Commit Graph
112 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 dd1dd0feec fix(simulation): address PR #46 review — zone tests, doc accuracy, TBD comment
Add 3 zone enrichment tests to observer pipeline (tile inside zone,
tile outside zone, absent ZoneMap resource). Fix misleading Decay
Observatory doc comment that claimed Direct start when test starts at
KnowsDetails. Add production population TBD note on ZoneMap.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 18:22:48 +01:00
jpmschweitzerandClaude Opus 4.6 51abc3e3c1 feat(simulation): #523 add zone_id to ObserverSnapshot (D-077, protocol v11)
Server-tracked zone_id on VisibleTile for D-073 zone crossfade and
D-059 deep fog temperature tint. ZoneMap resource backed by BTreeMap,
observer enrichment in snapshot assembly. Backwards-compatible: v10
payloads deserialize with zone_id: None.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 18:10:06 +01:00
jpmschweitzerandClaude Sonnet 4.6 c2de509c01 feat(simulation): add Sound Lab, Decay Observatory, Shift Change gauntlet rooms (#505)
Three new gauntlet test rooms for Sprint 13, each targeting a specific
system under test. StableIds are additive-only (66–74).

Sound Lab (66-68): Three NPCs at calibrated tile distances (2, 6, 12
tiles) verify D-018 three-range sound model. Tests confirm Close ≤3,
Medium ≤8, Long ≤20 tile thresholds via SoundEvent::audible_at().

Decay Observatory (69): Single NPC observed in LOS then broken. Tests
confirm D-041 confidence decay: KnowsDetails → KnowsOf → Suspects
(floor), and Stale state when stale_after threshold is exceeded.

Shift Change (70-71): Two NPCs with DailyRoutine components. Test
confirms D-031 phase-boundary check_phase_transition issues PathRequest
only to NPCs not already at their target location.

Sprint 13 reset plates (72-74) wired per existing pattern.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 18:05:46 +01:00
jpmschweitzerandClaude Opus 4.6 c13d97b7d9 chore(meta): release v0.1.12
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 16:54:22 +01:00
jpmschweitzer 8c92ae2285 Merge remote-tracking branch 'origin/visual' 2026-02-19 15:36:59 +01:00
jpmschweitzer 4bdcc8c3fa Merge remote-tracking branch 'origin/ci'
# Conflicts:
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_0.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_127.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_2b31m1.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_2b32.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_32767.msgpack
#	client/tests/fixtures/msgpack/snapshot_empty.msgpack
#	client/tests/fixtures/msgpack/snapshot_multi_entity.msgpack
#	client/tests/fixtures/msgpack/snapshot_one_npc.msgpack
#	client/tests/fixtures/msgpack/snapshot_player.msgpack
#	client/tests/fixtures/msgpack/snapshot_v2_full.msgpack
#	server/Cargo.toml
#	server/src/bridge/text_renderer.rs
#	server/src/bridge/types.rs
#	server/src/perception/observer/mod.rs
#	server/src/simulation/path_follow.rs
#	server/tests/bridge_ipc.rs
#	server/tests/bridge_tcp.rs
#	server/tests/gen_fixtures.rs
#	server/tests/serialization.rs
2026-02-19 15:35:56 +01:00
jpmschweitzerandClaude Opus 4.6 87a90b27bd feat(simulation): wire footstep sound events into movement system
validate_movement now inserts SoundEventEmitter with Footstep events on
every successful move. Intensity scales by stance: Sprint 0.8, Walk 0.5,
Careful 0.3, Crouch 0.15. Range is Close (3 tiles) for all stances.

This completes the sound event pipeline end-to-end: movement produces
events → collect_sound_events drains to queue → observer snapshot
includes audible events → client bridge receives them.

Addresses Tyre critical review item #1 on PR #42.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 15:14:52 +01:00
jpmschweitzerandClaude Opus 4.6 03c44bebaf fix(simulation): address PR #42 review — 8 items from Hoshe and Tyre
1. Sound producers: document empty v0.1 pipeline explicitly (critical)
2. Routine tests: add ActiveSim to 3 tests that passed trivially
3. Rename _observer_pos → observer_pos (used at line 191)
4. Add FactionOnly positive test case (matching faction_id)
5. Fix stale doc comment "Current: 9" → 10 in ObserverSnapshot
6. Remove orphaned SimulationTier/LastInteraction/ScopeTag types
7. Add tracing::warn on FactionOnly non-numeric parse failure
8. Document Medium-range occlusion gap as TODO in audible_at
9. Insert SoundEventQueue in observer test setup_world

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 15:08:32 +01:00
jpmschweitzerandClaude Opus 4.6 e047218ad2 fix(ci): remove duplicate doc comment, add rng_seed serialization tests (#344, #527)
Review fixes: deduplicate dump_schedule_graph doc comment,
add rng_seed round-trip test and v9→v10 backward compat test.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 15:05:56 +01:00
jpmschweitzerandClaude Opus 4.6 3d306b8a2b feat(ci): add tracing::instrument to heavy per-tick systems, fix stale protocol comment (#344, #527)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 14:55:00 +01:00
jpmschweitzerandClaude Sonnet 4.6 a71218f6bc feat(ci): tracing JSON format in CI, tick duration logging, schedule dump (#344, #346)
Tracing (#344):
- Add 'json' feature to tracing-subscriber dependency
- Emit JSON log format when CI=true or RUST_LOG_FORMAT=json is set
  (structured log ingestion in CI pipelines)
- Add tracing::debug! with tick_ms/budget_ms/over_budget fields on each
  tick for performance profiling and tier system debugging prerequisite

Schedule dump (#346):
- Add --dump-schedule CLI flag that prints bevy_ecs schedule graph and exits
  without requiring TCP bridge or world setup
- Add make debug-schedule target for CI artifact generation and diff-based
  regression detection of unintended system reordering

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 14:15:46 +01:00
jpmschweitzerandClaude Sonnet 4.6 6a7dc915de feat(bridge): add rng_seed to ObserverSnapshot for deterministic replay (#527)
Adds rng_seed: Option<u64> to ObserverSnapshot. The WRONG button (#507) captures
inputs.jsonl and seed.txt for replay, but seed.txt was writing "unavailable"
because the server did not include the RNG seed in ObserverSnapshot.

Changes:
- bridge/types.rs: PROTOCOL_VERSION 9→10, rng_seed field with serde(default,
  skip_serializing_if = "Option::is_none") for backward compatibility
- perception/observer/mod.rs: inject Res<SimRng> into compute_observer_snapshot,
  populate rng_seed: Some(rng.seed()) each tick
- All test files: add rng_seed: None to ObserverSnapshot constructors
- tests/serialization.rs: bump protocol_version_constant assertion 9→10
- Regenerate msgpack fixtures and golden file for protocol v10

Completes the WRONG button capture loop: replays can now fully reproduce
observed bugs with the exact RNG seed from the capture.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 14:15:34 +01:00
jpmschweitzerandClaude Sonnet 4.6 3248603838 feat(simulation): ban HashMap via clippy disallowed_types, fix violations (#343)
Adds server/.clippy.toml with disallowed-types for std::collections::HashMap
and std::collections::HashSet. HashMap iteration order is non-deterministic
and breaks deterministic simulation replay (D-030).

Changes:
- server/.clippy.toml: disallow HashMap and HashSet crate-wide
- simulation/movement.rs: WalkabilityMap.chunks and occupied map → BTreeMap;
  add PartialOrd+Ord to ChunkCoord, TilePosition, TilePresence
- simulation/monologue.rs: MonologueState.shown_ids → BTreeSet (simulation state)
- perception/shadowcast.rs: #![allow] — per-frame FOV scratch, iteration irrelevant
- perception/interpretation.rs: #![allow] — per-frame lookup table, key-only access
- perception/query.rs: #![allow] — sector_lookup is a per-frame read-only cache

Also applies cargo fmt to pre-existing format drift in contraband.rs,
dialogue.rs, test_world/mod.rs, and several integration tests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 14:14:07 +01:00
jpmschweitzerandClaude Sonnet 4.6 8e00db2b2d feat(simulation): #94 #99 active tier filtering and transition system
#94 — Active tier simulation (complete):
- Add ActiveSim marker to all 9 test world room NPC spawns
- Fix test entities in routine.rs and path_follow.rs to include ActiveSim
  so With<ActiveSim> queries match correctly in unit tests

#99 — Tier transition logic (complete):
- Implement update_tier_markers system in tier.rs
- Promotes/demotes tier markers by manhattan distance from PlayerCharacter:
  ≤40 tiles → ActiveSim, ≤120 → BackgroundSim, beyond → StateSaved
- Handles cross-z-level as u32::MAX (effectively unreachable)
- No-op when no PlayerCharacter entity present (headless tests safe)
- 11 new unit tests covering all distance bands and boundary cases
- TierPlugin now registers the system after movement::validate_movement

Also picks up extended test coverage added by hoshe:
- observer/tests.rs — 230 lines of perception observer tests
- sound.rs — additional sound event integration tests

All 548 tests pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 13:54:37 +01:00
jpmschweitzerandClaude Opus 4.6 9ea9fd2a74 feat(engine): add rng_seed to ObserverSnapshot for deterministic replay (#527)
Add rng_seed: Option<u64> to ObserverSnapshot (protocol v10). Populated
from SimRng state each tick. Completes the WRONG button capture loop —
seed.txt now writes a valid u64 instead of "unavailable", enabling
deterministic replay from bug reports.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 13:34:14 +01:00
jpmschweitzerandClaude Opus 4.6 0f5a990f82 feat(ci): ban HashMap in simulation crate via clippy (#343)
Add clippy::disallowed_types for std::collections::HashMap scoped to
the simulation crate. Replace HashMap with BTreeMap in movement.rs for
deterministic iteration order. Allow exception in perception/query.rs
where iteration order is irrelevant (per-frame scratch buffer).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 13:34:04 +01:00
jpmschweitzerandClaude Opus 4.6 066f8031fd feat(simulation): sprint 12 server — tier system, sound events, KG access, line previewer
Implements 4 completed tickets + partial progress on 2 more:

- #93 Tier marker components (ActiveSim, BackgroundSim, StateSaved + TierPlugin)
- #138 Information tag schema (ObserverAccess enum in knowledge/types.rs)
- #124 Sound event system (SoundEventEmitter, SoundEventQueue, bridge wiring)
- #193 Line previewer CLI (line_preview binary with filter/explain/sequence modes)
- #94 Active tier simulation (in progress — With<ActiveSim> filters)
- #139 Component-level access control (in progress — filter_by_access)

Updates snapshot fixtures and test golden files for new sound_events field.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 13:33:23 +01:00
jpmschweitzerandClaude Opus 4.6 f7e5b7eb63 chore(meta): release v0.1.11
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 13:13:56 +01:00
jpmschweitzerandClaude Opus 4.6 258b266f15 fix(simulation): address PR #39 review — 3 warnings + 6 suggestions
Warnings fixed:
- contraband.rs: scan event now always emits even when NPC already
  knows (was skipped by early `continue`). Contract matches doc.
- test_world/mod.rs: ScanEventBuffer added to player spawn bundle
  so check_contraband_scan doesn't silently no-op in gauntlet mode.
- npc/mod.rs → simulation/mod.rs: moved check_contraband_scan
  registration to SimulationPlugin (operates on player inventory and
  snapshot pipeline, consistent with process_talk_interaction).

Suggestions addressed:
- cross_room_transitions.rs T1: clarified standalone position vs
  constants.rs observer position in comment.
- dialogue.rs: Vec<&str> dedup replaced with BTreeSet<&str> for
  deterministic iteration (project convention).
- contraband.rs: added test for multiple simultaneous ScanAuthority
  NPCs in range (564 tests total).
- dialogue.rs: doc-comment on relationship_to_trust explaining
  KnowledgeConfidence ordering and Suspects default.
- cross_room_transitions.rs T5: noted direct KG API usage vs full
  perception system.
- sprint_gauntlet.rs: documented intentional Contentment { level: 0 }.
- content_scaling.rs: noted GAUNTLET_NPC_COUNT is manually maintained.
- contraband.rs: doc-comment on cross-plugin registration rationale.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 12:23:02 +01:00
jpmschweitzerandClaude Sonnet 4.6 bee93963d9 test(simulation): cross-room transition scenarios T1-T8 + test suite expansion (#506)
Cross-room transition tests (server/tests/cross_room_transitions.rs):
- T1: sprint suppresses interaction buffer, restores on Walk (D-055)
- T2: CarriedBy survives room transition — no TilePosition leak (D-065)
- T3: pause mid-corridor discards movement, Unpause resumes (D-031)
- T4: KnowledgeGraph persists across player position change (D-041)
- T5: entity knowledge downgrades Direct→KnowsDetails on LOS exit (D-060)
- T6: eavesdrop cut immediately on first movement out of corner (D-071)
- T7: confrontation verb disappears on retreat beyond MID_RANGE=5 (D-057/D-070)
- T8: Sprint blocks eavesdrop accumulation, Careful enables it (D-055+D-071)

All 8 tests pass. Test suite grows from 545 → 563 (18 tests added across sprint).
Tests use direct ECS World + Schedule pattern; T3 uses full App + SimulationPlugin.

Test suite expansion:
- content_scaling.rs: max_npc_pack_behavioral_regression + stress tests (#513)
- golden/proof_room_tick_10.json: updated golden file for gauntlet world changes
- golden_suite.rs, serialization.rs, bridge_ipc.rs, bridge_tcp.rs: adapted to
  new world entity count and wire types
- gen_fixtures.rs, perf_bench.rs, content_runtime.rs: minor test adaptations

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 12:04:29 +01:00
jpmschweitzerandClaude Sonnet 4.6 d103e445e7 feat(simulation): contraband detection + dialogue confidence gate (D-075) (#425, #524)
Contraband detection (Task #425, D-065):
- New module: simulation/contraband.rs — NPC scan checks carried items
  against the KnowledgeGraph confidence gate. NPCs with Authority access
  can initiate a scan; scan outcome depends on item CarriedBy + KG entry.
- Adds ContrabandScanResult event type and ContrabanEntry component.
- Wired into simulation/mod.rs module list.

Dialogue confidence gate (Task #524, D-075 — OQ-18 resolution):
- relationship_to_trust() gains confidence parameter (KnowledgeConfidence).
- Trust tier mapping: (Friendly, KnowsDetails+)→Secret, (Friendly|Known,
  KnowsOf+)→Real, otherwise Surface. Access tier (Layer 1) unchanged.
- Caller process_talk_interaction passes observer KG confidence_of target.
- Resolves OQ-18: confidence co-gates TrustTier, not AccessTier.

Supporting changes:
- decisions/content.md: add D-075 (16 decisions, dated 2026-02-19)
- knowledge/types.rs: expose KnowledgeConfidence comparison helpers
- knowledge/registry.rs: minor API polish
- bridge/types.rs: ContrabandScanResult wire type
- bridge/text_renderer.rs: render contraband scan status
- perception/observer: include carried item count in snapshot
- npc/mod.rs: NPC scan range constant, authority flag

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 11:12:24 +01:00
jpmschweitzerandClaude Sonnet 4.6 54754e4080 feat(simulation): add Sprint 11 gauntlet rooms — Sprint Gauntlet, Eavesdrop Alcove, Confrontation Stage (#504)
Adds three new test rooms to the gauntlet layout at coordinates that tile
correctly with the existing Sprint 11 world. All rooms follow the canonical
entity-registration pattern (StableId 55-62 assigned in spawn order).

- sprint_gauntlet.rs: 32×22 room (StableId 55-57) — Npc_pacing, Npc_guard,
  Readable sign. Validates sprint suppression (D-055) at close range.
- eavesdrop_alcove.rs: 24×16 room (StableId 58-60) — two NPC speakers,
  corner Readable marker. Validates eavesdrop positioning (D-071).
- confrontation_stage.rs: 32×24 room (StableId 61-62) — Npc_target and
  peripheral passer-by NPC. Validates confrontation verb range (D-070).

Updated test_world: mod.rs registers all new rooms, constants.rs adds GAUNTLET
region constant and room spawn points, reset.rs clears all gauntlet rooms.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 11:05:41 +01:00
jpmschweitzerandClaude Opus 4.6 e2d2211ff6 chore(meta): release v0.1.10
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 09:13:49 +01:00
jpmschweitzer c6b4017621 Merge remote-tracking branch 'origin/server' 2026-02-18 18:26:27 +01:00
jpmschweitzerandClaude Opus 4.6 52eb8bfc81 fix(simulation): address PR #37 re-review — stale strings, test coverage, confrontation symmetry
Hoshe re-review (3 items):
- content_scaling.rs:185: doc "StableId 0-51" → references constant
- content_scaling.rs:256: assertion message "id<=51" → "id <= max_baseline_id"
- input.rs: teleport test now asserts WalkAwayRequest + ConfrontationDelivered
  are cleared (was only checking TalkRequest + ActiveDialogue)

Tyre re-review (2 items):
- input.rs: same teleport test coverage (overlaps Hoshe #3)
- dialogue.rs: process_confrontation_response now inserts RoutineDeviation
  with DeviationTrigger::Confrontation — symmetric with walk-away path.
  Test updated to verify deviation is recorded.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 18:22:32 +01:00
jpmschweitzerandClaude Opus 4.6 d92a2e5f50 fix(simulation): address PR #37 review — doc corrections, race fix, marker cleanup
Hoshe review (4 items):
- types.rs: doc comment "Current: 6" → "Current: 9"
- dialogue.rs: walk-away doc duplicated numbering (items 4-5 were 2-3)
- test_world/mod.rs: comment "Reset plates at 49-51" → "49-55"
- content_scaling.rs: magic number 51 → constants::RESET_PLATE_STABLE_IDS.1

Tyre review (3 items):
- knowledge/types.rs: guard comments on decrement() floor at Hostile
- input.rs: TeleportToHub now clears ConfrontationDelivered marker
- content_scaling.rs: same magic number fix (covered above)

Additional:
- content_runtime.rs: barrier-based shutdown handshake fixes TCP RST
  race condition under parallel test execution
- dialogue_room.rs: clippy type_complexity allow on NPCS tuple array

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 17:50:22 +01:00
jpmschweitzerandClaude Opus 4.6 d0596d2763 fix(ci): address PR #35 review comments
- Document non-blocking receive contract in perf_bench.rs docstring,
  confirming no TCP deadlock race (Hoshe #1, critical)
- Make shadowcast parser order-independent — flush on new config header
  instead of requiring Recursive after Symmetric (Hoshe #2)
- Fix p95 calculation: use floor(0.95*(N-1)) nearest-rank instead of
  ceil(0.95*N)-1 which was off-by-one at N=50 (Hoshe #4)
- Error on --compare when no baseline file exists (Hoshe #5)
- Add D-031 10tps assumption comment to TICK_BUDGET_US (Tyre #1)
- Strengthen snapshot assertion: require warmup + half measurement
  window instead of warmup + 1 (Tyre #2)
- Regenerate baseline with corrected p95 (356µs, was 526µs)

Hoshe #3 (.PHONY) was already addressed — perf-baseline is in the
.PHONY declaration on Makefile line 10.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 13:07:46 +01:00
jpmschweitzerandClaude Opus 4.6 6c62e2228f test(simulation): sprint 10 — replay loading, content scaling, serialization v9, observer tests
#483: Replay loading in test-client — JSONL file loading, tick-scheduled
PlayerInput sending, 13 unit tests, 3 sample replay files.
#500: Content scaling test — baseline + extra NPC comparative, tick budget
assertion (D-026), determinism check across content packs.
#514: Serialization tests for protocol v9 — blocked_entities roundtrip,
backward compat (v5→v9, v8→v9), regenerated msgpack fixtures.
Observer perception tests for confrontation + walk-away mechanics.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 12:58:27 +01:00
jpmschweitzerandClaude Opus 4.6 273d29f26f feat(simulation): sprint 10 — hub teleport, confrontation response, walk-away phase 2, gauntlet rooms 4-7, blocked_entities debug field
#491: PlayerAction::TeleportToHub — moves player to hub spawn, clears
dialogue/monologue/interaction buffer, Gauntlet-only with log warning.
#520: ConfrontationDelivered event — Tier 2 animation shift, relationship
state decrement (D-033), monologue spike emission.
#519: Walk-away Phase 2 — NPC animation shift + routine deviation on
dialogue exit (D-064).
#498: Four new Gauntlet rooms — Interaction Gallery, Fog Theater, Crowd
Plaza, Dialogue Room with constants and wiring.
#514: blocked_entities Vec<u64> on ObserverSnapshot, protocol v9.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 12:58:14 +01:00
jpmschweitzerandClaude Opus 4.6 08052c6459 feat(ci): add performance baseline tooling (#499)
Adds `make perf-baseline` — boots the full server plugin stack with
real content, measures 50 ticks (5 warmup), captures per-tick timing,
entity counts, and process RSS. Includes shadowcast benchmarks. Saves
structured JSON to tests/perf/baseline.json for regression detection.
Supports --compare mode (>20% threshold).

First baseline: mean 366µs, p95 526µs (0.5% of D-026 100ms budget).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 12:42:09 +01:00
jpmschweitzerandClaude Opus 4.6 973c804b52 feat(meta): add project.yaml as version source of truth
Technical project descriptor with game architecture, simulation
parameters, and content model. Version field (0.1.9) is now the
canonical version — Cargo.toml synced, CLAUDE.md and start-sprint
skill updated to reference it during release workflow.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 12:05:29 +01:00
jpmschweitzer bb94a6581c Merge remote-tracking branch 'origin/ci' 2026-02-18 10:24:13 +01:00
jpmschweitzerandClaude Opus 4.6 09eb6d7582 refactor(simulation): address PR #32 review — 14 items from Hoshe + Tyre
Hoshe (code quality):
- Remove dead RoomMember component from reset.rs
- Remove execute_reset (dual API trap); plan_reset is sole production path
- .unwrap() → .expect() on reset_plate in setup_gauntlet boot path
- Add 10s read timeout to TCP runtime test (prevents hangs)
- Register player in EntityRegistry in runtime boot test
- Document room_at z-range and corridor overlap assumptions
- Derive entity count from EXPECTED_ENTITY_COUNT constant (was hardcoded 24)
- Add reset plate (49-51) verification to stable_id_ranges_match_spec
- Add debounce exact boundary test (tick 9 rejected, tick 10 accepted)

Tyre (architecture):
- Gate test_world rooms/constants/setup behind "gauntlet" feature (default-on);
  reset module stays always-compiled (production dependency via input system)
- Document setup_gauntlet scheduler bypass for future tracking
- Extract runtime TCP test to content_runtime.rs (separate failure modes)

507 tests passing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 09:45:17 +01:00
jpmschweitzerandClaude Opus 4.6 3ccac5432b fix(ci): address PR #31 review — harden cross-encoder fixture pipeline
- Fail on encode errors instead of silently writing empty .msgpack files
- Fail test on missing/empty fixture dir instead of silent skip
- Add all missing action variants (MoveSouth, MoveEast, MoveWest,
  Unpause, ToggleStanceDown, WalkAway) to GDScript fixture generator
- Add GDScript fixture staleness check to make pre-pr
- Validate repo root detection before writing outside client/
- Add file.flush() before close in headless mode
- Document fixture failure recovery in DEVOPS.md

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 09:45:13 +01:00
jpmschweitzerandClaude Opus 4.6 e66352e0ea feat(simulation): sprint 9 gauntlet — test infrastructure and first 3 rooms
Add Gauntlet test world with 3 rooms (Inventory Warehouse, Occlusion
Corridor, Pause Chamber) + Central Hub, room constants module, room
reset trigger mechanism, Layer 3 subprocess integration test, golden
file comparison engine and test suite, and content runtime validation.

Tickets: #482, #484, #485, #487, #488, #489, #490

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 02:25:57 +01:00
jpmschweitzerandClaude Opus 4.6 da63aa580e feat(ci): add make fixtures-client target for GDScript->Rust cross-encoder validation (#475)
Closes the bidirectional protocol compatibility loop (D-030 Layer 1):
- GDScript fixture generator (20 fixtures: inputs, boundary ticks, batch)
- Rust decoder test verifying all GDScript-encoded fixtures deserialize
- Makefile target with generation + verification in one step

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 02:20:24 +01:00
jpmschweitzerandClaude Opus 4.6 d5a1f6dadb refactor(simulation): apply rustfmt formatting
Formatting-only changes across server source and test files.
No logic changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 01:39:44 +01:00
jpmschweitzerandClaude Opus 4.6 f83815fd9a feat(simulation): add snapshot text renderer library (#481)
format_snapshot_text(&ObserverSnapshot) -> String pub-exported from
server crate. Entity labels as kind:entity_id sorted by distance,
room name stubbed as (unknown) until Gauntlet constants land.
10 unit tests. Consumed by tooling/test-client for --text mode.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 01:39:28 +01:00
jpmschweitzerandClaude Opus 4.6 12d1fd505e fix(simulation): address PR #26 review comments (13 items)
Warnings fixed:
- Add WalkAway to all_player_action_variants_roundtrip test
- Warn and skip on unresolvable speaker_entity_id (was silent 0)
- Change MonologueState.shown_ids from Vec to HashSet (O(1) lookup)
- Add cross-plugin ordering: trigger_recognition_monologue after
  detect_anomalies (latent determinism bug)
- Add TODO for unreachable Secret trust tier

Suggestions addressed:
- Server-side range check for Talk verb in handle_talk (CLOSE_RANGE)
- Emit IncompleteInteraction before overwriting ActiveDialogue
- Add different_seed_produces_different_replay determinism test
- Replace panic with assert for unknown fixture naming convention
- Fix duplicate "Observe" label: ExamineNpc now uses "Examine NPC"
- Change DialogueCooldownTracker.used from Vec to BTreeMap (D-041)
- Add .after(process_talk_interaction) to process_walk_away ordering
- Collapse dead conditional in main.rs (both branches identical)

468 tests pass, 0 failures.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 18:12:45 +01:00
jpmschweitzerandClaude Opus 4.6 b1fdeabb7c test(simulation): sprint 8 test suite — pause guards, registry, boundary, determinism
Add 50+ tests: pause guard suite (movement, unpause, roundtrip, stance,
interact, batch, tick_rate), EntityRegistry lifecycle (stale mapping,
re-register, unknown unregister), boundary value encode/roundtrip (41
values), encoding asymmetry (GDScript signed→Rust unsigned), malformed
batch rejection, determinism gauntlet (20-tick replay), per-fix
determinism unit tests, and recognition monologue integration tests.
Fix pause guard to block all actions except Pause/Unpause while paused.
Fixes #461-463, #466-469, #471-473, #479.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 17:41:33 +01:00
jpmschweitzerandClaude Opus 4.6 35f55cfa46 feat(simulation): dialogue pipeline, ContentSlug, and walk-away KG recording
Implement full dialogue selection pipeline (D-028): 4-layer filtering
engine with access tier, situation derivation, trust tier, and weighted
topic+mood scoring via SimRng. Add ContentSlug component for stable
content identity across save/load. Add walk-away KG recording with
IncompleteInteraction events per D-064 three-phase consequences. Bump
protocol to v8 with DialogueResponseEvent. Fixes #305, #427, #452.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 17:41:23 +01:00
jpmschweitzerandClaude Opus 4.6 695d2ac843 feat(perception): anomaly detection and recognition monologue during delay
Add AnomalyMarker component and detect_anomalies() system that flags
entities with KG relationship PersonOfInterest or Contradicted state
for urgent cognitive delay (0.3s vs 0.6s normal). Add
trigger_recognition_monologue() that fires monologue at delay START
(when grey blob appears), not at completion — the monologue IS the
recognition process per D-060. Includes v0.1 fallback recognition
lines and cooldown tracking. Fixes #450, #451.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 17:41:14 +01:00
jpmschweitzerandClaude Opus 4.6 ed7498cb24 feat(simulation): add --test-mode, --port, --seed CLI flags
Add CLI argument parsing for test infrastructure: --test-mode enables
deterministic seed (42) and warn-level tracing to stderr, --port allows
OS-assigned ports (--port 0), --seed overrides RNG seed. Prints
LISTENING:{port} to stdout after bind for test harness discovery.
Extracts setup_proof_room() for reuse. Fixes #459.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 17:41:05 +01:00
jpmschweitzerandClaude Opus 4.6 af8e20ab9a fix(simulation): determinism fixes — BTreeSet ordering, entity sort, mover sort
Replace HashSet with BTreeSet for visible_ids, sort visible_tiles by
coordinates, sort visible entities in snapshot by entity_id, and sort
movers by Entity bits in validate_movement. Required by D-010 principle 4
(deterministic simulation). Fixes #456, #457, #458.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 17:40:57 +01:00
jpmschweitzerandClaude Opus 4.6 2b54697278 fix(simulation): discard movement input while paused
process_player_input processed movement commands regardless of tick
rate, causing the camera to drift from the player when the game was
paused and the player held direction keys. Add PlayerAction::is_movement()
helper and a paused guard that skips movement actions while TickRate is
Paused. Pause/Unpause commands still process normally.

Fixes bug #3 (player moves while game is paused).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 23:25:51 +01:00
jpmschweitzerandClaude Opus 4.6 d1aba3d554 fix(simulation): use non-blocking TCP to prevent game loop stall
read_framed() called read_exact() which blocked the entire bevy Update
schedule waiting for client input — no systems ran until a keystroke
arrived. Switch TcpStream to non-blocking mode so receive_inputs()
returns Ok(vec![]) on WouldBlock instead of blocking. Toggle to
blocking for snapshot writes (reliable delivery). Add 50ms frame
throttle (~20 ticks/sec) since the non-blocking loop would otherwise
spin. Downgrade input receive logging to trace, add error logging for
missing bridge resource and failed observer queries.

Fixes bug #1 (server never sends snapshots) and #2 (camera doesn't
center until first keystroke).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 23:25:45 +01:00
jpmschweitzerandClaude Opus 4.6 d4fdbf426e fix(server): address PR #23 review — 4 critical bugs, 3 warnings, 11 suggestions
Critical fixes:
- Add PendingRecognitionWire serialization roundtrip test
- Check Option return from delay.cancel() before logging
- InputQueue capacity limit (1000) with drop-oldest and warning
- TODO in observation.rs references ticket #450

Warning fixes:
- Hot-reload guards against invalid/empty content root
- Location header mismatch warning in line pool indexing
- walk_yaml() depth limit (100) against symlink loops
- Consecutive reload failure counter (warns after 5+)

Test additions:
- Negative prerequisite filtering test for monologue lines
- Integration test for pending_recognitions in observer snapshot
- Eavesdrop threshold ordering assertion (Careful < default)

Documentation:
- Playtesting expectation comments on delay constants
- is_pending() scalability note for future NPC cognitive delay
- ID format regex validation in line pool spec
- BTreeMap vs sort() ordering clarification in loader
- Multiplayer TODO in relationships.rs references D-010
- ContentSlug ticket #452 filed for entity slug resolution

394 tests, 0 failures.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 01:03:51 +01:00
jpmschweitzerandClaude Opus 4.6 91d6b1b1cb feat(simulation): add YAML content loader with hot-reload (#326)
LinePool system parses dialogue.yaml and monologue.yaml into indexed
BTreeMap structures. Supports 4-layer query filtering (access >
situation > trust > topic+mood) per D-028. Hot-reload via timestamp
polling every 20 ticks (dev-only). Graceful failure preserves
previous content on reload error.

30+ tests covering enum parsing, index building, query filtering,
monologue fallback, and content watching.

Ref: D-028, D-032, D-035, D-041

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 00:41:29 +01:00
jpmschweitzerandClaude Opus 4.6 4d8fe996fc feat(perception): add cognitive delay system for fog recognition (#423)
New CognitiveDelay component buffers perception events before emitting
KnowledgeEvents. Normal delay: 6 ticks (0.6s), urgent: 3 ticks (0.3s).
Drain system runs after emit_observation_events, before process_knowledge_events.

Adds pending_recognitions to ObserverSnapshot (protocol v7) for client
fog entity visualization. Includes cancellation when entity leaves LOS.

Monologue fires during delay (not after) per D-060 — cross-system
wiring deferred to follow-up ticket #451.

Ref: D-060 (cognitive delay), D-031 (10 tps), D-059 (fog layers)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 00:41:08 +01:00
jpmschweitzerandClaude Opus 4.6 3a2cfc37e0 feat(simulation): add ListeningFocus eavesdrop positioning (#426)
New ListeningFocus component tracks stationary_ticks for eavesdrop
mechanic. Increments when position unchanged, resets on movement.
Sprint stance blocks accumulation, Careful reduces threshold from
30 to 20 ticks. Registered in SimulationPlugin after validate_movement.

17 tests covering all stances, thresholds, and edge cases.

Ref: D-053 (stance system), D-018 (sound model)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 00:40:54 +01:00