feat(simulation): add proof room with wall and NPC (#357)
Wall at (16,14) and NPC at (16,13) for Sprint 2 fog-of-perception proof. Player starts at (16,16) — NPC hidden behind wall until player moves around it. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -7,6 +7,7 @@ use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt};
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use settled_reach_server::bridge::tcp::TcpBridge;
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use settled_reach_server::bridge::{BridgePlugin, BridgeResource, ServerRunning};
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use settled_reach_server::knowledge::{KnowledgeGraph, KnowledgePlugin};
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use settled_reach_server::npc::Npc;
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use settled_reach_server::perception::vision_cone::Facing;
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use settled_reach_server::simulation::movement::{PlayerCharacter, TilePosition, WalkabilityMap};
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use settled_reach_server::simulation::SimulationPlugin;
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@@ -42,12 +43,22 @@ fn main() {
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app.add_plugins(KnowledgePlugin);
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app.insert_resource(BridgeResource::new(bridge));
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app.insert_resource(WalkabilityMap::new(32, 32, 1));
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// Proof room: wall at (16,14) between player and NPC
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// NPC at (16,13) hidden behind wall until player moves around it
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{
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let mut wm = app.world_mut().resource_mut::<WalkabilityMap>();
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wm.set_walkable(&TilePosition::new(16, 14, 0), false);
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}
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app.world_mut().spawn((
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PlayerCharacter,
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TilePosition::new(16, 16, 0),
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Facing::default(),
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KnowledgeGraph::new(),
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));
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app.world_mut()
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.spawn((Npc, TilePosition::new(16, 13, 0)));
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tracing::info!("Simulation initialized, entering game loop");
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