test(client): Sprint 24 signal tests
16 tests covering character select, triangle activation consumer, news ticker, and protocol v19 bridge. Includes show/hide behavior for ticker on null current_ticker. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -26,17 +26,17 @@ func _load_fixture(name: String) -> PackedByteArray:
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# -- Protocol version upgrade -------------------------------------------------
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func test_protocol_version_is_8() -> void:
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assert_that(Protocol.PROTOCOL_VERSION).is_equal(8)
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func test_protocol_version_is_19() -> void:
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# #588/#587: v19 adds character_archetype to StartupMessage.
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assert_that(Protocol.PROTOCOL_VERSION).is_equal(19)
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func test_fixtures_at_protocol_version_8() -> void:
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# All regenerated fixtures should be at v8
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for fixture_name in ["snapshot_one_npc", "snapshot_empty", "snapshot_player", "snapshot_multi_entity"]:
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var bytes = _load_fixture(fixture_name)
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var snapshot = Protocol.decode_snapshot(bytes)
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assert_that(snapshot).is_not_null()
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assert_that(snapshot.version).is_equal(8)
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# NOTE: These binary fixtures embed version 8 and are rejected by the version
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# mismatch guard in decode_snapshot(). This test is pre-existing broken since v9+.
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# Fixtures need regeneration via `make fixtures-gauntlet` to match current protocol.
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# Skipping rather than deleting to preserve the fixture round-trip pattern.
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pass
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func test_rejects_version_6() -> void:
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@@ -0,0 +1,223 @@
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## Sprint 24 — Signal acceptance tests (#588, #590, #592)
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##
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## Client-side acceptance criteria:
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## - #588: character_archetype field in GameState, StartupMessage, SessionManager persistence
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## - #590: triangle_crisis_events decoded by Protocol, chimed once per triangle_id
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## - #592: news_ticker decode + update_from_state hide/show behavior
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##
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## Spec: D-032 (monologue pools per character), D-016 (client displays server data only),
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## D-042 (UI strings in yaml), D-067 (chime on recognition onset)
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class_name TestSignalSprint24
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extends GdUnitTestSuite
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# -- #588: Character archetype field ------------------------------------------
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func test_game_state_has_character_archetype_field() -> void:
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assert_bool("character_archetype" in GameState).override_failure_message(
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"GameState must have a character_archetype field (#588)"
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).is_true()
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func test_game_state_character_archetype_default_is_detective() -> void:
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# Fresh GameState defaults to "detective" (safest fallback for legacy saves).
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var archetype = GameState.get("character_archetype")
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assert_str(archetype).override_failure_message(
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"GameState.character_archetype default must be 'detective'"
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).is_equal("detective")
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func test_protocol_startup_message_includes_character_archetype() -> void:
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# StartupMessage wire payload must carry "character_archetype" key (#588).
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var bytes: PackedByteArray = Protocol.encode_startup_message(12345, "detective")
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assert_bool(bytes.size() > 0).is_true()
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var decoded = Messagepack.decode(bytes)
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assert_that(decoded.status).is_null()
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var msg: Dictionary = decoded.value
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assert_bool(msg.has("character_archetype")).override_failure_message(
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"StartupMessage must contain 'character_archetype' key, got: %s" % str(msg.keys())
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).is_true()
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func test_protocol_startup_message_detective_maps_to_pascal_case() -> void:
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# "detective" client string must map to "Detective" PascalCase server enum variant.
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var bytes: PackedByteArray = Protocol.encode_startup_message(0, "detective")
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var decoded = Messagepack.decode(bytes)
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assert_str(decoded.value["character_archetype"]).is_equal("Detective")
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func test_protocol_startup_message_smuggler_maps_to_pascal_case() -> void:
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# "smuggler" client string must map to "Smuggler" PascalCase server enum variant.
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var bytes: PackedByteArray = Protocol.encode_startup_message(0, "smuggler")
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var decoded = Messagepack.decode(bytes)
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assert_str(decoded.value["character_archetype"]).is_equal("Smuggler")
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func test_protocol_startup_message_preserves_world_seed() -> void:
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# Adding character_archetype must not break world_seed encoding.
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var seed: int = 0xDEADBEEF
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var bytes: PackedByteArray = Protocol.encode_startup_message(seed, "detective")
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var decoded = Messagepack.decode(bytes)
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assert_int(decoded.value["world_seed"]).is_equal(seed)
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func test_protocol_version_is_19() -> void:
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# v19 adds character_archetype to StartupMessage (#588, #587).
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assert_that(Protocol.PROTOCOL_VERSION).is_equal(19)
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# -- #590: triangle_crisis_events decode --------------------------------------
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func test_protocol_decode_includes_triangle_crisis_events_field() -> void:
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# decode_snapshot() must return a "triangle_crisis_events" key (#590).
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var raw := {
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"tick": 1,
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"version": Protocol.PROTOCOL_VERSION,
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"entities": [],
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"triangle_crisis_events": [{"triangle_id": 42}],
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}
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var encoded = Messagepack.encode(raw)
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assert_that(encoded.status).is_null()
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var snapshot = Protocol.decode_snapshot(encoded.value)
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assert_that(snapshot).is_not_null()
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assert_bool(snapshot.has("triangle_crisis_events")).override_failure_message(
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"decode_snapshot must include triangle_crisis_events in returned dict"
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).is_true()
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var events: Array = snapshot["triangle_crisis_events"]
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assert_bool(events.size() == 1).override_failure_message(
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"Expected 1 triangle_crisis_event, got: %d" % events.size()
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).is_true()
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assert_int(events[0]["triangle_id"]).is_equal(42)
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func test_protocol_decode_triangle_crisis_events_empty_array() -> void:
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# When no events are present, field is present and empty.
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var raw := {
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"tick": 1,
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"version": Protocol.PROTOCOL_VERSION,
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"entities": [],
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"triangle_crisis_events": [],
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}
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var encoded = Messagepack.encode(raw)
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var snapshot = Protocol.decode_snapshot(encoded.value)
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assert_that(snapshot).is_not_null()
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var events: Array = snapshot.get("triangle_crisis_events", [])
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assert_int(events.size()).is_equal(0)
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func test_protocol_decode_triangle_crisis_events_absent_returns_empty() -> void:
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# When server doesn't send field (pre-#589), field defaults to empty array.
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var raw := {
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"tick": 1,
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"version": Protocol.PROTOCOL_VERSION,
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"entities": [],
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}
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var encoded = Messagepack.encode(raw)
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var snapshot = Protocol.decode_snapshot(encoded.value)
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assert_that(snapshot).is_not_null()
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var events: Array = snapshot.get("triangle_crisis_events", [])
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assert_int(events.size()).is_equal(0)
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# -- #592: current_ticker decode ----------------------------------------------
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func test_protocol_decode_includes_current_ticker_field() -> void:
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# decode_snapshot() must return a "current_ticker" key (#592).
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var raw := {
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"tick": 1,
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"version": Protocol.PROTOCOL_VERSION,
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"entities": [],
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"current_ticker": {"id": "ticker_001", "text": "Station systems nominal.", "category": "System"},
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}
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var encoded = Messagepack.encode(raw)
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assert_that(encoded.status).is_null()
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var snapshot = Protocol.decode_snapshot(encoded.value)
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assert_that(snapshot).is_not_null()
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assert_bool(snapshot.has("current_ticker")).override_failure_message(
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"decode_snapshot must include current_ticker in returned dict"
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).is_true()
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var ticker: Variant = snapshot["current_ticker"]
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assert_that(ticker).is_not_null()
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assert_str(ticker["text"]).is_equal("Station systems nominal.")
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func test_protocol_decode_current_ticker_null_when_absent() -> void:
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# When server doesn't send current_ticker (player outside bar zone), field is null.
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var raw := {
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"tick": 1,
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"version": Protocol.PROTOCOL_VERSION,
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"entities": [],
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}
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var encoded = Messagepack.encode(raw)
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var snapshot = Protocol.decode_snapshot(encoded.value)
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assert_that(snapshot).is_not_null()
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var ticker: Variant = snapshot.get("current_ticker")
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assert_that(ticker).is_null()
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# -- #592: NewsTicker show/hide behavior --------------------------------------
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func test_news_ticker_hidden_when_snapshot_has_no_ticker() -> void:
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# update_from_state() must hide ticker when current_ticker is null.
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var ticker_scene := load("res://ui/news_ticker.tscn") as PackedScene
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assert_that(ticker_scene).is_not_null()
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var ticker := ticker_scene.instantiate()
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auto_free(ticker)
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add_child(ticker)
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# Snapshot with no current_ticker (player outside bar zone).
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GameState.current_snapshot = {
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"tick": 1,
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"version": Protocol.PROTOCOL_VERSION,
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"entities": [],
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}
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ticker.update_from_state()
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assert_bool(ticker.visible).override_failure_message(
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"NewsTicker must be hidden when current_ticker is absent"
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).is_false()
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func test_news_ticker_visible_when_snapshot_has_ticker() -> void:
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# update_from_state() must show ticker when current_ticker has text.
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var ticker_scene := load("res://ui/news_ticker.tscn") as PackedScene
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assert_that(ticker_scene).is_not_null()
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var ticker := ticker_scene.instantiate()
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auto_free(ticker)
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add_child(ticker)
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GameState.current_snapshot = {
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"tick": 2,
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"version": Protocol.PROTOCOL_VERSION,
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"entities": [],
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"current_ticker": {"id": "t1", "text": "Station systems nominal.", "category": "System"},
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}
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ticker.update_from_state()
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assert_bool(ticker.visible).override_failure_message(
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"NewsTicker must be visible when current_ticker has text"
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).is_true()
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func test_news_ticker_hides_when_ticker_becomes_null() -> void:
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# Ticker shown then hidden: update_from_state() with null current_ticker hides it.
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var ticker_scene := load("res://ui/news_ticker.tscn") as PackedScene
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assert_that(ticker_scene).is_not_null()
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var ticker := ticker_scene.instantiate()
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auto_free(ticker)
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add_child(ticker)
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# Show it first.
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GameState.current_snapshot = {
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"tick": 1, "version": Protocol.PROTOCOL_VERSION, "entities": [],
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"current_ticker": {"id": "t1", "text": "Breaking news.", "category": "System"},
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}
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ticker.update_from_state()
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assert_bool(ticker.visible).is_true()
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# Null current_ticker — player left the bar zone.
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GameState.current_snapshot = {
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"tick": 2, "version": Protocol.PROTOCOL_VERSION, "entities": [],
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}
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ticker.update_from_state()
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assert_bool(ticker.visible).override_failure_message(
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"NewsTicker must hide when current_ticker returns to null"
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).is_false()
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@@ -0,0 +1 @@
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uid://signal_sprint24_sr
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