chore(meta): release v0.1.23
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -6,6 +6,8 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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## [Unreleased]
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## [v0.1.23] — 2026-03-04
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### Added
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- TileKind enum (Floor/Wall/Void/Restricted) on WalkabilityMap with per-tile type data alongside walkability (#576, D-094)
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- Location YAML tile format — hand-author tiles as string arrays (F/W/V/R characters), loaded into WalkabilityMap on production startup (#577)
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@@ -17,6 +19,7 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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- Debug console server — 10 DebugCommandKind variants (AdvanceTicks, SkipToContamination, TeleportToPosition, InspectNpc, ListTriangles, etc.) with DebugResponsePayload on ObserverSnapshot (#580)
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- Debug console client — tilde-toggle UI panel with command input, output log, settings toggle, and full DebugCommandKind dispatch via protocol v18 (#581)
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- Entity-bound dialogue speaker colors — NPC colors assigned by entity ID (not screen position) with per-conversation lifecycle and round-robin palette (#573)
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- Sova Transit District tile maps — 5 locations authored: The Terminal (44×28), The Last Shift (34×22), Maintenance Corridors (58×6), Gate Ground (40×34), Gate Gallery (32×10) (#582, #583)
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### Fixed
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- LOS boundary walls — 1-tile wall margin beyond vision cone included in visible_tiles as BoundaryWall sector, walls at fog edge now render instead of bleeding into fog (#584)
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name: The Settled Reach
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version: 0.1.22
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version: 0.1.23
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repository: settled-reach
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codename: commonwealth
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[package]
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name = "settled-reach-server"
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version = "0.1.22"
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version = "0.1.23"
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edition = "2021"
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[dependencies]
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