feat(ci): add tracing::instrument to heavy per-tick systems, fix stale protocol comment (#344, #527)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -32,7 +32,7 @@ pub const PROTOCOL_VERSION: u8 = 10;
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/// Future fields: ambient sound events, HUD state (D-020 expansion).
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct ObserverSnapshot {
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/// Protocol version for forward compatibility. Current: 9.
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/// Protocol version for forward compatibility. Current: 10.
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pub version: u8,
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/// Simulation tick when this snapshot was produced
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pub tick: u64,
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@@ -40,6 +40,7 @@ pub fn clear_anomaly_markers(mut commands: Commands, markers: Query<Entity, With
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/// OR KG.state == Contradicted. Skips the player entity.
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///
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/// System ordering: after clear_anomaly_markers, before emit_observation_events.
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#[tracing::instrument(level = "debug", skip_all)]
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pub fn detect_anomalies(
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mut commands: Commands,
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observer_query: Query<(Entity, &KnowledgeGraph), With<PlayerCharacter>>,
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@@ -148,6 +148,7 @@ impl CognitiveDelay {
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/// Expired recognitions are converted to DirectObservation KnowledgeEvents.
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///
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/// System ordering: after emit_observation_events, before process_knowledge_events.
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#[tracing::instrument(level = "debug", skip_all)]
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pub fn process_cognitive_delay(
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time: Res<SimulationTime>,
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mut query: Query<(Entity, &mut CognitiveDelay)>,
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@@ -29,6 +29,7 @@ use crate::simulation::time::SimulationTime;
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/// Stage 1 of the observer pipeline: FOV + vision cone → VisibilityGeometry.
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///
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/// System ordering: after validate_movement, before compute_observer_snapshot.
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#[tracing::instrument(level = "debug", skip_all)]
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pub fn compute_visibility_geometry(
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walkability: Res<WalkabilityMap>,
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mode: Res<ActivePerceptionMode>,
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@@ -52,6 +53,7 @@ pub fn compute_visibility_geometry(
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///
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/// System ordering: after compute_visibility_geometry + compute_nearby_interactions,
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/// before advance_tick.
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#[tracing::instrument(level = "debug", skip_all)]
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#[allow(clippy::type_complexity, clippy::too_many_arguments)]
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pub fn compute_observer_snapshot(
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time: Res<SimulationTime>,
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@@ -337,6 +337,7 @@ pub fn select_dialogue_line<'a>(
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/// line to DialogueResponseBuffer.
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///
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/// System ordering: after process_player_input, before compute_observer_snapshot.
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#[tracing::instrument(level = "debug", skip_all)]
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#[allow(clippy::type_complexity, clippy::too_many_arguments)]
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pub fn process_talk_interaction(
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mut commands: Commands,
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@@ -164,6 +164,7 @@ impl ObjectType {
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/// priority adjustment (e.g. POI -> Observe first) is applied by the observer
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/// system after taking the buffer. This keeps the simulation phase free of
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/// knowledge graph dependencies (D-010 phase boundary).
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#[tracing::instrument(level = "debug", skip_all)]
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#[allow(clippy::type_complexity)]
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pub fn compute_nearby_interactions(
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mut player_query: Query<
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@@ -273,6 +273,7 @@ pub struct MoveIntent {
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/// entities without intents, then resolve movers in order — first valid claim
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/// to a layer slot wins.
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/// Always removes MoveIntent component after processing.
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#[tracing::instrument(level = "debug", skip_all)]
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pub fn validate_movement(
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mut commands: Commands,
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walkability: Option<Res<WalkabilityMap>>,
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@@ -48,6 +48,7 @@ impl MovementSpeed {
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/// System: NPC entities with ComputedPath advance along their path.
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/// Creates MoveIntent for the next step. Removes ComputedPath when complete.
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#[tracing::instrument(level = "debug", skip_all)]
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pub fn follow_paths(
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mut commands: Commands,
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mut query: Query<(Entity, &mut ComputedPath, Option<&mut MovementSpeed>), With<Npc>>,
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@@ -58,6 +58,7 @@ pub struct PathBlocked;
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/// Cardinal-only is a deliberate v0.1 simplification: diagonal movement
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/// would require √2 cost handling and diagonal wall-clipping checks.
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/// Removes PathRequest and inserts ComputedPath or PathBlocked.
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#[tracing::instrument(level = "debug", skip_all)]
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pub fn compute_paths(
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mut commands: Commands,
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walkability: Option<Res<WalkabilityMap>>,
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