Files
settled-reach/server
jpmschweitzerandClaude Opus 4.6 7fbfc5ae65 feat(simulation): add tile-type layer, content loader, and chunk streaming
Spatial chain for Sprint 23 (#576, #577, #578):

- TileKind enum (Floor/Wall/Void/Restricted) on WalkabilityMap with
  set_tile_kind/tile_kind API, backward-compatible with existing
  is_walkable/set_walkable
- Location YAML tile format: tiles as string arrays (F/W/V/R chars),
  load_location_tiles() stamps tile data onto WalkabilityMap from
  ContentStore on production startup
- Chunk streaming system: ChunkLoadRadius + ChunkStreamingCadence
  resources, loads/unloads chunks around player position on cadence.
  v0.1 radius covers full district (no streaming stutter)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 19:11:42 +01:00
..
2026-03-03 17:25:31 +01:00