feat(copy): triangle activation proximity monologue lines (#597)
Author 4 smuggler and 5 detective monologue lines that fire when the player observes triangle anchor NPCs post-TriangleActivated. Smuggler (Kael Davan): physical observation → rationalization → doubt → sensory confirmation. Contracted, personal, friend-arc. Detective (Sera Venn/Torek): pattern recognition → deviation → hypothesis → inference → procedural next step. Analytical, institutional, evidence-cataloguing. All lines: situation: [triangle_activated], trigger: observe_npc, cooldown: 9999, priority: 8, prerequisite: npc_in_los: true. Schema updated: triangle_activated added to situation enum, npc_in_los added to prerequisites in monologue-pool.schema.json. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -75,12 +75,13 @@
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"emergency",
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"routine",
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"observation",
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"greeting"
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"greeting",
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"triangle_activated"
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]
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},
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"minItems": 1,
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"uniqueItems": true,
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"description": "D-035 structural tag: situations in which this monologue line is contextually appropriate. 14 v0.1 values. The engine selects using trigger; situation provides additional authoring context for filtering by the caller. NOTE: 'greeting' is not yet in server/src/content/line_pool.rs Situation enum."
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"description": "D-035 structural tag: situations in which this monologue line is contextually appropriate. 15 v0.1 values (triangle_activated added Sprint 24). The engine selects using trigger; situation provides additional authoring context for filtering by the caller. NOTE: 'greeting' is not yet in server/src/content/line_pool.rs Situation enum."
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},
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"trigger": {
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"type": "string",
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@@ -124,6 +125,10 @@
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"enum": ["unknown", "known", "friendly", "person_of_interest", "hostile"]
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}
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}
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},
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"npc_in_los": {
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"type": "boolean",
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"description": "Gate: line only fires when the triggering NPC is in the player's line of sight. Added Sprint 24 for triangle_activated observe_npc lines."
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}
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}
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}
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+74
@@ -446,3 +446,77 @@ lines:
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state: person_of_interest
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priority: 8
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tags: [npc, kael, investigation, evidence, analytical]
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# --- Triangle Activation: Sera Venn / Torek Lintar (T2 informant-question) ---
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# Fires post-TriangleActivated when player has LOS to Sera or Torek. One beat per line.
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# Beat 1: pattern recognition. Beat 2: deviation logged. Beat 3: hypothesis. Beat 4: inference. Beat 5: procedural next step.
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- id: pc-detective_m_d_041
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text: "Venn changed her transit route. Bay six to bay four bypass — three times today."
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role: player_character
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access: [public]
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trust: surface
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situation: [triangle_activated]
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trigger: observe_npc
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mood: [suspicious]
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priority: 8
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cooldown: 9999
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tags: [triangle-signal, tell-observation, npc, sera, analytical]
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prerequisites:
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npc_in_los: true
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- id: pc-detective_m_d_042
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text: "She passed Torek without acknowledgment. Third instance logged. They have worked adjacent bays for months."
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role: player_character
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access: [public]
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trust: surface
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situation: [triangle_activated]
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trigger: observe_npc
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mood: [suspicious]
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priority: 8
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cooldown: 9999
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tags: [triangle-signal, tell-observation, npc, sera, torek, behavioral]
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prerequisites:
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npc_in_los: true
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- id: pc-detective_m_d_043
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text: "If she knows about the manifest discrepancy, why has she not reported it?"
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role: player_character
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access: [public]
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trust: surface
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situation: [triangle_activated]
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trigger: observe_npc
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mood: [suspicious]
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priority: 8
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cooldown: 9999
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tags: [triangle-signal, tell-observation, npc, sera, analytical, friend-arc]
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prerequisites:
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npc_in_los: true
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- id: pc-detective_m_d_044
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text: "She is protecting something. Or someone. The distinction matters."
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role: player_character
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access: [public]
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trust: surface
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situation: [triangle_activated]
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trigger: observe_npc
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mood: [suspicious]
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priority: 8
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cooldown: 9999
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tags: [triangle-signal, tell-observation, npc, sera, analytical, friend-arc]
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prerequisites:
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npc_in_los: true
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- id: pc-detective_m_d_045
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text: "Worth a direct conversation. Controlled setting. Not here."
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role: player_character
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access: [public]
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trust: surface
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situation: [triangle_activated]
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trigger: observe_npc
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mood: [suspicious]
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priority: 8
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cooldown: 9999
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tags: [triangle-signal, tell-observation, npc, sera, procedural, friend-arc]
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prerequisites:
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npc_in_los: true
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+74
@@ -373,3 +373,77 @@ lines:
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state: person_of_interest
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priority: 9
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tags: [npc, kael, contaminated-trust, friend-arc]
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# --- Triangle Activation: Kael Davan (T1 hub-power) ---
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# Fires post-TriangleActivated when player has LOS to Kael. One beat per line.
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# Beat 1: physical observation. Beat 2: rationalization. Beat 3: doubt. Beat 4: doubt breaks.
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- id: pc-smuggler_m_s_036
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text: "Kael's in the main corridor. He doesn't usually come through here."
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role: player_character
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access: [public]
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trust: surface
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situation: [triangle_activated]
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trigger: observe_npc
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mood: [suspicious]
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priority: 8
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cooldown: 9999
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tags: [triangle-signal, tell-observation, npc, kael, friend-arc]
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prerequisites:
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npc_in_los: true
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- id: pc-smuggler_m_s_037
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text: "Voss probably moved him. Schedule shifts happen."
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role: player_character
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access: [public]
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trust: surface
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situation: [triangle_activated]
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trigger: observe_npc
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mood: [suspicious]
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priority: 8
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cooldown: 9999
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tags: [triangle-signal, tell-observation, npc, kael, friend-arc]
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prerequisites:
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npc_in_los: true
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- id: pc-smuggler_m_s_038
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text: "...Kael would've told me."
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role: player_character
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access: [public]
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trust: surface
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situation: [triangle_activated]
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trigger: observe_npc
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mood: [anxious]
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priority: 8
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cooldown: 9999
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tags: [triangle-signal, tell-observation, npc, kael, friend-arc]
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prerequisites:
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npc_in_los: true
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- id: pc-smuggler_m_s_039
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text: "He's not looking at the cargo. He's watching the exits."
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role: player_character
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access: [public]
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trust: surface
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situation: [triangle_activated]
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trigger: observe_npc
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mood: [anxious]
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priority: 8
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cooldown: 9999
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tags: [triangle-signal, tell-observation, npc, kael, tell, friend-arc]
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prerequisites:
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npc_in_los: true
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- id: pc-smuggler_m_s_040
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text: "I don't know what I'm looking at. But I know Kael. And this isn't Kael."
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role: player_character
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access: [public]
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trust: surface
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situation: [triangle_activated]
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trigger: observe_npc
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mood: [anxious]
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priority: 8
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cooldown: 9999
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tags: [triangle-signal, tell-observation, npc, kael, contradiction, friend-arc]
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prerequisites:
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npc_in_los: true
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