feat(simulation): add proof room with wall and NPC (#357)

Wall at (16,14) and NPC at (16,13) for Sprint 2 fog-of-perception
proof. Player starts at (16,16) — NPC hidden behind wall until
player moves around it.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-12 01:45:47 +01:00
co-authored by Claude Opus 4.6
parent 12dc0bc0bf
commit a7e2c8fbf4
+11
View File
@@ -7,6 +7,7 @@ use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt};
use settled_reach_server::bridge::tcp::TcpBridge;
use settled_reach_server::bridge::{BridgePlugin, BridgeResource, ServerRunning};
use settled_reach_server::knowledge::{KnowledgeGraph, KnowledgePlugin};
use settled_reach_server::npc::Npc;
use settled_reach_server::perception::vision_cone::Facing;
use settled_reach_server::simulation::movement::{PlayerCharacter, TilePosition, WalkabilityMap};
use settled_reach_server::simulation::SimulationPlugin;
@@ -42,12 +43,22 @@ fn main() {
app.add_plugins(KnowledgePlugin);
app.insert_resource(BridgeResource::new(bridge));
app.insert_resource(WalkabilityMap::new(32, 32, 1));
// Proof room: wall at (16,14) between player and NPC
// NPC at (16,13) hidden behind wall until player moves around it
{
let mut wm = app.world_mut().resource_mut::<WalkabilityMap>();
wm.set_walkable(&TilePosition::new(16, 14, 0), false);
}
app.world_mut().spawn((
PlayerCharacter,
TilePosition::new(16, 16, 0),
Facing::default(),
KnowledgeGraph::new(),
));
app.world_mut()
.spawn((Npc, TilePosition::new(16, 13, 0)));
tracing::info!("Simulation initialized, entering game loop");