with spikes, kick off Phase 2 economics design.
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**Branch:** `sprint-32/visual`
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**Agents:** Araminta (art direction)
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## New Tickets
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| # | Title | Blocked by |
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|---|-------|------------|
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| #778 | Heightmap pipeline spike — single example for review | — |
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| #794 | Heightmap batch — all inhabited planets | #778 |
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| #779 | Planetary shader screenshots for wiki/GTTR | — |
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| #795 | Icon set design for implant HUD components | — |
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Use `tooling/db/ticket show <id>` for full details.
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## Key Decisions
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- `decisions/perception.md` — D-086 (insert icon system — custom SVG constraints)
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- `decisions/architecture.md` — D-166 (development cascade), D-169 (implant UI component library)
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- `decisions/scope.md` — D-170 (HUD visibility groups)
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## Notes
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### #778 Heightmap spike — ONE example
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Produce a single annotated heightmap for one inhabited planet. The user wants to validate the approach and visual style before committing to batch production.
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**Deliverable:** One heightmap with annotations (cities, rivers, roads, biomes) + brief pipeline documentation describing how the batch will work.
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**Pick a planet with varied terrain** — a good candidate has mountains, water, and at least one major settlement to showcase all annotation types.
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### #794 Heightmap batch
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**Blocked by #778.** Do not start until the spike is reviewed and approved. Run the validated pipeline for all inhabited planets.
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### #779 Planetary shader screenshots
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Per-planet-type screenshots for GTTR arrival window content. These appear in the wiki/GTTR as the visual first impression of each world.
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### #795 Icon set design
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Design the icon vocabulary for the implant HUD. This **blocks #787** (client team's minimap + stance label conversion).
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**Output:** SVG icon set following D-086 constraints:
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- Custom SVG, not icon font
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- 1px stroke base weight
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- `#c8d0e0` chrome color (runtime-replaceable)
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- Minimal anchor points, clean geometry
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**Icons needed:**
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- Stance indicators (WALK, CAREFUL, SPRINT, CROUCH)
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- Status badges (health, perception mode)
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- Interaction prompt icons
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## Dependency Chain
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```
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#778 (heightmap spike) → #794 (batch heightmaps)
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#795 (icon design) → #787 (client: stance label, cross-team)
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#779 (screenshots) → standalone
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```
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## PR Workflow
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```bash
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tea pr create --repo jpmschweitzer/settled-reach --login schweitz \
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--title "feat(visual): Sprint 32 — heightmap spike, screenshots, icon design" \
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--description "body" --base main --head sprint-32/visual
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```
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Reference in New Issue
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