chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -7,6 +7,12 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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## [Unreleased]
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### Added
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- Protocol v2 decoder — extracts game_time, player_facing, visible_tiles, and per-entity visibility sectors from ObserverSnapshot v2
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- D-033 entity color palette (#130) — relationship-based colors (teal/green/amber/red), Phase 1 defaults by entity kind
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- Peripheral vision dimming — entities in peripheral vision rendered at 50% alpha (D-015)
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- Player facing direction indicator — Polygon2D triangle on player entity showing 8-directional facing
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- GameState v2 fields — game_time, player_facing, visibility_sectors stored from snapshot data
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- Test snapshot updated to v2 format with visibility sectors, game_time, and player_facing
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- Observer visibility query (#112) — replaces unfiltered generate_snapshot with LOS-filtered compute_observer_snapshot combining shadowcasting + vision cone
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- Vision cone system (#111) — forward/peripheral/blind sectors per D-015, Facing component updated on movement
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- Symmetric shadowcasting (#110, #359) — Albert Ford algorithm with rational fraction slopes, benchmarked 1.2-10.5x faster than recursive, symmetry guaranteed (D-035)
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