docs(meta): update Sprint 32 briefings after workshop #796

Post-workshop briefing updates: joint notes with dependency chain,
planning team task list, copy/visual team scope adjustments, TEAM.md
roster update.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-05 22:00:03 +02:00
co-authored by Claude Opus 4.6
parent 3d1ff6ad2e
commit b4e4c65830
5 changed files with 71 additions and 32 deletions
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| **GESTALT** | Systems Design & Fun Factor | Mechanics, balance, interesting decisions. "Is this fun to play?" |
| **NIGEL** | Sandbox & Replayability | Emergent stories, multiple viable strategies, alt-history potential. |
| **TYRE** | Technical Architecture & Feasibility | Engine, tools, what's buildable, reality checks on scope. |
| **BURNELLI-SHELDON** | Economist & Simulation Modeler | Market models, price formation, production functions, stability analysis. "Is this economically credible?" |
| **QATUX** | Documenter & Librarian | Maintains decisions, discussions, briefings, Qdrant search index. Archives rounds, updates docs. |
## Specialist Team (task-focused, not in regular discussions)
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| #793 | Cultural diversity sweep — apply approved plan | #784 |
| #790 | Add Bodies + Population rows to wiki System Profile tables | — |
| #781 | Economic profile fields — industries/imports/exports for 301 systems | — |
| #797 | Author 25 new Tier-1 corporation profiles | — |
| #798 | Define corporation archetype taxonomy | — |
Use `tooling/db/ticket show <id>` for full details.
@@ -21,6 +23,7 @@ Use `tooling/db/ticket show <id>` for full details.
- `decisions/content.md` — D-121 (voice is culture-driven), D-122 (all NPCs generated), D-128 (culture implicit in location)
- `decisions/scope.md` — D-167 (corridor cultural system)
- `decisions/architecture.md` — D-166 (development cascade)
- `decisions/economics.md` — D-175 (corporation taxonomy and prerequisite), D-171 (three-currency system), D-173 (commodity taxonomy)
## Notes
@@ -55,12 +58,32 @@ Quick fix — add Bodies and Population rows to the System Profile table in each
Add industries, imports, and exports fields to all 301 system wiki entries. This is the last major content deliverable for Phase 1 and feeds directly into Phase 2 economics simulation. Start with hub systems (hop 1-4), cascade outward.
### #797 Author 25 new Tier-1 corporation profiles (Phase 2 — economics prerequisite)
Create 25 new named corporations with full identity: political relationships, administered silences, NPC archetype, currency zone. TOML records in `wiki/economics/corporations/tier1/` + wiki pages.
**Priority gaps:** financial services (CRITICAL — zero exist), re-embodiment companies, Groombridge clearing house, Compact-affiliated distributor, east reach anchors (2+), information brokerage.
**Reference:** D-175 (corporation taxonomy), Miri's 28 lore-taxonomy archetypes, Burnelli-Sheldon's 6 behavioral archetypes (Monopolist, Distributor, Producer, Specialist, Cooperative, Intermediary). Each corp gets both an archetype classification and a behavioral classification.
**Output per corp:** wiki page (narrative) + TOML record (simulation data). Each Tier-1 corp needs: one political relationship that creates tension, one administered silence, preferred currency (Tractus or Mark), bloc affiliation, 2-5 branded product names.
### #798 Define corporation archetype taxonomy (Phase 2 — blocks corp generation)
Formalize the 28 lore-taxonomy archetypes (from Miri's Round 2) and 6 behavioral archetypes (from Burnelli-Sheldon) as TOML templates in `wiki/economics/archetypes/`.
These are the generation templates for Tier-2 (~150 regional corps) and Tier-3 (~5,000 template instances). The two systems are orthogonal: lore archetype = WHAT/WHERE, behavioral archetype = HOW.
**Reference:** Miri's Round 2 proposal (28 archetypes across extraction, agriculture, manufacturing, trade, services, intelligence, east reach). Burnelli-Sheldon's Round 2 (6 behavioral archetypes with pricing and volume rules).
## Dependency Chain
```
#784 (cultural audit) → #793 (batch culture edits)
#790 (profile tables) → standalone
#781 (economic profiles) → standalone, largest piece
#797 (Tier-1 corps) → standalone, Phase 2 prerequisite
#798 (archetype taxonomy) → blocks #799, #800 in Sprint 33
```
## PR Workflow
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**Phase 2 gate:** When #778, #779, #781, #784, #790 are done, epic #746 closes and #747 (Phase 2: Economics) unblocks. The planning ticket (#796) produces the first children of #747.
## Sprint 32 Updates (post-workshop)
**#796 complete** — Economics design workshop produced D-171 through D-183 in `decisions/economics.md` and 14 tickets (#797#810) under #747.
**Pulled into Sprint 32:**
- #797 Author 25 new Tier-1 corps (copy team)
- #798 Define archetype taxonomy (copy team)
- #801 Define commodity catalog (planning team)
- #804 Extend systems.db schema (server team)
**Deferred to Sprint 33:**
- #794 Heightmap batch (was blocked by #778 spike + review)
## Not In Scope
- Batch culture edits (#793) and batch heightmaps (#794) are in-sprint but **blocked** by their spike/audit tickets. They proceed only after user review.
- All Phase 2 implementation — gated by #796 planning output.
- Character creation UI (#694, #618, #619) — Phase 4.
- World generation — Phase 5.
- Batch heightmaps (#794) — deferred to Sprint 33, needs spike review first
- Phase 2 simulation binary (#806#810) — Sprint 33+, gated by corporation corpus
- Character creation UI (#694, #618, #619) — Phase 4
- World generation — Phase 5
## Dependency Chain
@@ -43,5 +56,9 @@ Phase 1 deliverable: "Implant-ready Godot map of the Reach with click-throughs +
#790 (profile tables) → standalone
#781 (economic profiles) → standalone
#779 (screenshots) → standalone
#796 (Phase 2 kickoff) → standalone, planning track
#796 (Phase 2 kickoff) → DONE
#797 (Tier-1 corps) → standalone, copy team, Phase 2 prerequisite
#798 (archetype taxonomy) → blocks #799, #800 in Sprint 33
#801 (commodity catalog) → standalone, planning team
#804 (schema extension) → blocks #805 in Sprint 33
```
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## New Tickets
| # | Title | Blocked by |
|---|-------|------------|
| #796 | Phase 2 economics design kickoff | — |
| # | Title | Blocked by | Status |
|---|-------|------------|--------|
| #796 | Phase 2 economics design kickoff | — | DONE |
| #801 | Define commodity catalog (TOML) | — | — |
| #804 | Extend systems.db schema for economics | — | — |
Use `tooling/db/ticket show <id>` for full details.
## Notes
### #796 Phase 2 economics design kickoff
### #796 Phase 2 economics design kickoff — DONE
Break down Phase 2 epic (#747) into implementable stories. This is a structured design discussion, not implementation.
Workshop complete. Produced 13 D-records (D-171D-183) in `decisions/economics.md` and 14 tickets (#797#810) under #747. See `docs/sprints/sprint-32/workshop-796-round*.md` for full records.
**Phase 2 deliverable** (from CLAUDE.md cascade): "Economics spreadsheets/graphs with runtime-tweakable simulation" covering supply/demand, transport, political/social pressure, corporations, supply chains.
### #801 Define commodity catalog (TOML)
**Discussion must produce:**
1. D-records in `decisions/economics.md` (new domain file) defining:
- Economic data model (production chains, resources, trade goods)
- Corporation/faction economic roles
- Supply/demand simulation approach
- Transport and trade route mechanics
- Political/social pressure as economic modifier
2. Child tickets under #747 ready for Sprint 33 implementation
3. Data model schema (what goes in `systems.db` vs runtime state)
Author `wiki/economics/commodities.toml` with ~30 commodity types:
- 7 raw materials (ore, rare minerals, timber, agricultural produce, water, energy, organics)
- 8 intermediate goods (refined metals, structural panels, processed food, components, chemicals, hull plates, drive assemblies, habitat modules)
- 7 final goods (heavy equipment, vehicles, consumer goods, luxury goods, implant hardware, gate components, freight haulers)
- ~5 professional services (legal, banking, medical/re-embodiment, information brokerage, technical certification)
- ~3 luxury/experiential services (tourism, entertainment media, fine dining/hospitality)
**Discussion rounds:**
1. **Inventory** — what economic systems exist in the lore? What does `#781` economic profiles data look like? What are the reference games (X4, EVE, Rimworld)?
2. **Proposals** — concrete data model proposals, simulation tick design, what the "spreadsheet" deliverable actually looks like
3. **Convergence** — lock D-records, create tickets
Each entry needs: tier, elasticity class, base price (in Tractus), bulk class, political sensitivity flag. Include production chain recipes in `wiki/economics/production_chains.toml`.
**Context to read:**
- `decisions/scope.md` — D-117 (tycoon bookmark), D-118 (small business owner), D-131 (broad economic verb vocabulary)
- `wiki/systems/` — existing system entries for economic flavor
- Sprint 32 copy output from #781 (economic profiles) — use as input data
**Reference:** D-173 (commodity taxonomy), D-177 (productivity constraints), Burnelli-Sheldon's Round 2 commodity list, Miri's productivity constraint table.
### #804 Extend systems.db schema for economics
Server team ticket. Add tables: `gate_links` (from star-map.json), `commodities`, `production_chains`, `chain_inputs`, `corp_presence`. Add columns: `currency_zone` on `star_systems`, corporation extensions. Import gate adjacency data.
**Reference:** D-182 (TOML source of truth), Tyre's Round 2 schema spec.
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| # | Title | Blocked by |
|---|-------|------------|
| #778 | Heightmap pipeline spike — single example for review | — |
| #794 | Heightmap batch — all inhabited planets | #778 |
| #779 | Planetary shader screenshots for wiki/GTTR | — |
| #795 | Icon set design for implant HUD components | — |
@@ -32,9 +31,9 @@ Produce a single annotated heightmap for one inhabited planet. The user wants to
**Pick a planet with varied terrain** — a good candidate has mountains, water, and at least one major settlement to showcase all annotation types.
### #794 Heightmap batch
### #794 Heightmap batch — DEFERRED TO SPRINT 33
**Blocked by #778.** Do not start until the spike is reviewed and approved. Run the validated pipeline for all inhabited planets.
Moved out of Sprint 32. Will start after #778 spike is reviewed and approved.
### #779 Planetary shader screenshots
@@ -58,7 +57,7 @@ Design the icon vocabulary for the implant HUD. This **blocks #787** (client tea
## Dependency Chain
```
#778 (heightmap spike) → #794 (batch heightmaps)
#778 (heightmap spike) → #794 (batch heightmaps, DEFERRED to Sprint 33)
#795 (icon design) → #787 (client: stance label, cross-team)
#779 (screenshots) → standalone
```