docs(meta): update Sprint 32 briefings after workshop #796
Post-workshop briefing updates: joint notes with dependency chain, planning team task list, copy/visual team scope adjustments, TEAM.md roster update. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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| **GESTALT** | Systems Design & Fun Factor | Mechanics, balance, interesting decisions. "Is this fun to play?" |
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| **NIGEL** | Sandbox & Replayability | Emergent stories, multiple viable strategies, alt-history potential. |
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| **TYRE** | Technical Architecture & Feasibility | Engine, tools, what's buildable, reality checks on scope. |
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| **BURNELLI-SHELDON** | Economist & Simulation Modeler | Market models, price formation, production functions, stability analysis. "Is this economically credible?" |
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| **QATUX** | Documenter & Librarian | Maintains decisions, discussions, briefings, Qdrant search index. Archives rounds, updates docs. |
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## Specialist Team (task-focused, not in regular discussions)
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| #793 | Cultural diversity sweep — apply approved plan | #784 |
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| #790 | Add Bodies + Population rows to wiki System Profile tables | — |
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| #781 | Economic profile fields — industries/imports/exports for 301 systems | — |
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| #797 | Author 25 new Tier-1 corporation profiles | — |
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| #798 | Define corporation archetype taxonomy | — |
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Use `tooling/db/ticket show <id>` for full details.
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@@ -21,6 +23,7 @@ Use `tooling/db/ticket show <id>` for full details.
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- `decisions/content.md` — D-121 (voice is culture-driven), D-122 (all NPCs generated), D-128 (culture implicit in location)
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- `decisions/scope.md` — D-167 (corridor cultural system)
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- `decisions/architecture.md` — D-166 (development cascade)
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- `decisions/economics.md` — D-175 (corporation taxonomy and prerequisite), D-171 (three-currency system), D-173 (commodity taxonomy)
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## Notes
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@@ -55,12 +58,32 @@ Quick fix — add Bodies and Population rows to the System Profile table in each
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Add industries, imports, and exports fields to all 301 system wiki entries. This is the last major content deliverable for Phase 1 and feeds directly into Phase 2 economics simulation. Start with hub systems (hop 1-4), cascade outward.
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### #797 Author 25 new Tier-1 corporation profiles (Phase 2 — economics prerequisite)
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Create 25 new named corporations with full identity: political relationships, administered silences, NPC archetype, currency zone. TOML records in `wiki/economics/corporations/tier1/` + wiki pages.
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**Priority gaps:** financial services (CRITICAL — zero exist), re-embodiment companies, Groombridge clearing house, Compact-affiliated distributor, east reach anchors (2+), information brokerage.
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**Reference:** D-175 (corporation taxonomy), Miri's 28 lore-taxonomy archetypes, Burnelli-Sheldon's 6 behavioral archetypes (Monopolist, Distributor, Producer, Specialist, Cooperative, Intermediary). Each corp gets both an archetype classification and a behavioral classification.
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**Output per corp:** wiki page (narrative) + TOML record (simulation data). Each Tier-1 corp needs: one political relationship that creates tension, one administered silence, preferred currency (Tractus or Mark), bloc affiliation, 2-5 branded product names.
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### #798 Define corporation archetype taxonomy (Phase 2 — blocks corp generation)
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Formalize the 28 lore-taxonomy archetypes (from Miri's Round 2) and 6 behavioral archetypes (from Burnelli-Sheldon) as TOML templates in `wiki/economics/archetypes/`.
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These are the generation templates for Tier-2 (~150 regional corps) and Tier-3 (~5,000 template instances). The two systems are orthogonal: lore archetype = WHAT/WHERE, behavioral archetype = HOW.
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**Reference:** Miri's Round 2 proposal (28 archetypes across extraction, agriculture, manufacturing, trade, services, intelligence, east reach). Burnelli-Sheldon's Round 2 (6 behavioral archetypes with pricing and volume rules).
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## Dependency Chain
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```
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#784 (cultural audit) → #793 (batch culture edits)
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#790 (profile tables) → standalone
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#781 (economic profiles) → standalone, largest piece
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#797 (Tier-1 corps) → standalone, Phase 2 prerequisite
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#798 (archetype taxonomy) → blocks #799, #800 in Sprint 33
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```
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## PR Workflow
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@@ -24,12 +24,25 @@ Phase 1 deliverable: "Implant-ready Godot map of the Reach with click-throughs +
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**Phase 2 gate:** When #778, #779, #781, #784, #790 are done, epic #746 closes and #747 (Phase 2: Economics) unblocks. The planning ticket (#796) produces the first children of #747.
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## Sprint 32 Updates (post-workshop)
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**#796 complete** — Economics design workshop produced D-171 through D-183 in `decisions/economics.md` and 14 tickets (#797–#810) under #747.
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**Pulled into Sprint 32:**
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- #797 Author 25 new Tier-1 corps (copy team)
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- #798 Define archetype taxonomy (copy team)
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- #801 Define commodity catalog (planning team)
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- #804 Extend systems.db schema (server team)
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**Deferred to Sprint 33:**
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- #794 Heightmap batch (was blocked by #778 spike + review)
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## Not In Scope
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- Batch culture edits (#793) and batch heightmaps (#794) are in-sprint but **blocked** by their spike/audit tickets. They proceed only after user review.
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- All Phase 2 implementation — gated by #796 planning output.
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- Character creation UI (#694, #618, #619) — Phase 4.
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- World generation — Phase 5.
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- Batch heightmaps (#794) — deferred to Sprint 33, needs spike review first
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- Phase 2 simulation binary (#806–#810) — Sprint 33+, gated by corporation corpus
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- Character creation UI (#694, #618, #619) — Phase 4
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- World generation — Phase 5
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## Dependency Chain
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@@ -43,5 +56,9 @@ Phase 1 deliverable: "Implant-ready Godot map of the Reach with click-throughs +
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#790 (profile tables) → standalone
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#781 (economic profiles) → standalone
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#779 (screenshots) → standalone
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#796 (Phase 2 kickoff) → standalone, planning track
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#796 (Phase 2 kickoff) → DONE
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#797 (Tier-1 corps) → standalone, copy team, Phase 2 prerequisite
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#798 (archetype taxonomy) → blocks #799, #800 in Sprint 33
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#801 (commodity catalog) → standalone, planning team
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#804 (schema extension) → blocks #805 in Sprint 33
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```
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@@ -6,36 +6,35 @@
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## New Tickets
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| # | Title | Blocked by |
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|---|-------|------------|
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| #796 | Phase 2 economics design kickoff | — |
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| # | Title | Blocked by | Status |
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|---|-------|------------|--------|
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| #796 | Phase 2 economics design kickoff | — | DONE |
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| #801 | Define commodity catalog (TOML) | — | — |
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| #804 | Extend systems.db schema for economics | — | — |
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Use `tooling/db/ticket show <id>` for full details.
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## Notes
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### #796 Phase 2 economics design kickoff
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### #796 Phase 2 economics design kickoff — DONE
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Break down Phase 2 epic (#747) into implementable stories. This is a structured design discussion, not implementation.
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Workshop complete. Produced 13 D-records (D-171–D-183) in `decisions/economics.md` and 14 tickets (#797–#810) under #747. See `docs/sprints/sprint-32/workshop-796-round*.md` for full records.
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**Phase 2 deliverable** (from CLAUDE.md cascade): "Economics spreadsheets/graphs with runtime-tweakable simulation" covering supply/demand, transport, political/social pressure, corporations, supply chains.
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### #801 Define commodity catalog (TOML)
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**Discussion must produce:**
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1. D-records in `decisions/economics.md` (new domain file) defining:
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- Economic data model (production chains, resources, trade goods)
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- Corporation/faction economic roles
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- Supply/demand simulation approach
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- Transport and trade route mechanics
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- Political/social pressure as economic modifier
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2. Child tickets under #747 ready for Sprint 33 implementation
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3. Data model schema (what goes in `systems.db` vs runtime state)
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Author `wiki/economics/commodities.toml` with ~30 commodity types:
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- 7 raw materials (ore, rare minerals, timber, agricultural produce, water, energy, organics)
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- 8 intermediate goods (refined metals, structural panels, processed food, components, chemicals, hull plates, drive assemblies, habitat modules)
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- 7 final goods (heavy equipment, vehicles, consumer goods, luxury goods, implant hardware, gate components, freight haulers)
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- ~5 professional services (legal, banking, medical/re-embodiment, information brokerage, technical certification)
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- ~3 luxury/experiential services (tourism, entertainment media, fine dining/hospitality)
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**Discussion rounds:**
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1. **Inventory** — what economic systems exist in the lore? What does `#781` economic profiles data look like? What are the reference games (X4, EVE, Rimworld)?
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2. **Proposals** — concrete data model proposals, simulation tick design, what the "spreadsheet" deliverable actually looks like
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3. **Convergence** — lock D-records, create tickets
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Each entry needs: tier, elasticity class, base price (in Tractus), bulk class, political sensitivity flag. Include production chain recipes in `wiki/economics/production_chains.toml`.
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**Context to read:**
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- `decisions/scope.md` — D-117 (tycoon bookmark), D-118 (small business owner), D-131 (broad economic verb vocabulary)
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- `wiki/systems/` — existing system entries for economic flavor
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- Sprint 32 copy output from #781 (economic profiles) — use as input data
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**Reference:** D-173 (commodity taxonomy), D-177 (productivity constraints), Burnelli-Sheldon's Round 2 commodity list, Miri's productivity constraint table.
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### #804 Extend systems.db schema for economics
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Server team ticket. Add tables: `gate_links` (from star-map.json), `commodities`, `production_chains`, `chain_inputs`, `corp_presence`. Add columns: `currency_zone` on `star_systems`, corporation extensions. Import gate adjacency data.
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**Reference:** D-182 (TOML source of truth), Tyre's Round 2 schema spec.
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| # | Title | Blocked by |
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|---|-------|------------|
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| #778 | Heightmap pipeline spike — single example for review | — |
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| #794 | Heightmap batch — all inhabited planets | #778 |
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| #779 | Planetary shader screenshots for wiki/GTTR | — |
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| #795 | Icon set design for implant HUD components | — |
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@@ -32,9 +31,9 @@ Produce a single annotated heightmap for one inhabited planet. The user wants to
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**Pick a planet with varied terrain** — a good candidate has mountains, water, and at least one major settlement to showcase all annotation types.
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### #794 Heightmap batch
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### #794 Heightmap batch — DEFERRED TO SPRINT 33
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**Blocked by #778.** Do not start until the spike is reviewed and approved. Run the validated pipeline for all inhabited planets.
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Moved out of Sprint 32. Will start after #778 spike is reviewed and approved.
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### #779 Planetary shader screenshots
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@@ -58,7 +57,7 @@ Design the icon vocabulary for the implant HUD. This **blocks #787** (client tea
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## Dependency Chain
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```
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#778 (heightmap spike) → #794 (batch heightmaps)
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#778 (heightmap spike) → #794 (batch heightmaps, DEFERRED to Sprint 33)
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#795 (icon design) → #787 (client: stance label, cross-team)
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#779 (screenshots) → standalone
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```
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