fix(server): address PR #23 review — 4 critical bugs, 3 warnings, 11 suggestions
Critical fixes: - Add PendingRecognitionWire serialization roundtrip test - Check Option return from delay.cancel() before logging - InputQueue capacity limit (1000) with drop-oldest and warning - TODO in observation.rs references ticket #450 Warning fixes: - Hot-reload guards against invalid/empty content root - Location header mismatch warning in line pool indexing - walk_yaml() depth limit (100) against symlink loops - Consecutive reload failure counter (warns after 5+) Test additions: - Negative prerequisite filtering test for monologue lines - Integration test for pending_recognitions in observer snapshot - Eavesdrop threshold ordering assertion (Careful < default) Documentation: - Playtesting expectation comments on delay constants - is_pending() scalability note for future NPC cognitive delay - ID format regex validation in line pool spec - BTreeMap vs sort() ordering clarification in loader - Multiplayer TODO in relationships.rs references D-010 - ContentSlug ticket #452 filed for entity slug resolution 394 tests, 0 failures. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -336,6 +336,19 @@ lines:
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| `character` | single char | `s` = smuggler, `d` = detective. **Monologue only.** | `s`, `d` |
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| `sequence` | 3-digit zero-padded | `001`–`999` | `001`, `042` |
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**General validation regex** (matches both dialogue and monologue IDs):
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```
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^[a-z0-9-]+_(d|m)(_[a-z])?_\d{3}$
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```
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- `[a-z0-9-]+` — location slug (kebab-case, at least one character)
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- `(d|m)` — pool type: `d` for dialogue, `m` for monologue
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- `(_[a-z])?` — optional character segment (monologue only): `_s` or `_d`
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- `\d{3}` — three-digit zero-padded sequence number
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Use the pool-specific regexes in [Section 5.2](#52-regex-patterns) for strict per-type validation. This general regex is useful for quick format checks that accept either type.
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> **D-035 deviation note:** D-035 specifies `{template}_{d|m|e}_{###}`. This spec refines that to `{location-slug}_{d|m}_{###}` (dialogue) and `{location-slug}_m_{s|d}_{###}` (monologue) for two reasons: (1) location-slug is more precise than template name and matches the directory hierarchy, and (2) monologue IDs include a character segment (`s`/`d`) to ensure uniqueness across the hard character partition (D-032). All existing authored content already uses this refined format. D-035 should be updated to reflect the implemented convention.
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### 5.2 Regex patterns
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@@ -21,20 +21,34 @@ use crate::content::{ContentConfig, ContentStoreResource, LinePoolIndexResource}
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/// At 10 tps (D-031), 20 ticks = 2 seconds.
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const CHECK_INTERVAL_TICKS: u64 = 20;
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/// Consecutive reload failures before escalating to a warning.
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const FAILURE_WARN_THRESHOLD: u32 = 5;
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/// Resource tracking content file timestamps for change detection.
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#[derive(Resource, Debug)]
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pub struct ContentWatcher {
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file_timestamps: BTreeMap<PathBuf, SystemTime>,
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ticks_since_check: u64,
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/// Consecutive reload failures. Resets on success.
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consecutive_failures: u32,
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}
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impl ContentWatcher {
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/// Create a new watcher and perform initial timestamp scan.
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/// Returns a watcher with no tracked files if content_root is invalid.
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pub fn new(content_root: &Path) -> Self {
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let mut watcher = Self {
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file_timestamps: BTreeMap::new(),
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ticks_since_check: 0,
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consecutive_failures: 0,
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};
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if content_root.as_os_str().is_empty() || !content_root.is_dir() {
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tracing::warn!(
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"ContentWatcher: invalid content root {:?}, hot-reload disabled",
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content_root,
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);
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return watcher;
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}
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watcher.scan(content_root);
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watcher
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}
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@@ -42,7 +56,7 @@ impl ContentWatcher {
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/// Scan content directory tree and record all YAML file timestamps.
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fn scan(&mut self, content_root: &Path) {
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self.file_timestamps.clear();
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walk_yaml(content_root, &mut self.file_timestamps);
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walk_yaml(content_root, &mut self.file_timestamps, 0);
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tracing::debug!(
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"ContentWatcher: tracking {} content files",
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self.file_timestamps.len()
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@@ -52,7 +66,7 @@ impl ContentWatcher {
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/// Check for changes and rescan. Returns true if any files changed.
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fn check_and_rescan(&mut self, content_root: &Path) -> bool {
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let mut new_timestamps = BTreeMap::new();
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walk_yaml(content_root, &mut new_timestamps);
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walk_yaml(content_root, &mut new_timestamps, 0);
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let changed = new_timestamps != self.file_timestamps;
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if changed {
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self.file_timestamps = new_timestamps;
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@@ -66,15 +80,23 @@ impl ContentWatcher {
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}
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}
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/// Maximum recursion depth for directory walking (guards against symlink loops).
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const MAX_WALK_DEPTH: usize = 100;
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/// Recursively walk a directory, recording .yaml file modification timestamps.
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fn walk_yaml(dir: &Path, timestamps: &mut BTreeMap<PathBuf, SystemTime>) {
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/// Stops recursing at MAX_WALK_DEPTH to guard against symlink loops.
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fn walk_yaml(dir: &Path, timestamps: &mut BTreeMap<PathBuf, SystemTime>, depth: usize) {
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if depth >= MAX_WALK_DEPTH {
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tracing::warn!("walk_yaml: max depth {} reached at {:?}, stopping", MAX_WALK_DEPTH, dir);
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return;
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}
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let Ok(entries) = std::fs::read_dir(dir) else {
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return;
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};
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for entry in entries.filter_map(|e| e.ok()) {
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let path = entry.path();
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if path.is_dir() {
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walk_yaml(&path, timestamps);
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walk_yaml(&path, timestamps, depth + 1);
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} else if path.extension().and_then(|e| e.to_str()) == Some("yaml") {
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if let Ok(meta) = std::fs::metadata(&path) {
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if let Ok(modified) = meta.modified() {
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@@ -124,6 +146,7 @@ pub fn hot_reload_content(
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let m_count = index.monologue_line_count();
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store_res.0 = store;
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index_res.0 = index;
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watcher.consecutive_failures = 0;
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tracing::info!(
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"Content hot-reloaded: {} dialogue lines, {} monologue lines",
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d_count,
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@@ -131,7 +154,16 @@ pub fn hot_reload_content(
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);
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}
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Err(e) => {
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tracing::warn!("Content hot-reload failed (keeping previous): {}", e);
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watcher.consecutive_failures += 1;
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if watcher.consecutive_failures >= FAILURE_WARN_THRESHOLD {
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tracing::warn!(
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"Content hot-reload failed {} consecutive times (keeping previous): {}",
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watcher.consecutive_failures,
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e,
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);
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} else {
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tracing::warn!("Content hot-reload failed (keeping previous): {}", e);
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}
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}
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}
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}
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@@ -349,6 +349,14 @@ impl LinePoolIndex {
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}
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fn index_dialogue_pool(&mut self, pool: &types::DialoguePool) {
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if pool.location.is_empty() {
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tracing::warn!(
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"Skipping dialogue pool with empty location (role={})",
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pool.role,
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);
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return;
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}
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let key = (pool.location.clone(), pool.role.clone());
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let indexed_lines: Vec<IndexedDialogueLine> =
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@@ -366,6 +374,14 @@ impl LinePoolIndex {
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}
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fn index_monologue_pool(&mut self, pool: &types::MonologuePool) {
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if pool.location.is_empty() {
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tracing::warn!(
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"Skipping monologue pool with empty location (character={})",
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pool.character,
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);
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return;
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}
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let character = match pool.character.parse::<Character>() {
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Ok(c) => c,
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Err(e) => {
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@@ -534,8 +550,28 @@ fn parse_dialogue_line(line: &types::DialogueLine) -> Option<IndexedDialogueLine
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return None;
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}
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let topic: Vec<Topic> = line.topic.iter().filter_map(|s| s.parse().ok()).collect();
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let mood: Vec<Mood> = line.mood.iter().filter_map(|s| s.parse().ok()).collect();
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let topic: Vec<Topic> = line
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.topic
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.iter()
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.filter_map(|s| {
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s.parse()
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.map_err(|e: ParseEnumError| {
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tracing::warn!("Line {}: {}", line.id, e);
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})
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.ok()
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})
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.collect();
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let mood: Vec<Mood> = line
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.mood
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.iter()
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.filter_map(|s| {
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s.parse()
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.map_err(|e: ParseEnumError| {
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tracing::warn!("Line {}: {}", line.id, e);
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})
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.ok()
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})
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.collect();
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Some(IndexedDialogueLine {
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id: line.id.clone(),
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@@ -1009,6 +1045,100 @@ mod tests {
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assert!(results.is_empty());
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}
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#[test]
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fn query_monologue_line_with_prerequisite_excluded_when_fact_absent() {
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// H10: Verify prerequisite field is populated through query so callers
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// can filter. query_monologue returns ALL matching lines (prerequisite
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// evaluation is caller's responsibility per D-028), but a line with a
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// prerequisite should carry that data through for the caller to check.
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let mut store = ContentStore::default();
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let monologue_pools = vec![types::MonologuePool {
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character: "smuggler".to_string(),
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location: "the-terminal".to_string(),
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lines: vec![
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// Line WITHOUT prerequisite — should always be available
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types::MonologueLine {
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id: "prereq_none".to_string(),
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text: "No prereq line".to_string(),
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trigger: "enter_location".to_string(),
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prerequisites: None,
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priority: Some(5),
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cooldown: None,
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tags: vec![],
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},
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// Line WITH prerequisite — caller must check before using
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types::MonologueLine {
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id: "prereq_fact".to_string(),
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text: "Requires cargo_manifest_seen".to_string(),
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trigger: "enter_location".to_string(),
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prerequisites: Some(types::Prerequisites {
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facts: vec![types::FactPrerequisite {
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fact_id: "cargo_manifest_seen".to_string(),
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min_confidence: "confirmed".to_string(),
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}],
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entity_attributes: vec![],
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relationship: None,
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}),
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priority: Some(8),
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cooldown: None,
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tags: vec![],
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},
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],
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}];
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let district = DistrictContent {
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monologue_pools,
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..Default::default()
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};
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store
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.districts
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.insert("test.district".to_string(), district);
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let index = LinePoolIndex::build(&store);
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let results =
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index.query_monologue(Character::Smuggler, "the-terminal", Trigger::EnterLocation);
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// Both lines are returned (query doesn't filter prerequisites)
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assert_eq!(results.len(), 2);
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// Verify the prerequisite-bearing line carries its prerequisites through
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let prereq_line = results.iter().find(|l| l.id == "prereq_fact").unwrap();
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assert!(
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prereq_line.prerequisites.is_some(),
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"prerequisite field should be populated for caller to evaluate"
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);
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let prereqs = prereq_line.prerequisites.as_ref().unwrap();
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assert_eq!(prereqs.facts.len(), 1);
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assert_eq!(prereqs.facts[0].fact_id, "cargo_manifest_seen");
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// The no-prerequisite line should have None
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let no_prereq_line = results.iter().find(|l| l.id == "prereq_none").unwrap();
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assert!(
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no_prereq_line.prerequisites.is_none(),
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"line without prerequisites should have None"
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);
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// Simulate caller-side filtering: if fact is absent, exclude the line
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let player_known_facts: Vec<&str> = vec![]; // empty — fact not known
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let available: Vec<_> = results
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.iter()
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.filter(|line| {
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match &line.prerequisites {
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None => true, // no prerequisites = always available
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Some(prereqs) => prereqs
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.facts
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.iter()
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.all(|f| player_known_facts.contains(&f.fact_id.as_str())),
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}
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})
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.collect();
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assert_eq!(
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available.len(),
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1,
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"only the no-prerequisite line should pass when fact is absent"
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);
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assert_eq!(available[0].id, "prereq_none");
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}
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// -- Parse edge cases ----------------------------------------------------
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#[test]
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@@ -93,8 +93,11 @@ fn discover_districts(campaign_path: &Path) -> Vec<PathBuf> {
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if systems_path.is_dir() {
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walk_for_districts(&systems_path, &mut districts);
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}
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// BTreeMap ordering guarantees deterministic district processing,
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// but sort the discovery order too for consistency.
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// Discovery order from fs::read_dir is platform-dependent. Sort the Vec
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// here so districts load in a deterministic order regardless of OS.
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// ContentStore.districts uses BTreeMap for deterministic *iteration* later,
|
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// but sorted discovery ensures deterministic *load* order (and thus
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// deterministic ID derivation and log output).
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districts.sort();
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districts
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}
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|
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@@ -26,11 +26,8 @@ pub struct RelationshipEdge {
|
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/// BTreeMap<(subject, target), edge> for deterministic iteration (D-010).
|
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/// Directed graph: edge (A, B) represents how A feels about B.
|
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///
|
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/// TODO(v0.2): This is a global omniscient resource — all entities share one
|
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/// graph. This violates information boundaries (D-009/D-010) because any
|
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/// system can read any relationship. For multiplayer, this needs per-observer
|
||||
/// projection so each entity only sees relationships they should know about.
|
||||
/// Acceptable for v0.1 single-player where the server is authoritative.
|
||||
/// TODO(v0.2): RelationshipGraph is per-world. Multiplayer needs per-observer
|
||||
/// relationship views (D-010).
|
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#[derive(Resource, Debug, Clone, Default, Serialize, Deserialize)]
|
||||
pub struct RelationshipGraph {
|
||||
edges: BTreeMap<(StableId, StableId), RelationshipEdge>,
|
||||
|
||||
@@ -19,10 +19,22 @@ use crate::simulation::time::SimulationTime;
|
||||
|
||||
/// Base cognitive delay: 0.6 seconds = 6 ticks at 10 tps (D-031, D-060).
|
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/// Tunable: expect playtesting adjustments.
|
||||
///
|
||||
/// Playtesting expectation: 0.6s should feel like a brief "processing" beat —
|
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/// noticeable enough that new entities register as grey blobs before resolving,
|
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/// but short enough to not feel sluggish. If playtesters report recognition
|
||||
/// feels instant (reduce to test), or laggy (current value may be too high for
|
||||
/// fast-paced encounters), adjust in 2-tick increments. The 2:1 ratio with
|
||||
/// URGENT_DELAY_TICKS should be preserved.
|
||||
pub const NORMAL_DELAY_TICKS: u64 = 6;
|
||||
|
||||
/// Urgent cognitive delay: 0.3 seconds = 3 ticks at 10 tps (D-031, D-060).
|
||||
/// Triggered when observe_anomaly context is active.
|
||||
///
|
||||
/// Playtesting expectation: 0.3s should feel nearly instant but still register
|
||||
/// visually as a "snap to attention" moment. If playtesters don't notice the
|
||||
/// delay at all, consider whether the grey blob phase is too brief to read.
|
||||
/// Must remain strictly less than NORMAL_DELAY_TICKS.
|
||||
pub const URGENT_DELAY_TICKS: u64 = 3;
|
||||
|
||||
/// How the recognition was triggered, determines delay duration.
|
||||
@@ -76,6 +88,8 @@ impl CognitiveDelay {
|
||||
}
|
||||
|
||||
/// Check if an entity is already pending recognition.
|
||||
// Note: O(n) scan over pending vec. Fine for v0.1 (typically <10 pending).
|
||||
// If NPC cognitive delay is added, consider HashSet<StableId> index.
|
||||
pub fn is_pending(&self, stable_id: &StableId) -> bool {
|
||||
self.pending.iter().any(|p| p.stable_id == *stable_id)
|
||||
}
|
||||
|
||||
@@ -78,7 +78,7 @@ pub fn emit_observation_events(
|
||||
} else if let Some(ref mut delay) = cognitive_delay {
|
||||
// New entity + cognitive delay available: buffer recognition
|
||||
if !delay.is_pending(&stable_id) {
|
||||
// TODO: wire RecognitionTrigger::Urgent for observe_anomaly triggers
|
||||
// TODO(#450): wire RecognitionTrigger::Urgent for observe_anomaly triggers
|
||||
let trigger = RecognitionTrigger::Normal;
|
||||
delay.push(PendingRecognition {
|
||||
target: entity,
|
||||
@@ -135,8 +135,9 @@ pub fn emit_observation_events(
|
||||
delay.pending().iter().map(|p| p.stable_id).collect();
|
||||
for sid in pending_ids {
|
||||
if !visible_stable_ids.contains(&sid.0) {
|
||||
delay.cancel(&sid);
|
||||
tracing::debug!("Cognitive delay cancelled: stable_id={} left LOS", sid.0);
|
||||
if delay.cancel(&sid).is_some() {
|
||||
tracing::debug!("Cognitive delay cancelled: stable_id={} left LOS", sid.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1817,3 +1817,101 @@ fn sprint_anomaly_multiple_contradicted_npcs_only_first_queued() {
|
||||
let queue = query.single(&world).unwrap();
|
||||
assert!(queue.has_pending(), "one anomaly should be queued");
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Pending recognitions in observer snapshot (#423, D-060)
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
#[test]
|
||||
fn pending_recognitions_appear_in_snapshot() {
|
||||
// H11: When a player entity has a CognitiveDelay component with pending
|
||||
// recognitions, compute_observer_snapshot should include them in
|
||||
// pending_recognitions for the client to render as grey blobs.
|
||||
use crate::perception::cognitive_delay::{
|
||||
CognitiveDelay, PendingRecognition, RecognitionTrigger,
|
||||
};
|
||||
|
||||
let mut world = setup_world(32, 32);
|
||||
let mut registry = EntityRegistry::new(0);
|
||||
|
||||
// Target entity that is being "recognized"
|
||||
let target = world.spawn_empty().id();
|
||||
let target_sid = registry.register(target);
|
||||
|
||||
// Player with CognitiveDelay containing a pending recognition
|
||||
let mut cd = CognitiveDelay::default();
|
||||
cd.push(PendingRecognition {
|
||||
target,
|
||||
stable_id: target_sid,
|
||||
position: TilePosition::new(16, 14, 0),
|
||||
delay_until_tick: 110, // will complete at tick 110
|
||||
trigger: RecognitionTrigger::Normal,
|
||||
});
|
||||
|
||||
let player = world
|
||||
.spawn((
|
||||
PlayerCharacter,
|
||||
TilePosition::new(16, 16, 0),
|
||||
Facing::default(),
|
||||
KnowledgeGraph::new(),
|
||||
NearbyInteractionBuffer::default(),
|
||||
MonologueBuffer::default(),
|
||||
cd,
|
||||
))
|
||||
.id();
|
||||
registry.register(player);
|
||||
world.insert_resource(registry);
|
||||
world.insert_resource({
|
||||
let mut t = SimulationTime::default();
|
||||
t.tick = 106; // 4 ticks remaining until recognition
|
||||
t
|
||||
});
|
||||
|
||||
run_observer_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().expect("snapshot should exist");
|
||||
|
||||
assert_eq!(
|
||||
snapshot.pending_recognitions.len(),
|
||||
1,
|
||||
"should have one pending recognition in snapshot"
|
||||
);
|
||||
let pending = &snapshot.pending_recognitions[0];
|
||||
assert_eq!(pending.entity_id, target_sid.0);
|
||||
assert_eq!(pending.remaining_ticks, 4, "110 - 106 = 4 remaining");
|
||||
assert_eq!(
|
||||
pending.total_delay_ticks,
|
||||
crate::perception::cognitive_delay::NORMAL_DELAY_TICKS,
|
||||
"total delay should match Normal trigger"
|
||||
);
|
||||
// Position should be render coords of (16, 14, 0)
|
||||
let (expected_x, expected_y, expected_z) = TilePosition::new(16, 14, 0).to_render_coords();
|
||||
assert_eq!(pending.x, expected_x);
|
||||
assert_eq!(pending.y, expected_y);
|
||||
assert_eq!(pending.z, expected_z);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn no_cognitive_delay_component_means_empty_pending_recognitions() {
|
||||
// H11 complement: player WITHOUT CognitiveDelay should produce
|
||||
// an empty pending_recognitions vec (backward compatibility).
|
||||
let mut world = setup_world(32, 32);
|
||||
world.spawn((
|
||||
PlayerCharacter,
|
||||
TilePosition::new(16, 16, 0),
|
||||
Facing::default(),
|
||||
KnowledgeGraph::new(),
|
||||
NearbyInteractionBuffer::default(),
|
||||
MonologueBuffer::default(),
|
||||
));
|
||||
|
||||
run_observer_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().unwrap();
|
||||
assert!(
|
||||
snapshot.pending_recognitions.is_empty(),
|
||||
"no CognitiveDelay component should produce empty pending_recognitions"
|
||||
);
|
||||
}
|
||||
|
||||
@@ -14,6 +14,10 @@ use crate::simulation::time::{SimulationTime, TickRate};
|
||||
use bevy_ecs::prelude::*;
|
||||
use std::collections::VecDeque;
|
||||
|
||||
/// Maximum number of inputs the queue will hold before dropping oldest.
|
||||
/// Prevents unbounded memory growth from input flooding.
|
||||
pub const INPUT_QUEUE_CAPACITY: usize = 1000;
|
||||
|
||||
/// Queue of pending player inputs, ordered by tick
|
||||
#[derive(Resource, Debug, Default)]
|
||||
pub struct InputQueue {
|
||||
@@ -24,6 +28,7 @@ impl InputQueue {
|
||||
/// Add a new input to the queue.
|
||||
/// Inputs must be pushed in tick order for deterministic processing.
|
||||
/// Panics in debug builds if tick ordering is violated.
|
||||
/// Drops oldest inputs when capacity is exceeded.
|
||||
pub fn push(&mut self, input: PlayerInput) {
|
||||
debug_assert!(
|
||||
self.queue.back().is_none_or(|last| last.tick <= input.tick),
|
||||
@@ -31,6 +36,14 @@ impl InputQueue {
|
||||
self.queue.back().map_or(0, |last| last.tick),
|
||||
input.tick,
|
||||
);
|
||||
if self.queue.len() >= INPUT_QUEUE_CAPACITY {
|
||||
let dropped = self.queue.pop_front();
|
||||
tracing::warn!(
|
||||
"InputQueue at capacity ({}), dropping oldest input (tick={})",
|
||||
INPUT_QUEUE_CAPACITY,
|
||||
dropped.map_or(0, |d| d.tick),
|
||||
);
|
||||
}
|
||||
self.queue.push_back(input);
|
||||
}
|
||||
|
||||
|
||||
@@ -91,6 +91,13 @@ pub fn update_listening_focus(
|
||||
|
||||
// Sprint stance: stationary but too high-alert to listen
|
||||
let Some(threshold) = ListeningFocus::threshold_for_stance(stance) else {
|
||||
if focus.eavesdrop_target.is_some() || focus.stationary_ticks > 0 {
|
||||
tracing::debug!(
|
||||
"Sprint stance resets eavesdrop: stationary_ticks={}, had_target={}",
|
||||
focus.stationary_ticks,
|
||||
focus.eavesdrop_target.is_some(),
|
||||
);
|
||||
}
|
||||
focus.stationary_ticks = 0;
|
||||
focus.eavesdrop_target = None;
|
||||
continue;
|
||||
@@ -426,6 +433,23 @@ mod tests {
|
||||
assert_eq!(focus.stationary_ticks, EAVESDROP_THRESHOLD);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Constant invariants
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
#[test]
|
||||
fn eavesdrop_threshold_careful_less_than_normal() {
|
||||
// T4: The careful threshold MUST be strictly less than the normal
|
||||
// threshold — careful stance rewards patience with faster eavesdrop
|
||||
// activation (D-053, D-018).
|
||||
assert!(
|
||||
EAVESDROP_THRESHOLD_CAREFUL < EAVESDROP_THRESHOLD,
|
||||
"EAVESDROP_THRESHOLD_CAREFUL ({}) must be < EAVESDROP_THRESHOLD ({})",
|
||||
EAVESDROP_THRESHOLD_CAREFUL,
|
||||
EAVESDROP_THRESHOLD,
|
||||
);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Edge cases
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
@@ -480,6 +480,43 @@ fn snapshot_v6_full_inventory_roundtrip() {
|
||||
assert_eq!(decoded.player_inventory[8].slot, 8);
|
||||
}
|
||||
|
||||
/// PendingRecognitionWire round-trips through MessagePack (#423, D-060).
|
||||
/// Guards against cognitive delay wire data corruption during serialization.
|
||||
#[test]
|
||||
fn pending_recognition_wire_roundtrip() {
|
||||
let mut snapshot = test_snapshot(0, vec![]);
|
||||
snapshot.pending_recognitions = vec![
|
||||
PendingRecognitionWire {
|
||||
entity_id: 42,
|
||||
x: 10.5,
|
||||
y: 20.0,
|
||||
z: 0,
|
||||
remaining_ticks: 4,
|
||||
total_delay_ticks: 6,
|
||||
},
|
||||
PendingRecognitionWire {
|
||||
entity_id: 99,
|
||||
x: 15.0,
|
||||
y: 8.5,
|
||||
z: 1,
|
||||
remaining_ticks: 1,
|
||||
total_delay_ticks: 3,
|
||||
},
|
||||
];
|
||||
|
||||
let bytes = rmp_serde::to_vec_named(&snapshot).expect("serialize");
|
||||
let decoded: ObserverSnapshot = rmp_serde::from_slice(&bytes).expect("deserialize");
|
||||
|
||||
assert_eq!(decoded.pending_recognitions.len(), 2);
|
||||
assert_eq!(decoded.pending_recognitions[0].entity_id, 42);
|
||||
assert_eq!(decoded.pending_recognitions[0].remaining_ticks, 4);
|
||||
assert_eq!(decoded.pending_recognitions[0].total_delay_ticks, 6);
|
||||
assert!((decoded.pending_recognitions[0].x - 10.5).abs() < f32::EPSILON);
|
||||
assert_eq!(decoded.pending_recognitions[1].entity_id, 99);
|
||||
assert_eq!(decoded.pending_recognitions[1].z, 1);
|
||||
assert_eq!(decoded.pending_recognitions[1].total_delay_ticks, 3);
|
||||
}
|
||||
|
||||
/// All VerbKind variants must survive MessagePack round-trip (#421, D-057).
|
||||
/// Guards against serde mapping breakage when new verbs are added.
|
||||
#[test]
|
||||
|
||||
Reference in New Issue
Block a user