docs(decisions): add Q-027 fast-travel system design

Re-scope #501 hub teleport as Gauntlet-only dev tool. Production
travel must be diegetic: local gate → system gate → target menu →
destination, gated by region safety, with asymmetric information
exposure (NPCs observe arrivals/departures).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-19 09:03:16 +01:00
co-authored by Claude Opus 4.6
parent fd2101368e
commit 6d99f9bc8c
+12 -1
View File
@@ -152,6 +152,17 @@ Tracked questions awaiting discussion or resolution.
- **Assigned to:** Gestalt, Paula, Dudley
- **Source:** Knowledge Graph & Information Boundaries Workshop (Gestalt/Paula Round 1)
### Q-027: Fast-travel system design
- **Status:** Open
- **Question:** How does inter-system travel work in production gameplay? The current hub teleport (Home key, #501) is scoped as Gauntlet-only dev tool. Production travel must be diegetic and respect asymmetric information. Proposed flow: player goes to local gate → warps to system gate → interacts with target menu → jumps to destination system gate. Key constraints:
1. **Region gating:** fast-travel only available from safe or fast-travel-enabled regions. If you rented transport to reach a remote location (e.g. mountain colony), you must return the transport to civilization first — this can be a skip-travel interaction but must happen in-world.
2. **Asymmetric information:** NPCs observe arrivals and departures. Travel choices leak information (who saw you leave, who sees you arrive, what transport was used).
3. **Home key in production:** at most, Home could prompt "Do you want to fast-travel to the system hub?" if in a safe/enabled region — never instant teleport.
4. **Transport types:** walking, rented vehicle, public transit, gate network — each with different information exposure profiles.
- **Context:** #501 implemented instant Home key teleport gated behind `gauntlet_mode`. Re-scoped to Gauntlet-only after design review. Production fast-travel needs separate design and implementation.
- **Assigned to:** Gestalt, Paula, Tyre
- **Source:** Sprint 10 PR review discussion (2026-02-19)
---
*26 questions (3 resolved, 2 partially resolved, 21 open). Last updated: 2026-02-11*
*27 questions (3 resolved, 2 partially resolved, 22 open). Last updated: 2026-02-19*