Commit Graph
207 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 b9d62ee043 chore(db): update ticketing database
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 16:18:40 +01:00
jpmschweitzerandClaude Opus 4.6 17c77c0275 chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 15:40:20 +01:00
jpmschweitzerandClaude Opus 4.6 de25e1b8e5 chore(db): update ticketing database
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 15:40:08 +01:00
jpmschweitzer 178e3e34d7 Merge branch 'maintenance' 2026-02-12 15:39:35 +01:00
jpmschweitzerandClaude Opus 4.6 5af42708e9 chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 15:37:51 +01:00
jpmschweitzerandClaude Opus 4.6 c20c1810b1 chore(config): use $REPO_ROOT env var in all instruction files
Each worktree now has REPO_ROOT pre-set in .claude/settings.local.json,
removing the need for git rev-parse --show-toplevel at runtime. Updated
CLAUDE.md, skills (start-sprint, plan-sprint, ticket, search-docs),
briefing template, and qatux agent to use the env var prefix.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 15:37:38 +01:00
jpmschweitzerandClaude Opus 4.6 bb9bd6fabf chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 02:16:47 +01:00
jpmschweitzerandClaude Opus 4.6 6f5c62fbc1 chore(db): create Sprint 3 and assign tickets
Sprint 3: Know — 11 tickets across server, client, joint, copy.
Sprint 2 remains active until #368 completes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 02:14:54 +01:00
jpmschweitzerandClaude Opus 4.6 ed09439a31 docs(sprints): add Sprint 3 "Know" team briefings
NPC data model, pathfinding, observation events, and interaction
foundation. Briefings for server, client, joint, and copy teams.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 02:14:52 +01:00
jpmschweitzer 9d0774cae8 Merge remote-tracking branch 'origin/client' 2026-02-12 02:09:01 +01:00
jpmschweitzerandClaude Opus 4.6 1906242675 chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 02:02:07 +01:00
jpmschweitzerandClaude Opus 4.6 68a554f1f0 fix(client): address PR #13 review — LOS tests, reset consistency, docs
- Use reset_test_state() consistently in test_snapshot_parsing.gd (Tyre critical)
- Fix misleading wall comment: (12,9) → (12,10) (Hoshe warning)
- Add coordinate space documentation to _test_snapshot() (Tyre warning)
- Add 4 Bresenham LOS unit tests: clear, blocked, diagonal, self (Hoshe warning)
- Check OS.is_process_running() in connection loop (Hoshe warning)
- Verify NPC position in corner reveal test (Hoshe suggestion)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 02:01:54 +01:00
jpmschweitzerandClaude Opus 4.6 ab406821d6 chore(skills): delegate plan-sprint to SI agent
Sprint planning is SI's job. Skill now spawns SI via Task tool
instead of running the workflow directly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 02:00:42 +01:00
jpmschweitzerandClaude Opus 4.6 91167f489a chore(db): update ticket database
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:56:49 +01:00
jpmschweitzer bf8e8f1baa Merge remote-tracking branch 'origin/main' into server 2026-02-12 01:49:28 +01:00
jpmschweitzerandClaude Opus 4.6 84b3035945 chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:49:24 +01:00
jpmschweitzerandClaude Opus 4.6 fe4d01c5d4 chore(skills): add team-agent mapping to plan-sprint skill
Defines default agents per team so sprint briefings name the
right agents to spawn. Registers Inigo for the audio team.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:49:12 +01:00
jpmschweitzerandClaude Opus 4.6 e1510a48f8 chore(agents): add Inigo sound designer agent
Standby agent for audio implementation phase. Named after the
Dreamer from the Void Trilogy. Covers soundscape design, ambient
layers, diegetic cues, and D-018 audio propagation rules.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:49:10 +01:00
jpmschweitzerandClaude Opus 4.6 eaab224bb0 chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:47:55 +01:00
jpmschweitzerandClaude Opus 4.6 22de6c714f fix(simulation): address PR #12 review — z-level filter, visible tile dedup, version bump
- Filter remembered entities by z-level (Hoshe + Tyre warning)
- Skip remembered ghosts on currently visible tiles (Hoshe warning)
- Bump ObserverSnapshot version to 3 (Tyre suggestion)
- Add edge case tests: visible tile collision, different z-level,
  knowledge without position (Hoshe suggestion)
- Regenerate msgpack fixtures for v3

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:47:35 +01:00
jpmschweitzerandClaude Opus 4.6 0db120ed58 feat(client): Sprint 2 proof E2E tests + dynamic test snapshot (#357)
Three E2E proof tests verify all acceptance criteria through the real
server pipeline: player movement, v2 snapshot with visible_tiles,
wall hiding (NPC behind wall invisible), corner reveal (move around
wall to see NPC). Dynamic test snapshot tracks player position from
queued inputs with simple LOS and Manhattan-distance visibility for
standalone demo mode. 88 client + 112 server tests passing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:45:54 +01:00
jpmschweitzerandClaude Opus 4.6 a7e2c8fbf4 feat(simulation): add proof room with wall and NPC (#357)
Wall at (16,14) and NPC at (16,13) for Sprint 2 fog-of-perception
proof. Player starts at (16,16) — NPC hidden behind wall until
player moves around it.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:45:47 +01:00
jpmschweitzer c8fb2a48dd Merge remote-tracking branch 'origin/main' into copy 2026-02-12 01:37:03 +01:00
jpmschweitzerandClaude Opus 4.6 bc311c9893 fix(skills): recognize all team branches in sprint skills
start-sprint and plan-sprint only recognized server/client as valid team
branches. Updated to include all six teams (server, client, copy, audio,
visual, ci) matching the SI agent's ticket assignment rules.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:36:41 +01:00
jpmschweitzerandClaude Opus 4.6 715c7e16ab docs(sprints): add copy team briefing for Sprint 2
Sprint briefing for #368 (knowledge vocabulary for v0.1 content).
Defines FactId categories, known_attributes keys, and
RelationshipState transition patterns the copy team needs to deliver.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:31:00 +01:00
jpmschweitzerandClaude Opus 4.6 8c802a2412 chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:29:05 +01:00
jpmschweitzerandClaude Opus 4.6 9c0190c7c2 feat(simulation): integrate knowledge graph into observer snapshot (#366)
VisibleEntity now carries relationship state (D-033 entity color) and
observation type (Visible vs Remembered). compute_observer_snapshot
queries the player's KnowledgeGraph to overlay relationship data on
visible entities and include remembered (not-in-LOS) entities as fog
ghosts at their last known position. Regenerated msgpack fixtures.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:28:53 +01:00
jpmschweitzerandClaude Opus 4.6 5c7d546f48 chore(config): add new team branches to protected list
Add copy, audio, visual, ci to protected branches in CLAUDE.md.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:26:53 +01:00
jpmschweitzerandClaude Opus 4.6 fb9d684767 chore(agents): add ticket assignment rules to SI agent
Teams are server, client, copy, audio, visual, ci. Never use
"joint" — split cross-team work into per-team tickets with
explicit dependencies.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:22:33 +01:00
jpmschweitzerandClaude Opus 4.6 12dc0bc0bf chore(db): mark #130 and #360 done after PR merge
Sprint 2 progress: 19/22 tickets done.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:17:42 +01:00
jpmschweitzer 7d6503d8eb Merge remote-tracking branch 'origin/client'
# Conflicts:
#	CHANGELOG.md
2026-02-12 01:16:02 +01:00
jpmschweitzer c02b762ddc Merge remote-tracking branch 'origin/server' 2026-02-12 01:15:46 +01:00
jpmschweitzerandClaude Opus 4.6 995baf393d chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:07:19 +01:00
jpmschweitzerandClaude Opus 4.6 64897a40b3 fix(client): address PR #11 review — type safety, perf, tests
Add Dictionary validation in game_state visible_tiles loop to prevent
crash on malformed data (Hoshe critical). Skip redundant modulate.a
writes (Hoshe suggestion). Add 3 tests: malformed visible_tiles,
facing rotation accuracy, v1 backward compatibility. Clarify D-033
Phase 1/Phase 2 comments.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:07:02 +01:00
jpmschweitzerandClaude Opus 4.6 3115c7a84c fix(simulation): address PR #10 review — plugin wiring, stale reset, warnings
- Register KnowledgePlugin in main.rs and game_loop test (Tyre critical)
- Add KnowledgeGraph component to player spawn (Tyre critical)
- Reset Stale -> Active on fresh direct observation (Hoshe warning)
- Make registry/queue non-optional in emit_observation_events (Tyre/Hoshe)
- Add tracing::warn for missing EntityRegistry entries (Hoshe warning)
- Replace HashSet with Vec for small entity ID lookups (Hoshe suggestion)
- Add const static assertion for KnowledgeConfidence ordering (Hoshe)
- Add is_empty() and known_facts_iter() to KnowledgeGraph (Tyre)
- Add decay_skips_non_minute_ticks and observe_resets_stale tests (Hoshe)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:06:33 +01:00
jpmschweitzerandClaude Opus 4.6 30b028e85a chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 00:53:46 +01:00
jpmschweitzerandClaude Opus 4.6 f3793bf16e feat(client): D-033 entity colors, peripheral dimming, facing indicator (#130)
Replace hardcoded entity colors with D-033 relationship palette:
Player=#e0e8ff, Npc=unknown teal #4a9ebb, Object=grey #8b8ba0.
Phase 1 defaults by entity kind; Phase 2 (#361) will derive color
from RelationshipState via knowledge graph.

Entities in peripheral vision dimmed to 50% alpha (D-015).
Player entity gets a Polygon2D triangle indicator showing facing
direction, rotated from GameState.player_facing.

82 tests total, 0 failures.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 00:53:28 +01:00
jpmschweitzerandClaude Opus 4.6 57da75c509 feat(client): upgrade protocol decoder and GameState for v2 snapshot
Server shipped ObserverSnapshot v2 with game_time, player_facing,
visible_tiles (with visibility sectors), and per-entity visibility.
Protocol decoder was silently ignoring these fields. Now extracts
all v2 data with null defaults for backward compatibility.

GameState gains game_time, player_facing, visibility_sectors vars.
Derives visible_positions from visible_tiles when present (for real
server mode). Test snapshot updated with v2 fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 00:53:18 +01:00
jpmschweitzerandClaude Opus 4.6 a68a3ef429 chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 00:49:08 +01:00
jpmschweitzerandClaude Opus 4.6 804379dee2 feat(simulation): wire direct observation to knowledge graph (#364, #367)
Perception system emits DirectObservation/LeftLOS knowledge events
based on snapshot visibility. Entities entering LOS get Direct
confidence; leaving LOS downgrades to KnowsDetails. System params
are optional for backward compatibility when KnowledgePlugin is not
registered. 28 knowledge graph unit tests included.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 00:48:51 +01:00
jpmschweitzerandClaude Opus 4.6 e733a4c223 feat(simulation): add knowledge graph system per D-041 (#361, #362, #363, #365)
Implement per-entity KnowledgeGraph component with BTreeMap storage
for deterministic iteration (D-010). StableEntityId + EntityRegistry
for entity identity across save/load. KnowledgeEventQueue + processing
system for decoupled knowledge updates. Decay system runs once per
game-minute. All types conform to D-041 canonical structs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 00:48:43 +01:00
jpmschweitzer 419f308451 Merge remote-tracking branch 'origin/maintenance' 2026-02-12 00:42:45 +01:00
jpmschweitzerandClaude Opus 4.6 2da6923189 docs(config): prefer ticket CLI over raw SQL in CLAUDE.md
Agents were writing raw SQL with incorrect column names (e.g. `sprint`
instead of `sprint_id`). Leading with the ticket CLI as the preferred
approach avoids this class of errors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 00:39:16 +01:00
jpmschweitzer a9f1cbd865 Merge remote-tracking branch 'origin/client'
# Conflicts:
#	CHANGELOG.md
2026-02-12 00:32:30 +01:00
jpmschweitzer 4a153d31fd Merge remote-tracking branch 'origin/server' 2026-02-12 00:31:55 +01:00
jpmschweitzerandClaude Opus 4.6 6ff6be9a78 fix(client): use tick-based invalidation for world renderer
Count-based dirty tracking missed content changes when tile/visibility
count stayed the same (e.g., door opening, player moving through
corridor). Now re-renders all layers when GameState.current_tick
advances, which correctly handles every snapshot change.

Adds 3 tests for tick advancement and same-count-different-content
scenarios. 68 total tests, 0 failures.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 00:24:30 +01:00
jpmschweitzerandClaude Opus 4.6 d646d86212 chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 00:21:33 +01:00
jpmschweitzerandClaude Opus 4.6 e205b38938 feat(simulation): integrate observer visibility query (#112)
Replace unfiltered generate_snapshot with compute_observer_snapshot
that combines shadowcasting + vision cone to send only visible
entities and tiles. Enforces information asymmetry (D-011): NPCs
behind walls or in the blind spot are excluded from the snapshot.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 00:21:07 +01:00
jpmschweitzerandClaude Opus 4.6 f760624967 feat(simulation): add vision cone with forward/peripheral/blind sectors (#111)
Implement direction-dependent visibility modulation per D-015.
Forward cone (~120 deg) at full range, peripheral (~180 deg each side)
at reduced range, blind spot (~60 deg behind) excluded. Facing component
updated on player movement via facing_from_delta.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 00:21:01 +01:00
jpmschweitzerandClaude Opus 4.6 3323678ddf feat(simulation): implement symmetric shadowcasting for LOS (#359, #110)
Add Albert Ford's symmetric shadowcasting algorithm using rational
fraction slopes. Benchmarked 1.2-10.5x faster than recursive with
guaranteed symmetry (if A sees B, B sees A). Resolves Q-018 as D-035.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 00:20:54 +01:00