refactor(ui): star map registers as implant/map/starchart

Deeper taxonomy: map is a family of views (starchart, system, station,
planet, location), not one app. Same HudGroups mechanics — just a
more specific path.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-05 11:05:26 +02:00
co-authored by Claude Opus 4.6
parent 5ad2452213
commit 22d74ab6ad
+2 -2
View File
@@ -119,7 +119,7 @@ func _ready() -> void:
add_child(_info_panel)
# D-170: Register with HUD visibility groups
HudGroups.register(self, "implant/map")
HudGroups.register(self, "implant/map/starchart")
_load_data()
if _data_loaded:
@@ -146,7 +146,7 @@ func set_insert_active(active: bool) -> void:
## Toggle visibility via HUD group system (D-170).
## Opens implant/map (hides gameplay) or closes it (returns to gameplay).
func toggle_visible() -> void:
HudGroups.toggle_app("implant/map")
HudGroups.toggle_app("implant/map/starchart")
if visible:
_dirty = true