Name pool fixes:
- Remove "Korr" from given_names (duplicate with family_names), replace with "Tork"
- Replace "Narek" with "Sorek" (real-world Armenian name, IP concern)
- Replace soft "-ael" endings (Vael→Vrek, Rael→Rask) to match naming rules
- Update comment: "no soft endings" → "hard endings preferred"
- Add 2 family names (Tollek, Dass) to balance pool ratio (now 40/18)
Voice fixes:
- Replace "same drill" (not an exclamation) with "cold vacuum"
- Rewrite 3 trader behaviors as observable stage directions
- Add 2 foreman off-duty behaviors (person beneath the role)
- Add break room behaviors to dock_worker, technician, foreman
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove "Narek" from family_names (duplicate with given_names), replace with "Morek"
- Rewrite rural farmer behaviors to be location-agnostic (no sky/weather assumptions)
- Add heritage root overlay comments (D-104/D-105) to both zone specs
- Add insert/lattice tech behavior to industrial technician role
- Rewrite 2 security behaviors with Krenn cultural texture (D-121)
- Replace generic exclamations with Krenn-specific oaths ("void's sake", "same drill")
- Replace soft greeting "you okay?" with "all in one piece?"
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Insert A1b retrospective step between sprint close and version bump.
Covers: what shipped, what didn't, what we learned, process notes.
Process improvements are optional — only proposed when something was
actually broken.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Zone specs need a location_context field (surface/station/vessel) so
the generator can filter environment-specific behaviors. Raised during
PR #88 review — rural zone had sky/weather references that only make
sense on a planet surface.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Zone identity specs for the generator spike proof-of-life:
- rural-zone-spec.ron: 4 roles, 3 social sites, density 2, economic 3
- industrial-zone-spec.ron: 4 roles, 3 social sites, density 6, economic 7
Krenn culture profile:
- culture-krenn.ron: 40 given names, 16 family names, speech patterns,
cultural values (Bold/Honest/Curious/Social favored)
All three files validate against the Rust structs from #611 and produce
visibly differentiated output from the generator spike.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add generator-spike binary producing NPC rosters from hardcoded zone and
culture stubs. Deterministic via SimRng, supports rural and industrial
zone types with Krenn culture. Phase 2 (RON file loading) wired via
--from-files flag, awaiting copy team deliverables (#609, #610).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Define ZoneSpec, CultureProfile, and NpcBlueprint structs with serde/RON
deserialization. Ship example RON files as schema contract for the copy
team (#609, #610). Add validate-ron CLI for copy team to lint their files
without compiling the server.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
RON is Rust-native and struct-aware — the Rust structs ARE the schema.
Includes RON validator CLI for the copy team to lint their files.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
D-records from Where's the Fun workshop across architecture, content,
and scope domains. Updated open questions for v0.2 pivot.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
server.md: four warnings from Troblum — generate_npc() requires a live
bevy World (stub routine generation in Phase 1), cultural text assembly
is a new code path not a one-liner, DayPhase alias collision in
generator.rs, schema negotiation takes rounds.
joint.md: confidence 15% note at top. Intra-zone variance test added
(rural seed 42 vs rural seed 43 — coherence within type, variance
across seeds). Pass conditions restructured into three explicit
comparisons: cross-type, intra-type, culture.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Dependency chain inverted: #611 (NpcBlueprint structs) now goes first
and defines the schema contract. Copy team (#609, #610) fills YAML to
match Tyre's structs rather than the other way around.
#613 (NPC generation pipeline) cancelled and absorbed into #612 — the
NPC pipeline is the print loop at the end of the generator binary, not
a separate ticket.
Ticket descriptions loosened: strip over-specified acceptance criteria,
replace with intent + scope boundaries. Phoneme generation explicitly
out of scope for #610 (name lists are sufficient). #612 gains a phased
approach note (Phase 1: hardcoded stubs, Phase 2: real YAML) so server
can build in parallel with copy.
Briefings updated to reflect inverted chain, two-ticket server sprint,
and exploratory framing: this sprint discovers the right spec, it does
not implement a known one.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- protocol.gd: replace capitalize() with explicit match for archetype
string mapping, push_error on unknown input with Detective fallback
- main.gd: clear _known_triangle_ids in _teleport_transition() alongside
_known_recognition_ids so chime re-fires after room change
- news_ticker.gd: defer get_minimum_size() via call_deferred to run
after layout pass, fixing first-frame scroll distance
- 3 new tests: unknown archetype fallback, triangle dedup per-id,
independent triangle ID firing
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
16 tests covering character select, triangle activation consumer,
news ticker, and protocol v19 bridge. Includes show/hide behavior
for ticker on null current_ticker.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Sprint 24 Signal — three client tickets delivering the player-facing
storyteller feedback loop:
- #588: Character archetype select screen between New Game and session
start. Two-card UI (Smuggler/Detective), keyboard+mouse, ESC cancels.
GameState.character_archetype persisted and sent in StartupMessage.
PROTOCOL_VERSION bumped to 19.
- #590: Triangle crisis event consumer. Decodes triangle_crisis_events
from snapshot, fires sfx_monologue_chime_urgent once per triangle per
session via AudioManager.CHIME_ACTIVATION.
- #592: News ticker HUD element. Scrolling marquee on UILayer, visible
only when current_ticker is present in snapshot (Last Shift zone).
Zero-arg update_from_state reads from GameState.current_snapshot.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Updated docstrings in sqlite_connector, qdrant_connector,
decisions_sync, schema.sql, and two doc comments in generator.rs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Updated in-universe "Commonwealth" references to "the Settled Reach"
in decisions, architecture docs, design docs, workshop outputs,
README, and wiki. Kept all references to Hamilton's books as
inspiration/comparison in historical discussions and wiki-review
workshop rounds.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The in-universe setting name is "the Settled Reach", not
"Commonwealth" (Hamilton's protected IP). Updated all 17 agent
description lines and intro paragraphs, plus file-specific
references in araminta, gore, ozzie, paula, and tiger.
Kept book references in miri.md (inspiration) and si.md (namesake).
Also updated pr-review and git-commit skill references.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Ticker rotation: document sliding-window semantics (vs modulus-aligned)
- Ticker zone ID: add warning about Gauntlet vs production zone ID mismatch
- Proof-room movement profile: respect archetype instead of hardcoding smuggler
- Storyteller tie-break: use exact f32 equality (inputs are discrete integers)
- Observer: .map().flatten() → .and_then() (clippy strict)
- Content loader: remove dangling doc comment before section header
- Tests: replace assert!(false, ...) with TODO comments in ignored tests
- Tests: add frame limiter note on 302-update loop in tell expiry test
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- 7 archetype→monologue regression tests (smuggler/detective pool partitioning)
- 3 tell escalation unit tests (RoutineDeviation insertion + expiry)
- 6 news ticker tests (pool loading, SimRng rotation, zone gating)
- 3 live integration tests against real server binary (Layer 3)
- Update existing tests for current_ticker field and protocol v19
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add character_archetype to StartupMessage with serde default (Detective)
- Bump PROTOCOL_VERSION to 19
- Add escalate_tells_on_activation() and expire_routine_deviations() systems
- RoutineDeviation inserted on triangle NPCs with 300-tick TTL
- Add TickerPool resource with deterministic SimRng rotation (200 ticks)
- Emit current_ticker in ObserverSnapshot when player is in bar zone
- Load ticker YAML from district content directories
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
TestHarness: remove deprecated tiles/visible_positions keys, add tile
type (floor/wall/door) to visible_tiles, expand radius to 5. Bug report
dialog: capture viewport screenshot before showing overlay, save as
screenshot.png in report bundle. time_display: use maxf() instead of
max() to match float argument types.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add live server lifecycle to tests/run-visual (start/stop server per
scenario, parse LISTENING:{port}). Add MessagePack snapshot replay to
visual_capture.gd via Protocol.decode_snapshot() — exercises the full
client pipeline from wire bytes to rendered fog. Three replay scenarios
(hub_spawn, fog_theater, hub_after_movement) plus one live scenario
(fog_live_hub). Add gen_gauntlet_fixtures.rs to produce .msgpack fixtures
from the Gauntlet test world. Add max_diff_pct threshold to visual-diff.
Makefile: add fixtures-gauntlet target, fix build-client double-import,
preserve .godot cache in clean.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
10 tickets across server (6), client (3), copy (1).
Capstone sprint for v0.1 — everything converges on a full
playthrough from main menu through storyteller activation.
Closed stale epics: #38, #369, #455, #575, #596.
Sprint goal: wire TriangleActivated into player-visible signal,
thread character archetype through session lifecycle.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Review fixes:
- Terminal: fix sightlines comment col 22 → col 28 (actual window position)
- Last Shift: fix door comment col 21 → col 22, add spatial features
(bar counter W-stubs cols 1-2, table clusters, card table, ticker mount)
- Maintenance corridors: extend transition corridor from 26 to 40 tiles
per D-093 spec (grid now 58x6)
- Gate ground: expand customs zone from 8 to 10 rows per D-093 spec,
correct freight (20 tiles west) / ped (10 tiles east) layout with
6-tile corridor between (grid now 40x34)
- Gate gallery: add staircase entrance tile (col 1 row 0 = R)
- District description: update from "Three social sites" to five locations
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>