fix(assets): clean up stale grain_belt comment in settlement scorer
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -347,7 +347,7 @@ def place_settlements(terrain: np.ndarray, cities: list) -> list:
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ty, tx = cy + dy, cx + dx
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if 0 <= ty < H and 0 <= tx < W:
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c = classified[ty, tx]
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# Score: higher for plains/grain_belt, acceptable for coast/lowland
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# Score: higher for plains/grassland, acceptable for coast/lowland
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score = 0
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if c in (5, 6): # plains/grassland (ideal settlement terrain)
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score = 20 - (abs(dy) + abs(dx)) * 0.2
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