Merge remote-tracking branch 'origin/client'
This commit is contained in:
@@ -40,6 +40,17 @@ var dialogue_active: bool = false
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var room_id: Variant = null # String room_id from snapshot, null in non-gauntlet mode
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var gauntlet_mode: bool = false # true when snapshot includes gauntlet_mode flag
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# OQ-07 (#522): Insert active state — false suppresses verb labels (z-layer 6).
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# Cursor shape changes still fire when false (D-056 option a).
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# v0.1 assumption: always true — both playable characters (detective and smuggler)
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# have neural inserts. Future characters without inserts would receive false from
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# the server's "insert_active" snapshot field, disabling all z-layer-6 UI.
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var insert_active: bool = true
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# #507: RNG seed for replay determinism — populated from snapshot "rng_seed" field.
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# Null in v0.1 (server does not yet send this field; protocol change required).
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var rng_seed: Variant = null
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# v7 fields (#431, D-059/D-060)
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var pending_recognitions: Array = [] # [{entity_id, x, y, z, remaining_ticks, total_delay_ticks}]
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@@ -132,6 +143,20 @@ func apply_snapshot(snapshot: Dictionary) -> void:
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else:
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room_id = null
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# OQ-07 (#522): insert_active — defaults true (v0.1 always has insert).
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# Server may send false for characters without an insert in future sprints.
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if snapshot.has("insert_active") and snapshot.insert_active is bool:
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insert_active = snapshot.insert_active
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else:
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insert_active = true
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# #507: rng_seed — server sends current RNG seed for replay determinism.
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# Field: "rng_seed" (u64 as integer). Null if server does not include it.
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if snapshot.has("rng_seed"):
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rng_seed = snapshot.rng_seed
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else:
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rng_seed = null
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# v2: visible_tiles with visibility sectors
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# Derives visible_positions when not explicitly provided (real server mode)
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if snapshot.has("visible_tiles") and snapshot.visible_tiles is Array and snapshot.visible_tiles.size() > 0:
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@@ -179,7 +179,7 @@ func send_input(player_input: Dictionary) -> Error:
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return ERR_CONNECTION_ERROR
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if test_mode:
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var action: int = player_input.get("action", -1)
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var wire_name: String = _action_enum_to_wire(action)
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var wire_name: String = action_enum_to_wire(action)
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if not wire_name.is_empty():
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if wire_name == "SetFacing":
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# D-054: Use action_data.facing from the input dict, not InputMapper global
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@@ -192,9 +192,9 @@ func send_input(player_input: Dictionary) -> Error:
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else:
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_test_input_queue.append(wire_name)
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return OK
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var action_name := _action_enum_to_wire(player_input.get("action", -1))
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var action_name := action_enum_to_wire(player_input.get("action", -1))
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if action_name.is_empty():
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# _action_enum_to_wire already emits push_warning for invalid actions
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# action_enum_to_wire already emits push_warning for invalid actions
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return ERR_INVALID_PARAMETER
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# Use the server's current tick so drain_for_tick processes this input immediately.
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# The client-side timestamp_msec is only useful for ordering within a frame.
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@@ -251,7 +251,7 @@ func drain_outbound() -> Array[Dictionary]:
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# Map InputMapper.Action enum values to wire-format action names (matching Rust PlayerAction).
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# OPEN_MENU is client-only — no Rust equivalent, not sent over the wire.
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static func _action_enum_to_wire(action: int) -> String:
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static func action_enum_to_wire(action: int) -> String:
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match action:
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InputMapper.Action.MOVE_NORTH: return "MoveNorth"
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InputMapper.Action.MOVE_NORTHEAST: return "MoveNortheast"
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@@ -22,6 +22,7 @@ var _last_monologue_tick: int = -1 # Prevent re-consuming monologue when same t
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var _last_dialogue_tick: int = -1
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var _flash_rect: ColorRect = null # #502/#501: ephemeral screen flash overlay (shared: teleport preempts amber)
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var _teleport_in_progress: bool = false # #501: defer smoothing re-enable by one frame after teleport
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var _pending_record_inputs: Array = [] # #507: accumulates server-bound inputs across frames; flushed into record_tick() on snapshot arrival
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func _ready() -> void:
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print("The Settled Reach — client initialized")
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@@ -81,6 +82,16 @@ func _process(_delta: float) -> void:
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if world_renderer and world_renderer.has_method("update_from_state"):
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world_renderer.update_from_state()
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# OQ-07 (#522): propagate insert state to all z-layer-6 display nodes.
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# Cursor shape still fires (D-056 option a) — only verb labels suppressed.
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var insert_state := GameState.insert_active
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if cursor_renderer and cursor_renderer.has_method("set_insert_active"):
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cursor_renderer.set_insert_active(insert_state)
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if interaction_list and interaction_list.has_method("set_insert_active"):
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interaction_list.set_insert_active(insert_state)
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if interaction_prompt and interaction_prompt.has_method("set_insert_active"):
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interaction_prompt.set_insert_active(insert_state)
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# D-057: Update interaction list from game state
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# Suppress during dialogue — player is in conversation, verb list is noise
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if interaction_list and interaction_list.has_method("update_from_state"):
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@@ -135,6 +146,8 @@ func _process(_delta: float) -> void:
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camera.reset_smoothing()
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# Send queued input to simulation
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# #507: Server-bound inputs are accumulated into _pending_record_inputs across frames.
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# At 60fps/10tps, inputs on non-snapshot frames must not be lost from the ring buffer.
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var inputs = InputMapper.flush_queue()
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for input in inputs:
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# #495: F12 WRONG button — client-only, trigger bug report capture
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@@ -164,6 +177,18 @@ func _process(_delta: float) -> void:
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"verb": null,
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}
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SimBridge.send_input(input)
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_pending_record_inputs.append(input)
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# #507: Record tick data to ring buffer — once per server tick (snapshot arrival).
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# Flushes all inputs accumulated since the last snapshot (across multiple display frames),
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# then clears the accumulator for the next tick.
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if snapshot != null and bug_report_dialog and bug_report_dialog.has_method("record_tick"):
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bug_report_dialog.record_tick(
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GameState.current_tick,
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JSON.stringify(GameState.current_snapshot),
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_pending_record_inputs
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)
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_pending_record_inputs.clear()
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# Consume-once per tick: show monologue text, then clear.
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@@ -11,6 +11,9 @@ enum State { DEFAULT, ENTITY_HOVER, OBJECT_HOVER, WEAPON_AIM }
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var current_state: State = State.DEFAULT
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var hovered_entity_id: int = -1
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var weapon_mode_active: bool = false
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# OQ-07 (#522): when false, verb labels are suppressed (should_show_interactions → false).
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# Cursor shape transitions still fire — the character's body still orients to targets.
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var insert_active: bool = true
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signal state_changed(new_state: State)
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signal hovered_entity_changed(entity_id: int)
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@@ -305,8 +308,15 @@ func get_z_layer() -> int:
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func should_show_interactions() -> bool:
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# OQ-07: insert off suppresses verb labels even though cursor shape still changes
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if not insert_active:
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return false
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return not weapon_mode_active or _shift_held
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func set_insert_active(active: bool) -> void:
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insert_active = active
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func get_interaction_range() -> int:
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return 2 # D-056: ~2 sim tiles
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@@ -518,7 +518,7 @@ func test_bug_report_not_double_activatable() -> void:
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func test_bug_report_action_not_on_wire() -> void:
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# BUG_REPORT is client-only — must not produce a wire-format action name.
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var wire_name := SimBridge._action_enum_to_wire(InputMapper.Action.BUG_REPORT)
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var wire_name := SimBridge.action_enum_to_wire(InputMapper.Action.BUG_REPORT)
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assert_that(wire_name).override_failure_message(
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"BUG_REPORT must not produce a wire action name (client-only)"
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).is_equal("")
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@@ -0,0 +1,361 @@
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## #507: WRONG button ring buffer tests.
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## Tests the 60-tick rolling history upgrade to bug_report_dialog.gd.
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## Covers ring buffer capacity, circular overwrite, JSONL format compliance,
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## replay compatibility, seed file, and regression against MVP behavior.
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##
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## MVP baseline (must still pass): snapshot.json, render.txt, description.txt.
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## New outputs: inputs.jsonl, snapshots.jsonl, seed.txt.
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##
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## Spec refs: D-030 (testability), D-020 (ObserverSnapshot boundary)
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## Sprint 11 client.md §Notes #507
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class_name TestBugReportRingBuffer
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extends GdUnitTestSuite
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var BugReportDialogScript = load("res://ui/bug_report_dialog.gd")
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# Expected ring buffer capacity per spec.
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const EXPECTED_CAPACITY := 60
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func after_each() -> void:
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# Reset GameState fields mutated by tests to prevent cross-test leakage.
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GameState.current_tick = 0
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GameState.room_id = null
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GameState.player_stance = "Walk"
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GameState.player_facing = "South"
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GameState.player_position = Vector2.ZERO
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GameState.visible_entities = []
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GameState.visible_tiles = []
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GameState.game_time = {}
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GameState.current_monologue = null
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GameState.current_dialogue = null
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GameState.rng_seed = null
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# -- Helpers -------------------------------------------------------------------
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func _make_dialog() -> Control:
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var dialog = Control.new()
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dialog.set_script(BugReportDialogScript)
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auto_free(dialog)
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add_child(dialog)
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return dialog
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## Create a minimal valid PlayerInput dict matching the replay.rs wire format.
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## replay.rs expects: {"tick": N, "action": "MoveNorth"} or action as dict.
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func _make_input(tick: int, action: String = "MoveNorth") -> Dictionary:
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return {"tick": tick, "action": action}
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## Make a minimal snapshot JSON string for snapshot buffer testing.
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func _make_snapshot_json(tick: int) -> String:
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return JSON.stringify({
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"tick": tick,
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"version": Protocol.PROTOCOL_VERSION,
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"entities": [],
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})
|
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|
||||
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## Check a string is valid JSON array — mirrors replay.rs line expectation.
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func _is_valid_json_array(line: String) -> bool:
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if line.is_empty():
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return false
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var result = JSON.parse_string(line)
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||||
return result != null and result is Array
|
||||
|
||||
|
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# -- Ring buffer capacity ------------------------------------------------------
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func test_buffer_capacity_is_60() -> void:
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# Spec: "Maintain a 60-entry circular buffer"
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var dialog = _make_dialog()
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if not dialog.has_method("_get_buffer_capacity"):
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push_warning("TestBugReportRingBuffer: _get_buffer_capacity not found — awaiting #507")
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return
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assert_that(dialog._get_buffer_capacity()).override_failure_message(
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"Ring buffer capacity must be 60 per spec"
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).is_equal(EXPECTED_CAPACITY)
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||||
|
||||
|
||||
func test_snapshot_buffer_capacity_is_60() -> void:
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# Parallel snapshot buffer must match input buffer capacity.
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var dialog = _make_dialog()
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if not dialog.has_method("_get_snapshot_buffer_capacity"):
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push_warning("TestBugReportRingBuffer: _get_snapshot_buffer_capacity not found — awaiting #507")
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return
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assert_that(dialog._get_snapshot_buffer_capacity()).is_equal(EXPECTED_CAPACITY)
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||||
|
||||
|
||||
# -- Pre-allocation -----------------------------------------------------------
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||||
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||||
func test_input_buffer_preallocated_at_ready() -> void:
|
||||
# Spec: "pre-allocate the 60-slot arrays at startup. Do not allocate on every tick."
|
||||
var dialog = _make_dialog()
|
||||
if not dialog.has_method("_get_input_buffer"):
|
||||
push_warning("TestBugReportRingBuffer: _get_input_buffer not found — awaiting #507")
|
||||
return
|
||||
var buf = dialog._get_input_buffer()
|
||||
assert_that(buf is Array).override_failure_message(
|
||||
"Input buffer must be an Array"
|
||||
).is_true()
|
||||
assert_that(buf.size()).override_failure_message(
|
||||
"Input buffer must be pre-allocated at capacity (%d slots)" % EXPECTED_CAPACITY
|
||||
).is_equal(EXPECTED_CAPACITY)
|
||||
|
||||
|
||||
# -- Push and fill behavior ---------------------------------------------------
|
||||
|
||||
func test_push_fills_input_buffer() -> void:
|
||||
var dialog = _make_dialog()
|
||||
if not dialog.has_method("_push_tick_inputs"):
|
||||
push_warning("TestBugReportRingBuffer: _push_tick_inputs not found — awaiting #507")
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||||
return
|
||||
if not dialog.has_method("_get_filled_input_count"):
|
||||
push_warning("TestBugReportRingBuffer: _get_filled_input_count not found — awaiting #507")
|
||||
return
|
||||
for i in range(10):
|
||||
dialog._push_tick_inputs(i, [_make_input(i)])
|
||||
assert_that(dialog._get_filled_input_count()).override_failure_message(
|
||||
"10 pushed ticks should produce filled count of 10"
|
||||
).is_equal(10)
|
||||
|
||||
|
||||
func test_push_fills_snapshot_buffer() -> void:
|
||||
var dialog = _make_dialog()
|
||||
if not dialog.has_method("_push_tick_snapshot"):
|
||||
push_warning("TestBugReportRingBuffer: _push_tick_snapshot not found — awaiting #507")
|
||||
return
|
||||
if not dialog.has_method("_get_filled_snapshot_count"):
|
||||
push_warning("TestBugReportRingBuffer: _get_filled_snapshot_count not found — awaiting #507")
|
||||
return
|
||||
for i in range(10):
|
||||
dialog._push_tick_snapshot(_make_snapshot_json(i))
|
||||
assert_that(dialog._get_filled_snapshot_count()).is_equal(10)
|
||||
|
||||
|
||||
# -- Circular overwrite -------------------------------------------------------
|
||||
|
||||
func test_circular_overwrite_evicts_oldest() -> void:
|
||||
# After 61 pushes, filled count must be 60 (oldest evicted).
|
||||
var dialog = _make_dialog()
|
||||
if not dialog.has_method("_push_tick_inputs") or not dialog.has_method("_get_filled_input_count"):
|
||||
push_warning("TestBugReportRingBuffer: ring buffer API not found — awaiting #507")
|
||||
return
|
||||
for i in range(EXPECTED_CAPACITY + 1):
|
||||
dialog._push_tick_inputs(i, [_make_input(i)])
|
||||
assert_that(dialog._get_filled_input_count()).override_failure_message(
|
||||
"After 61 pushes, buffer must hold exactly 60 entries (oldest evicted)"
|
||||
).is_equal(EXPECTED_CAPACITY)
|
||||
|
||||
|
||||
func test_circular_overwrite_keeps_newest_inputs() -> void:
|
||||
# After 61 pushes, the flushed JSONL must contain tick 1..60 (not tick 0).
|
||||
var dialog = _make_dialog()
|
||||
if not dialog.has_method("_push_tick_inputs") or not dialog.has_method("_format_inputs_jsonl"):
|
||||
push_warning("TestBugReportRingBuffer: ring buffer flush API not found — awaiting #507")
|
||||
return
|
||||
# Push 61 ticks. Tick 0 should be evicted; ticks 1-60 should be present.
|
||||
for i in range(EXPECTED_CAPACITY + 1):
|
||||
dialog._push_tick_inputs(i, [_make_input(i, "MoveNorth")])
|
||||
var jsonl: String = dialog._format_inputs_jsonl()
|
||||
# Tick 0 action would be at position 0, but after 61 pushes, position 0 was overwritten.
|
||||
# We check that the output has exactly 60 lines.
|
||||
var lines: PackedStringArray = jsonl.split("\n", false)
|
||||
# Filter out blank lines (PackedStringArray has no filter — convert to Array first)
|
||||
var non_blank: Array = Array(lines).filter(func(l): return not l.strip_edges().is_empty())
|
||||
assert_that(non_blank.size()).override_failure_message(
|
||||
"After 61 pushes, JSONL output must have exactly 60 non-blank lines"
|
||||
).is_equal(EXPECTED_CAPACITY)
|
||||
|
||||
|
||||
func test_exact_60_pushes_no_eviction() -> void:
|
||||
# After exactly 60 pushes, all 60 are present.
|
||||
var dialog = _make_dialog()
|
||||
if not dialog.has_method("_push_tick_inputs") or not dialog.has_method("_get_filled_input_count"):
|
||||
push_warning("TestBugReportRingBuffer: ring buffer API not found — awaiting #507")
|
||||
return
|
||||
for i in range(EXPECTED_CAPACITY):
|
||||
dialog._push_tick_inputs(i, [_make_input(i)])
|
||||
assert_that(dialog._get_filled_input_count()).override_failure_message(
|
||||
"After exactly 60 pushes, all 60 entries should be present"
|
||||
).is_equal(EXPECTED_CAPACITY)
|
||||
|
||||
|
||||
# -- JSONL format compliance (replay.rs contract) ----------------------------
|
||||
|
||||
func test_inputs_jsonl_each_line_is_json_array() -> void:
|
||||
# replay.rs: "Each line is a JSON array of PlayerInput for one tick."
|
||||
var dialog = _make_dialog()
|
||||
if not dialog.has_method("_push_tick_inputs") or not dialog.has_method("_format_inputs_jsonl"):
|
||||
push_warning("TestBugReportRingBuffer: JSONL API not found — awaiting #507")
|
||||
return
|
||||
for i in range(3):
|
||||
dialog._push_tick_inputs(i, [_make_input(i)])
|
||||
var jsonl: String = dialog._format_inputs_jsonl()
|
||||
var lines: PackedStringArray = jsonl.split("\n", false)
|
||||
var non_blank: Array = Array(lines).filter(func(l): return not l.strip_edges().is_empty())
|
||||
for line in non_blank:
|
||||
assert_that(_is_valid_json_array(line)).override_failure_message(
|
||||
"Each JSONL line must be a valid JSON array, got: %s" % line
|
||||
).is_true()
|
||||
|
||||
|
||||
func test_inputs_jsonl_idle_tick_is_empty_array() -> void:
|
||||
# replay.rs: "Empty array = idle tick (no input sent)."
|
||||
var dialog = _make_dialog()
|
||||
if not dialog.has_method("_push_tick_inputs") or not dialog.has_method("_format_inputs_jsonl"):
|
||||
push_warning("TestBugReportRingBuffer: JSONL API not found — awaiting #507")
|
||||
return
|
||||
dialog._push_tick_inputs(0, []) # Idle tick: no inputs
|
||||
var jsonl: String = dialog._format_inputs_jsonl()
|
||||
var lines: PackedStringArray = jsonl.split("\n", false)
|
||||
var non_blank: Array = Array(lines).filter(func(l): return not l.strip_edges().is_empty())
|
||||
assert_that(non_blank.size()).override_failure_message(
|
||||
"One idle tick should produce exactly 1 JSONL line"
|
||||
).is_equal(1)
|
||||
assert_that(non_blank[0].strip_edges()).override_failure_message(
|
||||
"Idle tick line must be an empty JSON array '[]'"
|
||||
).is_equal("[]")
|
||||
|
||||
|
||||
func test_inputs_jsonl_has_tick_field() -> void:
|
||||
# replay.rs PlayerInput expects {"tick": N, "action": "..."}
|
||||
var dialog = _make_dialog()
|
||||
if not dialog.has_method("_push_tick_inputs") or not dialog.has_method("_format_inputs_jsonl"):
|
||||
push_warning("TestBugReportRingBuffer: JSONL API not found — awaiting #507")
|
||||
return
|
||||
dialog._push_tick_inputs(42, [_make_input(42, "MoveEast")])
|
||||
var jsonl: String = dialog._format_inputs_jsonl()
|
||||
# Parse the first line and verify structure
|
||||
var lines: PackedStringArray = jsonl.split("\n", false)
|
||||
var non_blank: Array = Array(lines).filter(func(l): return not l.strip_edges().is_empty())
|
||||
assert_that(non_blank.size()).is_greater(0)
|
||||
var arr = JSON.parse_string(non_blank[0])
|
||||
assert_that(arr is Array).is_true()
|
||||
assert_that(arr.size() > 0).is_true()
|
||||
var first_input: Dictionary = arr[0]
|
||||
assert_that(first_input.has("tick")).override_failure_message(
|
||||
"Each PlayerInput in JSONL must have 'tick' field"
|
||||
).is_true()
|
||||
assert_that(first_input.has("action")).override_failure_message(
|
||||
"Each PlayerInput in JSONL must have 'action' field"
|
||||
).is_true()
|
||||
|
||||
|
||||
func test_inputs_jsonl_multiple_actions_per_tick() -> void:
|
||||
# replay.rs supports multiple PlayerInput per tick (one array entry per action).
|
||||
var dialog = _make_dialog()
|
||||
if not dialog.has_method("_push_tick_inputs") or not dialog.has_method("_format_inputs_jsonl"):
|
||||
push_warning("TestBugReportRingBuffer: JSONL API not found — awaiting #507")
|
||||
return
|
||||
dialog._push_tick_inputs(0, [
|
||||
_make_input(0, "MoveNorth"),
|
||||
_make_input(0, "Pause"),
|
||||
])
|
||||
var jsonl: String = dialog._format_inputs_jsonl()
|
||||
var lines: PackedStringArray = jsonl.split("\n", false)
|
||||
var non_blank: Array = Array(lines).filter(func(l): return not l.strip_edges().is_empty())
|
||||
assert_that(non_blank.size()).is_equal(1)
|
||||
var arr = JSON.parse_string(non_blank[0])
|
||||
assert_that(arr is Array).is_true()
|
||||
assert_that(arr.size()).override_failure_message(
|
||||
"Tick with 2 actions must have 2 entries in the JSONL array"
|
||||
).is_equal(2)
|
||||
|
||||
|
||||
func test_snapshots_jsonl_each_line_is_valid_json() -> void:
|
||||
# Each snapshot line should be valid JSON (parsed snapshot).
|
||||
var dialog = _make_dialog()
|
||||
if not dialog.has_method("_push_tick_snapshot") or not dialog.has_method("_format_snapshots_jsonl"):
|
||||
push_warning("TestBugReportRingBuffer: snapshots JSONL API not found — awaiting #507")
|
||||
return
|
||||
for i in range(3):
|
||||
dialog._push_tick_snapshot(_make_snapshot_json(i))
|
||||
var jsonl: String = dialog._format_snapshots_jsonl()
|
||||
var lines: PackedStringArray = jsonl.split("\n", false)
|
||||
var non_blank: Array = Array(lines).filter(func(l): return not l.strip_edges().is_empty())
|
||||
assert_that(non_blank.size()).is_equal(3)
|
||||
for line in non_blank:
|
||||
var parsed = JSON.parse_string(line)
|
||||
assert_that(parsed != null).override_failure_message(
|
||||
"Each snapshot line must be valid JSON, got: %s" % line
|
||||
).is_true()
|
||||
assert_that(parsed is Dictionary).override_failure_message(
|
||||
"Each snapshot line must parse to a Dictionary"
|
||||
).is_true()
|
||||
|
||||
|
||||
# -- Seed file ----------------------------------------------------------------
|
||||
|
||||
func test_seed_written_on_capture() -> void:
|
||||
# Spec: "Include the server's current RNG seed... Output as seed.txt"
|
||||
# We can't easily verify file output in headless mode, but we verify
|
||||
# the dialog has the method to produce the seed value.
|
||||
var dialog = _make_dialog()
|
||||
if not dialog.has_method("_get_current_seed"):
|
||||
push_warning("TestBugReportRingBuffer: _get_current_seed not found — awaiting #507")
|
||||
return
|
||||
# Should return some Variant (int or String) without crashing
|
||||
var seed_val = dialog._get_current_seed()
|
||||
assert_that(seed_val != null).override_failure_message(
|
||||
"_get_current_seed() must not return null (use 0 or 'unavailable' if seed unavailable)"
|
||||
).is_true()
|
||||
|
||||
|
||||
# -- Room metadata regression -------------------------------------------------
|
||||
|
||||
func test_description_txt_still_contains_room_id() -> void:
|
||||
# Regression: MVP description.txt must still include room metadata.
|
||||
GameState.current_tick = 5
|
||||
GameState.room_id = "warehouse_01"
|
||||
GameState.player_stance = "Walk"
|
||||
GameState.player_facing = "North"
|
||||
GameState.player_position = Vector2(10.0, 10.0)
|
||||
GameState.visible_entities = []
|
||||
GameState.visible_tiles = []
|
||||
GameState.game_time = {}
|
||||
GameState.current_monologue = null
|
||||
GameState.current_dialogue = null
|
||||
var dialog = _make_dialog()
|
||||
# Call the render text method to verify room shows up in render output
|
||||
# (description.txt itself writes via FileAccess, difficult in headless — test the render path)
|
||||
if dialog.has_method("_render_snapshot_text"):
|
||||
# The text render is for render.txt, but description.txt room comes from GameState.room_id
|
||||
# We indirectly verify by checking that the game state has the right fields.
|
||||
assert_that(GameState.room_id).is_equal("warehouse_01")
|
||||
GameState.room_id = null
|
||||
|
||||
|
||||
# -- MVP regression -----------------------------------------------------------
|
||||
|
||||
func test_render_snapshot_text_still_works() -> void:
|
||||
# Regression: MVP _render_snapshot_text() must still work after upgrade.
|
||||
GameState.current_tick = 10
|
||||
GameState.player_position = Vector2(5.0, 5.0)
|
||||
GameState.player_facing = "East"
|
||||
GameState.player_stance = "Careful"
|
||||
GameState.visible_entities = []
|
||||
GameState.visible_tiles = []
|
||||
GameState.game_time = {}
|
||||
GameState.current_monologue = null
|
||||
GameState.current_dialogue = null
|
||||
var dialog = _make_dialog()
|
||||
if not dialog.has_method("_render_snapshot_text"):
|
||||
push_warning("TestBugReportRingBuffer: _render_snapshot_text missing — regression risk")
|
||||
return
|
||||
var text: String = dialog._render_snapshot_text()
|
||||
assert_that(text.length() > 0).is_true()
|
||||
assert_that(text.contains("t10")).is_true()
|
||||
|
||||
|
||||
func test_dialog_is_active_api_unchanged() -> void:
|
||||
# Regression: public API from MVP must be unchanged.
|
||||
var dialog = _make_dialog()
|
||||
assert_that(dialog.has_method("start_capture")).override_failure_message(
|
||||
"start_capture() must still be present (MVP regression)"
|
||||
).is_true()
|
||||
assert_that(dialog.has_method("is_active")).override_failure_message(
|
||||
"is_active() must still be present (MVP regression)"
|
||||
).is_true()
|
||||
@@ -305,6 +305,46 @@ func test_cursor_changes_require_los() -> void:
|
||||
cursor.queue_free()
|
||||
|
||||
|
||||
# -- OQ-07: Insert-off behavior (D-056 amendment, #522) ----------------------
|
||||
# Option (a): cursor shape still changes, verb labels suppressed.
|
||||
|
||||
func test_insert_off_cursor_still_changes_shape() -> void:
|
||||
# OQ-07 option (a): cursor state machine still fires when insert is off.
|
||||
# The character's body orients toward targets even without insert data.
|
||||
var cursor = _make_cursor_or_skip()
|
||||
if cursor == null:
|
||||
return
|
||||
if cursor.has_method("set_insert_active") and cursor.has_method("set_hover_target"):
|
||||
cursor.set_insert_active(false)
|
||||
cursor.set_hover_target({"entity_id": 2, "kind": "Npc", "relationship": "Unknown"})
|
||||
assert_that(str(cursor.get_state())).is_equal("EntityHover")
|
||||
cursor.queue_free()
|
||||
|
||||
|
||||
func test_insert_off_suppresses_interactions() -> void:
|
||||
# OQ-07 option (a): with insert off, should_show_interactions() returns false.
|
||||
# Verb labels (z-layer 6) are suppressed — no actionable insert data.
|
||||
var cursor = _make_cursor_or_skip()
|
||||
if cursor == null:
|
||||
return
|
||||
if cursor.has_method("set_insert_active") and cursor.has_method("should_show_interactions"):
|
||||
cursor.set_insert_active(false)
|
||||
assert_that(cursor.should_show_interactions()).is_false()
|
||||
cursor.queue_free()
|
||||
|
||||
|
||||
func test_insert_on_restores_interaction_display() -> void:
|
||||
# Re-enabling insert allows interactions to show again.
|
||||
var cursor = _make_cursor_or_skip()
|
||||
if cursor == null:
|
||||
return
|
||||
if cursor.has_method("set_insert_active") and cursor.has_method("should_show_interactions"):
|
||||
cursor.set_insert_active(false)
|
||||
cursor.set_insert_active(true)
|
||||
assert_that(cursor.should_show_interactions()).is_true()
|
||||
cursor.queue_free()
|
||||
|
||||
|
||||
# -- Interaction range (D-056) ------------------------------------------------
|
||||
|
||||
func test_click_interaction_range() -> void:
|
||||
|
||||
@@ -129,13 +129,13 @@ func test_gauntlet_mode_transitions_off() -> void:
|
||||
|
||||
func test_teleport_hub_wire_name() -> void:
|
||||
# TELEPORT_HUB must encode to "TeleportToHub" on the wire (matching Rust PlayerAction)
|
||||
var wire_name := SimBridge._action_enum_to_wire(InputMapper.Action.TELEPORT_HUB)
|
||||
var wire_name := SimBridge.action_enum_to_wire(InputMapper.Action.TELEPORT_HUB)
|
||||
assert_that(wire_name).is_equal("TeleportToHub")
|
||||
|
||||
|
||||
func test_teleport_hub_wire_not_empty() -> void:
|
||||
# Wire name must not be empty (empty = client-only, not sent to server)
|
||||
var wire_name := SimBridge._action_enum_to_wire(InputMapper.Action.TELEPORT_HUB)
|
||||
var wire_name := SimBridge.action_enum_to_wire(InputMapper.Action.TELEPORT_HUB)
|
||||
assert_that(wire_name.is_empty()).is_false()
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,400 @@
|
||||
## #522: OQ-07 resolution — no-insert interaction behavior.
|
||||
## Tests that when insert_active == false, interaction labels disappear
|
||||
## (diegetic test from D-056 and D-057), and that cursor and interaction
|
||||
## list agree on insert state.
|
||||
##
|
||||
## D-056: "Interaction labels render on z-layer 6 (insert overlay).
|
||||
## If the insert is off, labels disappear."
|
||||
## D-057: "Labels render on z-layer 6. If insert is off, labels disappear."
|
||||
##
|
||||
## OQ-07 resolution (expected option a): cursor shape still changes
|
||||
## (character physically orients), but verb labels are suppressed.
|
||||
##
|
||||
## Spec refs: D-056, D-057, D-048, D-049
|
||||
## Ticket #522
|
||||
class_name TestInsertOffBehavior
|
||||
extends GdUnitTestSuite
|
||||
|
||||
|
||||
func after_each() -> void:
|
||||
# Reset GameState fields mutated by tests to prevent cross-test leakage.
|
||||
GameState.nearby_interactions = []
|
||||
GameState.player_stance = "Walk"
|
||||
GameState.insert_active = true
|
||||
|
||||
|
||||
# -- Helpers -------------------------------------------------------------------
|
||||
|
||||
func _make_cursor() -> Node:
|
||||
for path in ["res://ui/cursor_state_machine.tscn", "res://scenes/cursor.tscn", "res://ui/cursor.tscn"]:
|
||||
if ResourceLoader.exists(path):
|
||||
var scene = load(path)
|
||||
var cursor = scene.instantiate()
|
||||
add_child(cursor)
|
||||
return cursor
|
||||
return null
|
||||
|
||||
|
||||
func _make_cursor_or_skip() -> Node:
|
||||
var cursor = _make_cursor()
|
||||
if cursor == null:
|
||||
push_warning("TestInsertOffBehavior: cursor scene not found — test skipped (awaiting #522)")
|
||||
return cursor
|
||||
|
||||
|
||||
func _make_interaction_list() -> Node:
|
||||
for path in ["res://ui/interaction_list.tscn", "res://ui/entity_interaction_list.tscn",
|
||||
"res://scenes/interaction_list.tscn"]:
|
||||
if ResourceLoader.exists(path):
|
||||
var scene = load(path)
|
||||
var node = scene.instantiate()
|
||||
add_child(node)
|
||||
return node
|
||||
return null
|
||||
|
||||
|
||||
func _make_list_or_skip() -> Node:
|
||||
var list = _make_interaction_list()
|
||||
if list == null:
|
||||
push_warning("TestInsertOffBehavior: interaction list scene not found — test skipped (awaiting #522)")
|
||||
return list
|
||||
|
||||
|
||||
func _set_test_interactions() -> void:
|
||||
GameState.nearby_interactions = [{
|
||||
"entity_id": 2,
|
||||
"entity_type": "Npc",
|
||||
"distance": 1,
|
||||
"verbs": [
|
||||
{"kind": "Talk", "label": "Talk", "priority": 1, "available": true},
|
||||
],
|
||||
}]
|
||||
|
||||
|
||||
func _clear_test_interactions() -> void:
|
||||
GameState.nearby_interactions = []
|
||||
|
||||
|
||||
# -- Interaction list: diegetic test (D-056, D-057) ---------------------------
|
||||
|
||||
func test_insert_off_hides_interaction_list() -> void:
|
||||
# D-056/D-057 diegetic test: "If the insert is off, labels disappear."
|
||||
var list = _make_list_or_skip()
|
||||
if list == null:
|
||||
return
|
||||
_set_test_interactions()
|
||||
if list.has_method("set_insert_active"):
|
||||
list.set_insert_active(false)
|
||||
if list.has_method("update_from_state"):
|
||||
list.update_from_state()
|
||||
if list.has_method("is_showing"):
|
||||
assert_that(list.is_showing()).override_failure_message(
|
||||
"D-056/D-057 diegetic test: interaction list must be hidden when insert is off"
|
||||
).is_false()
|
||||
elif list.has_method("get_visible_verb_count"):
|
||||
assert_that(list.get_visible_verb_count()).override_failure_message(
|
||||
"Interaction list must show 0 verbs when insert is off"
|
||||
).is_equal(0)
|
||||
list.queue_free()
|
||||
_clear_test_interactions()
|
||||
|
||||
|
||||
func test_insert_on_shows_interaction_list() -> void:
|
||||
# When insert is on (normal state), verbs should be visible.
|
||||
var list = _make_list_or_skip()
|
||||
if list == null:
|
||||
return
|
||||
_set_test_interactions()
|
||||
if list.has_method("set_insert_active"):
|
||||
list.set_insert_active(true)
|
||||
if list.has_method("update_from_state"):
|
||||
list.update_from_state()
|
||||
if list.has_method("is_showing"):
|
||||
assert_that(list.is_showing()).override_failure_message(
|
||||
"Interaction list must be visible when insert is on and verbs present"
|
||||
).is_true()
|
||||
list.queue_free()
|
||||
_clear_test_interactions()
|
||||
|
||||
|
||||
func test_insert_reenable_restores_list() -> void:
|
||||
# Toggling insert off then on restores verb list visibility.
|
||||
var list = _make_list_or_skip()
|
||||
if list == null:
|
||||
return
|
||||
_set_test_interactions()
|
||||
if not list.has_method("set_insert_active"):
|
||||
list.queue_free()
|
||||
_clear_test_interactions()
|
||||
return
|
||||
list.set_insert_active(false)
|
||||
if list.has_method("update_from_state"):
|
||||
list.update_from_state()
|
||||
list.set_insert_active(true)
|
||||
if list.has_method("update_from_state"):
|
||||
list.update_from_state()
|
||||
if list.has_method("is_showing"):
|
||||
assert_that(list.is_showing()).override_failure_message(
|
||||
"Re-enabling insert must restore list visibility"
|
||||
).is_true()
|
||||
list.queue_free()
|
||||
_clear_test_interactions()
|
||||
|
||||
|
||||
# -- Cursor: insert-off behavior (OQ-07 resolution option a) ------------------
|
||||
|
||||
func test_insert_off_suppresses_should_show_interactions() -> void:
|
||||
# OQ-07 option (a): labels are suppressed when insert is off.
|
||||
# Regardless of cursor visual state, should_show_interactions() must return false.
|
||||
var cursor = _make_cursor_or_skip()
|
||||
if cursor == null:
|
||||
return
|
||||
if not cursor.has_method("set_insert_active"):
|
||||
push_warning("TestInsertOffBehavior: cursor.set_insert_active not found — awaiting #522")
|
||||
cursor.queue_free()
|
||||
return
|
||||
cursor.set_insert_active(false)
|
||||
if cursor.has_method("should_show_interactions"):
|
||||
assert_that(cursor.should_show_interactions()).override_failure_message(
|
||||
"should_show_interactions() must return false when insert is off"
|
||||
).is_false()
|
||||
cursor.queue_free()
|
||||
|
||||
|
||||
func test_insert_on_restores_should_show_interactions() -> void:
|
||||
# After re-enabling insert, interactions should show again (not in weapon mode).
|
||||
var cursor = _make_cursor_or_skip()
|
||||
if cursor == null:
|
||||
return
|
||||
if not cursor.has_method("set_insert_active"):
|
||||
push_warning("TestInsertOffBehavior: cursor.set_insert_active not found — awaiting #522")
|
||||
cursor.queue_free()
|
||||
return
|
||||
cursor.set_insert_active(false)
|
||||
cursor.set_insert_active(true)
|
||||
if cursor.has_method("should_show_interactions"):
|
||||
assert_that(cursor.should_show_interactions()).override_failure_message(
|
||||
"should_show_interactions() must return true after re-enabling insert"
|
||||
).is_true()
|
||||
cursor.queue_free()
|
||||
|
||||
|
||||
func test_insert_off_at_startup_no_corruption() -> void:
|
||||
# Insert can be off from the start — no state machine corruption.
|
||||
var cursor = _make_cursor_or_skip()
|
||||
if cursor == null:
|
||||
return
|
||||
if not cursor.has_method("set_insert_active") or not cursor.has_method("get_state"):
|
||||
cursor.queue_free()
|
||||
return
|
||||
cursor.set_insert_active(false)
|
||||
# Cursor must be in a valid state (not null/error)
|
||||
var state_str := str(cursor.get_state())
|
||||
assert_that(["Default", "EntityHover", "ObjectHover", "WeaponAim"].has(state_str)).override_failure_message(
|
||||
"Cursor must be in a valid state after insert-off at startup, got: %s" % state_str
|
||||
).is_true()
|
||||
cursor.queue_free()
|
||||
|
||||
|
||||
# -- OQ-07 option (a): cursor shape still changes, labels suppressed ----------
|
||||
|
||||
func test_insert_off_option_a_cursor_still_transitions() -> void:
|
||||
# Option (a): cursor shape changes even when insert off
|
||||
# (character physically orients to target, just no labels).
|
||||
# If implementation chose option (b) instead, this test would fail — that's informative.
|
||||
var cursor = _make_cursor_or_skip()
|
||||
if cursor == null:
|
||||
return
|
||||
if not cursor.has_method("set_insert_active") or not cursor.has_method("set_hover_target"):
|
||||
push_warning("TestInsertOffBehavior: set_insert_active or set_hover_target not found — awaiting #522")
|
||||
cursor.queue_free()
|
||||
return
|
||||
cursor.set_insert_active(false)
|
||||
cursor.set_hover_target({"entity_id": 2, "kind": "Npc", "relationship": "Unknown", "in_los": true})
|
||||
# Option (a): cursor SHOULD be in EntityHover despite insert being off
|
||||
# Option (b): cursor would stay in Default
|
||||
# Test documents expected behavior — fail message explains which option is active
|
||||
if cursor.has_method("get_state"):
|
||||
var state := str(cursor.get_state())
|
||||
# If this assertion fails, option (b) was implemented (cursor full-suppressed).
|
||||
# Neither (a) nor (b) is wrong — this test documents which was chosen.
|
||||
# Consult decisions/perception.md for the OQ-07 amendment.
|
||||
assert_that(state).override_failure_message(
|
||||
"OQ-07 option (a): cursor should still transition to EntityHover when insert is off. "
|
||||
+ "If this fails, option (b) was implemented (full suppression) — update this test to assert 'Default' instead."
|
||||
).is_equal("EntityHover")
|
||||
cursor.queue_free()
|
||||
|
||||
|
||||
# -- Edge cases ---------------------------------------------------------------
|
||||
|
||||
func test_insert_off_plus_weapon_mode_stays_suppressed() -> void:
|
||||
# Insert-off AND weapon mode: should_show_interactions() must still return false.
|
||||
var cursor = _make_cursor_or_skip()
|
||||
if cursor == null:
|
||||
return
|
||||
if not cursor.has_method("set_insert_active") or not cursor.has_method("set_weapon_mode"):
|
||||
cursor.queue_free()
|
||||
return
|
||||
cursor.set_insert_active(false)
|
||||
cursor.set_weapon_mode(true)
|
||||
if cursor.has_method("should_show_interactions"):
|
||||
assert_that(cursor.should_show_interactions()).override_failure_message(
|
||||
"Insert-off + weapon mode must keep should_show_interactions() false"
|
||||
).is_false()
|
||||
cursor.queue_free()
|
||||
|
||||
|
||||
func test_insert_off_shift_override_still_suppressed() -> void:
|
||||
# OQ-07: Insert-off trumps Shift override.
|
||||
# Shift restores interactions in weapon mode, but insert-off is a harder constraint.
|
||||
var cursor = _make_cursor_or_skip()
|
||||
if cursor == null:
|
||||
return
|
||||
if not cursor.has_method("set_insert_active") or not cursor.has_method("set_shift_held"):
|
||||
cursor.queue_free()
|
||||
return
|
||||
cursor.set_insert_active(false)
|
||||
if cursor.has_method("set_shift_held"):
|
||||
cursor.set_shift_held(true)
|
||||
if cursor.has_method("should_show_interactions"):
|
||||
assert_that(cursor.should_show_interactions()).override_failure_message(
|
||||
"Insert-off must suppress interactions even with Shift held (insert-off > shift override)"
|
||||
).is_false()
|
||||
cursor.queue_free()
|
||||
|
||||
|
||||
func test_insert_off_rapid_toggle_no_corruption() -> void:
|
||||
# Rapid on/off toggle must not leave either system in inconsistent state.
|
||||
var cursor = _make_cursor_or_skip()
|
||||
if cursor == null:
|
||||
return
|
||||
if not cursor.has_method("set_insert_active"):
|
||||
cursor.queue_free()
|
||||
return
|
||||
for _i in range(10):
|
||||
cursor.set_insert_active(false)
|
||||
cursor.set_insert_active(true)
|
||||
# After 10 toggles, insert should be on
|
||||
if cursor.has_method("should_show_interactions"):
|
||||
assert_that(cursor.should_show_interactions()).override_failure_message(
|
||||
"After rapid toggle ending on 'on', interactions must be visible"
|
||||
).is_true()
|
||||
cursor.queue_free()
|
||||
|
||||
|
||||
# -- Cross-system consistency (cursor + list agree) ---------------------------
|
||||
|
||||
func test_cursor_and_list_agree_on_insert_off() -> void:
|
||||
# Both cursor and interaction list must be suppressed when insert is off.
|
||||
# This tests the integration contract — both must read from the same source of truth.
|
||||
var cursor = _make_cursor_or_skip()
|
||||
var list = _make_list_or_skip()
|
||||
|
||||
if cursor == null or list == null:
|
||||
if cursor != null: cursor.queue_free()
|
||||
if list != null: list.queue_free()
|
||||
return
|
||||
|
||||
_set_test_interactions()
|
||||
|
||||
if cursor.has_method("set_insert_active") and list.has_method("set_insert_active"):
|
||||
cursor.set_insert_active(false)
|
||||
list.set_insert_active(false)
|
||||
if list.has_method("update_from_state"):
|
||||
list.update_from_state()
|
||||
|
||||
var cursor_suppressed := true
|
||||
if cursor.has_method("should_show_interactions"):
|
||||
cursor_suppressed = not cursor.should_show_interactions()
|
||||
|
||||
var list_suppressed := true
|
||||
if list.has_method("is_showing"):
|
||||
list_suppressed = not list.is_showing()
|
||||
elif list.has_method("get_visible_verb_count"):
|
||||
list_suppressed = list.get_visible_verb_count() == 0
|
||||
|
||||
assert_that(cursor_suppressed).override_failure_message(
|
||||
"Cursor: should_show_interactions() must return false when insert is off"
|
||||
).is_true()
|
||||
assert_that(list_suppressed).override_failure_message(
|
||||
"Interaction list: must be hidden when insert is off"
|
||||
).is_true()
|
||||
|
||||
cursor.queue_free()
|
||||
list.queue_free()
|
||||
_clear_test_interactions()
|
||||
|
||||
|
||||
func test_game_state_insert_active_field_exists() -> void:
|
||||
# GameState must have an insert_active field after #522 implementation.
|
||||
assert_that(GameState.get("insert_active") != null or "insert_active" in GameState).override_failure_message(
|
||||
"GameState must have insert_active field after #522 — awaiting implementation"
|
||||
).is_true()
|
||||
|
||||
|
||||
func test_game_state_insert_active_default_true() -> void:
|
||||
# Default state: insert is on (player starts with a functioning neural insert).
|
||||
if not ("insert_active" in GameState):
|
||||
push_warning("TestInsertOffBehavior: GameState.insert_active not found — awaiting #522")
|
||||
return
|
||||
assert_that(GameState.insert_active).override_failure_message(
|
||||
"GameState.insert_active should default to true (insert is normally on)"
|
||||
).is_true()
|
||||
|
||||
|
||||
# -- D-049: z-layer verification (labels on layer 6) -------------------------
|
||||
|
||||
func test_interaction_list_on_insert_layer() -> void:
|
||||
# D-056/D-057: "Labels render on z-layer 6 (insert overlay)"
|
||||
# This is already tested in test_interaction_list.gd but we verify here
|
||||
# that the z-layer is CANVAS_INSERT (the insert overlay layer).
|
||||
var list = _make_list_or_skip()
|
||||
if list == null:
|
||||
return
|
||||
if list.has_method("get_z_layer"):
|
||||
assert_that(list.get_z_layer()).override_failure_message(
|
||||
"Interaction list labels must render on CANVAS_INSERT (z-layer 6 per D-049)"
|
||||
).is_equal(Constants.CANVAS_INSERT)
|
||||
list.queue_free()
|
||||
|
||||
|
||||
# -- Regression: existing behavior unchanged ----------------------------------
|
||||
|
||||
func test_sprint_suppression_still_works_with_insert_on() -> void:
|
||||
# D-055 regression: Sprint suppresses interaction list regardless of insert state.
|
||||
var list = _make_list_or_skip()
|
||||
if list == null:
|
||||
return
|
||||
_set_test_interactions()
|
||||
# Ensure insert is on (should not affect sprint suppression)
|
||||
if list.has_method("set_insert_active"):
|
||||
list.set_insert_active(true)
|
||||
GameState.player_stance = "Sprint"
|
||||
if list.has_method("update_from_state"):
|
||||
list.update_from_state()
|
||||
if list.has_method("is_showing"):
|
||||
assert_that(list.is_showing()).override_failure_message(
|
||||
"Sprint must suppress interaction list even when insert is on (D-055 regression)"
|
||||
).is_false()
|
||||
elif list.has_method("get_visible_verb_count"):
|
||||
assert_that(list.get_visible_verb_count()).is_equal(0)
|
||||
list.queue_free()
|
||||
_clear_test_interactions()
|
||||
GameState.player_stance = "Walk"
|
||||
|
||||
|
||||
func test_weapon_mode_suppression_still_works_with_insert_on() -> void:
|
||||
# D-056 regression: weapon mode suppresses interactions when insert is on.
|
||||
var cursor = _make_cursor_or_skip()
|
||||
if cursor == null:
|
||||
return
|
||||
if cursor.has_method("set_insert_active"):
|
||||
cursor.set_insert_active(true) # Insert is on
|
||||
if cursor.has_method("set_weapon_mode"):
|
||||
cursor.set_weapon_mode(true)
|
||||
if cursor.has_method("should_show_interactions"):
|
||||
assert_that(cursor.should_show_interactions()).override_failure_message(
|
||||
"Weapon mode must suppress interactions when insert is on (D-056 regression)"
|
||||
).is_false()
|
||||
cursor.queue_free()
|
||||
@@ -268,12 +268,12 @@ func test_insert_off_hides_interaction_list() -> void:
|
||||
|
||||
func test_stance_up_wire_mapping() -> void:
|
||||
# Verify InputMapper.Action.TOGGLE_STANCE_UP maps to "ToggleStanceUp" wire name
|
||||
var wire = SimBridge._action_enum_to_wire(InputMapper.Action.TOGGLE_STANCE_UP)
|
||||
var wire = SimBridge.action_enum_to_wire(InputMapper.Action.TOGGLE_STANCE_UP)
|
||||
assert_that(wire).is_equal("ToggleStanceUp")
|
||||
|
||||
|
||||
func test_stance_down_wire_mapping() -> void:
|
||||
var wire = SimBridge._action_enum_to_wire(InputMapper.Action.TOGGLE_STANCE_DOWN)
|
||||
var wire = SimBridge.action_enum_to_wire(InputMapper.Action.TOGGLE_STANCE_DOWN)
|
||||
assert_that(wire).is_equal("ToggleStanceDown")
|
||||
|
||||
|
||||
@@ -295,7 +295,7 @@ func test_all_movement_actions_have_wire_mapping() -> void:
|
||||
InputMapper.Action.TOGGLE_STANCE_DOWN,
|
||||
]
|
||||
for action in actions_with_mapping:
|
||||
var wire = SimBridge._action_enum_to_wire(action)
|
||||
var wire = SimBridge.action_enum_to_wire(action)
|
||||
assert_that(wire.length()).is_greater(0)
|
||||
|
||||
|
||||
|
||||
@@ -163,23 +163,23 @@ func test_action_enum_to_wire_all_directions_clockwise() -> void:
|
||||
]
|
||||
|
||||
for pair in expected:
|
||||
var wire_name := SimBridge._action_enum_to_wire(pair[0])
|
||||
var wire_name := SimBridge.action_enum_to_wire(pair[0])
|
||||
assert_that(wire_name).is_equal(pair[1])
|
||||
|
||||
|
||||
func test_action_enum_to_wire_non_movement() -> void:
|
||||
assert_that(SimBridge._action_enum_to_wire(InputMapper.Action.INTERACT)).is_equal("Interact")
|
||||
assert_that(SimBridge._action_enum_to_wire(InputMapper.Action.USE_PERCEPTION_MODE)).is_equal("UsePerceptionMode")
|
||||
assert_that(SimBridge._action_enum_to_wire(InputMapper.Action.PAUSE)).is_equal("Pause")
|
||||
assert_that(SimBridge.action_enum_to_wire(InputMapper.Action.INTERACT)).is_equal("Interact")
|
||||
assert_that(SimBridge.action_enum_to_wire(InputMapper.Action.USE_PERCEPTION_MODE)).is_equal("UsePerceptionMode")
|
||||
assert_that(SimBridge.action_enum_to_wire(InputMapper.Action.PAUSE)).is_equal("Pause")
|
||||
|
||||
|
||||
func test_action_enum_to_wire_open_menu_returns_empty() -> void:
|
||||
var wire_name := SimBridge._action_enum_to_wire(InputMapper.Action.OPEN_MENU)
|
||||
var wire_name := SimBridge.action_enum_to_wire(InputMapper.Action.OPEN_MENU)
|
||||
assert_that(wire_name).is_equal("")
|
||||
|
||||
|
||||
func test_action_enum_to_wire_unknown_returns_empty() -> void:
|
||||
var wire_name := SimBridge._action_enum_to_wire(9999)
|
||||
var wire_name := SimBridge.action_enum_to_wire(9999)
|
||||
assert_that(wire_name).is_equal("")
|
||||
|
||||
|
||||
|
||||
@@ -1,8 +1,23 @@
|
||||
extends Control
|
||||
|
||||
## #495: WRONG button (F12) MVP — bug report capture dialog.
|
||||
## On F12: pause sim, show one-line prompt, save snapshot + render + description, unpause.
|
||||
## #507: WRONG button — full 60-tick capture: ring buffer, snapshot history, replay seed.
|
||||
## Upgrade of the Sprint 9 MVP (#495).
|
||||
##
|
||||
## On F12: pause sim, show one-line prompt, save all ring buffer data, unpause.
|
||||
## Output: user://bug-reports/gauntlet-t{tick}-{timestamp}/
|
||||
## - snapshot.json — single-tick point-in-time (MVP compat)
|
||||
## - render.txt — client-side text render
|
||||
## - description.txt — tester notes + room/tick/seed metadata
|
||||
## - inputs.jsonl — last 60 ticks of PlayerInput (replay-compatible JSONL)
|
||||
## - snapshots.jsonl — last 60 ticks of ObserverSnapshot (one JSON per line)
|
||||
## - seed.txt — RNG seed for deterministic replay
|
||||
##
|
||||
## Ring buffer: pre-allocated RING_SIZE arrays at startup. record_tick() is the
|
||||
## public API for main.gd. _push_tick_inputs() / _push_tick_snapshot() are the
|
||||
## internal implementations, exposed for unit testing (test_bug_report_ring_buffer.gd).
|
||||
##
|
||||
## Spec: inputs.jsonl is compatible with tooling/test-client --replay (replay.rs).
|
||||
## Format: one JSON array per line, each array = Vec<PlayerInput> for that tick.
|
||||
|
||||
signal capture_completed
|
||||
signal capture_cancelled
|
||||
@@ -16,14 +31,172 @@ const BOX_WIDTH := 500
|
||||
const BOX_HEIGHT := 120
|
||||
const PADDING := 16
|
||||
|
||||
# #507: Ring buffer capacity — 60 ticks of history
|
||||
const RING_SIZE := 60
|
||||
|
||||
var _line_edit: LineEdit = null
|
||||
var _active: bool = false
|
||||
|
||||
# #507: Pre-allocated ring buffers (no per-tick allocation after _ready).
|
||||
# Input ring: replay-format PlayerInput arrays, one per tick.
|
||||
# Snapshot ring: ObserverSnapshot JSON strings, one per tick.
|
||||
# Separate heads and counts so each buffer can be tested independently.
|
||||
# Memory ceiling: 60 snapshot JSON strings (each ~2-8KB depending on entity count)
|
||||
# + 60 input arrays (negligible). Worst case ~480KB resident. Acceptable for a
|
||||
# debug tool that is always active during Gauntlet play.
|
||||
var _input_ring: Array = [] # Array[Array] — each slot: Array of {tick, action} dicts
|
||||
var _input_head: int = 0 # Next write index (0..RING_SIZE-1)
|
||||
var _input_count: int = 0 # Filled slot count (0..RING_SIZE)
|
||||
|
||||
var _snapshot_ring: Array = [] # Array[String] — each slot: JSON-serialized ObserverSnapshot
|
||||
var _snapshot_head: int = 0
|
||||
var _snapshot_count: int = 0
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
visible = false
|
||||
mouse_filter = Control.MOUSE_FILTER_STOP
|
||||
|
||||
# Pre-allocate ring buffers — resize then fill sentinels.
|
||||
# The ring array itself never grows after _ready. Each write replaces the GDScript
|
||||
# reference in an existing slot (not a new allocation of the ring), though the input
|
||||
# Array stored per slot is a fresh ref each tick.
|
||||
_input_ring.resize(RING_SIZE)
|
||||
_snapshot_ring.resize(RING_SIZE)
|
||||
for i in range(RING_SIZE):
|
||||
_input_ring[i] = []
|
||||
_snapshot_ring[i] = ""
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Public API for main.gd: record one tick's data
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
## Record one tick. Called from main.gd on every server tick (snapshot arrival).
|
||||
## - tick: current server tick number
|
||||
## - snapshot_json: JSON.stringify(GameState.current_snapshot)
|
||||
## - mapper_inputs: Array of InputMapper dicts (BUG_REPORT/OPEN_MENU excluded).
|
||||
## These are in raw InputMapper format and will be converted to replay format.
|
||||
func record_tick(tick: int, snapshot_json: String, mapper_inputs: Array) -> void:
|
||||
# Convert mapper inputs to replay-compatible format, then push both buffers.
|
||||
var replay_inputs: Array = []
|
||||
for inp in mapper_inputs:
|
||||
var ri := _to_replay_format(inp, tick)
|
||||
if not ri.is_empty():
|
||||
replay_inputs.append(ri)
|
||||
_push_tick_inputs(tick, replay_inputs)
|
||||
_push_tick_snapshot(snapshot_json)
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Internal ring buffer operations (also exposed for tests)
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
## Push replay-format inputs for one tick. inputs is Array of {tick, action} dicts.
|
||||
## Overwrites oldest entry when buffer is full (circular eviction).
|
||||
@warning_ignore("unused_parameter")
|
||||
func _push_tick_inputs(_tick: int, inputs: Array) -> void:
|
||||
_input_ring[_input_head] = inputs
|
||||
_input_head = (_input_head + 1) % RING_SIZE
|
||||
if _input_count < RING_SIZE:
|
||||
_input_count += 1
|
||||
|
||||
|
||||
## Push a JSON-serialized ObserverSnapshot string for one tick.
|
||||
func _push_tick_snapshot(snapshot_json: String) -> void:
|
||||
_snapshot_ring[_snapshot_head] = snapshot_json
|
||||
_snapshot_head = (_snapshot_head + 1) % RING_SIZE
|
||||
if _snapshot_count < RING_SIZE:
|
||||
_snapshot_count += 1
|
||||
|
||||
|
||||
## Format the input ring buffer as JSONL for writing to inputs.jsonl.
|
||||
## Returns a String with one JSON array per line, oldest to newest.
|
||||
## Each line: Array of {tick, action} replay-format PlayerInput objects.
|
||||
func _format_inputs_jsonl() -> String:
|
||||
var lines: PackedStringArray = []
|
||||
var start := (_input_head - _input_count + RING_SIZE) % RING_SIZE
|
||||
for i in range(_input_count):
|
||||
var idx := (start + i) % RING_SIZE
|
||||
lines.append(JSON.stringify(_input_ring[idx]))
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
## Format the snapshot ring buffer as JSONL for writing to snapshots.jsonl.
|
||||
## Returns a String with one JSON string per line, oldest to newest.
|
||||
func _format_snapshots_jsonl() -> String:
|
||||
var lines: PackedStringArray = []
|
||||
var start := (_snapshot_head - _snapshot_count + RING_SIZE) % RING_SIZE
|
||||
for i in range(_snapshot_count):
|
||||
var idx := (start + i) % RING_SIZE
|
||||
lines.append(_snapshot_ring[idx])
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
## Return the RNG seed for seed.txt. Never returns null.
|
||||
## Uses GameState.rng_seed if available; falls back to "unavailable" string.
|
||||
## Note: rng_seed is u64 on the server. JSON encodes u64 as a number, which
|
||||
## loses precision above 2^53 via float intermediary. When the server field
|
||||
## lands, consider string-encoding the seed to preserve all 64 bits.
|
||||
func _get_current_seed() -> Variant:
|
||||
if GameState.rng_seed != null:
|
||||
return GameState.rng_seed
|
||||
return "unavailable"
|
||||
|
||||
|
||||
## Convert one InputMapper dict to replay-compatible PlayerInput dict.
|
||||
## Returns empty dict for client-only actions (BUG_REPORT, OPEN_MENU).
|
||||
## Replay format: {"tick": N, "action": "MoveNorth"} or
|
||||
## {"tick": N, "action": {"Interact": {"target_entity_id": ..., "verb": ...}}}
|
||||
func _to_replay_format(input: Dictionary, tick: int) -> Dictionary:
|
||||
var action_enum: int = input.get("action", -1)
|
||||
var wire: String = SimBridge.action_enum_to_wire(action_enum)
|
||||
if wire.is_empty():
|
||||
return {} # Client-only action (BUG_REPORT, OPEN_MENU)
|
||||
|
||||
var result := {"tick": tick}
|
||||
var action_data: Variant = input.get("action_data")
|
||||
|
||||
match wire:
|
||||
"Interact":
|
||||
# Rust PlayerAction::Interact { target_entity_id, verb }
|
||||
result["action"] = {"Interact": action_data if action_data is Dictionary else {}}
|
||||
"SetFacing":
|
||||
# Rust PlayerAction::SetFacing(String) — wrap direction string
|
||||
var facing := ""
|
||||
if action_data is Dictionary:
|
||||
facing = str(action_data.get("facing", ""))
|
||||
result["action"] = {"SetFacing": facing}
|
||||
_:
|
||||
# Simple enum variants: "MoveNorth", "Pause", "TeleportToHub", etc.
|
||||
result["action"] = wire
|
||||
|
||||
return result
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Test-accessible accessors (ring buffer introspection)
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
func _get_buffer_capacity() -> int:
|
||||
return RING_SIZE
|
||||
|
||||
func _get_snapshot_buffer_capacity() -> int:
|
||||
return RING_SIZE
|
||||
|
||||
func _get_input_buffer() -> Array:
|
||||
return _input_ring
|
||||
|
||||
func _get_filled_input_count() -> int:
|
||||
return _input_count
|
||||
|
||||
func _get_filled_snapshot_count() -> int:
|
||||
return _snapshot_count
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# UI / capture flow
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
func start_capture() -> void:
|
||||
if _active:
|
||||
@@ -94,7 +267,7 @@ func _save_report(description: String) -> void:
|
||||
|
||||
var files_saved := 0
|
||||
|
||||
# 1. snapshot.json — full current snapshot as JSON
|
||||
# 1. snapshot.json — single-tick point-in-time (MVP compat, #495)
|
||||
var snapshot_path := base_path + "/snapshot.json"
|
||||
var snapshot_file := FileAccess.open(snapshot_path, FileAccess.WRITE)
|
||||
if snapshot_file:
|
||||
@@ -115,6 +288,7 @@ func _save_report(description: String) -> void:
|
||||
push_error("BugReport: failed to write %s" % render_path)
|
||||
|
||||
# 3. description.txt — tester description + metadata
|
||||
# Room: uses GameState.room_id (v0.1: room name is the map identifier)
|
||||
var desc_path := base_path + "/description.txt"
|
||||
var desc_file := FileAccess.open(desc_path, FileAccess.WRITE)
|
||||
if desc_file:
|
||||
@@ -125,12 +299,53 @@ func _save_report(description: String) -> void:
|
||||
desc_file.store_string("Facing: %s\n" % GameState.player_facing)
|
||||
desc_file.store_string("Position: %s\n" % str(GameState.player_position))
|
||||
desc_file.store_string("Timestamp: %s\n" % Time.get_datetime_string_from_system())
|
||||
desc_file.store_string("RingBufferTicks: %d\n" % _input_count)
|
||||
desc_file.close()
|
||||
files_saved += 1
|
||||
else:
|
||||
push_error("BugReport: failed to write %s" % desc_path)
|
||||
|
||||
push_warning("BugReport: saved %d/3 files to %s" % [files_saved, base_path])
|
||||
# 4. inputs.jsonl — last N ticks of PlayerInput (replay-compatible)
|
||||
# One JSON array per line. Empty array = idle tick.
|
||||
# Compatible with tooling/test-client --replay (replay.rs).
|
||||
var inputs_path := base_path + "/inputs.jsonl"
|
||||
var inputs_file := FileAccess.open(inputs_path, FileAccess.WRITE)
|
||||
if inputs_file:
|
||||
inputs_file.store_string(_format_inputs_jsonl())
|
||||
inputs_file.close()
|
||||
files_saved += 1
|
||||
else:
|
||||
push_error("BugReport: failed to write %s" % inputs_path)
|
||||
|
||||
# 5. snapshots.jsonl — last N ticks of ObserverSnapshot, oldest to newest.
|
||||
var snaps_path := base_path + "/snapshots.jsonl"
|
||||
var snaps_file := FileAccess.open(snaps_path, FileAccess.WRITE)
|
||||
if snaps_file:
|
||||
snaps_file.store_string(_format_snapshots_jsonl())
|
||||
snaps_file.close()
|
||||
files_saved += 1
|
||||
else:
|
||||
push_error("BugReport: failed to write %s" % snaps_path)
|
||||
|
||||
# 6. seed.txt — RNG seed for deterministic replay.
|
||||
# Server must include "rng_seed" (u64) in ObserverSnapshot for this to be populated.
|
||||
# If absent: includes a note on the required protocol change.
|
||||
var seed_path := base_path + "/seed.txt"
|
||||
var seed_file := FileAccess.open(seed_path, FileAccess.WRITE)
|
||||
if seed_file:
|
||||
var seed_val: Variant = _get_current_seed()
|
||||
seed_file.store_string(str(seed_val) + "\n")
|
||||
if seed_val == "unavailable":
|
||||
seed_file.store_string(
|
||||
"# Server protocol change required: add 'rng_seed' (u64) field to ObserverSnapshot.\n"
|
||||
)
|
||||
seed_file.close()
|
||||
files_saved += 1
|
||||
else:
|
||||
push_error("BugReport: failed to write %s" % seed_path)
|
||||
|
||||
push_warning("BugReport: saved %d/6 files to %s (ring: %d ticks)" % [
|
||||
files_saved, base_path, _input_count])
|
||||
|
||||
|
||||
## Simplified client-side text render of the current snapshot.
|
||||
@@ -200,7 +415,9 @@ func _draw() -> void:
|
||||
HORIZONTAL_ALIGNMENT_LEFT, -1, LABEL_FONT_SIZE, TEXT_COLOR)
|
||||
|
||||
|
||||
# -- Public API ---------------------------------------------------------------
|
||||
# ---------------------------------------------------------------------------
|
||||
# Public API
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
func is_active() -> bool:
|
||||
return _active
|
||||
|
||||
@@ -13,6 +13,8 @@ extends PanelContainer
|
||||
var _is_showing: bool = false
|
||||
var _active_tween: Tween = null
|
||||
var _current_target_id: int = -1
|
||||
# OQ-07 (#522): when false, prompt is suppressed (z-layer 6 insert overlay only)
|
||||
var _insert_active: bool = true
|
||||
|
||||
const FADE_IN: float = 0.15
|
||||
const FADE_OUT: float = 0.15
|
||||
@@ -23,6 +25,11 @@ func _ready() -> void:
|
||||
_is_showing = false
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
# OQ-07: insert off means no verb labels (z-layer 6 insert overlay suppressed)
|
||||
if not _insert_active:
|
||||
if _is_showing:
|
||||
_hide_prompt()
|
||||
return
|
||||
var interactions: Array = GameState.nearby_interactions
|
||||
if interactions.size() > 0:
|
||||
_show_prompt(interactions[0])
|
||||
@@ -69,6 +76,14 @@ func _hide_prompt() -> void:
|
||||
func get_interaction_target() -> int:
|
||||
return _current_target_id
|
||||
|
||||
## OQ-07 (#522): insert off hides prompt (diegetic: no insert data on z-layer 6).
|
||||
## Cursor shape changes still fire on cursor_renderer.gd.
|
||||
func set_insert_active(active: bool) -> void:
|
||||
_insert_active = active
|
||||
if not active and _is_showing:
|
||||
_hide_prompt()
|
||||
|
||||
|
||||
## Returns the selected verb kind (v0.1: first verb on nearest, v0.2: radial selection).
|
||||
func get_selected_verb() -> String:
|
||||
var interactions: Array = GameState.nearby_interactions
|
||||
|
||||
+10
-1
@@ -212,6 +212,11 @@ How the player observes and interacts with the world: camera, fog, line-of-sight
|
||||
- **Source:** Control & Interaction Workshop (2026-02-13)
|
||||
- **Raised by:** Araminta (visual spec), Stig (UX rules + diegetic test), Ozzie (weapon suppression)
|
||||
- **Dissent:** None.
|
||||
- **OQ-07 resolution (2026-02-19, #522):** Insert-off behavior is **option (a): cursor shape still changes, verb labels suppressed.**
|
||||
- Cursor state machine fires normally (entity hover → bracket shape, object hover → X-shape) — the character's body physically orients toward targets as a subconscious/spatial response.
|
||||
- Insert does not process targets into actionable data: `should_show_interactions()` returns false when `insert_active == false`, and interaction labels (z-layer 6) are hidden via `set_insert_active(false)` on `InteractionList` and `InteractionPrompt`.
|
||||
- `GameState.insert_active` is the source of truth (defaults true in v0.1; wired from snapshot field `insert_active`).
|
||||
- Rationale: diegetically consistent — the body reacts to proximity; the insert reacts to commands.
|
||||
|
||||
### D-057: Entity interaction — vertical list, insert-styled
|
||||
- **Date:** 2026-02-13
|
||||
@@ -224,6 +229,10 @@ How the player observes and interacts with the world: camera, fog, line-of-sight
|
||||
- **Source:** Control & Interaction Workshop (2026-02-13)
|
||||
- **Raised by:** Stig (vertical list structure + diegetic test), Araminta (insert aesthetic), Dudley (two-phase verb computation), Nigel (character-archetype verb sets). Lead resolved: Stig's structure, Araminta's styling.
|
||||
- **Dissent:** Araminta argued for spoke radial (geometry transformation signals qualitative knowledge change — new spoke growing). Lead rejected: items moving under cursor when knowledge changes is a moving goalpost (bad UX while aiming at an option).
|
||||
- **OQ-07 resolution (2026-02-19, #522):**
|
||||
- When `insert_active == false`, the interaction list hides completely (`set_insert_active(false)` → `_hide()`).
|
||||
- Cursor shape changes still occur per D-056 OQ-07 — list suppression is independent of cursor state.
|
||||
- `GameState.insert_active` drives this at runtime, wired via `main.gd` on each snapshot.
|
||||
|
||||
### D-058: World menu — radial, 4 spokes
|
||||
- **Date:** 2026-02-13
|
||||
@@ -338,4 +347,4 @@ How the player observes and interacts with the world: camera, fog, line-of-sight
|
||||
|
||||
---
|
||||
|
||||
*29 decisions. Last updated: 2026-02-16*
|
||||
*29 decisions. Last updated: 2026-02-19 (OQ-07 resolved: D-056/D-057 amendment)*
|
||||
|
||||
@@ -0,0 +1,132 @@
|
||||
# Test Plan: Sprint 11 Combine — #507 and #522
|
||||
|
||||
- **Date**: 2026-02-19
|
||||
- **Sprint**: 11 (Combine)
|
||||
- **Spec references**: D-056, D-057, D-030, D-020
|
||||
- **Tickets**: #507 (WRONG button ring buffer), #522 (OQ-07 no-insert behavior)
|
||||
- **QA Engineer**: Hoshe
|
||||
|
||||
---
|
||||
|
||||
## #507: WRONG Button Full Captures
|
||||
|
||||
### Spec reference
|
||||
D-030 (testability), D-020 (ObserverSnapshot boundary). Sprint 11 client.md §Notes #507.
|
||||
|
||||
### What's changing from MVP (#495)
|
||||
MVP (done Sprint 9): F12 → pause → single snapshot → render.txt + snapshot.json + description.txt.
|
||||
Upgrade: 60-tick rolling ring buffers (inputs + snapshots), seed file, replay compatibility.
|
||||
|
||||
### Happy path tests
|
||||
1. **Ring buffer capacity**: `_get_buffer_capacity()` returns 60.
|
||||
2. **Buffer pre-allocation**: Buffer array has 60 slots immediately after `_ready()`, no lazy allocation.
|
||||
3. **Input push fills buffer**: After pushing 10 ticks of inputs, buffer has 10 entries.
|
||||
4. **Snapshot push fills buffer**: After pushing 10 snapshots, snapshot buffer has 10 entries.
|
||||
5. **JSONL format — inputs**: `_format_inputs_jsonl()` returns N lines for N ticks pushed, each line is valid JSON array.
|
||||
6. **JSONL format — snapshots**: `_format_snapshots_jsonl()` returns N lines for N ticks, each line is valid JSON.
|
||||
7. **JSONL line format matches replay.rs**: Each line is a JSON array of PlayerInput objects (`[{"tick":N,"action":"..."}]`), parseable by `tooling/test-client --replay`.
|
||||
8. **Empty tick flush**: An idle tick pushes an empty array `[]` to input buffer; flushes as `[]` line.
|
||||
9. **seed.txt present**: `seed.txt` is written to the report directory on capture.
|
||||
10. **description.txt unchanged**: Description, tick, room, stance, facing, position all still present.
|
||||
11. **Directory name unchanged**: `gauntlet-t{tick}-{timestamp}/` format preserved.
|
||||
12. **Existing files preserved**: `snapshot.json` and `render.txt` still written (MVP files).
|
||||
|
||||
### Edge cases
|
||||
13. **Ring buffer circular overwrite**: After pushing 61 ticks, buffer has 60 entries (oldest evicted, newest kept).
|
||||
14. **Ring buffer 60 exact**: After pushing exactly 60 ticks, all 60 present, none evicted.
|
||||
15. **Pre-F12 no inputs**: Before any tick inputs are pushed, flush produces empty or correct minimal JSONL.
|
||||
16. **Snapshot before any tick**: Flush with no snapshots pushed produces empty JSONL or safe fallback.
|
||||
17. **Seed missing in snapshot**: If server hasn't sent seed yet, `seed.txt` is written with "unknown" or zero value (not crash).
|
||||
18. **Directory creation failure**: If `user://bug-reports/` is unwritable, `push_error` fires but no crash.
|
||||
|
||||
### Integration tests
|
||||
19. **Inputs JSONL → replay roundtrip**: JSONL produced by flush is valid input for `tooling/test-client --replay` (format matches `replay.rs` parse contract).
|
||||
20. **F12 capture → file structure**: Full F12 flow produces expected directory with all 5 files: `snapshot.json`, `render.txt`, `description.txt`, `inputs.jsonl`, `snapshots.jsonl`, `seed.txt`.
|
||||
21. **Ring buffer does not affect render.txt**: Text render output is unchanged from MVP.
|
||||
|
||||
### Performance tests
|
||||
22. **No per-tick allocation**: Pushing inputs in a tight loop does not allocate new Array objects — buffer reuses pre-allocated slots.
|
||||
23. **Flush is O(60)**: Flushing 60 entries completes in < 1ms.
|
||||
|
||||
### Regression markers
|
||||
- MVP `_save_report()` behavior: `snapshot.json`, `render.txt`, `description.txt` unchanged.
|
||||
- F12 → pause → capture → unpause lifecycle unchanged.
|
||||
- `test_anti_tedium.gd` tests must still pass.
|
||||
|
||||
---
|
||||
|
||||
## #522: Resolve OQ-07 — No-Insert Interaction Behavior
|
||||
|
||||
### Spec reference
|
||||
D-056 (cursor states), D-057 (entity interaction). OQ-07 resolution.
|
||||
|
||||
### Decision context
|
||||
Three options were proposed. Expected resolution: **(a) cursor reverts to default shape only, no verb labels** — "the character still physically orients to the target, but receives no information from their insert." This is the most diegetically consistent option per D-056's "diegetic test" framing.
|
||||
|
||||
Spec contract regardless of which option is chosen: **"If the insert is off, labels disappear."**
|
||||
|
||||
### Happy path tests
|
||||
|
||||
**Interaction list (z-layer 6) — diegetic test:**
|
||||
1. **Insert-off hides list**: When `insert_active == false`, interaction list is not visible.
|
||||
2. **Insert-on shows list**: When `insert_active == true` and verbs are present, list is visible.
|
||||
3. **Re-enable restores list**: Toggling insert off then on with verbs present shows the list again.
|
||||
|
||||
**Cursor (option a — shape changes, labels suppressed):**
|
||||
4. **Insert-off still transitions cursor shape**: With `insert_active == false`, hovering over an NPC sets cursor to EntityHover state (shape changes, character physically orients).
|
||||
5. **Insert-off suppresses should_show_interactions()**: `cursor.should_show_interactions()` returns false when `insert_active == false`.
|
||||
6. **Insert-on restores interactions**: After `set_insert_active(true)`, `should_show_interactions()` returns true (unless in weapon mode).
|
||||
|
||||
**Cursor (option b — full suppression, if chosen instead):**
|
||||
4b. **Insert-off locks cursor to Default**: With `insert_active == false`, hovering over an NPC does NOT change cursor state.
|
||||
5b. **Same `should_show_interactions()` behavior**.
|
||||
|
||||
### Edge cases
|
||||
7. **Insert off + weapon mode**: `insert_active == false` AND `weapon_mode_active == true` — `should_show_interactions()` returns false (not double-false confusion).
|
||||
8. **Insert off + Shift held**: `insert_active == false` AND `_shift_held == true` — labels STILL suppressed (insert-off trumps shift override).
|
||||
9. **Insert off at startup**: Default state with insert off from the start — no state corruption.
|
||||
10. **Rapid toggle**: Toggling insert on/off rapidly does not leave state machine in inconsistent state.
|
||||
11. **Insert off during active hover**: If player is hovering over an NPC and insert goes off — behavior updates correctly next frame.
|
||||
|
||||
### Integration tests
|
||||
12. **Cursor and list agree**: When `insert_active == false`, BOTH cursor's `should_show_interactions()` AND interaction list's `is_showing()` return false. They must be consistent.
|
||||
13. **GameState.insert_active propagates**: Changes to `GameState.insert_active` are picked up by both systems on next update.
|
||||
14. **Decision amendment recorded**: The resolved OQ-07 decision is documented in `decisions/perception.md` or `decisions/scope.md` as an amendment to D-056 or D-057.
|
||||
|
||||
### Regression markers
|
||||
- **Existing cursor state tests pass**: All 19 tests in `test_cursor_states.gd` must still pass.
|
||||
- **Existing interaction list tests pass**: All tests in `test_interaction_list.gd` must still pass, including `test_insert_off_hides_interaction_list`.
|
||||
- **Sprint suppression still works**: `test_sprint_suppresses_interaction_list` still passes.
|
||||
- **Weapon mode suppression unchanged**: `test_weapon_mode_suppresses_interactions` still passes.
|
||||
- **D-045 invariance**: Cursor behavior does NOT change by zone or narrative state.
|
||||
|
||||
---
|
||||
|
||||
## Test Files
|
||||
|
||||
- `client/tests/test_bug_report_ring_buffer.gd` — automated tests for #507 ring buffer
|
||||
- `client/tests/test_insert_off_behavior.gd` — automated tests for #522 insert-off behavior
|
||||
|
||||
## Run Command
|
||||
|
||||
```bash
|
||||
make test-client
|
||||
```
|
||||
|
||||
Or headless via gdUnit4:
|
||||
```bash
|
||||
cd client && godot --headless --quit --path . addons/gdUnit4/bin/GdUnitCmdTool.gd \
|
||||
--testsuites "tests/test_bug_report_ring_buffer.gd,tests/test_insert_off_behavior.gd"
|
||||
```
|
||||
|
||||
## Verification Checklist (fill in after implementations land)
|
||||
|
||||
- [ ] All happy path tests pass
|
||||
- [ ] All edge case tests pass
|
||||
- [ ] All integration tests pass
|
||||
- [ ] Regression: `test_cursor_states.gd` — unchanged
|
||||
- [ ] Regression: `test_interaction_list.gd` — unchanged
|
||||
- [ ] Regression: `test_anti_tedium.gd` — unchanged
|
||||
- [ ] `decisions/perception.md` or related file updated with OQ-07 resolution
|
||||
- [ ] `inputs.jsonl` format verified against `tooling/test-client --replay` manually
|
||||
- [ ] `seed.txt` present in captured bug report
|
||||
@@ -0,0 +1,120 @@
|
||||
# Preliminary Review: #522 OQ-07 Implementation
|
||||
|
||||
- **Date**: 2026-02-19
|
||||
- **Build**: working tree (uncommitted, pending #507 + Tyre arch review)
|
||||
- **Spec reference**: D-056, D-057
|
||||
- **Reviewer**: Hoshe (QA Engineer)
|
||||
- **Status**: PRELIMINARY — full test report follows after task #4 unblocks
|
||||
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
The OQ-07 resolution implements **option (a): cursor shape still changes, verb labels suppressed**.
|
||||
Implementation is correct. No critical issues. Two minor observations worth tracking.
|
||||
|
||||
---
|
||||
|
||||
## Files Changed
|
||||
|
||||
| File | Change |
|
||||
|------|--------|
|
||||
| `client/scripts/autoloads/game_state.gd` | Added `insert_active: bool = true`, snapshot field wiring |
|
||||
| `client/scripts/rendering/cursor_renderer.gd` | Added `insert_active` var + `set_insert_active()` + modified `should_show_interactions()` |
|
||||
| `client/ui/interaction_prompt.gd` | Added `_insert_active` var + `set_insert_active()` + modified `_process()` |
|
||||
| `client/ui/interaction_list.gd` | Already had `_insert_active` + `set_insert_active()` (prior sprint) — no change needed |
|
||||
| `client/scripts/main.gd` | Propagates `GameState.insert_active` to cursor + list + prompt each snapshot |
|
||||
| `decisions/perception.md` | OQ-07 resolution amendment appended to D-056 and D-057 |
|
||||
| `client/tests/test_cursor_states.gd` | 3 new tests for insert-off behavior |
|
||||
|
||||
---
|
||||
|
||||
## Spec Compliance
|
||||
|
||||
### D-056 diegetic test
|
||||
> "Interaction labels render on z-layer 6 (insert overlay). If the insert is off, labels disappear."
|
||||
|
||||
**Status: PASS**
|
||||
- `cursor_renderer.should_show_interactions()` returns `false` when `insert_active == false`.
|
||||
- `interaction_prompt._process()` hides prompt when `not _insert_active`.
|
||||
- `interaction_list.update_from_state()` hides list when `not _insert_active`.
|
||||
|
||||
### D-057 diegetic test
|
||||
> "Labels render on z-layer 6. If insert is off, labels disappear."
|
||||
|
||||
**Status: PASS**
|
||||
- `interaction_list.get_z_layer()` returns `Constants.CANVAS_INSERT`. ✓
|
||||
- `interaction_prompt` is on `$InsertOverlay/InteractionPrompt` (verified in `main.gd` line 8). ✓
|
||||
|
||||
### OQ-07 option (a): cursor shape changes
|
||||
> "The cursor state machine still fires (shape changes: default → entity hover bracket or X-shape on object hover)"
|
||||
|
||||
**Status: PASS**
|
||||
- `cursor_renderer._detect_hover()` is unchanged — it does not check `insert_active`.
|
||||
- `cursor_renderer.set_hover_target()` is unchanged — state transitions still fire.
|
||||
- Confirmed: hovering over an NPC with `insert_active == false` sets state to `EntityHover`. ✓
|
||||
|
||||
### Decision amendment
|
||||
**Status: PASS**
|
||||
- `decisions/perception.md` has OQ-07 resolution appended to D-056 and D-057 entries. ✓
|
||||
- Rationale documented: "the body reacts to proximity; the insert reacts to commands."
|
||||
|
||||
---
|
||||
|
||||
## Observations (Non-blocking)
|
||||
|
||||
### OBS-1: Insert state propagated every snapshot, not only on change
|
||||
|
||||
**Location**: `main.gd` lines 86-92
|
||||
**Severity**: Low (v0.1 harmless — insert is always `true`)
|
||||
|
||||
`main.gd` propagates `GameState.insert_active` to three nodes on every snapshot, even when the value has not changed. In v0.1 this means `set_insert_active(true)` is called ~10 times per second on cursor, interaction_list, and interaction_prompt.
|
||||
|
||||
This is harmless now — each setter is a simple bool write with a conditional. If insert state becomes server-driven in a future sprint (a character without an insert?), adding a change-gate would avoid unnecessary `_hide()` tween calls.
|
||||
|
||||
**Recommendation**: Note in a ticket or code comment for v0.2. Not a blocking issue.
|
||||
|
||||
### OBS-2: insert_active response timing inconsistency between components
|
||||
|
||||
**Location**: `main.gd` inside `if snapshot != null:` block (lines 65-127)
|
||||
|
||||
`interaction_prompt._process()` runs every frame and checks `_insert_active` directly. `interaction_list.update_from_state()` and `cursor_renderer.set_insert_active()` only get called when a new snapshot arrives.
|
||||
|
||||
In v0.1 (insert always true, no server-driven changes), this is invisible. If a future sprint allows toggling insert state without a new snapshot (e.g., a UI action), `interaction_prompt` would respond immediately while `interaction_list` and `cursor_renderer` would lag by up to one tick.
|
||||
|
||||
**Recommendation**: Acceptable for v0.1. For future server-driven insert toggling, consider propagating insert state every frame rather than per-snapshot. Track as technical debt.
|
||||
|
||||
### OBS-3: set_insert_active(false) calls _hide() redundantly in next _process()
|
||||
|
||||
**Location**: `interaction_prompt.gd` lines 81-84 and 29-32
|
||||
|
||||
`set_insert_active(false)` immediately calls `_hide_prompt()` (sets `_is_showing = false`). Then `_process()` fires, sees `not _insert_active`, checks `if _is_showing:` — which is now `false` — and skips the second `_hide_prompt()` call. Correct behavior, slightly redundant guard. No bug.
|
||||
|
||||
---
|
||||
|
||||
## Test Coverage for #522
|
||||
|
||||
### Tests added by Stig (in `test_cursor_states.gd`)
|
||||
- `test_insert_off_cursor_still_changes_shape` — option (a) confirmation ✓
|
||||
- `test_insert_off_suppresses_interactions` — `should_show_interactions()` false ✓
|
||||
- `test_insert_on_restores_interaction_display` — re-enable ✓
|
||||
|
||||
### Tests pre-written by Hoshe (in `test_insert_off_behavior.gd`)
|
||||
17 tests covering interaction list, cursor, edge cases, cross-system consistency, and regressions.
|
||||
These will run as part of final task #4 verification.
|
||||
|
||||
### Coverage estimate for #522
|
||||
- Happy path: 95%
|
||||
- Edge cases: 85% (insert-off + weapon mode, shift override, rapid toggle)
|
||||
- Integration (cursor + list agree): 80%
|
||||
- Regression: 100% (all prior cursor and interaction list tests unchanged)
|
||||
|
||||
---
|
||||
|
||||
## Preliminary Verdict
|
||||
|
||||
**APPROVE** pending:
|
||||
1. Task #3 (Tyre arch review) — no architectural red flags found in preliminary scan
|
||||
2. Final test run (task #4) once #507 is also complete
|
||||
|
||||
No blocking issues identified. Implementation is clean, well-commented, and diegetically consistent.
|
||||
@@ -0,0 +1,258 @@
|
||||
# Test Report: Sprint 11 — Combine (#522 + #507)
|
||||
|
||||
- **Date**: 2026-02-19
|
||||
- **Build**: working tree (uncommitted, sprint-11 changes)
|
||||
- **Branch**: `client`
|
||||
- **Spec references**: D-056, D-057, OQ-07, D-030, D-020
|
||||
- **Tickets**: #522 (OQ-07 no-insert interaction), #507 (WRONG button ring buffer)
|
||||
- **Reviewer**: Hoshe (QA Engineer)
|
||||
- **Status**: FINAL — APPROVED with 2 bugs found and fixed
|
||||
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
Both #522 and #507 are correctly implemented. All sprint-specific tests pass. Two bugs were
|
||||
identified and fixed during QA — one in Stig's #507 implementation (`bug_report_dialog.gd`),
|
||||
one in Hoshe's pre-written test file (`test_bug_report_ring_buffer.gd`). All pre-existing test
|
||||
failures are unrelated to sprint-11 scope.
|
||||
|
||||
---
|
||||
|
||||
## Test Execution
|
||||
|
||||
### Rust server tests
|
||||
|
||||
```
|
||||
536 tests run: 536 passed, 3 skipped
|
||||
```
|
||||
|
||||
**Result: PASS**
|
||||
|
||||
All Rust tests pass. The 3 skipped tests are tagged for explicit invocation only (gen_fixtures).
|
||||
|
||||
### GDScript lint
|
||||
|
||||
```
|
||||
No script errors found
|
||||
```
|
||||
|
||||
**Result: PASS** (after fix — see Bug #1 below)
|
||||
|
||||
Initial run showed one SCRIPT ERROR in `bug_report_dialog.gd:331` — type inference on a
|
||||
Variant return value. Fixed during QA. See Bugs section.
|
||||
|
||||
### GDScript tests (gdUnit4)
|
||||
|
||||
Total: **431 test cases | 5 errors | 13 failures | 0 flaky | 0 skipped**
|
||||
|
||||
#### Sprint-11 test suites (all new):
|
||||
|
||||
| Suite | Tests | Pass | Fail | Notes |
|
||||
|-------|-------|------|------|-------|
|
||||
| `test_insert_off_behavior.gd` | 16 | 16 | 0 | All OQ-07/#522 tests pass |
|
||||
| `test_bug_report_ring_buffer.gd` | 17 | 17 | 0 | All #507 ring buffer tests pass |
|
||||
| `test_cursor_states.gd` (3 new) | 19 | 19 | 0 | Including Stig's 3 OQ-07 additions |
|
||||
|
||||
#### Pre-existing failures (not from sprint-11):
|
||||
|
||||
| Test | Failure | Root cause |
|
||||
|------|---------|------------|
|
||||
| `test_e2e_connection.gd > test_send_input_receive_snapshot` | Protocol version mismatch (got 9, expected 8) | Server bumped to v9, `Protocol.PROTOCOL_VERSION` still 8 |
|
||||
| `test_sprint2_proof.gd > test_proof_player_moves_and_v2_snapshot` | Same mismatch | Pre-existing |
|
||||
| `test_input_roundtrip.gd > test_movement_roundtrip` | Same mismatch | Pre-existing |
|
||||
| `test_protocol_bridge.gd > test_fixtures_at_protocol_version_8` | Same mismatch | Pre-existing |
|
||||
| `test_protocol.gd > test_decode_snapshot_one_npc` | Same mismatch | Pre-existing |
|
||||
| `test_anti_tedium.gd > test_gauntlet_snapshot_roundtrip_via_apply` (5 assertions) | `gauntlet_mode`/`room_id` not applying | Derived from protocol mismatch — msgpack decode fails silently |
|
||||
| `test_rendering.gd > test_entity_renderer_facing_indicator_rotation_accuracy` | Precision delta | Pre-existing precision issue, sprint-10 origin |
|
||||
| `test_client_p3.gd > test_facing_indicator_rotation_matches_input_mapper_angle` | Precision delta | Same |
|
||||
|
||||
**Confirmed pre-existing**: None of these failing tests are in files touched by sprint-11.
|
||||
Server `src/bridge/types.rs` `PROTOCOL_VERSION = 9` predates this sprint (present at HEAD
|
||||
before any sprint-11 changes). Client `protocol.gd` was not modified in this sprint.
|
||||
|
||||
### Rust fixtures
|
||||
|
||||
```
|
||||
Fixtures: UP TO DATE
|
||||
```
|
||||
|
||||
No fixture staleness. `gen_fixtures` test passes; `client/tests/fixtures/` unchanged.
|
||||
|
||||
### Content validation
|
||||
|
||||
```
|
||||
47 files: 0 errors, 21 warnings
|
||||
```
|
||||
|
||||
All warnings are pre-existing XREF issues (NPC count mismatch, missing reciprocal relationships).
|
||||
No content changes in sprint-11 scope. `check-fact-ids` advisory only.
|
||||
|
||||
### `cargo fmt --check`
|
||||
|
||||
**Status: FAIL (pre-existing, not from sprint-11)**
|
||||
|
||||
Formatting failures in server files last modified in sprint 10
|
||||
(`text_renderer.rs`, `registry.rs`, `types.rs`, test files). None of the affected files were
|
||||
changed by sprint-11. This is a known technical debt item separate from this sprint's scope.
|
||||
|
||||
---
|
||||
|
||||
## Bugs Found and Fixed
|
||||
|
||||
### Bug #1: GDScript type inference error in `bug_report_dialog.gd:331`
|
||||
|
||||
```
|
||||
## Bug: Variant type inference error — `var seed_val := _get_current_seed()`
|
||||
- **Severity**: Medium (blocks GDScript lint — prevents `make pre-pr` from passing)
|
||||
- **Reproduction**: Run `make pre-pr` or godot4 --headless --path client --quit
|
||||
- **Expected**: GDScript lint passes
|
||||
- **Actual**: SCRIPT ERROR: Parse Error: The variable type is being inferred from a Variant
|
||||
value, so it will be typed as Variant. (Warning treated as error.)
|
||||
- **Location**: `client/ui/bug_report_dialog.gd:331`
|
||||
- **Root cause**: `_get_current_seed()` is declared `-> Variant`. Using `:=` for inference
|
||||
on a Variant-returning function triggers a strict-mode warning-as-error in Godot 4.
|
||||
- **Spec reference**: D-030 (testability — lint must pass)
|
||||
- **Fix applied**: `var seed_val: Variant = _get_current_seed()`
|
||||
```
|
||||
|
||||
### Bug #2: Type inference + `PackedStringArray.filter()` errors in `test_bug_report_ring_buffer.gd`
|
||||
|
||||
```
|
||||
## Bug: Type inference and API errors in pre-written test file
|
||||
- **Severity**: Medium (test file fails to parse — 17 tests not run)
|
||||
- **Reproduction**: Run gdUnit4 test suite — test_bug_report_ring_buffer.gd load fails
|
||||
- **Expected**: All 17 tests parsed and executed
|
||||
- **Actual**: SCRIPT ERROR: Parse Error: Cannot infer the type of "jsonl" variable...
|
||||
SCRIPT ERROR: Parse Error: Cannot find member "filter" in base PackedStringArray
|
||||
- **Root cause**:
|
||||
1. `var jsonl := dialog._format_inputs_jsonl()` — dynamic method call on Control base type
|
||||
returns Variant; `:=` can't infer, strict mode rejects.
|
||||
2. `var lines: PackedStringArray = ...` then `lines.filter()` — PackedStringArray does not
|
||||
have `filter()` in Godot 4; only `Array` does.
|
||||
- **Fix applied**:
|
||||
1. Changed all `:=` assignments to explicit `var x: Type = expr`
|
||||
2. Converted to `Array(lines).filter(...)` for filter calls (6 occurrences)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Spec Compliance: #522 OQ-07
|
||||
|
||||
### D-056 diegetic test
|
||||
> "Interaction labels render on z-layer 6 (insert overlay). If the insert is off, labels disappear."
|
||||
|
||||
**PASS** — `test_insert_off_suppresses_should_show_interactions` + 15 other tests confirm.
|
||||
|
||||
### D-057 diegetic test
|
||||
> "Labels render on z-layer 6. If insert is off, labels disappear."
|
||||
|
||||
**PASS** — `test_insert_off_hides_interaction_list` + roundtrip restore tests confirm.
|
||||
|
||||
### OQ-07 option (a): cursor shape still changes
|
||||
> "The cursor state machine still fires — shape changes; verb labels suppressed."
|
||||
|
||||
**PASS** — `test_insert_off_option_a_cursor_still_transitions`: cursor reaches `EntityHover`
|
||||
state with insert off. `should_show_interactions()` returns false, preserving verb suppression.
|
||||
|
||||
### Decision amendment
|
||||
**PASS** — `decisions/perception.md` has OQ-07 resolution appended to D-056 and D-057.
|
||||
|
||||
---
|
||||
|
||||
## Spec Compliance: #507 Ring Buffer
|
||||
|
||||
### 60-tick circular buffer
|
||||
**PASS** — `test_buffer_capacity_is_60`, `test_snapshot_buffer_capacity_is_60`
|
||||
|
||||
### Pre-allocation
|
||||
**PASS** — `test_input_buffer_preallocated_at_ready` (buffer pre-sized in `_ready()`)
|
||||
|
||||
### Circular overwrite: oldest evicted
|
||||
**PASS** — `test_circular_overwrite_evicts_oldest`: after 61 pushes, count is 60
|
||||
|
||||
### Circular overwrite: newest preserved
|
||||
**PASS** — `test_circular_overwrite_keeps_newest_inputs`: 60 non-blank lines after 61 pushes
|
||||
|
||||
### JSONL format contract (replay.rs compatibility)
|
||||
**PASS** — `test_inputs_jsonl_each_line_is_json_array`, `test_inputs_jsonl_idle_tick_is_empty_array`,
|
||||
`test_inputs_jsonl_has_tick_field`, `test_inputs_jsonl_multiple_actions_per_tick`
|
||||
|
||||
Each line is a valid JSON array. Idle tick produces `[]`. Each PlayerInput has `tick` and `action`.
|
||||
|
||||
### Snapshot JSONL
|
||||
**PASS** — `test_snapshots_jsonl_each_line_is_valid_json`: each line is valid JSON Dictionary.
|
||||
|
||||
### Seed file
|
||||
**PASS** — `test_seed_written_on_capture`: `_get_current_seed()` returns non-null Variant.
|
||||
Returns `"unavailable"` when `GameState.rng_seed == null` (server hasn't sent rng_seed yet).
|
||||
Expected behavior — server protocol change required for actual seed.
|
||||
|
||||
### MVP regression (snapshot.json, render.txt, description.txt)
|
||||
**PASS** — `test_description_txt_still_contains_room_id`, `test_render_snapshot_text_still_works`,
|
||||
`test_dialog_is_active_api_unchanged`
|
||||
|
||||
### Inter-frame input accumulation (Tyre's arch fix)
|
||||
**VERIFIED** — `_pending_record_inputs` in `main.gd` accumulates server-bound inputs across
|
||||
60fps display frames and flushes to `record_tick()` once per 10tps snapshot. All inputs
|
||||
between snapshot ticks are captured correctly.
|
||||
|
||||
---
|
||||
|
||||
## Coverage Summary
|
||||
|
||||
### #522 (OQ-07 no-insert interaction)
|
||||
|
||||
| Category | Tests | Coverage |
|
||||
|----------|-------|---------|
|
||||
| Happy path | 4 | 100% |
|
||||
| Edge cases (weapon + shift + rapid toggle) | 4 | 100% |
|
||||
| Cross-system consistency (cursor + list agree) | 2 | 100% |
|
||||
| GameState field (exists, default) | 2 | 100% |
|
||||
| Z-layer verification | 1 | 100% |
|
||||
| Regression (sprint + weapon mode) | 2 | 100% |
|
||||
| Stig's additions in `test_cursor_states.gd` | 3 | 100% |
|
||||
|
||||
### #507 (ring buffer upgrade)
|
||||
|
||||
| Category | Tests | Coverage |
|
||||
|----------|-------|---------|
|
||||
| Buffer capacity | 2 | 100% |
|
||||
| Pre-allocation | 1 | 100% |
|
||||
| Push/fill behavior | 2 | 100% |
|
||||
| Circular overwrite | 3 | 100% |
|
||||
| JSONL format (replay.rs contract) | 4 | 100% |
|
||||
| Snapshot JSONL | 1 | 100% |
|
||||
| Seed file | 1 | 100% |
|
||||
| MVP regression | 3 | 100% |
|
||||
|
||||
---
|
||||
|
||||
## Observations (Non-blocking)
|
||||
|
||||
### OBS-4: `cargo fmt --check` is a pre-pr blocker requiring separate fix
|
||||
|
||||
The `pre-pr` make target fails at step 2 (`cargo fmt --check`) on server files from sprint 10.
|
||||
This is not a sprint-11 regression. However, it prevents `make pre-pr` from running to
|
||||
completion. Recommend a `cargo fmt` cleanup commit on the `server` branch before or alongside
|
||||
this PR.
|
||||
|
||||
### OBS-5: Protocol version mismatch (server v9, client v8) affecting 8 tests
|
||||
|
||||
`Protocol.PROTOCOL_VERSION` in `client/scripts/protocol/protocol.gd` is still 8, but the
|
||||
server is at v9. This causes 5+ tests to fail in the integration/e2e test suites. Not in
|
||||
sprint-11 scope, but worth flagging. Needs a coordinated client+server bump.
|
||||
|
||||
---
|
||||
|
||||
## Final Verdict
|
||||
|
||||
**APPROVED**
|
||||
|
||||
- #522 (OQ-07): All 19 tests pass. Spec compliant. Decision amendment documented.
|
||||
- #507 (Ring buffer): All 17 tests pass. Spec compliant. Replay-format JSONL verified.
|
||||
- 2 bugs found and fixed during QA (type inference errors).
|
||||
- Remaining failures are pre-existing, not in sprint-11 scope.
|
||||
- GDScript lint: clean. Rust tests: 536/536. Fixtures: up to date. Content: 0 errors.
|
||||
|
||||
Ready for PR once `cargo fmt` technical debt is addressed (OBS-4).
|
||||
Reference in New Issue
Block a user