fix(assets): clean up stale grain_belt comment in settlement scorer

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-06 08:19:42 +02:00
co-authored by Claude Sonnet 4.6
parent f64ee9dded
commit c9541362f9
@@ -347,7 +347,7 @@ def place_settlements(terrain: np.ndarray, cities: list) -> list:
ty, tx = cy + dy, cx + dx
if 0 <= ty < H and 0 <= tx < W:
c = classified[ty, tx]
# Score: higher for plains/grain_belt, acceptable for coast/lowland
# Score: higher for plains/grassland, acceptable for coast/lowland
score = 0
if c in (5, 6): # plains/grassland (ideal settlement terrain)
score = 20 - (abs(dy) + abs(dx)) * 0.2