feat(copy): triangle activation proximity monologue lines (#597)

Author 4 smuggler and 5 detective monologue lines that fire when
the player observes triangle anchor NPCs post-TriangleActivated.

Smuggler (Kael Davan): physical observation → rationalization →
doubt → sensory confirmation. Contracted, personal, friend-arc.

Detective (Sera Venn/Torek): pattern recognition → deviation →
hypothesis → inference → procedural next step. Analytical,
institutional, evidence-cataloguing.

All lines: situation: [triangle_activated], trigger: observe_npc,
cooldown: 9999, priority: 8, prerequisite: npc_in_los: true.

Schema updated: triangle_activated added to situation enum,
npc_in_los added to prerequisites in monologue-pool.schema.json.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-05 09:05:50 +01:00
co-authored by Claude Opus 4.6
parent fc24de6128
commit 0472dcb86c
3 changed files with 155 additions and 2 deletions
+7 -2
View File
@@ -75,12 +75,13 @@
"emergency",
"routine",
"observation",
"greeting"
"greeting",
"triangle_activated"
]
},
"minItems": 1,
"uniqueItems": true,
"description": "D-035 structural tag: situations in which this monologue line is contextually appropriate. 14 v0.1 values. The engine selects using trigger; situation provides additional authoring context for filtering by the caller. NOTE: 'greeting' is not yet in server/src/content/line_pool.rs Situation enum."
"description": "D-035 structural tag: situations in which this monologue line is contextually appropriate. 15 v0.1 values (triangle_activated added Sprint 24). The engine selects using trigger; situation provides additional authoring context for filtering by the caller. NOTE: 'greeting' is not yet in server/src/content/line_pool.rs Situation enum."
},
"trigger": {
"type": "string",
@@ -124,6 +125,10 @@
"enum": ["unknown", "known", "friendly", "person_of_interest", "hostile"]
}
}
},
"npc_in_los": {
"type": "boolean",
"description": "Gate: line only fires when the triggering NPC is in the player's line of sight. Added Sprint 24 for triangle_activated observe_npc lines."
}
}
}
@@ -446,3 +446,77 @@ lines:
state: person_of_interest
priority: 8
tags: [npc, kael, investigation, evidence, analytical]
# --- Triangle Activation: Sera Venn / Torek Lintar (T2 informant-question) ---
# Fires post-TriangleActivated when player has LOS to Sera or Torek. One beat per line.
# Beat 1: pattern recognition. Beat 2: deviation logged. Beat 3: hypothesis. Beat 4: inference. Beat 5: procedural next step.
- id: pc-detective_m_d_041
text: "Venn changed her transit route. Bay six to bay four bypass — three times today."
role: player_character
access: [public]
trust: surface
situation: [triangle_activated]
trigger: observe_npc
mood: [suspicious]
priority: 8
cooldown: 9999
tags: [triangle-signal, tell-observation, npc, sera, analytical]
prerequisites:
npc_in_los: true
- id: pc-detective_m_d_042
text: "She passed Torek without acknowledgment. Third instance logged. They have worked adjacent bays for months."
role: player_character
access: [public]
trust: surface
situation: [triangle_activated]
trigger: observe_npc
mood: [suspicious]
priority: 8
cooldown: 9999
tags: [triangle-signal, tell-observation, npc, sera, torek, behavioral]
prerequisites:
npc_in_los: true
- id: pc-detective_m_d_043
text: "If she knows about the manifest discrepancy, why has she not reported it?"
role: player_character
access: [public]
trust: surface
situation: [triangle_activated]
trigger: observe_npc
mood: [suspicious]
priority: 8
cooldown: 9999
tags: [triangle-signal, tell-observation, npc, sera, analytical, friend-arc]
prerequisites:
npc_in_los: true
- id: pc-detective_m_d_044
text: "She is protecting something. Or someone. The distinction matters."
role: player_character
access: [public]
trust: surface
situation: [triangle_activated]
trigger: observe_npc
mood: [suspicious]
priority: 8
cooldown: 9999
tags: [triangle-signal, tell-observation, npc, sera, analytical, friend-arc]
prerequisites:
npc_in_los: true
- id: pc-detective_m_d_045
text: "Worth a direct conversation. Controlled setting. Not here."
role: player_character
access: [public]
trust: surface
situation: [triangle_activated]
trigger: observe_npc
mood: [suspicious]
priority: 8
cooldown: 9999
tags: [triangle-signal, tell-observation, npc, sera, procedural, friend-arc]
prerequisites:
npc_in_los: true
@@ -373,3 +373,77 @@ lines:
state: person_of_interest
priority: 9
tags: [npc, kael, contaminated-trust, friend-arc]
# --- Triangle Activation: Kael Davan (T1 hub-power) ---
# Fires post-TriangleActivated when player has LOS to Kael. One beat per line.
# Beat 1: physical observation. Beat 2: rationalization. Beat 3: doubt. Beat 4: doubt breaks.
- id: pc-smuggler_m_s_036
text: "Kael's in the main corridor. He doesn't usually come through here."
role: player_character
access: [public]
trust: surface
situation: [triangle_activated]
trigger: observe_npc
mood: [suspicious]
priority: 8
cooldown: 9999
tags: [triangle-signal, tell-observation, npc, kael, friend-arc]
prerequisites:
npc_in_los: true
- id: pc-smuggler_m_s_037
text: "Voss probably moved him. Schedule shifts happen."
role: player_character
access: [public]
trust: surface
situation: [triangle_activated]
trigger: observe_npc
mood: [suspicious]
priority: 8
cooldown: 9999
tags: [triangle-signal, tell-observation, npc, kael, friend-arc]
prerequisites:
npc_in_los: true
- id: pc-smuggler_m_s_038
text: "...Kael would've told me."
role: player_character
access: [public]
trust: surface
situation: [triangle_activated]
trigger: observe_npc
mood: [anxious]
priority: 8
cooldown: 9999
tags: [triangle-signal, tell-observation, npc, kael, friend-arc]
prerequisites:
npc_in_los: true
- id: pc-smuggler_m_s_039
text: "He's not looking at the cargo. He's watching the exits."
role: player_character
access: [public]
trust: surface
situation: [triangle_activated]
trigger: observe_npc
mood: [anxious]
priority: 8
cooldown: 9999
tags: [triangle-signal, tell-observation, npc, kael, tell, friend-arc]
prerequisites:
npc_in_los: true
- id: pc-smuggler_m_s_040
text: "I don't know what I'm looking at. But I know Kael. And this isn't Kael."
role: player_character
access: [public]
trust: surface
situation: [triangle_activated]
trigger: observe_npc
mood: [anxious]
priority: 8
cooldown: 9999
tags: [triangle-signal, tell-observation, npc, kael, contradiction, friend-arc]
prerequisites:
npc_in_los: true