204 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 f7852b93ac chore(meta): release v0.1.23
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 23:27:06 +01:00
jpmschweitzerandClaude Opus 4.6 ac68ec6eef fix(simulation): address PR #81 review — critical and high-priority issues
Critical fixes:
- storyteller: replace .expect() with guard + log in activation_pass (Hoshe #1)
- content/loader: validate inverted tile_bounds before iteration (Hoshe #C)
- save_io: persist ActivationState on save/load (Tyre #7)

High-priority fixes:
- storyteller: f64 intermediate for observation_time_ticks scoring (Hoshe #A)
- storyteller: deduplicate copresent entities before scoring (Hoshe #B)
- storyteller: skip activation_pass at tick 0 (Hoshe #G)
- storyteller: explicit .before(advance_tick) ordering (Tyre #9)
- save_state: insert EngagementRecord on NPC deserialize (Tyre #10)
- save_io: reset TriangleActivatedQueue + MovementHistoryBuffer on load (Tyre #8)
- debug: validate teleport target walkability (Hoshe #E)
- debug: reject SkipToContamination when tick past delay (Hoshe #F)
- debug: DebugEnabled defaults to cfg!(debug_assertions) (Hoshe #3)
- debug: log when response overwritten (Hoshe #2)
- content/loader: error on tile dimension mismatch (Hoshe #5)
- content/types: DistrictMeta.description optional (Hoshe #D)
- types: version docs updated to v18 (Tyre #1, #2, #3)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 23:40:59 +01:00
jpmschweitzerandClaude Opus 4.6 c797a72fc2 chore(simulation): update tests and fixtures for Sprint 23
- Add debug_response: None to all ObserverSnapshot constructors in
  integration tests
- Bump PROTOCOL_VERSION assertion 17 → 18 in serialization tests
- Regenerate golden proof_room_tick_10.json (BoundaryWall tiles)
- Regenerate client msgpack fixtures for new snapshot fields
- Fix debug.rs resource optionality (Option<ResMut> for
  ContaminationActive/EventQueue)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 19:12:19 +01:00
jpmschweitzerandClaude Opus 4.6 c30197db0e feat(simulation): add debug console server and LOS boundary wall margin
Debug and LOS tracks for Sprint 23 (#580, #584):

- DebugCommandKind enum with 10 variants (AdvanceTicks,
  SkipToContamination, TeleportToPosition, ForceContaminationActivate,
  InspectNpc, ListTriangles, ListPopulation, GetContaminationStatus,
  TeleportToLocation, ForceTriangleActivation)
- DebugResponsePayload on ObserverSnapshot, handle_debug_commands
  system gated by DebugEnabled resource
- PROTOCOL_VERSION bumped 17 → 18
- VisibilitySector::BoundaryWall variant — 1-tile wall margin beyond
  LOS boundary included in visible_tiles (not exploration/memory)
- compute_boundary_walls() pass in NaturalVision after FOV+cone

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 19:12:08 +01:00
jpmschweitzerandClaude Opus 4.6 50f5d6c22e feat(simulation): add storyteller engagement tracking and activation pass
Storyteller chain for Sprint 23 (#570, #571, #572, #579):

- EngagementRecord component: per-NPC observation_time_ticks,
  conversation_count, monologue_trigger_count — incremented by
  perception, dialogue, and monologue systems
- MovementHistoryBuffer resource: ring buffer of player positions
  over last 3000 ticks with npcs_copresent_in_window() query
- Lifecycle rules: single activation per session, no concurrency,
  no cooldown, terminal resolution constants
- activation_pass() system: gate check, proximity query, engagement
  scoring, unentangled-NPC routing, module selection, emits
  TriangleActivatedEvent on 10-tick cadence after contamination

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 19:11:54 +01:00
jpmschweitzerandClaude Opus 4.6 7fbfc5ae65 feat(simulation): add tile-type layer, content loader, and chunk streaming
Spatial chain for Sprint 23 (#576, #577, #578):

- TileKind enum (Floor/Wall/Void/Restricted) on WalkabilityMap with
  set_tile_kind/tile_kind API, backward-compatible with existing
  is_walkable/set_walkable
- Location YAML tile format: tiles as string arrays (F/W/V/R chars),
  load_location_tiles() stamps tile data onto WalkabilityMap from
  ContentStore on production startup
- Chunk streaming system: ChunkLoadRadius + ChunkStreamingCadence
  resources, loads/unloads chunks around player position on cadence.
  v0.1 radius covers full district (no streaming stutter)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 19:11:42 +01:00
jpmschweitzerandClaude Opus 4.6 7231b28850 chore(meta): release v0.1.22
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 17:25:31 +01:00
jpmschweitzer 24b9a7a0cc Merge remote-tracking branch 'origin/server'
# Conflicts:
#	CHANGELOG.md
2026-02-28 23:55:42 +01:00
jpmschweitzerandClaude Opus 4.6 282dad8d50 fix(simulation): address all round 3 PR review issues
- Register StorytellerPlugin in main() and dump_schedule_graph() so
  contamination system runs in production (critical, rounds 2+3)
- Add doc comment to z_bands_connected clarifying band indices vs
  absolute z-levels (D-110)
- Add TODO on hardcoded modifications: vec![] in save_to_file
- Init ContaminationActive in minimal_world() test helper
- Replace ChaCha20Rng with SimRng in fuzzy_map tests (D-010)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 23:48:03 +01:00
jpmschweitzerandClaude Opus 4.6 d3217c5ae3 fix(simulation): replace f32 fields in generator with integer types
BlockPlacement.street_width_factor (f32) → street_width_bps (u16,
basis points where 10000 = 1.0×). BlockSkeleton.density (f32) →
density_pct (u8, 0–100 percentage). Eliminates latent f32
non-determinism per D-010 principle 1.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 23:25:02 +01:00
jpmschweitzerandClaude Opus 4.6 339f112c8f fix(simulation): fix triangle state save/load and persist contamination
Three save/load bugs fixed:
- ContaminationActive not persisted in SaveStateV1 — caused double-fire
  of contamination pressure on reload after tick 300.
- Loaded triangle entities missing ActiveSim marker — made them
  invisible to escalation and contamination systems after any load.
- Existing triangle entities not despawned before load — created
  duplicates, doubling tension escalation per tick.

Also: HashSet → BTreeSet for D-010 compliance, defensive event queue
reset on load, and three regression tests for triangle roundtrip.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 23:24:56 +01:00
jpmschweitzerandClaude Opus 4.6 70de959ac3 fix(simulation): correct CONTAMINATION_DELAY_TICKS from 1800 to 300
The constant was supposed to represent 30 game-minutes but the formula
was wrong (30 × 10 tps × 60s = 1800). Correct derivation: 30 minutes ×
TICKS_PER_GAME_MINUTE (10) = 300. Now uses the canonical constant
directly. Also fixes stale assertion message in integration test.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 23:24:47 +01:00
jpmschweitzerandClaude Opus 4.6 50aba3adf6 fix(client): address PR #78 review comments
- Widen world_seed entropy from u32 to full u64 by combining two randi()
  calls (Hoshe warning #1)
- Persist world_seed to save directory and restore on resume_game() so
  loaded sessions maintain D-010 deterministic replay (Tyre warning #2)
- Constrain EntanglementConfig intrigue range based on flat value so
  mundane_ratio stays within D-029 spec [45,55]% (both reviewers)
- Remove dead VIS_PERIPHERAL constant and _grow_bounds() method
- Update test_client_p1 peripheral test for forward-only simplification
- Fix misleading exp_fade shader comment (filter_nearest = hard step)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 22:11:17 +01:00
jpmschweitzerandClaude Opus 4.6 3cd3a998c0 test(simulation): add fuzzy tests for procedural map generation (#509)
50-seed randomized testing against 4 structural invariants:
walkable connectivity (BFS), entity bounds, door adjacency,
and minimum tile count floor. Includes generator module for
test-scoped procedural map creation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 16:34:58 +01:00
jpmschweitzerandClaude Opus 4.6 b126e1830d feat(simulation): add contamination activation mechanic (#254)
Timer-based storyteller system fires after 1800 ticks (30 game-min).
Sets ContaminationActive resource, applies tension delta to all
ActiveFork triangles, and emits ContaminationEvent for downstream
monologue/behavioral hooks. Q-017 fallback constants in place.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 16:34:47 +01:00
jpmschweitzerandClaude Opus 4.6 42febf4059 feat(simulation): wire NPC pool generation and authored triangle instantiation (#176, #188)
Production startup now spawns 23 Sova NPCs with EntanglementTag
(Flat/Intrigue) based on triangle_membership. Three-phase spawn:
entity creation, cross-reference resolution, and authored triangle
instantiation. Five triangles (3 ActiveFork, 2 PassiveTension per
D-087) with deterministic IDs via FNV-1a hashing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 16:34:36 +01:00
jpmschweitzerandClaude Opus 4.6 daae3dd6ab feat(simulation): add Zone Gate gauntlet room and zone crossing detection (#512)
New test_world room with two zones (Terminal/Corridor) separated by
a door. Adds ZoneCrossEventQueue resource and detect_zone_crossings
system to fire events when the player crosses zone boundaries.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 16:34:21 +01:00
jpmschweitzerandClaude Opus 4.6 61eb40fcab feat(simulation): add modifications data model stub (#567, D-112)
DLC entry point for future player construction system. Adds
Modification struct, ModificationType enum, and Modifications
component. Wired into SaveStateV1 with #[serde(default)] for
forward-compatible save format.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 16:34:08 +01:00
jpmschweitzerandClaude Opus 4.6 d591f44b35 feat(simulation): add world_seed IPC and EntanglementConfig (#175, #178)
Implements the StartupMessage protocol: client generates world_seed in
SessionManager.new_game(), sends it after handshake, server uses it to
seed SimRng and sample EntanglementConfig.

EntanglementConfig samples flat ∈ [25,35]%, intrigue ∈ [15,25]%, mundane
as remainder (D-029). Same seed produces identical config (D-010
determinism). Different seeds produce distinct configs in ≥90% of pairs.

Protocol flow: HandshakeMessage (server→client) → StartupMessage with
world_seed (client→server) → SimRng initialization → tick loop.

10 Rust tests (determinism, variation, bounds, sum invariant).
9 GDScript test stubs + 2 encode tests for client-side pipeline.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 14:26:31 +01:00
jpmschweitzerandClaude Opus 4.6 2016e9a725 refactor(simulation): simplify vision cone to forward-only 120° arc
Remove the peripheral sector (100° half-angle, reduced range) and blind
spot classification. The server now sends only tiles within the 120°
forward cone; the client renders previously-explored tiles behind the
player with a light fog overlay instead.

This eliminates complexity in both the cone classifier and the snapshot
protocol while preserving the core information asymmetry — you still
can't see behind you, and the monologue system (D-016) still bridges
the perceptual gap.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 12:19:38 +01:00
jpmschweitzerandClaude Opus 4.6 a69e69e663 feat(perception): ground vision cone in human sensory physiology
- Visible half-angle 150° → 100° (200° arc), matching average human
  binocular field. Blind spot widens from 60° to 160° — genuine
  vulnerability behind the character.
- Forward half-angle stays at 60° (120° arc) — binocular overlap zone.
- Peripheral zone represents combined sensory awareness: visual
  periphery + subconscious sound/motion tracking, not just eyes.
- Per-character VisionConeConfig allows implants and perception modes
  (D-017) to widen beyond the unaugmented baseline.
- Fog shader: smooth back-edge gradient via smoothstep blend between
  Layer 2 (peripheral) and Layer 3 (deep fog), eliminating blocky
  stair-stepped tiles at the rear of the vision cone.
- D-015 updated with physiological basis and per-character config.
- D-017 updated with vision cone modification by perception modes.
- D-020 updated with protocol versioning policy: PROTOCOL_VERSION
  gates wire format, not gameplay parameters.
- DB backup after sprint 21 close.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 22:31:29 +01:00
jpmschweitzerandClaude Opus 4.6 dd00a9cd9e fix(simulation): address PR #75 review — vision components, triangle validation, FNV-1a, KG gating
1. CRITICAL: spawn_template_npcs now inserts NpcVisionState, NpcMemory,
   PlayerAwareness on template-spawned NPCs — matches spawn_npc() pattern
   from PR #66. Without these, template NPCs were invisible to vision and
   awareness systems.

2. WARNING: generate_intra_template_triangles now calls validate_triangle_def
   before generating TriangleState — mirrors cross-template path. Updates
   test TriangleDefs and logistics-hub.yaml to pass all three quality checks
   (conflict viability, relationship coherence, interest divergence).

3. WARNING: state_hash in compute_observer_snapshot now uses FNV-1a instead
   of DefaultHasher — consistent with D-010 principle 4 and the pattern in
   TemplateId/TriangleId. Updates golden file for new hash value.

4. WARNING: TriangleCrisisEventWire.role_assignments now filtered against
   observer KnowledgeGraph — unknown NPCs redacted from wire event per
   D-010 principle 2 (information boundaries).

5. WARNING: ActiveTemplateInstances::insert now despawns previous instance
   entities before overwriting — prevents orphaned ECS entities.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 19:02:43 +01:00
jpmschweitzerandClaude Opus 4.6 88fc6c30dc feat(simulation): template instantiation engine — load, spawn, lifecycle (#161)
Add content::instantiation module with:
- instantiate_template(): validates FullTemplateDef, calls
  spawn_template_npcs, generates TriangleState entities with ActiveSim,
  registers in ActiveTemplateInstances resource
- unload_template(): despawns all NPC + triangle entities, removes
  from tracking
- load_template_from_file(): YAML → FullTemplateDef deserialization
- ActiveTemplateInstances: BTreeMap-backed resource (D-010 determinism)

Integration tests: end-to-end logistics-hub.yaml instantiation (4 NPCs,
2 TriangleStates), lifecycle (instantiate → unload → clean), determinism
(same seed = same layout), error path (missing file).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 17:59:49 +01:00
jpmschweitzerandClaude Opus 4.6 b6340f9663 fix(simulation): clean up warnings in spawn and template modules (#166)
Remove duplicate #[test] attribute, unused TemplateId import, and dead
spawn_escalation_npc helper function (no longer referenced after #250
refactor).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 17:59:38 +01:00
jpmschweitzerandClaude Opus 4.6 ace5cb811f wip(simulation): template-to-instance mapping — spawn_template_npcs (#166)
Add spawn_template_npcs: three-phase template instantiation (spawn NPCs
per role slot, wire intra-template relationships, record cross-template
references in TemplateReferenceMap). Partially complete — needs
validation pass, error handling, and integration with content loading
pipeline.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 17:46:47 +01:00
jpmschweitzerandClaude Opus 4.6 6f39df884c feat(simulation): tier 2 template definition format — FullTemplateDef with tests (#159)
Add FullTemplateDef integration tests: round-trip YAML serialization,
space spec validation, routine schedule, sightline zones, dialogue pool
refs, cross-template link specs, and logistics-hub template fixture.
Tests cover the full social site template document structure per D-023,
D-024, D-025, D-028.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 17:46:37 +01:00
jpmschweitzerandClaude Opus 4.6 d31ac1cc70 feat(simulation): error handling and recovery — panic supervision, state hash, structured errors (#85)
Protocol v17: add state_hash (desync detection) and sim_errors
(structured error reporting) to ObserverSnapshot. Add SimError,
SimErrorKind, SimErrorBuffer types. Wrap main loop app.update() in
catch_unwind — on panic, send a final SimError snapshot before exit.
Report recoverable deserialization errors to client via SimErrorBuffer.
Compute per-tick state hash from player position + NPC count + tick.
Update all test fixtures and golden files for protocol v17.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 17:46:27 +01:00
jpmschweitzerandClaude Opus 4.6 c2cae1f618 fix(simulation): register interaction systems and persist door state (#246)
Follow-up to b6a9b78: register TerminalInteractedQueue resource and
door/terminal interaction systems in SimulationPlugin; add door state
save/load in save_io (open doors round-trip through SaveStateV1);
make WalkabilityMap param optional in process_door_interaction so
plugin-only tests work without a loaded map; fix information_boundaries
test missing open_doors field.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 17:46:15 +01:00
jpmschweitzerandClaude Sonnet 4.6 b6a9b78205 feat(simulation): basic environmental interaction — doors, examine, terminals (#246)
- Add DoorState component tracking is_open and blocking_tile; add
  DoorInteractRequest per-player component consumed by new
  process_door_interaction system (toggles walkability each use)
- Add TerminalInteracted event, TerminalInteractedQueue resource,
  TerminalInteractRequest component, and process_terminal_interaction
  system (emits event on Use verb)
- Add ExamineText(String) component for authored object examine text;
  extend process_examine_interaction with object examine path:
  uses ExamineText if present, falls back to generic string if absent
- Fix: add Without<ObjectType> filter to npc_query in
  process_examine_interaction — previously any entity with TilePosition
  was mis-routed through the NPC text generator
- Add SaveStateV1.open_doors: Vec<StableId> with #[serde(default)]
  for backward-compatible serialization
- Add "Open"/"Close" → DoorInteractRequest and "Use" →
  TerminalInteractRequest dispatch in process_player_input
- 10 integration tests in tests/environmental_interaction.rs covering
  all acceptance criteria: door toggle (both directions), open-to-close,
  invalid target, readable examine (with/without ExamineText), out-of-range,
  terminal event emission, request cleanup, and save state round-trip

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-27 11:11:45 +01:00
jpmschweitzerandClaude Sonnet 4.6 c4e09bff77 feat(simulation): implement triangle validation and cross-template generation (#108, #109)
- Add ValidationError enum with three failure modes: ConflictViability
  (missing Want axis), RelationshipCoherence (empty constraints),
  InterestDivergence (duplicate interest axes)
- Add validate_triangle_def() pure function enforcing all three checks
  in priority order (per D-087)
- Add generate_cross_template_triangles() function that combines NPC
  pools from two templates, validates each TriangleDef before processing,
  and assigns ownership to template_a
- 10 integration tests in tests/triangle_validation.rs covering all
  validation failure modes, ordering guarantees, cross-template span,
  invalid def skipping, determinism, and intra-template isolation

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-27 11:11:31 +01:00
jpmschweitzerandClaude Opus 4.6 615c3a9c17 chore(meta): release v0.1.20
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 23:52:38 +01:00
jpmschweitzerandClaude Opus 4.6 d808d95659 refactor(simulation): address PR #72 review suggestions
- Hoshe #3: replace O(n²) Vec scan in fallback NPC assignment with
  BTreeSet; prevent same NPC assigned to two roles in one triangle
- Hoshe #4: add From impls for RoleId, TriangleId, StableId, and
  TriangleCrisisEventWire — eliminate fragile .0 access on newtypes
- Hoshe #5: consolidate near-identical unit tests with integration
  counterparts — keep only unique tests in #[cfg(test)] module
- Tyre #3: replace O(N*M) scan in apply_resolve_triangle with
  BTreeMap<TriangleId, Entity> index for O(1) per-command lookup
- Tyre #4: document &mut World on generate_intra_template_triangles
- Observer snapshot uses TriangleCrisisEventWire::from instead of
  manual field mapping

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 23:35:23 +01:00
jpmschweitzerandClaude Opus 4.6 3a555a2eeb fix(simulation): validate dangling with_role in TriangleDef constraints
TriangleDef.validate() now rejects relationship constraints where
with_role references a role not in the triangle's three roles.
Catches authoring errors at load time instead of silently producing
broken constraint data.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 22:48:23 +01:00
jpmschweitzerandClaude Opus 4.6 1ea3d9c724 fix(simulation): persist TriangleState in SaveStateV1
Triangle phase and tension were silently lost on save/load. Now
serialized as triangle_states vec in SaveStateV1, sorted by
triangle_id for determinism (D-010). Dedicated triangle entities
are respawned on load.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 22:48:18 +01:00
jpmschweitzerandClaude Opus 4.6 9bc5925220 fix(simulation): wire triangle crisis event queue into observer snapshot
The TriangleCrisisEventQueue was populated by tick_triangle_escalation
but never drained into ObserverSnapshot — clients always saw an empty
vec despite protocol v16 advertising the field. Now drains the queue
each tick and converts to TriangleCrisisEventWire.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 22:48:11 +01:00
jpmschweitzerandClaude Opus 4.6 d34fc970a7 feat(simulation): add triangle escalation integration tests
16 tests covering escalation timing, crisis event emission,
resolve command, D-087 seed-dependent timing, D-089 no-cascade,
and edge cases (dormant skip, saturation, idempotent resolve).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 22:34:27 +01:00
jpmschweitzerandClaude Opus 4.6 89158f2f2a chore(simulation): regenerate msgpack fixtures for protocol v16
Updates all client-side msgpack test fixtures and server test
harnesses to include the new triangle_crisis_events field added
in protocol v16.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 22:33:32 +01:00
jpmschweitzerandClaude Opus 4.6 c436ae905f feat(simulation): wire triangle escalation and crisis events into protocol
Registers tick_triangle_escalation and apply_resolve_triangle systems
in SimulationPlugin. Adds TriangleCrisisEventWire to ObserverSnapshot
(protocol v16) for future client rendering of triangle crises (#250,
D-087). Observer emits empty vec by default; escalation system will
populate when triangles reach Active phase.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 22:33:21 +01:00
jpmschweitzerandClaude Opus 4.6 9eaca0b5a4 feat(simulation): persist template ownership and references in save state
Adds TemplateOwnership to NpcSaveState and TemplateReferenceMap to
SaveStateV1 so cross-template links survive save/load and tier
eviction (D-025, D-026). Both fields use serde(default) for backward
compatibility with existing saves.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 22:33:13 +01:00
jpmschweitzerandClaude Opus 4.6 0e8ac56fc1 feat(simulation): add social site template schema types
Implements #163 (RoleSchema), #164 (SpaceSpec), #165 (TemplateOwnership
+ TemplateReferenceMap), #106 (TriangleDef), #107 (intra-template
triangle generation), and #250 (triangle escalation system) as the
foundational Tier 2 template system per D-025.

New content/template module with YAML-deserializable schema types,
ECS components for ownership/triangle state, escalation system
running on game-minute boundaries, and TriangleCrisisEvent emission.
Sample YAML templates at server/data/templates/.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 22:33:06 +01:00
jpmschweitzerandClaude Opus 4.6 32bf807308 chore(meta): release v0.1.19
Sprint 19: Persist — save/load, tier eviction/scope, test infra,
protocol handshake, IPC fixtures/benchmark. 15 tickets complete.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 16:56:32 +01:00
jpmschweitzerandClaude Opus 4.6 af3398ea34 fix(ci): address PR #69 review — stale comments, dead CLI flags
- gen_fixtures.rs: version comments now say PROTOCOL_VERSION instead
  of hardcoded 14, so they stay correct across bumps
- run-ipc-benchmark: remove --iterations flag that was parsed but
  never forwarded to the Rust test (compile-time constant governs)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 13:10:23 +01:00
jpmschweitzerandClaude Opus 4.6 b6c4ecb302 feat(ci): protocol version handshake client + IPC benchmark (#556, #342)
#556: HANDSHAKING state in sim_bridge.gd — decodes first framed message
as HandshakeMessage, validates vs Protocol.PROTOCOL_VERSION, 5s timeout,
handshake_complete/handshake_failed signals.

#342: IPC benchmark now reads and validates HandshakeMessage before
starting the timing loop.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:57:59 +01:00
jpmschweitzer 1bd528e521 Merge remote-tracking branch 'origin/main' into ci
# Conflicts:
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_0.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_127.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_2b31m1.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_2b32.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_32767.msgpack
#	client/tests/fixtures/msgpack/snapshot_empty.msgpack
#	client/tests/fixtures/msgpack/snapshot_multi_entity.msgpack
#	client/tests/fixtures/msgpack/snapshot_one_npc.msgpack
#	client/tests/fixtures/msgpack/snapshot_player.msgpack
#	client/tests/fixtures/msgpack/snapshot_v2_full.msgpack
#	server/src/perception/observer/mod.rs
2026-02-25 12:51:41 +01:00
jpmschweitzerandClaude Opus 4.6 81ec337e4d feat(ci): IPC round-trip timing benchmark scaffold (#342)
Benchmark test in ipc_bench.rs: warmup + 100 rounds, p50/p95/p99 latency
reporting, 5ms threshold. Handshake step stubbed pending #555/#556.
Invoked via tests/run-ipc-benchmark.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:48:25 +01:00
jpmschweitzerandClaude Opus 4.6 732b5f3adc fix(simulation): resolve duplicate examine_result field and regenerate fixtures
Removed duplicate examine_result from ObserverSnapshot (old ExamineResultEvent
superseded by ExamineResultWire). Fixed serde_default test version assertion.
Regenerated golden file and all fixture .msgpack files. 1070 Rust tests passing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:48:17 +01:00
jpmschweitzerandClaude Opus 4.6 7d5fdc82b6 feat(ci): IPC serialization fixture files and cross-language tests (#271)
Five new .msgpack fixtures: snapshot_minimal, snapshot_full,
player_input_move, player_input_interact, malformed. Rust generator in
gen_fixtures.rs, 7 Rust validation tests in serialization.rs, GDScript
cross-language test in test_ipc_fixtures.gd (22 assertions).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:48:07 +01:00
jpmschweitzerandClaude Opus 4.6 23fbfdbfc5 fix(simulation): PR #68 review — version bump, tracing warns, test coverage
- Bump PROTOCOL_VERSION 14 → 15 for save_result field addition
- Add tracing::warn on SaveLoadPending command overwrite (double-tap F5)
- Add tracing::warn on KnowledgeGraph::new() fallback during save
- Fix misleading WouldBlock comment in tcp.rs
- Document SimSpacePressure.active_count pre-eviction timing
- Document entity-based eviction tie-breaking non-determinism
- Add ScopePinned eviction survival regression test
- Regenerate msgpack fixtures for protocol v15

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:32:35 +01:00
jpmschweitzerandClaude Opus 4.6 6ed8d11502 feat(simulation): Sprint 19 — 7 server systems
Protocol handshake (#555): HandshakeMessage as first IPC frame,
HandshakeState resource, forward-compatible input handling.

State serialization (#96): serialize_npc_to_frozen/deserialize with
full D-024 axis coverage (10 new optional fields on NpcSaveState).

Scope tags (#98): ScopeTagKind enum, ScopePinned marker, automatic
assignment from KnowledgeGraph and RelationshipGraph.

Timestamp eviction (#97): LastInteractionTick, SimSpacePressure,
BinaryHeap LRU eviction respecting ScopePinned entities.

Save/load (#553): save_to_file/load_from_file via MessagePack,
SaveGame/LoadGame IPC commands, SaveLoadResultWire on snapshot.

Test infrastructure (#200): Layer 3 integration test entry point,
three-layer architecture documented per D-030.

Information boundary tests (#272): 4 negative tests proving no
passive KG leakage, LOS fog holds, tier boundary holds, save
isolation per NPC.

1063 tests passing, 0 failures.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:13:03 +01:00
jpmschweitzer f5c5ac635c Merge remote-tracking branch 'origin/server'
# Conflicts:
#	CHANGELOG.md
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_0.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_127.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_2b31m1.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_2b32.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_32767.msgpack
#	client/tests/fixtures/msgpack/snapshot_empty.msgpack
#	client/tests/fixtures/msgpack/snapshot_multi_entity.msgpack
#	client/tests/fixtures/msgpack/snapshot_one_npc.msgpack
#	client/tests/fixtures/msgpack/snapshot_player.msgpack
#	client/tests/fixtures/msgpack/snapshot_v2_full.msgpack
#	server/src/bridge/types.rs
2026-02-25 10:09:27 +01:00