refactor(server): apply rustfmt and clippy suggestions

Formatting pass across simulation, perception, knowledge, NPC, and
test modules. Includes two clippy fixes in monologue.rs (.values()
instead of for (_, v) pattern).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-16 00:40:43 +01:00
co-authored by Claude Opus 4.6
parent 8ec875385a
commit d0663c4193
21 changed files with 600 additions and 274 deletions
+6 -3
View File
@@ -73,7 +73,11 @@ pub fn receive_bridge_inputs(
match bridge.receive_inputs() {
Ok(inputs) => {
for input in &inputs {
tracing::debug!("Received input: tick={} action={:?}", input.tick, input.action);
tracing::debug!(
"Received input: tick={} action={:?}",
input.tick,
input.action
);
}
for input in inputs {
input_queue.push(input);
@@ -153,8 +157,7 @@ impl Plugin for BridgePlugin {
.add_systems(
Update,
(
receive_bridge_inputs
.before(crate::simulation::input::process_player_input),
receive_bridge_inputs.before(crate::simulation::input::process_player_input),
crate::perception::observer::compute_visibility_geometry
.after(crate::simulation::movement::validate_movement),
crate::simulation::interaction::compute_nearby_interactions
+56 -25
View File
@@ -184,11 +184,11 @@ fn spawn_npc(world: &mut World, profile: &types::NpcProfile, result: &mut SpawnR
// Register in EntityRegistry for StableId mapping
let stable_id = world.resource_mut::<EntityRegistry>().register(entity);
world
.entity_mut(entity)
.insert(StableEntityId(stable_id));
world.entity_mut(entity).insert(StableEntityId(stable_id));
result.npc_ids.insert(profile.canonical_id.clone(), stable_id);
result
.npc_ids
.insert(profile.canonical_id.clone(), stable_id);
result.npcs_spawned += 1;
tracing::debug!(
@@ -418,10 +418,7 @@ fn resolve_routines(
for schedule in &routine_file.schedules {
let Some(&stable_id) = npc_ids.get(&schedule.npc) else {
tracing::debug!(
"Skipping routine for {}: not in npc_ids map",
schedule.npc
);
tracing::debug!("Skipping routine for {}: not in npc_ids map", schedule.npc);
continue;
};
let Some(entity) = world.resource::<EntityRegistry>().to_entity(&stable_id) else {
@@ -523,7 +520,10 @@ fn parse_relationship_kind(s: &str) -> npc::RelationshipKind {
"superior" => npc::RelationshipKind::Superior,
"subordinate" => npc::RelationshipKind::Subordinate,
other => {
tracing::warn!("Unknown relationship kind '{}', defaulting to Colleague", other);
tracing::warn!(
"Unknown relationship kind '{}', defaulting to Colleague",
other
);
npc::RelationshipKind::Colleague
}
}
@@ -594,10 +594,7 @@ fn parse_secret_severity(description: &str) -> npc::SecretSeverity {
}
// Minor: social embarrassment, mild secrets, ambiguous situations
if lower.contains("ambiguous")
|| lower.contains("embarrassment")
|| lower.contains("gossip")
{
if lower.contains("ambiguous") || lower.contains("embarrassment") || lower.contains("gossip") {
return npc::SecretSeverity::Minor;
}
@@ -715,7 +712,10 @@ mod tests {
let tells = world.get::<npc::TellSystem>(entity).unwrap();
assert_eq!(tells.tells.len(), 1);
assert_eq!(tells.tells[0].trigger, npc::TellTrigger::StressAboveThreshold);
assert_eq!(
tells.tells[0].trigger,
npc::TellTrigger::StressAboveThreshold
);
let skills = world.get::<npc::SkillSet>(entity).unwrap();
assert_eq!(skills.skills.len(), 2);
@@ -771,7 +771,10 @@ mod tests {
assert_eq!(parse_want_kind("Wealth"), Some(npc::WantKind::Wealth));
assert_eq!(parse_want_kind("safety"), Some(npc::WantKind::Safety));
assert_eq!(parse_want_kind("KNOWLEDGE"), Some(npc::WantKind::Knowledge));
assert_eq!(parse_want_kind("Connection"), Some(npc::WantKind::Connection));
assert_eq!(
parse_want_kind("Connection"),
Some(npc::WantKind::Connection)
);
assert_eq!(parse_want_kind("Power"), Some(npc::WantKind::Power));
assert_eq!(parse_want_kind("Freedom"), Some(npc::WantKind::Freedom));
assert_eq!(parse_want_kind("Justice"), Some(npc::WantKind::Justice));
@@ -851,7 +854,9 @@ mod tests {
.to_entity(&stable_id)
.unwrap();
let kg = world.get::<KnowledgeGraph>(entity).expect("KnowledgeGraph should be attached");
let kg = world
.get::<KnowledgeGraph>(entity)
.expect("KnowledgeGraph should be attached");
assert!(kg.knows_fact(&FactId("contraband.ring_exists".to_string())));
assert!(kg.knows_fact(&FactId("relationship.kael_trust".to_string())));
assert!(kg.fact_at_least(
@@ -886,7 +891,9 @@ mod tests {
.to_entity(&stable_id)
.unwrap();
let kg = world.get::<KnowledgeGraph>(entity).expect("Phase 2 should attach KnowledgeGraph");
let kg = world
.get::<KnowledgeGraph>(entity)
.expect("Phase 2 should attach KnowledgeGraph");
assert!(kg.knows_fact(&FactId("investigation.inspection_lapses".to_string())));
}
@@ -939,15 +946,39 @@ mod tests {
#[test]
fn parse_relationship_kinds() {
assert_eq!(parse_relationship_kind("friend"), npc::RelationshipKind::Friend);
assert_eq!(parse_relationship_kind("colleague"), npc::RelationshipKind::Colleague);
assert_eq!(parse_relationship_kind("family"), npc::RelationshipKind::Family);
assert_eq!(parse_relationship_kind("romantic"), npc::RelationshipKind::Romantic);
assert_eq!(parse_relationship_kind("superior"), npc::RelationshipKind::Superior);
assert_eq!(parse_relationship_kind("subordinate"), npc::RelationshipKind::Subordinate);
assert_eq!(parse_relationship_kind("rival"), npc::RelationshipKind::Rival);
assert_eq!(
parse_relationship_kind("friend"),
npc::RelationshipKind::Friend
);
assert_eq!(
parse_relationship_kind("colleague"),
npc::RelationshipKind::Colleague
);
assert_eq!(
parse_relationship_kind("family"),
npc::RelationshipKind::Family
);
assert_eq!(
parse_relationship_kind("romantic"),
npc::RelationshipKind::Romantic
);
assert_eq!(
parse_relationship_kind("superior"),
npc::RelationshipKind::Superior
);
assert_eq!(
parse_relationship_kind("subordinate"),
npc::RelationshipKind::Subordinate
);
assert_eq!(
parse_relationship_kind("rival"),
npc::RelationshipKind::Rival
);
// Unknown defaults to Colleague
assert_eq!(parse_relationship_kind("acquaintance"), npc::RelationshipKind::Colleague);
assert_eq!(
parse_relationship_kind("acquaintance"),
npc::RelationshipKind::Colleague
);
}
#[test]
+16 -24
View File
@@ -108,22 +108,20 @@ impl KnowledgeGraph {
// --- Write Operations ---
/// Record a direct observation of another entity (entity is in LOS).
pub fn observe_entity(
&mut self,
target: StableId,
position: TilePosition,
tick: u64,
) {
let entry = self.entities.entry(target).or_insert_with(|| EntityKnowledge {
last_known_position: None,
last_observed_tick: 0,
last_updated_tick: 0,
confidence: KnowledgeConfidence::Direct,
source: KnowledgeSource::DirectObservation { tick },
state: KnowledgeState::Active,
relationship: RelationshipState::Unknown,
known_attributes: BTreeMap::new(),
});
pub fn observe_entity(&mut self, target: StableId, position: TilePosition, tick: u64) {
let entry = self
.entities
.entry(target)
.or_insert_with(|| EntityKnowledge {
last_known_position: None,
last_observed_tick: 0,
last_updated_tick: 0,
confidence: KnowledgeConfidence::Direct,
source: KnowledgeSource::DirectObservation { tick },
state: KnowledgeState::Active,
relationship: RelationshipState::Unknown,
known_attributes: BTreeMap::new(),
});
entry.last_known_position = Some(position);
entry.last_observed_tick = tick;
entry.last_updated_tick = tick;
@@ -251,10 +249,7 @@ mod tests {
g.observe_entity(target, make_position(5, 10), 100);
g.set_relationship(&target, RelationshipState::Hostile);
assert_eq!(
g.relationship_with(&target),
RelationshipState::Hostile
);
assert_eq!(g.relationship_with(&target), RelationshipState::Hostile);
}
#[test]
@@ -330,10 +325,7 @@ mod tests {
};
// Age = 200 - 100 = 100, which is > decay_after (10)
g.decay(200, &thresholds);
assert_eq!(
g.confidence_of(&target),
Some(KnowledgeConfidence::KnowsOf)
);
assert_eq!(g.confidence_of(&target), Some(KnowledgeConfidence::KnowsOf));
}
#[test]
+2 -5
View File
@@ -12,9 +12,7 @@ pub mod graph;
pub mod registry;
pub mod types;
pub use events::{
KnowledgeEvent, KnowledgeEventQueue, KnowledgeEventType,
};
pub use events::{KnowledgeEvent, KnowledgeEventQueue, KnowledgeEventType};
pub use graph::KnowledgeGraph;
pub use registry::{EntityRegistry, StableEntityId};
pub use types::*;
@@ -33,8 +31,7 @@ impl Plugin for KnowledgePlugin {
(
events::process_knowledge_events
.after(crate::perception::observer::compute_observer_snapshot),
events::decay_knowledge
.after(events::process_knowledge_events),
events::decay_knowledge.after(events::process_knowledge_events),
),
);
tracing::debug!("KnowledgePlugin initialized");
+30 -6
View File
@@ -141,7 +141,11 @@ mod tests {
graph.set_relationship(a, StableId(20), make_edge(RelationshipKind::Colleague, 2));
graph.set_relationship(a, StableId(30), make_edge(RelationshipKind::Rival, -3));
// Different subject — should not appear
graph.set_relationship(StableId(2), StableId(10), make_edge(RelationshipKind::Family, 8));
graph.set_relationship(
StableId(2),
StableId(10),
make_edge(RelationshipKind::Family, 8),
);
let rels = graph.relationships_of(&a);
assert_eq!(rels.len(), 3);
@@ -158,9 +162,17 @@ mod tests {
graph.set_relationship(StableId(1), target, make_edge(RelationshipKind::Friend, 5));
graph.set_relationship(StableId(2), target, make_edge(RelationshipKind::Rival, -2));
graph.set_relationship(StableId(3), target, make_edge(RelationshipKind::Colleague, 0));
graph.set_relationship(
StableId(3),
target,
make_edge(RelationshipKind::Colleague, 0),
);
// Edge to different target — should not appear
graph.set_relationship(StableId(1), StableId(99), make_edge(RelationshipKind::Family, 8));
graph.set_relationship(
StableId(1),
StableId(99),
make_edge(RelationshipKind::Family, 8),
);
let knowers = graph.who_knows(&target);
assert_eq!(knowers.len(), 3);
@@ -199,9 +211,21 @@ mod tests {
fn deterministic_iteration() {
let mut graph = RelationshipGraph::new();
// Insert in arbitrary order
graph.set_relationship(StableId(3), StableId(1), make_edge(RelationshipKind::Rival, -1));
graph.set_relationship(StableId(1), StableId(2), make_edge(RelationshipKind::Friend, 5));
graph.set_relationship(StableId(2), StableId(3), make_edge(RelationshipKind::Colleague, 0));
graph.set_relationship(
StableId(3),
StableId(1),
make_edge(RelationshipKind::Rival, -1),
);
graph.set_relationship(
StableId(1),
StableId(2),
make_edge(RelationshipKind::Friend, 5),
);
graph.set_relationship(
StableId(2),
StableId(3),
make_edge(RelationshipKind::Colleague, 0),
);
// Iteration order should be deterministic (sorted by (subject, target))
let keys: Vec<_> = graph.edges.keys().collect();
+6 -11
View File
@@ -55,11 +55,9 @@ pub fn check_phase_transition(
for (entity, current_pos, routine) in npcs.iter() {
if let Some(expected_location) = routine.expected_location(current_phase) {
if *current_pos != expected_location {
commands
.entity(entity)
.insert(PathRequest {
goal: expected_location,
});
commands.entity(entity).insert(PathRequest {
goal: expected_location,
});
tracing::trace!(
"Entity {:?}: routine path request to {:?} for {:?}",
entity,
@@ -105,8 +103,7 @@ mod tests {
.id();
// Advance time to Afternoon boundary
world.resource_mut::<SimulationTime>().tick =
MINUTES_PER_PHASE * TICKS_PER_GAME_MINUTE;
world.resource_mut::<SimulationTime>().tick = MINUTES_PER_PHASE * TICKS_PER_GAME_MINUTE;
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(check_phase_transition);
@@ -163,8 +160,7 @@ mod tests {
))
.id();
world.resource_mut::<SimulationTime>().tick =
MINUTES_PER_PHASE * TICKS_PER_GAME_MINUTE;
world.resource_mut::<SimulationTime>().tick = MINUTES_PER_PHASE * TICKS_PER_GAME_MINUTE;
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(check_phase_transition);
@@ -193,8 +189,7 @@ mod tests {
.id();
// Transition to Afternoon, but NPC only has Morning entry
world.resource_mut::<SimulationTime>().tick =
MINUTES_PER_PHASE * TICKS_PER_GAME_MINUTE;
world.resource_mut::<SimulationTime>().tick = MINUTES_PER_PHASE * TICKS_PER_GAME_MINUTE;
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(check_phase_transition);
+10 -13
View File
@@ -210,14 +210,12 @@ mod tests {
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems((
compute_visibility_geometry,
compute_observer_snapshot
.after(compute_visibility_geometry),
compute_observer_snapshot.after(compute_visibility_geometry),
crate::perception::observation::emit_observation_events
.after(compute_observer_snapshot),
generate_observation_events
.after(crate::perception::observation::emit_observation_events),
crate::knowledge::events::process_knowledge_events
.after(generate_observation_events),
crate::knowledge::events::process_knowledge_events.after(generate_observation_events),
));
schedule.run(world);
}
@@ -228,8 +226,7 @@ mod tests {
let mut registry = EntityRegistry::new(0);
// Set time to Afternoon
world.resource_mut::<SimulationTime>().tick =
MINUTES_PER_PHASE * TICKS_PER_GAME_MINUTE;
world.resource_mut::<SimulationTime>().tick = MINUTES_PER_PHASE * TICKS_PER_GAME_MINUTE;
let player = world
.spawn((
@@ -381,7 +378,11 @@ mod tests {
)
})
.collect();
assert_eq!(absences.len(), 1, "should detect absence at visible location");
assert_eq!(
absences.len(),
1,
"should detect absence at visible location"
);
}
#[test]
@@ -401,9 +402,7 @@ mod tests {
.id();
registry.register(player);
let npc = world
.spawn((Npc, TilePosition::new(16, 14, 0)))
.id();
let npc = world.spawn((Npc, TilePosition::new(16, 14, 0))).id();
let npc_sid = registry.register(npc);
world.insert_resource(registry);
@@ -428,9 +427,7 @@ mod tests {
let mut world = setup_world();
let mut registry = EntityRegistry::new(0);
let npc = world
.spawn((Npc, TilePosition::new(16, 14, 0)))
.id();
let npc = world.spawn((Npc, TilePosition::new(16, 14, 0))).id();
let npc_sid = registry.register(npc);
// Player already knows about the NPC
+1 -2
View File
@@ -62,8 +62,7 @@ impl PerceptionQuery for NaturalVision {
z,
);
let cone_tiles =
apply_vision_cone(&fov, observer_pos.x, observer_pos.y, facing, &config);
let cone_tiles = apply_vision_cone(&fov, observer_pos.x, observer_pos.y, facing, &config);
let visible_tiles = cone_tiles
.iter()
+6 -1
View File
@@ -101,7 +101,12 @@ pub fn symmetric_shadowcast(
visible.insert((origin_x, origin_y)); // Origin is always visible
// Process 4 cardinal quadrants
for &cardinal in &[Cardinal::North, Cardinal::East, Cardinal::South, Cardinal::West] {
for &cardinal in &[
Cardinal::North,
Cardinal::East,
Cardinal::South,
Cardinal::West,
] {
scan_quadrant(&mut visible, is_opaque, origin_x, origin_y, range, cardinal);
}
+1 -2
View File
@@ -138,8 +138,7 @@ pub fn apply_vision_cone(
) -> Vec<(i32, i32, VisibilitySector)> {
fov.visible_tiles()
.filter_map(|(x, y)| {
classify_tile(observer_x, observer_y, x, y, facing, config)
.map(|sector| (x, y, sector))
classify_tile(observer_x, observer_y, x, y, facing, config).map(|sector| (x, y, sector))
})
.collect()
}
+162 -76
View File
@@ -68,7 +68,12 @@ pub fn process_player_input(
mut commands: Commands,
registry: Res<EntityRegistry>,
mut player_query: Query<
(Entity, &TilePosition, Option<&mut Stance>, Option<&mut PlayerMoveCooldown>),
(
Entity,
&TilePosition,
Option<&mut Stance>,
Option<&mut PlayerMoveCooldown>,
),
With<PlayerCharacter>,
>,
inventory_items: Query<(Entity, &CarriedBy, &ItemName, &InventorySlot)>,
@@ -143,34 +148,30 @@ pub fn process_player_input(
time.tick_rate = rate;
tracing::debug!("Tick rate set to {:?} by player input", rate);
}
PlayerAction::Interact { target_entity_id, ref verb } => {
match verb.as_deref() {
Some("Take") => {
handle_take(
&mut commands,
&registry,
&player_query,
&inventory_items,
target_entity_id,
);
}
Some("Place") => {
handle_place(
&mut commands,
&registry,
&player_query,
target_entity_id,
);
}
_ => {
tracing::info!(
PlayerAction::Interact {
target_entity_id,
ref verb,
} => match verb.as_deref() {
Some("Take") => {
handle_take(
&mut commands,
&registry,
&player_query,
&inventory_items,
target_entity_id,
);
}
Some("Place") => {
handle_place(&mut commands, &registry, &player_query, target_entity_id);
}
_ => {
tracing::info!(
"Interact: target={:?}, verb={:?} — logged only, dialogue dispatch future scope (#415)",
target_entity_id,
verb,
);
}
}
}
},
PlayerAction::UsePerceptionMode(ref mode) => {
tracing::trace!("UsePerceptionMode({}) — no-op for Sprint 1", mode);
}
@@ -192,7 +193,12 @@ pub fn process_player_input(
#[allow(clippy::type_complexity)]
fn apply_move(
player_query: &mut Query<
(Entity, &TilePosition, Option<&mut Stance>, Option<&mut PlayerMoveCooldown>),
(
Entity,
&TilePosition,
Option<&mut Stance>,
Option<&mut PlayerMoveCooldown>,
),
With<PlayerCharacter>,
>,
commands: &mut Commands,
@@ -230,7 +236,12 @@ fn handle_take(
commands: &mut Commands,
registry: &EntityRegistry,
player_query: &Query<
(Entity, &TilePosition, Option<&mut Stance>, Option<&mut PlayerMoveCooldown>),
(
Entity,
&TilePosition,
Option<&mut Stance>,
Option<&mut PlayerMoveCooldown>,
),
With<PlayerCharacter>,
>,
inventory_items: &Query<(Entity, &CarriedBy, &ItemName, &InventorySlot)>,
@@ -260,12 +271,16 @@ fn handle_take(
// Check inventory capacity
let occupied = occupied_slots_for(player_sid, inventory_items);
let Some(slot) = find_next_slot(&occupied) else {
tracing::info!("Inventory full ({} slots), cannot take item", MAX_INVENTORY_SLOTS);
tracing::info!(
"Inventory full ({} slots), cannot take item",
MAX_INVENTORY_SLOTS
);
return;
};
// Remove TilePosition (item leaves the ground), add CarriedBy + InventorySlot
commands.entity(target_entity)
commands
.entity(target_entity)
.remove::<TilePosition>()
.insert((CarriedBy(player_sid), InventorySlot(slot)));
@@ -284,7 +299,12 @@ fn handle_place(
commands: &mut Commands,
registry: &EntityRegistry,
player_query: &Query<
(Entity, &TilePosition, Option<&mut Stance>, Option<&mut PlayerMoveCooldown>),
(
Entity,
&TilePosition,
Option<&mut Stance>,
Option<&mut PlayerMoveCooldown>,
),
With<PlayerCharacter>,
>,
target_entity_id: Option<u64>,
@@ -307,7 +327,8 @@ fn handle_place(
let place_pos = *player_pos;
// Remove inventory components, place item at player's tile
commands.entity(target_entity)
commands
.entity(target_entity)
.remove::<CarriedBy>()
.remove::<InventorySlot>()
.insert(place_pos);
@@ -338,7 +359,10 @@ mod tests {
});
queue.push(PlayerInput {
tick: 5,
action: PlayerAction::Interact { target_entity_id: None, verb: None },
action: PlayerAction::Interact {
target_entity_id: None,
verb: None,
},
});
let inputs = queue.drain_for_tick(3);
assert_eq!(inputs.len(), 2);
@@ -406,7 +430,10 @@ mod tests {
schedule.add_systems(process_player_input);
schedule.run(&mut world);
assert_eq!(world.resource::<SimulationTime>().tick_rate, TickRate::Paused);
assert_eq!(
world.resource::<SimulationTime>().tick_rate,
TickRate::Paused
);
}
#[test]
@@ -553,7 +580,10 @@ mod tests {
action: PlayerAction::MoveNorth,
});
schedule.run(&mut world);
assert!(world.get::<MoveIntent>(player).is_some(), "first move should succeed");
assert!(
world.get::<MoveIntent>(player).is_some(),
"first move should succeed"
);
// Remove MoveIntent (simulating validate_movement consuming it)
world.entity_mut(player).remove::<MoveIntent>();
@@ -564,7 +594,10 @@ mod tests {
action: PlayerAction::MoveNorth,
});
schedule.run(&mut world);
assert!(world.get::<MoveIntent>(player).is_none(), "second move should be throttled");
assert!(
world.get::<MoveIntent>(player).is_none(),
"second move should be throttled"
);
// Tick 0 again: move north — should succeed (cooldown elapsed)
world.resource_mut::<InputQueue>().push(PlayerInput {
@@ -572,7 +605,10 @@ mod tests {
action: PlayerAction::MoveNorth,
});
schedule.run(&mut world);
assert!(world.get::<MoveIntent>(player).is_some(), "third move should succeed after cooldown");
assert!(
world.get::<MoveIntent>(player).is_some(),
"third move should succeed after cooldown"
);
}
#[test]
@@ -609,7 +645,10 @@ mod tests {
action: PlayerAction::MoveNorth,
});
schedule.run(&mut world);
assert!(world.get::<MoveIntent>(player).is_some(), "sprint should allow every tick");
assert!(
world.get::<MoveIntent>(player).is_some(),
"sprint should allow every tick"
);
}
#[test]
@@ -655,16 +694,17 @@ mod tests {
let player = world
.spawn((PlayerCharacter, TilePosition::new(5, 5, 0)))
.id();
let player_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(player);
let player_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(player);
// Spawn item near player
let item = world
.spawn((
TilePosition::new(5, 4, 0),
ItemName("Manifest Copy".into()),
))
.spawn((TilePosition::new(5, 4, 0), ItemName("Manifest Copy".into())))
.id();
let item_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(item);
let item_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(item);
// Issue Take verb
world.resource_mut::<InputQueue>().push(PlayerInput {
@@ -680,10 +720,17 @@ mod tests {
schedule.run(&mut world);
// Item should have CarriedBy + InventorySlot, no TilePosition
assert!(world.get::<TilePosition>(item).is_none(), "item should leave the ground");
let carried = world.get::<CarriedBy>(item).expect("item should have CarriedBy");
assert!(
world.get::<TilePosition>(item).is_none(),
"item should leave the ground"
);
let carried = world
.get::<CarriedBy>(item)
.expect("item should have CarriedBy");
assert_eq!(carried.0, player_sid);
let slot = world.get::<InventorySlot>(item).expect("item should have slot");
let slot = world
.get::<InventorySlot>(item)
.expect("item should have slot");
assert_eq!(slot.0, 0, "first item goes to slot 0");
}
@@ -697,7 +744,9 @@ mod tests {
let player = world
.spawn((PlayerCharacter, TilePosition::new(5, 5, 0)))
.id();
let player_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(player);
let player_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(player);
// Spawn item already in inventory (no TilePosition)
let item = world
@@ -707,7 +756,9 @@ mod tests {
InventorySlot(0),
))
.id();
let item_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(item);
let item_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(item);
// Issue Place verb
world.resource_mut::<InputQueue>().push(PlayerInput {
@@ -723,10 +774,19 @@ mod tests {
schedule.run(&mut world);
// Item should have TilePosition at player's location, no CarriedBy/InventorySlot
let pos = world.get::<TilePosition>(item).expect("item should be on ground");
assert_eq!(*pos, TilePosition::new(5, 5, 0), "placed at player position");
let pos = world
.get::<TilePosition>(item)
.expect("item should be on ground");
assert_eq!(
*pos,
TilePosition::new(5, 5, 0),
"placed at player position"
);
assert!(world.get::<CarriedBy>(item).is_none(), "CarriedBy removed");
assert!(world.get::<InventorySlot>(item).is_none(), "InventorySlot removed");
assert!(
world.get::<InventorySlot>(item).is_none(),
"InventorySlot removed"
);
}
#[test]
@@ -739,7 +799,9 @@ mod tests {
let player = world
.spawn((PlayerCharacter, TilePosition::new(5, 5, 0)))
.id();
let player_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(player);
let player_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(player);
// Item already in slot 0
world.spawn((
@@ -750,12 +812,11 @@ mod tests {
// New item on the ground
let item2 = world
.spawn((
TilePosition::new(5, 4, 0),
ItemName("Token".into()),
))
.spawn((TilePosition::new(5, 4, 0), ItemName("Token".into())))
.id();
let item2_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(item2);
let item2_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(item2);
world.resource_mut::<InputQueue>().push(PlayerInput {
tick: 0,
@@ -769,7 +830,9 @@ mod tests {
schedule.add_systems(process_player_input);
schedule.run(&mut world);
let slot = world.get::<InventorySlot>(item2).expect("item should have slot");
let slot = world
.get::<InventorySlot>(item2)
.expect("item should have slot");
assert_eq!(slot.0, 1, "second item goes to slot 1");
}
@@ -783,7 +846,9 @@ mod tests {
let player = world
.spawn((PlayerCharacter, TilePosition::new(5, 5, 0)))
.id();
let player_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(player);
let player_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(player);
// Fill all 9 slots
for slot in 0..MAX_INVENTORY_SLOTS {
@@ -796,12 +861,11 @@ mod tests {
// Try to take another item
let item = world
.spawn((
TilePosition::new(5, 4, 0),
ItemName("Overflow".into()),
))
.spawn((TilePosition::new(5, 4, 0), ItemName("Overflow".into())))
.id();
let item_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(item);
let item_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(item);
world.resource_mut::<InputQueue>().push(PlayerInput {
tick: 0,
@@ -816,8 +880,14 @@ mod tests {
schedule.run(&mut world);
// Item should still be on the ground
assert!(world.get::<TilePosition>(item).is_some(), "item stays on ground");
assert!(world.get::<CarriedBy>(item).is_none(), "no CarriedBy when full");
assert!(
world.get::<TilePosition>(item).is_some(),
"item stays on ground"
);
assert!(
world.get::<CarriedBy>(item).is_none(),
"no CarriedBy when full"
);
}
#[test]
@@ -831,15 +901,16 @@ mod tests {
let player = world
.spawn((PlayerCharacter, TilePosition::new(5, 5, 0)))
.id();
let player_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(player);
let player_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(player);
let item = world
.spawn((
TilePosition::new(5, 4, 0),
ItemName("Manifest Copy".into()),
))
.spawn((TilePosition::new(5, 4, 0), ItemName("Manifest Copy".into())))
.id();
let item_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(item);
let item_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(item);
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(process_player_input);
@@ -854,7 +925,10 @@ mod tests {
});
schedule.run(&mut world);
assert!(world.get::<TilePosition>(item).is_none(), "item off ground after Take");
assert!(
world.get::<TilePosition>(item).is_none(),
"item off ground after Take"
);
assert_eq!(world.get::<CarriedBy>(item).unwrap().0, player_sid);
assert_eq!(world.get::<InventorySlot>(item).unwrap().0, 0);
@@ -869,10 +943,22 @@ mod tests {
world.resource_mut::<SimulationTime>().tick = 1;
schedule.run(&mut world);
let pos = world.get::<TilePosition>(item).expect("item back on ground after Place");
assert_eq!(*pos, TilePosition::new(5, 5, 0), "placed at player position");
assert!(world.get::<CarriedBy>(item).is_none(), "CarriedBy removed after Place");
assert!(world.get::<InventorySlot>(item).is_none(), "InventorySlot removed after Place");
let pos = world
.get::<TilePosition>(item)
.expect("item back on ground after Place");
assert_eq!(
*pos,
TilePosition::new(5, 5, 0),
"placed at player position"
);
assert!(
world.get::<CarriedBy>(item).is_none(),
"CarriedBy removed after Place"
);
assert!(
world.get::<InventorySlot>(item).is_none(),
"InventorySlot removed after Place"
);
}
#[test]
+170 -54
View File
@@ -52,30 +52,100 @@ impl ObjectType {
pub fn verb_set(&self) -> &'static [VerbDef] {
match self {
Self::Readable => &[
VerbDef { kind: VerbKind::Read, label: "Read", priority: 1, close_only: true },
VerbDef { kind: VerbKind::Observe, label: "Observe", priority: 2, close_only: false },
VerbDef {
kind: VerbKind::Read,
label: "Read",
priority: 1,
close_only: true,
},
VerbDef {
kind: VerbKind::Observe,
label: "Observe",
priority: 2,
close_only: false,
},
],
Self::Container => &[
VerbDef { kind: VerbKind::Open, label: "Open", priority: 1, close_only: true },
VerbDef { kind: VerbKind::Search, label: "Search", priority: 2, close_only: true },
VerbDef { kind: VerbKind::Observe, label: "Observe", priority: 3, close_only: false },
VerbDef {
kind: VerbKind::Open,
label: "Open",
priority: 1,
close_only: true,
},
VerbDef {
kind: VerbKind::Search,
label: "Search",
priority: 2,
close_only: true,
},
VerbDef {
kind: VerbKind::Observe,
label: "Observe",
priority: 3,
close_only: false,
},
],
Self::Terminal => &[
VerbDef { kind: VerbKind::Use, label: "Use", priority: 1, close_only: true },
VerbDef { kind: VerbKind::Observe, label: "Observe", priority: 2, close_only: false },
VerbDef {
kind: VerbKind::Use,
label: "Use",
priority: 1,
close_only: true,
},
VerbDef {
kind: VerbKind::Observe,
label: "Observe",
priority: 2,
close_only: false,
},
],
Self::Door => &[
VerbDef { kind: VerbKind::Open, label: "Open", priority: 1, close_only: true },
VerbDef { kind: VerbKind::Close, label: "Close", priority: 2, close_only: true },
VerbDef { kind: VerbKind::Observe, label: "Observe", priority: 3, close_only: false },
VerbDef {
kind: VerbKind::Open,
label: "Open",
priority: 1,
close_only: true,
},
VerbDef {
kind: VerbKind::Close,
label: "Close",
priority: 2,
close_only: true,
},
VerbDef {
kind: VerbKind::Observe,
label: "Observe",
priority: 3,
close_only: false,
},
],
Self::Pickup => &[
VerbDef { kind: VerbKind::Take, label: "Take", priority: 1, close_only: true },
VerbDef { kind: VerbKind::Observe, label: "Observe", priority: 2, close_only: false },
VerbDef {
kind: VerbKind::Take,
label: "Take",
priority: 1,
close_only: true,
},
VerbDef {
kind: VerbKind::Observe,
label: "Observe",
priority: 2,
close_only: false,
},
],
Self::Furniture => &[
VerbDef { kind: VerbKind::Sit, label: "Sit", priority: 1, close_only: true },
VerbDef { kind: VerbKind::Observe, label: "Observe", priority: 2, close_only: false },
VerbDef {
kind: VerbKind::Sit,
label: "Sit",
priority: 1,
close_only: true,
},
VerbDef {
kind: VerbKind::Observe,
label: "Observe",
priority: 2,
close_only: false,
},
],
}
}
@@ -201,7 +271,10 @@ pub fn compute_nearby_interactions(
.to_stable(entity)
.map(|sid| sid.0)
.unwrap_or_else(|| {
tracing::error!(?entity, "entity in interaction range but not in EntityRegistry");
tracing::error!(
?entity,
"entity in interaction range but not in EntityRegistry"
);
entity.to_bits()
});
@@ -216,9 +289,7 @@ pub fn compute_nearby_interactions(
}
// Sort interactions by distance (nearest first)
buffer
.interactions
.sort_by_key(|a| a.distance);
buffer.interactions.sort_by_key(|a| a.distance);
}
/// Buffer for nearby interaction results, consumed by snapshot generation.
@@ -417,11 +488,7 @@ mod tests {
fn door_close_range_gets_open_close_observe() {
let mut world = setup_world();
spawn_player(&mut world, 5, 5);
world.spawn((
TilePosition::new(5, 6, 0),
Interactable,
ObjectType::Door,
));
world.spawn((TilePosition::new(5, 6, 0), Interactable, ObjectType::Door));
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(compute_nearby_interactions);
@@ -439,11 +506,7 @@ mod tests {
fn pickup_close_range_gets_take_and_observe() {
let mut world = setup_world();
spawn_player(&mut world, 5, 5);
world.spawn((
TilePosition::new(5, 6, 0),
Interactable,
ObjectType::Pickup,
));
world.spawn((TilePosition::new(5, 6, 0), Interactable, ObjectType::Pickup));
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(compute_nearby_interactions);
@@ -514,7 +577,10 @@ mod tests {
let buffer = read_buffer(&mut world);
assert_eq!(buffer.interactions.len(), 1);
assert_eq!(buffer.interactions[0].verbs.len(), 1);
assert_eq!(buffer.interactions[0].verbs[0].kind, VerbKind::ExamineObject);
assert_eq!(
buffer.interactions[0].verbs[0].kind,
VerbKind::ExamineObject
);
}
#[test]
@@ -593,7 +659,10 @@ mod tests {
let buffer = read_buffer(&mut world);
assert_eq!(buffer.interactions.len(), 2);
assert_eq!(buffer.interactions[0].distance, buffer.interactions[1].distance);
assert_eq!(
buffer.interactions[0].distance,
buffer.interactions[1].distance
);
}
#[test]
@@ -708,11 +777,7 @@ mod tests {
let mut world = setup_world();
spawn_player(&mut world, 5, 5);
// Distance 4 = mid range (> CLOSE_RANGE=2, <= MID_RANGE=5)
world.spawn((
TilePosition::new(5, 9, 0),
Interactable,
obj_type,
));
world.spawn((TilePosition::new(5, 9, 0), Interactable, obj_type));
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(compute_nearby_interactions);
@@ -720,16 +785,22 @@ mod tests {
let buffer = read_buffer(&mut world);
assert_eq!(
buffer.interactions.len(), 1,
"{:?} at mid range should produce 1 interaction", obj_type
buffer.interactions.len(),
1,
"{:?} at mid range should produce 1 interaction",
obj_type
);
assert_eq!(
buffer.interactions[0].verbs.len(), 1,
"{:?} at mid range should have exactly 1 verb (Observe)", obj_type
buffer.interactions[0].verbs.len(),
1,
"{:?} at mid range should have exactly 1 verb (Observe)",
obj_type
);
assert_eq!(
buffer.interactions[0].verbs[0].kind, VerbKind::Observe,
"{:?} at mid range verb should be Observe", obj_type
buffer.interactions[0].verbs[0].kind,
VerbKind::Observe,
"{:?} at mid range verb should be Observe",
obj_type
);
}
}
@@ -795,11 +866,16 @@ mod tests {
for obj_type in types {
for def in obj_type.verb_set() {
if def.kind == VerbKind::Observe {
assert!(!def.close_only, "{:?} Observe should be mid-range", obj_type);
assert!(
!def.close_only,
"{:?} Observe should be mid-range",
obj_type
);
} else {
assert!(
def.close_only,
"{:?} {:?} should be close-only", obj_type, def.kind
"{:?} {:?} should be close-only",
obj_type, def.kind
);
}
}
@@ -822,7 +898,9 @@ mod tests {
let verbs = obj_type.verb_set();
assert!(
verbs.len() <= 4,
"{:?} has {} verbs, D-057 max is 4", obj_type, verbs.len()
"{:?} has {} verbs, D-057 max is 4",
obj_type,
verbs.len()
);
}
}
@@ -832,7 +910,12 @@ mod tests {
// -----------------------------------------------------------------------
/// Spawn player with Stance component for sprint suppression tests.
fn spawn_player_with_stance(world: &mut World, x: i32, y: i32, stance: MovementStance) -> Entity {
fn spawn_player_with_stance(
world: &mut World,
x: i32,
y: i32,
stance: MovementStance,
) -> Entity {
world
.spawn((
PlayerCharacter,
@@ -854,21 +937,31 @@ mod tests {
schedule.run(&mut world);
let buffer = read_buffer(&mut world);
assert!(buffer.interactions.is_empty(), "sprint should suppress all interactions");
assert!(
buffer.interactions.is_empty(),
"sprint should suppress all interactions"
);
}
#[test]
fn sprint_suppresses_object_interactions() {
let mut world = setup_world();
spawn_player_with_stance(&mut world, 5, 5, MovementStance::Sprint);
world.spawn((TilePosition::new(5, 6, 0), Interactable, ObjectType::Terminal));
world.spawn((
TilePosition::new(5, 6, 0),
Interactable,
ObjectType::Terminal,
));
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(compute_nearby_interactions);
schedule.run(&mut world);
let buffer = read_buffer(&mut world);
assert!(buffer.interactions.is_empty(), "sprint should suppress object interactions");
assert!(
buffer.interactions.is_empty(),
"sprint should suppress object interactions"
);
}
#[test]
@@ -882,7 +975,11 @@ mod tests {
schedule.run(&mut world);
let buffer = read_buffer(&mut world);
assert_eq!(buffer.interactions.len(), 1, "Walk should allow interactions");
assert_eq!(
buffer.interactions.len(),
1,
"Walk should allow interactions"
);
}
#[test]
@@ -896,7 +993,11 @@ mod tests {
schedule.run(&mut world);
let buffer = read_buffer(&mut world);
assert_eq!(buffer.interactions.len(), 1, "Careful should allow interactions");
assert_eq!(
buffer.interactions.len(),
1,
"Careful should allow interactions"
);
}
#[test]
@@ -910,7 +1011,11 @@ mod tests {
schedule.run(&mut world);
let buffer = read_buffer(&mut world);
assert_eq!(buffer.interactions.len(), 1, "Crouch should allow interactions");
assert_eq!(
buffer.interactions.len(),
1,
"Crouch should allow interactions"
);
}
#[test]
@@ -925,7 +1030,11 @@ mod tests {
schedule.run(&mut world);
let buffer = read_buffer(&mut world);
assert_eq!(buffer.interactions.len(), 1, "no Stance component should allow interactions");
assert_eq!(
buffer.interactions.len(),
1,
"no Stance component should allow interactions"
);
}
#[test]
@@ -933,7 +1042,11 @@ mod tests {
let mut world = setup_world();
spawn_player_with_stance(&mut world, 5, 5, MovementStance::Sprint);
world.spawn((Npc, TilePosition::new(5, 6, 0), Interactable));
world.spawn((TilePosition::new(6, 5, 0), Interactable, ObjectType::Container));
world.spawn((
TilePosition::new(6, 5, 0),
Interactable,
ObjectType::Container,
));
world.spawn((TilePosition::new(4, 5, 0), Interactable));
let mut schedule = bevy_ecs::schedule::Schedule::default();
@@ -941,6 +1054,9 @@ mod tests {
schedule.run(&mut world);
let buffer = read_buffer(&mut world);
assert!(buffer.interactions.is_empty(), "sprint should suppress all 3 nearby entities");
assert!(
buffer.interactions.is_empty(),
"sprint should suppress all 3 nearby entities"
);
}
}
+2 -8
View File
@@ -38,12 +38,7 @@ pub struct InventorySlot(pub u8);
/// Find the next available inventory slot for a carrier.
/// Returns None if all 9 slots are occupied.
pub fn find_next_slot(occupied: &[u8]) -> Option<u8> {
for slot in 0..MAX_INVENTORY_SLOTS {
if !occupied.contains(&slot) {
return Some(slot);
}
}
None
(0..MAX_INVENTORY_SLOTS).find(|slot| !occupied.contains(slot))
}
/// Collect inventory items for a specific carrier (by StableId).
@@ -126,8 +121,7 @@ mod tests {
let player = world.spawn_empty().id();
let player_sid = world.resource_mut::<EntityRegistry>().register(player);
let mut query_state =
world.query::<(Entity, &CarriedBy, &ItemName, &InventorySlot)>();
let mut query_state = world.query::<(Entity, &CarriedBy, &ItemName, &InventorySlot)>();
// Can't use system params directly in tests — use world query
// Instead, verify the logic by spawning items and checking
+36 -10
View File
@@ -36,9 +36,18 @@ pub(crate) const ANOMALY_DELAY_TICKS: u64 = 90;
/// Hardcoded v0.1 sprint anomaly "double-take" lines.
/// Future: move to content pools with trigger="sprint_anomaly".
const ANOMALY_LINES: &[(&str, &str)] = &[
("sprint_anomaly_01", "Wait \u{2014} something wasn't right back there."),
("sprint_anomaly_02", "Hold on. That face... why were they there?"),
("sprint_anomaly_03", "Something's off. That wasn't where they should be."),
(
"sprint_anomaly_01",
"Wait \u{2014} something wasn't right back there.",
),
(
"sprint_anomaly_02",
"Hold on. That face... why were they there?",
),
(
"sprint_anomaly_03",
"Something's off. That wasn't where they should be.",
),
];
/// Tracks monologue state for cooldown and trigger detection.
@@ -148,7 +157,11 @@ pub fn process_sprint_anomaly_monologue(
time: Res<SimulationTime>,
mut rng: ResMut<SimRng>,
mut query: Query<
(&mut SprintAnomalyQueue, &mut MonologueBuffer, &mut MonologueState),
(
&mut SprintAnomalyQueue,
&mut MonologueBuffer,
&mut MonologueState,
),
With<PlayerCharacter>,
>,
) {
@@ -236,7 +249,7 @@ pub fn trigger_monologue(
let character = state.character.as_str();
let mut candidates: Vec<(&str, &str)> = Vec::new(); // (id, text)
for (_district_id, district) in &content.0.districts {
for district in content.0.districts.values() {
for pool in &district.monologue_pools {
if pool.character != character {
continue;
@@ -255,7 +268,7 @@ pub fn trigger_monologue(
if candidates.is_empty() {
// All lines for this trigger have been shown; allow repeats
for (_district_id, district) in &content.0.districts {
for district in content.0.districts.values() {
for pool in &district.monologue_pools {
if pool.character != character {
continue;
@@ -688,7 +701,11 @@ mod tests {
// All hardcoded v0.1 lines should have id prefix and non-empty text
assert!(!ANOMALY_LINES.is_empty());
for (id, text) in ANOMALY_LINES {
assert!(id.starts_with("sprint_anomaly_"), "id={} should start with sprint_anomaly_", id);
assert!(
id.starts_with("sprint_anomaly_"),
"id={} should start with sprint_anomaly_",
id
);
assert!(!text.is_empty(), "text for {} should be non-empty", id);
}
}
@@ -716,10 +733,16 @@ mod tests {
schedule.run(&mut world);
let mut buf_query = world.query::<&MonologueBuffer>();
assert!(buf_query.single(&world).unwrap().event.is_none(), "should not fire before delay");
assert!(
buf_query.single(&world).unwrap().event.is_none(),
"should not fire before delay"
);
let mut q_query = world.query::<&SprintAnomalyQueue>();
assert!(q_query.single(&world).unwrap().has_pending(), "still pending before delay");
assert!(
q_query.single(&world).unwrap().has_pending(),
"still pending before delay"
);
// Tick 90: delay elapsed — should fire
world.resource_mut::<SimulationTime>().tick = ANOMALY_DELAY_TICKS;
@@ -734,7 +757,10 @@ mod tests {
// Queue should be cleared
let mut q_query = world.query::<&SprintAnomalyQueue>();
assert!(!q_query.single(&world).unwrap().has_pending(), "queue cleared after fire");
assert!(
!q_query.single(&world).unwrap().has_pending(),
"queue cleared after fire"
);
// last_fired_tick should be updated
let mut state_query = world.query::<&MonologueState>();
+13 -3
View File
@@ -261,7 +261,12 @@ pub struct MoveIntent {
pub fn validate_movement(
mut commands: Commands,
walkability: Option<Res<WalkabilityMap>>,
mut movers: Query<(Entity, &MoveIntent, &mut TilePosition, Option<&TilePresence>)>,
mut movers: Query<(
Entity,
&MoveIntent,
&mut TilePosition,
Option<&TilePresence>,
)>,
stationary: Query<(Entity, &TilePosition, Option<&TilePresence>), Without<MoveIntent>>,
) {
let Some(map) = walkability else {
@@ -290,12 +295,17 @@ pub fn validate_movement(
} else if occupied.contains_key(&slot) {
tracing::trace!(
"Entity {:?} blocked by entity at {:?} (layer {:?})",
entity, target, layer
entity,
target,
layer
);
} else {
tracing::trace!(
"Entity {:?} moving from {:?} to {:?} (layer {:?})",
entity, *position, target, layer
entity,
*position,
target,
layer
);
// Free old layer slot, claim new one
occupied.remove(&(*position, layer));
+1 -4
View File
@@ -151,10 +151,7 @@ mod tests {
Npc,
TilePosition::new(0, 0, 0),
ComputedPath {
steps: vec![
TilePosition::new(1, 0, 0),
TilePosition::new(2, 0, 0),
],
steps: vec![TilePosition::new(1, 0, 0), TilePosition::new(2, 0, 0)],
current_index: 0,
},
MovementSpeed::new(3),
+7 -5
View File
@@ -102,7 +102,12 @@ pub fn compute_paths(
Some((path, _cost)) => {
// path includes start position; skip it
let steps: Vec<TilePosition> = path.into_iter().skip(1).collect();
tracing::trace!("Entity {:?}: path to {:?}, {} steps", entity, goal, steps.len());
tracing::trace!(
"Entity {:?}: path to {:?}, {} steps",
entity,
goal,
steps.len()
);
commands.entity(entity).insert(ComputedPath {
steps,
current_index: 0,
@@ -208,10 +213,7 @@ mod tests {
world.insert_resource(map);
let entity = world
.spawn((
TilePosition::new(5, 5, 0),
PathRequest { goal },
))
.spawn((TilePosition::new(5, 5, 0), PathRequest { goal }))
.id();
let mut schedule = bevy_ecs::schedule::Schedule::default();
+8 -2
View File
@@ -193,7 +193,7 @@ mod tests {
fn cooldown_stance_switch_mid_cooldown() {
let mut cd = PlayerMoveCooldown::default();
assert!(cd.try_move(MovementStance::Crouch)); // move at crouch speed
// Switch to sprint mid-cooldown
// Switch to sprint mid-cooldown
assert!(cd.try_move(MovementStance::Sprint)); // sprint allows every tick
}
@@ -239,7 +239,13 @@ mod tests {
fn movement_profile_as_ecs_component() {
let mut world = bevy_ecs::world::World::new();
let profile = MovementProfile::smuggler();
let entity = world.spawn((profile, profile.initial_stance(), PlayerMoveCooldown::default())).id();
let entity = world
.spawn((
profile,
profile.initial_stance(),
PlayerMoveCooldown::default(),
))
.id();
let stored = world.get::<MovementProfile>(entity).unwrap();
assert_eq!(stored.default_stance, MovementStance::Walk);
+48 -12
View File
@@ -115,7 +115,10 @@ mod tests {
#[test]
fn tick_to_minute_conversion() {
let time = SimulationTime { tick: 10, ..Default::default() };
let time = SimulationTime {
tick: 10,
..Default::default()
};
assert_eq!(time.game_minutes(), 1);
}
@@ -123,18 +126,30 @@ mod tests {
fn day_phase_boundaries() {
let time = SimulationTime::default();
assert_eq!(time.day_phase(), DayPhase::Morning);
let time = SimulationTime { tick: 360 * TICKS_PER_GAME_MINUTE, ..Default::default() };
let time = SimulationTime {
tick: 360 * TICKS_PER_GAME_MINUTE,
..Default::default()
};
assert_eq!(time.day_phase(), DayPhase::Afternoon);
let time = SimulationTime { tick: 720 * TICKS_PER_GAME_MINUTE, ..Default::default() };
let time = SimulationTime {
tick: 720 * TICKS_PER_GAME_MINUTE,
..Default::default()
};
assert_eq!(time.day_phase(), DayPhase::Evening);
let time = SimulationTime { tick: 1080 * TICKS_PER_GAME_MINUTE, ..Default::default() };
let time = SimulationTime {
tick: 1080 * TICKS_PER_GAME_MINUTE,
..Default::default()
};
assert_eq!(time.day_phase(), DayPhase::Night);
}
#[test]
fn paused_prevents_tick_advance() {
let mut world = bevy_ecs::world::World::new();
world.insert_resource(SimulationTime { tick_rate: TickRate::Paused, ..Default::default() });
world.insert_resource(SimulationTime {
tick_rate: TickRate::Paused,
..Default::default()
});
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(advance_tick);
schedule.run(&mut world);
@@ -154,7 +169,10 @@ mod tests {
#[test]
fn half_rate_advances_every_two_frames() {
let mut world = bevy_ecs::world::World::new();
world.insert_resource(SimulationTime { tick_rate: TickRate::Half, ..Default::default() });
world.insert_resource(SimulationTime {
tick_rate: TickRate::Half,
..Default::default()
});
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(advance_tick);
@@ -179,15 +197,24 @@ mod tests {
fn paused_helper_method() {
let time = SimulationTime::default();
assert!(!time.paused());
let time = SimulationTime { tick_rate: TickRate::Paused, ..Default::default() };
let time = SimulationTime {
tick_rate: TickRate::Paused,
..Default::default()
};
assert!(time.paused());
let time = SimulationTime { tick_rate: TickRate::Half, ..Default::default() };
let time = SimulationTime {
tick_rate: TickRate::Half,
..Default::default()
};
assert!(!time.paused());
}
#[test]
fn day_wraparound_at_midnight() {
let time = SimulationTime { tick: MINUTES_PER_DAY * TICKS_PER_GAME_MINUTE, ..Default::default() };
let time = SimulationTime {
tick: MINUTES_PER_DAY * TICKS_PER_GAME_MINUTE,
..Default::default()
};
assert_eq!(time.day_phase(), DayPhase::Morning);
assert_eq!(time.time_of_day_minutes(), 0);
assert_eq!(time.day(), 1);
@@ -195,7 +222,10 @@ mod tests {
#[test]
fn day_calculation() {
let time = SimulationTime { tick: 3 * MINUTES_PER_DAY * TICKS_PER_GAME_MINUTE + 100, ..Default::default() };
let time = SimulationTime {
tick: 3 * MINUTES_PER_DAY * TICKS_PER_GAME_MINUTE + 100,
..Default::default()
};
assert_eq!(time.day(), 3);
}
@@ -203,7 +233,10 @@ mod tests {
fn tick_rate_switch_mid_accumulation() {
// Half->Full with 0.5 remainder: Full should tick immediately (0.5 + 1.0 >= 1.0)
let mut world = bevy_ecs::world::World::new();
world.insert_resource(SimulationTime { tick_rate: TickRate::Half, ..Default::default() });
world.insert_resource(SimulationTime {
tick_rate: TickRate::Half,
..Default::default()
});
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(advance_tick);
@@ -233,7 +266,10 @@ mod tests {
#[test]
fn half_rate_no_drift_over_10000_frames() {
let mut world = bevy_ecs::world::World::new();
world.insert_resource(SimulationTime { tick_rate: TickRate::Half, ..Default::default() });
world.insert_resource(SimulationTime {
tick_rate: TickRate::Half,
..Default::default()
});
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(advance_tick);
+13 -4
View File
@@ -66,14 +66,20 @@ fn player_moves_north_through_full_pipeline() {
rmp_serde::from_slice(&response).expect("deserialize snapshot");
// Snapshot captures state at end of tick 0 (before advance_tick increments to 1)
assert_eq!(snapshot.version, 6);
assert_eq!(snapshot.version, PROTOCOL_VERSION);
assert_eq!(snapshot.tick, 0);
assert_eq!(snapshot.entities.len(), 1);
// v2 fields populated
assert_eq!(snapshot.game_time.day, 0);
assert_eq!(snapshot.game_time.day_phase, settled_reach_server::simulation::time::DayPhase::Morning);
assert_eq!(snapshot.game_time.tick_rate, settled_reach_server::simulation::time::TickRate::Full);
assert_eq!(
snapshot.game_time.day_phase,
settled_reach_server::simulation::time::DayPhase::Morning
);
assert_eq!(
snapshot.game_time.tick_rate,
settled_reach_server::simulation::time::TickRate::Full
);
let player_entity = &snapshot.entities[0];
// Player started at (16, 16, 0), moved north (y-1) to (16, 15, 0)
@@ -82,7 +88,10 @@ fn player_moves_north_through_full_pipeline() {
assert_eq!(player_entity.y, 15.5);
assert_eq!(player_entity.z, 0);
assert!(matches!(player_entity.kind, EntityKind::Player));
assert!(matches!(player_entity.visibility, VisibilitySector::Forward));
assert!(matches!(
player_entity.visibility,
VisibilitySector::Forward
));
// Clean up
drop(reader);
+6 -4
View File
@@ -4,9 +4,9 @@
//! Run with: cargo test --test shadowcast_bench -- --ignored --nocapture
use rand::Rng;
use rand_chacha::ChaCha8Rng;
use rand::SeedableRng;
use settled_reach_server::perception::shadowcast::{symmetric_shadowcast, recursive_shadowcast};
use rand_chacha::ChaCha8Rng;
use settled_reach_server::perception::shadowcast::{recursive_shadowcast, symmetric_shadowcast};
use std::collections::HashSet;
use std::time::Instant;
@@ -173,12 +173,14 @@ fn benchmark_symmetric_vs_recursive() {
let results = bench_config(&config);
println!(" Symmetric: {:.2}ms total, {:.2}µs/call, {:.1} tiles avg",
println!(
" Symmetric: {:.2}ms total, {:.2}µs/call, {:.1} tiles avg",
results.symmetric_ms,
results.symmetric_ms * 1000.0 / config.iterations as f64,
results.symmetric_avg_tiles
);
println!(" Recursive: {:.2}ms total, {:.2}µs/call, {:.1} tiles avg",
println!(
" Recursive: {:.2}ms total, {:.2}µs/call, {:.1} tiles avg",
results.recursive_ms,
results.recursive_ms * 1000.0 / config.iterations as f64,
results.recursive_avg_tiles