fix(copy): address PR #88 review comments
- Remove "Narek" from family_names (duplicate with given_names), replace with "Morek"
- Rewrite rural farmer behaviors to be location-agnostic (no sky/weather assumptions)
- Add heritage root overlay comments (D-104/D-105) to both zone specs
- Add insert/lattice tech behavior to industrial technician role
- Rewrite 2 security behaviors with Krenn cultural texture (D-121)
- Replace generic exclamations with Krenn-specific oaths ("void's sake", "same drill")
- Replace soft greeting "you okay?" with "all in one piece?"
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -40,7 +40,7 @@
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"Davan", "Sessik", "Korr", "Tamm", "Venn",
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"Lintar", "Darvo", "Kosse",
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// Extended
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"Pellan", "Sorren", "Tessik", "Narek", "Brav",
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"Pellan", "Sorren", "Tessik", "Morek", "Brav",
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"Ossel", "Rennick", "Harven",
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],
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// Krenn culture is first-name-primary.
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@@ -66,7 +66,7 @@
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"shift treating you alright?",
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"all good?",
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"what's the word?",
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"you okay?",
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"all in one piece?",
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],
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farewells: [
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"shift's calling",
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@@ -82,9 +82,9 @@
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"void take it",
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"stars",
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"blood and void",
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"unbelievable",
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"void's sake",
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"damn all",
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"not again",
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"same drill",
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],
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),
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@@ -9,6 +9,9 @@
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//
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// Generator contrast target: industrial vs rural (Sprint 25 proof).
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// If these produce NPCs that look the same, something is wrong.
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//
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// Heritage roots (D-104/D-105) overlay these base specs at generation time,
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// modifying role weights, social site composition, and behavioral flavoring.
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(
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zone_type: "industrial",
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@@ -52,6 +55,7 @@
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"logs a fault code into a datapad before moving on",
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"presses an ear to a vibrating duct and listens",
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"argues quietly with a display that isn't giving the right numbers",
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"queries a fault log through her insert without touching the terminal, eyes briefly unfocused",
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],
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),
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(
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@@ -79,8 +83,8 @@
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combat_eligible: true,
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typical_behaviors: [
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"sweeps the access corridor on a timed circuit, same path each time",
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"checks IDs at the freight elevator with a scanner and no eye contact",
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"stands post near the restricted equipment bay, back to the wall",
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"waves a regular through the checkpoint on sight — scans the one behind them out of procedure",
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"leans at the restricted bay entrance, arms folded — been watching this corridor since the shift started",
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"notes something in a shift log without reacting to it outwardly",
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"watches a handover between crews from across the loading floor",
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],
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@@ -9,6 +9,9 @@
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//
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// Generator contrast target: rural vs industrial (Sprint 25 proof).
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// If these produce NPCs that look the same, something is wrong.
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//
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// Heritage roots (D-104/D-105) overlay these base specs at generation time,
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// modifying role weights, social site composition, and behavioral flavoring.
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(
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zone_type: "rural",
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@@ -31,10 +34,10 @@
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typical_behaviors: [
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"tends rows of low-growing crops with a long-handled hoe",
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"lifts a crate of produce onto a flatbed with practiced ease",
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"squints at the sky before deciding whether to water",
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"checks the section's light cycle timer before deciding whether to water",
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"patches a cracked irrigation pipe with strips of bonding tape",
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"calls across a field to a neighbor without looking up from work",
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"hauls produce to the market stall before the heat of the day",
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"hauls produce to the market stall before the morning exchange opens",
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"checks seedling trays in a low prefab greenhouse",
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],
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),
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