Implements server-authoritative per-word occlusion for NPC conversations.
ConversationEventBuffer drains into ObserverSnapshot each tick so the client
receives only words audible from the player's position. Updates test fixtures
to include the new conversation_events and conversation_ended fields.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Godot requires .import files for stable uid:// references across
editor sessions. All other audio assets have one — this was missed
in the audio branch PR.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Remove premature Voice/VoiceConversation from SOUND_EVENT_ASSETS (D-072
defers murmur to end-to-end sprint). Extract current_zone_id in
GameState.apply_snapshot() as first-class field, eliminating O(N) tile
scan in main.gd (D-020 server-authoritative). Add dir.list_dir_end()
after registry scan. Add rapid zone-crossing + _load_prefs() roundtrip
tests. Enhance comments on hub/workplace same-asset pattern, station
base hum, and confrontation dip replacement semantics.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
tea comment hangs with inline heredocs and multi-line strings.
Document the two-step pattern: write to .tmp/ first, then pass
via $(cat).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add 3 zone enrichment tests to observer pipeline (tile inside zone,
tile outside zone, absent ZoneMap resource). Fix misleading Decay
Observatory doc comment that claimed Direct start when test starts at
KnowsDetails. Add production population TBD note on ZoneMap.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
57 new tests in test_audio_sprint13.gd covering bus setup, dip profiles,
zone crossfade, recognition chime, and murmur wiring. Fix lambda capture
bug in 3 signal tests (String → Array wrapper for reliable closure
capture in Godot 4). Add bus volume reset to before_test() for test
isolation against prefs-loaded state.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
AudioManager: volume slider persistence (ConfigFile), settings UI with
5 teal-bordered sliders, default_bus_layout.tres for editor. Zone
crossfade: defensive zone_id read from snapshot tiles, 1.5-2s ambient
tween, auto-activates when server ships OQ-09. Dip profiles: dialogue
dip in show/hide_dialogue, ListeningFocus 30-tick gate via
stationary_ticks in game_state.gd. NPC murmur: client plumbing for
event-driven World SFX playback, no-ops until audio asset arrives.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Spawned agents are told not to run git commands (team lead handles those)
and to call db/connectors scripts with bare commands only — no python3
prefix or command chaining — so they match the permission whitelist.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Server-tracked zone_id on VisibleTile for D-073 zone crossfade and
D-059 deep fog temperature tint. ZoneMap resource backed by BTreeMap,
observer enrichment in snapshot assembly. Backwards-compatible: v10
payloads deserialize with zone_id: None.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Three new gauntlet test rooms for Sprint 13, each targeting a specific
system under test. StableIds are additive-only (66–74).
Sound Lab (66-68): Three NPCs at calibrated tile distances (2, 6, 12
tiles) verify D-018 three-range sound model. Tests confirm Close ≤3,
Medium ≤8, Long ≤20 tile thresholds via SoundEvent::audible_at().
Decay Observatory (69): Single NPC observed in LOS then broken. Tests
confirm D-041 confidence decay: KnowsDetails → KnowsOf → Suspects
(floor), and Stale state when stale_after threshold is exceeded.
Shift Change (70-71): Two NPCs with DailyRoutine components. Test
confirms D-031 phase-boundary check_phase_transition issues PathRequest
only to NPCs not already at their target location.
Sprint 13 reset plates (72-74) wired per existing pattern.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Produces sfx_npc_murmur.ogg via Stable Audio Open for D-072 universal
event-driven NPC proximity murmur. Organic sonic family (D-074): warm
mid-freq 200-800Hz vocal texture, human voices in adjacent room with
direction and cadence distinguishable, words not. World SFX bus.
Generated 3 candidates (5s/CFG8, 6s/CFG7, 4s/CFG9), selected candidate
1 for richest texture and clearest spatial framing. Unblocks client #533.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add sprint-plan, pr-push, pr-review, ticket, docs-search, and
workshop-start to shared permission settings.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Case A on main previously closed the active sprint immediately without
checking ticket completion or open PR status. Now checks both and asks
the user before proceeding.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Sprint 12 copy team output: 26 tickets covering foundation docs,
character builds, design documents, content packs, and ambient
expansion.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
D-075 dissent was pending Gestalt and Nigel input on the no-archetype-tag
decision. Gestalt endorses: access tier tags in content handle archetype
distinction emergently; starting knowledge differentials produce per-character
gate timing without hardcoded archetype filters; maintenance cost of archetype
tags would undermine the "two keyholes on the same world" experience (D-027).
Nigel's input still pending.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Ten coverage zones from Gate Terminal Approach (comprehensive) through
Corridor 7B (dead air, Severance-enhanced). Maps detective investigative
progression, smuggler operational geography, NPC behavioral modulation by
zone, and coverage-transition monologue triggers.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Cultural generation guide (#189), Sova Texture Appendix (#302),
Contraband specification (#321), Sova Station Profile (#320), and
Span Gate Transit Schedule (#336). These are the blocking foundation
docs for all three content packs (#190/#191/#192) and the Meridian
Coverage Map (#335).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Fix SOUND_EVENT_ASSETS walk-speed keys to match actual filename
(sfx_footstep_metal_walk), add play_loop null guard, source indicator
colors from Constants, extract CAMERA_DEFAULT_ZOOM, document
consume-once semantics on close_sound_events.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
validate_movement now inserts SoundEventEmitter with Footstep events on
every successful move. Intensity scales by stance: Sprint 0.8, Walk 0.5,
Careful 0.3, Crouch 0.15. Range is Close (3 tiles) for all stances.
This completes the sound event pipeline end-to-end: movement produces
events → collect_sound_events drains to queue → observer snapshot
includes audible events → client bridge receives them.
Addresses Tyre critical review item #1 on PR #42.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1. Sound producers: document empty v0.1 pipeline explicitly (critical)
2. Routine tests: add ActiveSim to 3 tests that passed trivially
3. Rename _observer_pos → observer_pos (used at line 191)
4. Add FactionOnly positive test case (matching faction_id)
5. Fix stale doc comment "Current: 9" → 10 in ObserverSnapshot
6. Remove orphaned SimulationTier/LastInteraction/ScopeTag types
7. Add tracing::warn on FactionOnly non-numeric parse failure
8. Document Medium-range occlusion gap as TODO in audible_at
9. Insert SoundEventQueue in observer test setup_world
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Tile-level floor plans with sightline analysis for all three Sova Transit
District locations. Unblocks copy team content packs #190, #191, #192.
- spatial-layout-terminal-v01.md: The Terminal (44×28m), scanner bays,
main corridor chokepoint, manifest processing, cargo floor, supervisor
office with window, restricted storage. Sightline table, access tiers,
NPC traffic density, Triangle 1 + 2 service notes.
- spatial-layout-bar-v01.md: The Last Shift (28×22m + eastern extension).
Corner booth sightline analysis (sees entrance, bar, card table, back
room door simultaneously). Bathroom corridor as private exchange zone.
Triangle 3 + 4 service notes.
- spatial-layout-smuggling-corridors-v01.md: Ring infrastructure overlay
— restricted storage staging, maintenance corridor network, three
dead-drop locations with discovery vectors, transition corridor (40m)
with camera constraint and traffic density. Full operation flow diagram.
Also carries forward minor visual-grammar and placeholder-spec corrections
from earlier in the sprint (wall_top tile spec, cursor D-056 attribution,
transition strip procedural generation clarification).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Review fixes: deduplicate dump_schedule_graph doc comment,
add rng_seed round-trip test and v9→v10 backward compat test.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- main.gd: add has("entity_id") guard to _play_recognition_chimes()
(matches defensive pattern in _play_close_sound_events and update_sound_events)
- sound_indicator_renderer.gd: rename _color_for_type → color_for_type
(public testable API, not an internal-only method)
- test_rendering.gd: update test calls to match rename
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Tracing (#344):
- Add 'json' feature to tracing-subscriber dependency
- Emit JSON log format when CI=true or RUST_LOG_FORMAT=json is set
(structured log ingestion in CI pipelines)
- Add tracing::debug! with tick_ms/budget_ms/over_budget fields on each
tick for performance profiling and tier system debugging prerequisite
Schedule dump (#346):
- Add --dump-schedule CLI flag that prints bevy_ecs schedule graph and exits
without requiring TCP bridge or world setup
- Add make debug-schedule target for CI artifact generation and diff-based
regression detection of unintended system reordering
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds rng_seed: Option<u64> to ObserverSnapshot. The WRONG button (#507) captures
inputs.jsonl and seed.txt for replay, but seed.txt was writing "unavailable"
because the server did not include the RNG seed in ObserverSnapshot.
Changes:
- bridge/types.rs: PROTOCOL_VERSION 9→10, rng_seed field with serde(default,
skip_serializing_if = "Option::is_none") for backward compatibility
- perception/observer/mod.rs: inject Res<SimRng> into compute_observer_snapshot,
populate rng_seed: Some(rng.seed()) each tick
- All test files: add rng_seed: None to ObserverSnapshot constructors
- tests/serialization.rs: bump protocol_version_constant assertion 9→10
- Regenerate msgpack fixtures and golden file for protocol v10
Completes the WRONG button capture loop: replays can now fully reproduce
observed bugs with the exact RNG seed from the capture.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
#94 — Active tier simulation (complete):
- Add ActiveSim marker to all 9 test world room NPC spawns
- Fix test entities in routine.rs and path_follow.rs to include ActiveSim
so With<ActiveSim> queries match correctly in unit tests
#99 — Tier transition logic (complete):
- Implement update_tier_markers system in tier.rs
- Promotes/demotes tier markers by manhattan distance from PlayerCharacter:
≤40 tiles → ActiveSim, ≤120 → BackgroundSim, beyond → StateSaved
- Handles cross-z-level as u32::MAX (effectively unreachable)
- No-op when no PlayerCharacter entity present (headless tests safe)
- 11 new unit tests covering all distance bands and boundary cases
- TierPlugin now registers the system after movement::validate_movement
Also picks up extended test coverage added by hoshe:
- observer/tests.rs — 230 lines of perception observer tests
- sound.rs — additional sound event integration tests
All 548 tests pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
DIALOGUE_MAX_WIDTH: correct to 640px (20 × TILE_SIZE) per Tyre architecture
review. D-076 updated in decisions/perception.md with amendment note.
Initial 1920px was D-061 "max-width" but readability wins at 640px.
D-067 recognition chime: wire sfx_monologue_chime to fog entity recognition
onset. AudioManager.CHIME_RECOGNITION constant added. main.gd tracks seen
entity IDs in _known_recognition_ids; fires chime on first appearance in
pending_recognitions, expires when entity leaves the queue. UISounds bus
(not WorldSFX) per D-038 "monologue chime is a UI sound." Tests added
to test_audio_bus_routing.gd (Layer 2b).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add rng_seed: Option<u64> to ObserverSnapshot (protocol v10). Populated
from SimRng state each tick. Completes the WRONG button capture loop —
seed.txt now writes a valid u64 instead of "unavailable", enabling
deterministic replay from bug reports.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add clippy::disallowed_types for std::collections::HashMap scoped to
the simulation crate. Replace HashMap with BTreeMap in movement.rs for
deterministic iteration order. Allow exception in perception/query.rs
where iteration order is irrelevant (per-frame scratch buffer).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements 4 completed tickets + partial progress on 2 more:
- #93 Tier marker components (ActiveSim, BackgroundSim, StateSaved + TierPlugin)
- #138 Information tag schema (ObserverAccess enum in knowledge/types.rs)
- #124 Sound event system (SoundEventEmitter, SoundEventQueue, bridge wiring)
- #193 Line previewer CLI (line_preview binary with filter/explain/sequence modes)
- #94 Active tier simulation (in progress — With<ActiveSim> filters)
- #139 Component-level access control (in progress — filter_by_access)
Updates snapshot fixtures and test golden files for new sound_events field.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
#345: entity_renderer.gd already used entity_id; added regression tests
confirming old "id" field is rejected and "entity_id" is accepted.
#447 (OQ-29): DIALOGUE_MAX_WIDTH = 1920 added to constants.gd. Full
viewport width at target resolution (60 × TILE_SIZE), per D-061 Lead
directive "max-width". Recorded as D-076 in decisions/perception.md.
#126: SoundIndicatorRenderer — fog-edge directional arrows for medium-range
sound events (D-018). Node2D at z:951 in World scene. Color-coded per
D-018/D-069 (neutral/voice/danger). GameState.medium_sound_events
partitions Medium events from snapshot sound_events field. Tests added
to test_rendering.gd; Hoshe's test_sound_indicators.gd stubs updated.
#125: Close-range stereo audio pipeline wired. AudioManager.play_sound_event()
maps event_type to D-038 asset key (Footstep/FootstepSprint → sfx_footstep_*).
GameState.close_sound_events partitions Close events. main.gd calls
_play_close_sound_events() each snapshot tick. test_audio_bus_routing.gd
Layer 4 stubs upgraded to real tests.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adopts the whatsinagame naming pattern where the domain comes
first and the action second (e.g. pr-review, sprint-start,
audio-gen). Updated all cross-references in settings, agents,
docs, and inter-skill references.
12 renames: commit→git-commit, create-skill→skill-create,
gen-audio→audio-gen, gen-image→image-gen, plan-sprint→sprint-plan,
push-pr→pr-push, render-sprite→sprite-gen, review-pr→pr-review,
search-docs→docs-search, start-sprint→sprint-start,
start-workshop→workshop-start.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Warnings fixed:
- contraband.rs: scan event now always emits even when NPC already
knows (was skipped by early `continue`). Contract matches doc.
- test_world/mod.rs: ScanEventBuffer added to player spawn bundle
so check_contraband_scan doesn't silently no-op in gauntlet mode.
- npc/mod.rs → simulation/mod.rs: moved check_contraband_scan
registration to SimulationPlugin (operates on player inventory and
snapshot pipeline, consistent with process_talk_interaction).
Suggestions addressed:
- cross_room_transitions.rs T1: clarified standalone position vs
constants.rs observer position in comment.
- dialogue.rs: Vec<&str> dedup replaced with BTreeSet<&str> for
deterministic iteration (project convention).
- contraband.rs: added test for multiple simultaneous ScanAuthority
NPCs in range (564 tests total).
- dialogue.rs: doc-comment on relationship_to_trust explaining
KnowledgeConfidence ordering and Suspects default.
- cross_room_transitions.rs T5: noted direct KG API usage vs full
perception system.
- sprint_gauntlet.rs: documented intentional Contentment { level: 0 }.
- content_scaling.rs: noted GAUNTLET_NPC_COUNT is manually maintained.
- contraband.rs: doc-comment on cross-plugin registration rationale.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Gitignored .tmp/ avoids Bash permission prompts when writing
temp files for tea comment posting. Added sed -n blanket
permission. Updated review-pr skill to use Write tool into
.tmp/ instead of Bash heredocs to /tmp/.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Test plan for #507/#522, preliminary review of #522, and final
combine test report. All tests pass.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
33 tests: 17 for ring buffer (capacity, overwrite, JSONL format, seed),
16 for insert-off behavior (diegetic test, cursor transitions, cross-system).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Upgrades bug_report_dialog.gd from single-tick MVP to 60-tick rolling
history. Pre-allocated ring buffers for inputs and snapshots. Outputs
inputs.jsonl (replay-compatible), snapshots.jsonl, and seed.txt on F12.
Inter-frame input accumulation ensures no inputs lost between server ticks.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Option (a): cursor shape still changes (body orients to targets), but
verb labels and interaction prompts are suppressed when insert_active
is false. Amends D-056 and D-057 with resolution note.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Cross-room transition tests (server/tests/cross_room_transitions.rs):
- T1: sprint suppresses interaction buffer, restores on Walk (D-055)
- T2: CarriedBy survives room transition — no TilePosition leak (D-065)
- T3: pause mid-corridor discards movement, Unpause resumes (D-031)
- T4: KnowledgeGraph persists across player position change (D-041)
- T5: entity knowledge downgrades Direct→KnowsDetails on LOS exit (D-060)
- T6: eavesdrop cut immediately on first movement out of corner (D-071)
- T7: confrontation verb disappears on retreat beyond MID_RANGE=5 (D-057/D-070)
- T8: Sprint blocks eavesdrop accumulation, Careful enables it (D-055+D-071)
All 8 tests pass. Test suite grows from 545 → 563 (18 tests added across sprint).
Tests use direct ECS World + Schedule pattern; T3 uses full App + SimulationPlugin.
Test suite expansion:
- content_scaling.rs: max_npc_pack_behavioral_regression + stress tests (#513)
- golden/proof_room_tick_10.json: updated golden file for gauntlet world changes
- golden_suite.rs, serialization.rs, bridge_ipc.rs, bridge_tcp.rs: adapted to
new world entity count and wire types
- gen_fixtures.rs, perf_bench.rs, content_runtime.rs: minor test adaptations
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds three new test rooms to the gauntlet layout at coordinates that tile
correctly with the existing Sprint 11 world. All rooms follow the canonical
entity-registration pattern (StableId 55-62 assigned in spawn order).
- sprint_gauntlet.rs: 32×22 room (StableId 55-57) — Npc_pacing, Npc_guard,
Readable sign. Validates sprint suppression (D-055) at close range.
- eavesdrop_alcove.rs: 24×16 room (StableId 58-60) — two NPC speakers,
corner Readable marker. Validates eavesdrop positioning (D-071).
- confrontation_stage.rs: 32×24 room (StableId 61-62) — Npc_target and
peripheral passer-by NPC. Validates confrontation verb range (D-070).
Updated test_world: mod.rs registers all new rooms, constants.rs adds GAUNTLET
region constant and room spawn points, reset.rs clears all gauntlet rooms.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Server (5 tickets), client (2 tickets), and joint coordination
briefings for the Gauntlet completion sprint.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Hoshe:
- COLOR_FADE_DURATION 0.7 → 0.5 to match D-033 spec ("0.5s fade")
- Gauntlet guard tests now exercise InputMapper._unhandled_input()
with synthesized InputEventKey instead of asserting a bool
- Buffer clearing tests use SimBridge pipeline instead of manual nulls
- Add mid-transition re-trigger test (rapid relationship changes)
- Add relationship field to test snapshot NPC
Tyre:
- Add _teleport_in_progress flag to defer smoothing re-enable by one
frame after teleport (prevents same-_process() re-enable race)
- Add _test_gauntlet_mode to SimBridge test snapshot
- Extract TELEPORT_DISTANCE_THRESHOLD constant, mirror in tests
- Add comments: flash preemption, modulate/color independence
- Rename "hub teleport" → "Gauntlet dev teleport" in code comments
to clarify this is not production fast-travel
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Re-scope #501 hub teleport as Gauntlet-only dev tool. Production
travel must be diegetic: local gate → system gate → target menu →
destination, gated by region safety, with asymmetric information
exposure (NPCs observe arrivals/departures).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Entity renderer now tracks relationship per entity and tweens D-033
tint color over 0.7s when relationship changes (e.g. on confrontation
delivery). Uses manual lerp in _process() for testability instead of
SceneTree tweens. Cursor hover tint cascades automatically via
Constants.color_for_entity_kind().
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Home key sends TeleportToHub in Gauntlet mode. Camera snaps to hub
spawn with 0.3s fade-from-black. Clears dialogue/monologue buffers
on teleport. Teleport detection uses distance threshold (>5 tiles)
so future teleport types get the transition for free.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Warnings: facing indicator tests use Godot-normalized rotation range
(-PI, PI] instead of raw addition (SW/W/NW in test_rendering,
West in test_client_p3). Suggestions: cache font in world_radial
_draw(), fix docstring on deactivate_insert() trigger, document
tile-coordinate system on _eval_player_near (D-066), add public
reset_facing_state() to InputMapper (D-030 testability).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
push-pr now runs /commit first when uncommitted changes are detected,
making it a one-stop commit→push→PR command. Added Skill to
allowed-tools for cross-skill invocation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Documents audio-batch manifest format, synth parameters, and the
--post flag as the preferred workflows. Batch reduces approval
count from ~30 to 2 for multi-asset generation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>