Commit Graph
41 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 e8263e209e refactor(data): rename Krenn to Van Maanen's Star
System S-057 assigned to real star GJ 35 (Van Maanen's Star, DG white
dwarf at 13.9 ly). Renamed across all content, server code, docs,
decisions, wiki lore, and config files. 224 files updated.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:23:26 +01:00
jpmschweitzerandClaude Opus 4.6 51414b0b63 fix(simulation): address PR #89 review — version comment, settings contract, docs, dead process recovery
Must-fix: protocol version comment now references PROTOCOL_VERSION
(no hardcoded number), settings delete is idempotent no-op.

Suggestions addressed: BehaviorModifier dedup claim dropped, hash
collision safety documented, FK pragma in test store, columns_to_value
consolidated, modifier_hint mismatch logging, OffDuty test coverage,
batching tradeoff documented, unknown value_type warning, occluded
text risk documented, dead child respawn in voice worker, INJECT
block ambiguity documented.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 09:34:33 +01:00
jpmschweitzerandClaude Opus 4.6 50800cbf81 feat(simulation): composable behavior engine — action+modifier+context primitives (#633)
Replaces flat culture×zone×role behavior strings with three-layer
composition: BehaviorAction (role-generic), BehaviorModifier (culture
coloring), BehaviorContext (situation gating). Assembly at NpcBlueprint
instantiation. Backward compatible — falls back to legacy behaviors
when primitives are empty. D-139 filed, Q-057 resolved.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 09:12:07 +01:00
jpmschweitzerandClaude Sonnet 4.6 ce0df2f320 refactor(simulation): remove v0.1 content loading system (#655)
Delete the hand-authored YAML content pipeline (server/src/content/) superseded
by the v0.2 generator-first approach (D-122, D-128). Runtime ECS types that were
co-located with content loading have been extracted to dedicated simulation modules:

- simulation/triangle.rs: TriangleState, TriangleCrisisEventQueue, tick/resolve systems
- simulation/line_pool.rs: LinePoolIndex, AccessTier, TrustTier, Mood, LinePoolIndexResource
- simulation/knowledge_grant.rs: KnowledgeGrant, Prerequisites

Monologue systems (trigger_monologue, trigger_recognition_monologue,
trigger_event_monologue) now use hardcoded fallback lines only; the
ContentStoreResource branch and select_pool_line function are removed.

Deleted: content/{loader,types,line_pool,hot_reload,spawn,instantiation,entanglement,mod}.rs
Deleted: tests/{content_loading,content_runtime,content_scaling,template_instantiation,template_schema}.rs
Deleted: bin/line_preview.rs (v0.1 tool)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-13 09:07:57 +01:00
jpmschweitzer ecbe905071 Merge remote-tracking branch 'origin/server'
# Conflicts:
#	CHANGELOG.md
2026-03-07 19:52:08 +01:00
jpmschweitzerandClaude Opus 4.6 e93a9e8b70 fix(voice): address PR review findings — 3 critical, 5 warning, 4 suggestion
Critical fixes:
- Pause mechanism: workers now hold requests during pause instead of
  dropping them. Queue and worker pool share the same AtomicBool flag
  via VoiceQueue::paused_flag(). Submit() rejects while paused.
- Seed type: sr-voice accepts u64 seeds over IPC (explicit u32 truncation
  for llama.cpp sampler, documented).

Warning fixes:
- HashMap → BTreeMap in cache.rs and worker.rs (D-010 determinism mandate).
  Added Ord derives to CacheKey, ContentType, TellCategory.
- VoicePipe::generate() watchdog kills child after 120s timeout to prevent
  indefinite blocking on read_line.
- VoiceCacheStore Drop impl calls save_all() on shutdown.
- trait-modifiers.ron: fixed 3 wrong trait names (Impulsive→Compassionate,
  Methodical→Incurious, Stubborn→Ruthless) to match PersonalityTrait enum.

Suggestion fixes:
- Worker spawn: log error + reduce pool instead of panic on thread failure.
- on_battery(): added macOS detection via pmset.
- Epistemic markers: lowercased constants, removed redundant to_lowercase().
- cache.rs: documented non-atomic write tradeoff.
- queue.rs: reprioritize() bypasses pause check (it runs during pause).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 18:11:46 +01:00
jpmschweitzerandClaude Opus 4.6 33030fcc58 feat(engine): voice pipeline Phase 1 — composition engine and data model
Add the voice pipeline composition engine (D-138 Spike 2, Phase 1):

- voice/prompt_builder.rs: full prompt assembly from culture profile,
  tell state, and base text. Handles occasional injection gating,
  epistemic marker extraction, content-length-gated tell injection.
  16 unit tests.

- blueprint.rs: CultureProfile gains voice_persona, voice_examples,
  occasional_injections fields. NpcBlueprint gains tell_behaviors.
  OccasionalInjection struct with kind discriminator (oath/faith/
  hesitancy/etc), frequency, and tell-suppression gating.

- culture-krenn.ron: v2 voice injector from Spike 1 — persona block,
  3 examples, oath injection at 0.25 frequency.

- D-138 amended: Phi-3 dropped entirely, exact Gemma 2B provenance
  documented. Model file renamed to gemma2.gguf.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 16:35:39 +01:00
jpmschweitzerandClaude Opus 4.6 c3a8dcc481 feat(simulation): name dedup, behavior dedup, relationship pipeline, Want/State layer (#628 #629 #631 #632)
Four generator spike improvements in one pass:

- #628: Fix name pool first-pick bias. build_name_pool now derives a
  zone+culture-specific ChaCha20 RNG via FNV-1a mixing of (seed,
  zone_type, culture_id), isolating name ordering from main RNG
  consumption. Different zone types with the same seed now produce
  different first names.

- #629: Behavior dedup within a zone run. build_behavior_pools
  pre-shuffles each role's behavior list; gen_behaviors draws without
  replacement. Falls back to random repeat with warning when pool
  exhausts.

- #631: Relationship-to-behavior pipeline. Third generation pass
  (~50% chance) replaces primary behavior with relationship-revealing
  action — rivals talk past each other, friends drift together,
  subordinates defer.

- #632: Want/State layer. NpcWant enum (Neutral/Bored/Alert/Suspicious/
  AvoidingSomeone/LookingForInfo) biased by traits and role. Fourth
  generation pass produces observable tells that leak internal state
  through behavior. AvoidingSomeone resolves against negative-valence
  relationships for named targets.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 11:26:48 +01:00
jpmschweitzerandClaude Opus 4.6 fb3ebf4313 feat(simulation): NpcBlueprint struct design, RON schema, and validator CLI (#611)
Define ZoneSpec, CultureProfile, and NpcBlueprint structs with serde/RON
deserialization. Ship example RON files as schema contract for the copy
team (#609, #610). Add validate-ron CLI for copy team to lint their files
without compiling the server.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 21:39:27 +01:00
jpmschweitzerandClaude Opus 4.6 3194a6e491 feat(simulation): character archetype, tell escalation, and news ticker (#587, #589, #591)
- Add character_archetype to StartupMessage with serde default (Detective)
- Bump PROTOCOL_VERSION to 19
- Add escalate_tells_on_activation() and expire_routine_deviations() systems
- RoutineDeviation inserted on triangle NPCs with 300-tick TTL
- Add TickerPool resource with deterministic SimRng rotation (200 ticks)
- Emit current_ticker in ObserverSnapshot when player is in bar zone
- Load ticker YAML from district content directories

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 09:13:03 +01:00
jpmschweitzerandClaude Opus 4.6 42febf4059 feat(simulation): wire NPC pool generation and authored triangle instantiation (#176, #188)
Production startup now spawns 23 Sova NPCs with EntanglementTag
(Flat/Intrigue) based on triangle_membership. Three-phase spawn:
entity creation, cross-reference resolution, and authored triangle
instantiation. Five triangles (3 ActiveFork, 2 PassiveTension per
D-087) with deterministic IDs via FNV-1a hashing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 16:34:36 +01:00
jpmschweitzerandClaude Opus 4.6 768a431c38 fix(simulation): PR #66 review — dedup vision, spawn components, doc fixes
- vision.rs: deduplicate own-tile entity iteration, add same-tile test
- spawn.rs: add NpcVisionState, NpcMemory, PlayerAwareness to content-
  spawned NPCs (matching generate_npc)
- pressure.rs: update who_knows_full_scan doc to reflect actual call
  frequency, document O(N) acceptability at call site
- types.rs: fix stale protocol version comment (13→14)
- generate.rs: format!() → .to_string() (clippy)
- vision.rs: hardcoded 10 → TICKS_PER_GAME_MINUTE
- relationships.rs: fix comment "15%" → "20%" to match code
- pressure.rs: document total() floor-truncation
- save_state.rs: document NpcMemory exclusion as intentional

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 10:04:18 +01:00
jpmschweitzerandClaude Opus 4.6 276538cde1 feat(simulation): Sprint 18 — 9 server systems
Background tier state machines (#95), NPC vision (#115), player-
awareness behavior (#244), skill system & combat flag (#91), social
propagation (#249), examine mechanic (#242), character pressure
framework (#248), save state data model (#256), tell state wiring
(#337). Protocol version bumped 13→14 for examine_result and
character_pressure snapshot fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 09:50:37 +01:00
jpmschweitzerandClaude Opus 4.6 132676c25a chore(simulation): address review suggestions — comments and minor fixes
- monologue.rs: tracing::warn on unrecognized trigger in fallback arm
- disclosure.rs: borrow-sequencing comment, first() simplification note
- trait_modifiers.rs: delegate parse_confidence to KnowledgeConfidence::try_from
- npc_knowledge_transfer.rs: fix misleading "draw randomly" comment,
  document one-directional transfer behavior
- graph.rs: document intentional no-retrigger after contradiction
- dialogue.rs: explain entity grant guardrail asymmetry (D-079)
- knowledge/mod.rs: document one-tick monologue lag from system ordering
- poi_discovery.rs: document D-079 carve-out for direct KG write

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 12:45:47 +01:00
jpmschweitzerandClaude Opus 4.6 c655878dee fix(simulation): review fixes — walk-away source and Loyal trait filter
record_incomplete_interaction now uses Heard/Close source instead of
DirectObservation, preventing false inoculation against contradiction
detection. Wired exclude_high_trust_entities (Loyal trait) filter into
derive_disclosure_candidates — facts from Friendly-relationship source
entities are excluded from disclosure pool.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 12:42:35 +01:00
jpmschweitzerandClaude Opus 4.6 d5cf97a793 feat(simulation): unprompted disclosure with trait-based filtering (#551, #173)
DisclosureCandidates component with 7 trigger gates, three-layer rate
limiting, and two-stage trait filter (what + how). Cautious/Gossipy/Loyal/
Talkative predicates via TraitModifierConfig. POI component and discovery
system. Implements D-081, D-082 step 2.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 12:15:21 +01:00
jpmschweitzerandClaude Opus 4.6 b86e052511 feat(simulation): NPC information boundaries and contradiction monologue (#549, #550)
tell_state reads KG for other-entity relationship state (MVP boundary
per D-082). Contradiction monologue fires with pre-resolved entity names,
shifts ToldBy source to PersonOfInterest. Full THE FRIEND arc event chain.
Implements D-082 step 1, D-083 event chain.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 12:15:11 +01:00
jpmschweitzerandClaude Opus 4.6 efa2dc543f feat(simulation): sprint 16 dialogue server — response handler, trust gossip, variety tracker
Move dialogue system registrations from BridgePlugin to NpcPlugin (#538):
game logic that depends on NPC-layer resources now registers where it
belongs. BridgePlugin retains only wire protocol concerns.

Implement DialogueResponse verb handler (#539): new process_dialogue_response
system runs the full D-028 four-layer pipeline to select follow-up lines
when the player picks a dialogue option. Clears ActiveDialogue when no
candidates remain. Fix latent schedule ambiguity — emit_observation_events
now has explicit .before(advance_tick) constraint.

Verify trust-gated gossip pipeline (#171): confirmed process_talk_interaction
correctly passes KnowledgeConfidence through relationship_to_trust() per
D-075. Added integration tests for Secret-tier access (Friendly+KnowsDetails)
and Surface-only fallback (Friendly+Suspects).

Wire DialogueCooldownTracker into selection (#338): added regression test
confirming no line_id repeats within the 600-tick cooldown window across
10 consecutive Talk interactions.

Closes #538, #539, #171, #338

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 20:01:39 +01:00
jpmschweitzerandClaude Opus 4.6 67cadddaf2 fix(simulation): address PR #55 review — stale comment, range, duplication, docs
- Fix protocol version comment (12 → 13) in ObserverSnapshot doc
- Widen Want intensity range from 3..=9 to 1..=10 to match spec and test
- Replace duplicated pool selection in trigger_recognition_monologue with
  call to select_pool_line helper (~50 lines removed)
- Document NaiveSpatialIndex migration cost for grid/quadtree swap
- Remove misleading Default derive from TellCategory (Nervous is not a
  sensible default for neutral NPCs)
- Add caller invariant doc on generate_npc (no TilePosition spawned)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:55:21 +01:00
jpmschweitzerandClaude Opus 4.6 8538f916af feat(simulation): wire Sprint 15 systems + protocol v13
Register all new systems in NpcPlugin and SimulationPlugin with correct
ordering constraints. Protocol bumped to v13: tell_state on VisibleEntity,
follow_state and PostConversationQueue on ObserverSnapshot, Follow verb
on VerbKind. Observer snapshot populates tell state from DerivedTellState
and follow state from FollowTarget. System ordering: tolerance after
mood, deviation after activity, tell after mood+deviation, follow after
visibility geometry, event monologue after conversations.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:40:09 +01:00
jpmschweitzerandClaude Opus 4.6 f31be6f866 feat(simulation): add routine deviation detection (#243)
RoutineDeviationEvent emitted when NPC breaks daily routine: wrong
location for day phase or wrong activity at correct location.
CurrentlyDeviating marker prevents duplicate events per episode.
Respects pathfinding-in-progress (no false positives). Feeds
observation event generator for observe_anomaly monologue triggers.
Primary detective mechanic per D-027 criterion 4.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:39:37 +01:00
jpmschweitzerandClaude Opus 4.6 029337a801 feat(simulation): add personality and tell system (#90)
TellCategory enum (Nervous, Angry, Friendly, Guarded, RoutineDeviation)
with DerivedTellState component. derive_tell_state system runs after
update_mood and detect_routine_deviation. Tell state derived from NPC
axis values per D-024: Secret+low Tolerance→Nervous, low Contentment+
Hostile→Angry, high Contentment+Friendly→Friendly, high Secret→Guarded.
v0.1 renderer is monologue text, not visual animation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:39:27 +01:00
jpmschweitzerandClaude Opus 4.6 78c43ab802 feat(simulation): add NPC generation pipeline (#92)
RoleDefinition struct + generate_npc() seeds all 10 D-024 axes via
SimRng for deterministic generation. Constraint validation: no duplicate
relationship targets, stress < threshold, one routine entry per phase,
no contradictory personality trait pairs. Spawns fully-populated NPC
entity with 2-3 personality traits for tell system (#90).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:39:17 +01:00
jpmschweitzerandClaude Opus 4.6 9a20e4dea9 feat(simulation): add tolerance threshold monitoring system (#105)
ToleranceBreachEvent emitted when NPC stress exceeds per-seed threshold.
ToleranceBreached marker prevents duplicate events per episode, cleared
on recovery. check_tolerance_threshold system runs after update_mood,
integrates with mood FSM to push toward Hostile/Anxious. Background-tier
NPCs excluded. Unblocks #250 (triangle escalation).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:39:08 +01:00
jpmschweitzerandClaude Opus 4.6 28e7e6d9ad feat(simulation): add NPC name masking with role labels and color index
Server-side infrastructure for information asymmetry in dialogue.
NPCs display role labels (Worker, Supervisor, Patron) instead of
real names until the player explicitly learns them via KG lookup.
NpcColorIndex (stable_id % 8) persists across name reveal.

ConversationEvent and DialogueResponseEvent carry display names +
color indices on the wire with serde(default) for compat.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 13:42:59 +01:00
jpmschweitzerandClaude Opus 4.6 f0e0673c99 fix(simulation): address PR #50 review — determinism, overflow, invariants
- Sort eligible NPCs by StableId for deterministic conversation pairing (D-010)
- Replace single_mut() with per-observer iteration (D-010 principle 3, D-027)
- Widen current_stress * 100 to i32 in mood derivation to prevent i16 overflow
- Promote line_interval to named constant LINE_INTERVAL_TICKS
- Add 4 Sprint 14 component invariants (MoodState, InteractionMemory,
  ActivityState+PathRequest exclusion, double-tagged tier detection)
- Attach MoodState to content spawn pipeline and gauntlet fixup
- VecDeque for InteractionMemory.notable_events (O(1) pop_front)
- Rename who_knows() to who_knows_full_scan() to communicate O(N) cost
- Add O(N^2) growth limit comment on conversation pair scan
- Document Suspicious/Focused as externally-set moods on enum variants

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 19:18:34 +01:00
jpmschweitzerandClaude Sonnet 4.6 8bd65a5662 feat(simulation): NPC-NPC relationship dynamics with passive decay (#103, D-024)
update_relationship_dynamics runs once per game-minute (10 ticks). Edges
inactive for 1+ game-hours (600 ticks) decay trust 1 point toward 0 per
minute. Creates social texture: NPCs who haven't interacted drift to neutral
without active maintenance. Blocks #249 (social propagation, Sprint 15).

Constants: DECAY_INTERVAL_TICKS=10, DECAY_INACTIVITY_THRESHOLD_TICKS=600,
DECAY_DELTA=1. Integer arithmetic only (D-010 determinism).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 18:52:36 +01:00
jpmschweitzerandClaude Sonnet 4.6 bd60b356f8 feat(simulation): routine execution system with ActivityState (#101, D-031)
ActivityState component tracks the activity an NPC is currently performing
at their routine destination (activity name, phase, started_tick). The
enter_activity system runs after movement validation and sets ActivityState
when an NPC has arrived with no active path. Cleared on phase transitions.

Feeds TellTrigger::DuringActivity and D-028 Layer 2 situation matching.
Unit tests verified via shift_change room integration.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 18:52:29 +01:00
jpmschweitzerandClaude Sonnet 4.6 dcd15a330f feat(simulation): interaction tracking + trust progression (#325, #324)
InteractionMemory component tracks interaction_count, last_interaction_tick,
and notable_events per NPC. Drives D-028 Layer 2 situation activation:
first_meeting (count==0) and repeated_visit (count>=3). warm_active in mood
system now derives from InteractionMemory within a 300-tick window.

Trust progression wired into dialogue systems: talk completion (+1),
walk-away (-1), confrontation (-2) emit TrustEvents consumed by update_trust.
InteractionEvent (WalkAway, Confrontation) recorded in notable_events for
fast per-pair access.

Adds FirstMeeting and RepeatedVisit Situation variants. 18 unit tests in
interaction.rs. All arithmetic integer-only (D-010 determinism). No HashMap.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 18:52:23 +01:00
jpmschweitzerandClaude Sonnet 4.6 9eba259fd5 feat(simulation): NPC mood state machine (#323, D-024, D-035)
8-state NPC mood FSM driven by stress, time of day, and interaction events.
Adds MoodState component, derive_mood() pure function, and update_mood() Bevy
system wired into NpcPlugin. Adds Focused as 9th Mood content tag (D-035
Sprint 8 amendment). Syncs CurrentMood for Layer 4 dialogue selection.

31 unit tests covering priority ordering, boundary conditions, and system
integration. All random values route through SimRng (D-010 determinism).
No floats. No HashMap.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 18:41:51 +01:00
jpmschweitzerandClaude Opus 4.6 03c44bebaf fix(simulation): address PR #42 review — 8 items from Hoshe and Tyre
1. Sound producers: document empty v0.1 pipeline explicitly (critical)
2. Routine tests: add ActiveSim to 3 tests that passed trivially
3. Rename _observer_pos → observer_pos (used at line 191)
4. Add FactionOnly positive test case (matching faction_id)
5. Fix stale doc comment "Current: 9" → 10 in ObserverSnapshot
6. Remove orphaned SimulationTier/LastInteraction/ScopeTag types
7. Add tracing::warn on FactionOnly non-numeric parse failure
8. Document Medium-range occlusion gap as TODO in audible_at
9. Insert SoundEventQueue in observer test setup_world

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 15:08:32 +01:00
jpmschweitzerandClaude Sonnet 4.6 8e00db2b2d feat(simulation): #94 #99 active tier filtering and transition system
#94 — Active tier simulation (complete):
- Add ActiveSim marker to all 9 test world room NPC spawns
- Fix test entities in routine.rs and path_follow.rs to include ActiveSim
  so With<ActiveSim> queries match correctly in unit tests

#99 — Tier transition logic (complete):
- Implement update_tier_markers system in tier.rs
- Promotes/demotes tier markers by manhattan distance from PlayerCharacter:
  ≤40 tiles → ActiveSim, ≤120 → BackgroundSim, beyond → StateSaved
- Handles cross-z-level as u32::MAX (effectively unreachable)
- No-op when no PlayerCharacter entity present (headless tests safe)
- 11 new unit tests covering all distance bands and boundary cases
- TierPlugin now registers the system after movement::validate_movement

Also picks up extended test coverage added by hoshe:
- observer/tests.rs — 230 lines of perception observer tests
- sound.rs — additional sound event integration tests

All 548 tests pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 13:54:37 +01:00
jpmschweitzerandClaude Opus 4.6 066f8031fd feat(simulation): sprint 12 server — tier system, sound events, KG access, line previewer
Implements 4 completed tickets + partial progress on 2 more:

- #93 Tier marker components (ActiveSim, BackgroundSim, StateSaved + TierPlugin)
- #138 Information tag schema (ObserverAccess enum in knowledge/types.rs)
- #124 Sound event system (SoundEventEmitter, SoundEventQueue, bridge wiring)
- #193 Line previewer CLI (line_preview binary with filter/explain/sequence modes)
- #94 Active tier simulation (in progress — With<ActiveSim> filters)
- #139 Component-level access control (in progress — filter_by_access)

Updates snapshot fixtures and test golden files for new sound_events field.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 13:33:23 +01:00
jpmschweitzerandClaude Opus 4.6 273d29f26f feat(simulation): sprint 10 — hub teleport, confrontation response, walk-away phase 2, gauntlet rooms 4-7, blocked_entities debug field
#491: PlayerAction::TeleportToHub — moves player to hub spawn, clears
dialogue/monologue/interaction buffer, Gauntlet-only with log warning.
#520: ConfrontationDelivered event — Tier 2 animation shift, relationship
state decrement (D-033), monologue spike emission.
#519: Walk-away Phase 2 — NPC animation shift + routine deviation on
dialogue exit (D-064).
#498: Four new Gauntlet rooms — Interaction Gallery, Fog Theater, Crowd
Plaza, Dialogue Room with constants and wiring.
#514: blocked_entities Vec<u64> on ObserverSnapshot, protocol v9.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 12:58:14 +01:00
jpmschweitzerandClaude Opus 4.6 d4fdbf426e fix(server): address PR #23 review — 4 critical bugs, 3 warnings, 11 suggestions
Critical fixes:
- Add PendingRecognitionWire serialization roundtrip test
- Check Option return from delay.cancel() before logging
- InputQueue capacity limit (1000) with drop-oldest and warning
- TODO in observation.rs references ticket #450

Warning fixes:
- Hot-reload guards against invalid/empty content root
- Location header mismatch warning in line pool indexing
- walk_yaml() depth limit (100) against symlink loops
- Consecutive reload failure counter (warns after 5+)

Test additions:
- Negative prerequisite filtering test for monologue lines
- Integration test for pending_recognitions in observer snapshot
- Eavesdrop threshold ordering assertion (Careful < default)

Documentation:
- Playtesting expectation comments on delay constants
- is_pending() scalability note for future NPC cognitive delay
- ID format regex validation in line pool spec
- BTreeMap vs sort() ordering clarification in loader
- Multiplayer TODO in relationships.rs references D-010
- ContentSlug ticket #452 filed for entity slug resolution

394 tests, 0 failures.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 01:03:51 +01:00
jpmschweitzerandClaude Opus 4.6 d0663c4193 refactor(server): apply rustfmt and clippy suggestions
Formatting pass across simulation, perception, knowledge, NPC, and
test modules. Includes two clippy fixes in monologue.rs (.values()
instead of for (_, v) pattern).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 00:40:43 +01:00
jpmschweitzerandClaude Opus 4.6 267d415173 feat(simulation): implement content loader Phase 2 (#408)
Extend content loader to read and instantiate real YAML content into
ECS entities. 2-phase spawn pipeline: Phase 1 creates entities with
core components (Want, Tolerance, Contentment, Personality, Tells,
Skills), Phase 2 resolves cross-references (Relationships, Secrets,
Information via KnowledgeGraph, DailyRoutine).

Loads enums, entity attributes, pools, templates, triangles, and NPC
profiles. Handles stub files gracefully. 7 integration tests against
real content files plus edge case tests for invalid data.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 01:19:29 +01:00
jpmschweitzerandClaude Opus 4.6 2fd16f08b0 fix(server): address PR #14 review — ordering, docs, version pin
- Fix NpcPlugin system ordering: .before(compute_paths) instead of
  .after(advance_tick) so PathRequests are picked up same frame
- Fix stale doc comment in interpretation.rs: system runs BEFORE
  knowledge events, not after
- Add TODO(v0.2) on RelationshipGraph about information boundary
  limitation for multiplayer
- Document cardinal-only movement as deliberate v0.1 choice
- Add comment on manhattan_distance u32::MAX fallback for cross-z
- Pin pathfinding crate to 4.11

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 18:17:55 +01:00
jpmschweitzerandClaude Opus 4.6 3c04a0c568 feat(npc): add structured NPC data model, relationships, and daily routines
Implements tickets #86, #87, #88 for Sprint 3:
- Replace stub string/f32 NPC fields with typed enums and integer
  types for D-010 determinism (WantKind, SecretSeverity, Skill, etc.)
- Add RelationshipGraph global resource with BTreeMap<(StableId,
  StableId), RelationshipEdge> for efficient prefix queries
- Add DailyRoutine with phase-based RoutineEntry and PreviousDayPhase
  resource for detecting day-phase transitions
- Create NpcPlugin that initializes relationship graph, day-phase
  tracking, and registers check_phase_transition system

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 17:51:15 +01:00
jpmschweitzerandClaude Opus 4.6 6bda4a7620 fix(simulation): address PR #2 review findings
- Fix Cargo.toml edition 2024 → 2021 (Hoshe #1)
- Switch test runner to cargo-nextest in Makefile (Hoshe #2, D-030)
- Add debug_assert tick ordering enforcement in InputQueue::push (Hoshe #4)
- Add DayPhase Serialize/Deserialize derives (Tyre #6)
- Add day phase boundary comments clarifying half-open ranges (Hoshe #3)
- Add phase duration adjustability comment (Tyre #5)
- Document ObserverSnapshot planned fields as TODO (Tyre #1)
- Document entity_id as wire-format ID, not ECS Entity (Tyre #2)
- Change Relationship.target_name to target_id: u64 (Tyre #3)
- Clarify single app.update() is intentional boilerplate (Hoshe #8, Tyre #7)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 17:53:01 +01:00
jpmschweitzerandClaude Opus 4.6 f67caf1986 feat(server): initialize Rust/bevy_ecs simulation server
Server boilerplate epic (276) complete. Establishes the Rust simulation
server foundation per D-020 (subprocess/IPC architecture).

Structure:
- bevy_ecs 0.18 + bevy_app 0.18, MessagePack serialization (rmp-serde)
- SimulationPlugin with deterministic resources: SimulationTime (D-031),
  SimRng (D-030), InputQueue (D-010)
- Core IPC types: ObserverSnapshot, PlayerInput, SimBridge trait (D-020)
- CauseChain production component for provenance tracking (D-030)
- SimulationTier types with LRU eviction support (D-026)
- NPC 10-axis model components (D-024)
- 15 tests: inline unit tests + integration smoke/serialization tests
- make ci-server passes (clippy, fmt, build, test)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 16:54:40 +01:00