chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -10,9 +10,13 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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- Sprint 2 proof: fog of perception E2E tests (#357) — 3 tests verifying all 7 acceptance criteria through real server pipeline (movement, tiles, fog, wall hiding, corner reveal)
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- Server proof room — wall at (16,14) between player at (16,16) and NPC at (16,13) for LOS testing
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- Dynamic test snapshot in SimBridge — tracks player position from queued inputs, Bresenham LOS, Manhattan-distance visibility for standalone demo mode
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- 4 Bresenham LOS unit tests — clear path, wall blocked, diagonal, same position (PR #13 review)
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### Fixed
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- Type safety in GameState visible_tiles loop — validates Dictionary with x/y keys before access (PR #11 review)
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- Consistent reset_test_state() usage across all test files (PR #13 review)
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- E2E connection loop now detects server process death early (PR #13 review)
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- Corner reveal test verifies NPC position at (16.5, 13.5) (PR #13 review)
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- Entity renderer skips redundant modulate.a writes when alpha unchanged (PR #11 review)
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### Added
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