chore(meta): release v0.1.23

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-04 23:27:06 +01:00
co-authored by Claude Opus 4.6
parent 69d16e1be3
commit f7852b93ac
3 changed files with 5 additions and 2 deletions
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@@ -6,6 +6,8 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
## [Unreleased]
## [v0.1.23] — 2026-03-04
### Added
- TileKind enum (Floor/Wall/Void/Restricted) on WalkabilityMap with per-tile type data alongside walkability (#576, D-094)
- Location YAML tile format — hand-author tiles as string arrays (F/W/V/R characters), loaded into WalkabilityMap on production startup (#577)
@@ -17,6 +19,7 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
- Debug console server — 10 DebugCommandKind variants (AdvanceTicks, SkipToContamination, TeleportToPosition, InspectNpc, ListTriangles, etc.) with DebugResponsePayload on ObserverSnapshot (#580)
- Debug console client — tilde-toggle UI panel with command input, output log, settings toggle, and full DebugCommandKind dispatch via protocol v18 (#581)
- Entity-bound dialogue speaker colors — NPC colors assigned by entity ID (not screen position) with per-conversation lifecycle and round-robin palette (#573)
- Sova Transit District tile maps — 5 locations authored: The Terminal (44×28), The Last Shift (34×22), Maintenance Corridors (58×6), Gate Ground (40×34), Gate Gallery (32×10) (#582, #583)
### Fixed
- LOS boundary walls — 1-tile wall margin beyond vision cone included in visible_tiles as BoundaryWall sector, walls at fog edge now render instead of bleeding into fog (#584)
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name: The Settled Reach
version: 0.1.22
version: 0.1.23
repository: settled-reach
codename: commonwealth
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[package]
name = "settled-reach-server"
version = "0.1.22"
version = "0.1.23"
edition = "2021"
[dependencies]