fix(ci): address PR #31 review — harden cross-encoder fixture pipeline

- Fail on encode errors instead of silently writing empty .msgpack files
- Fail test on missing/empty fixture dir instead of silent skip
- Add all missing action variants (MoveSouth, MoveEast, MoveWest,
  Unpause, ToggleStanceDown, WalkAway) to GDScript fixture generator
- Add GDScript fixture staleness check to make pre-pr
- Validate repo root detection before writing outside client/
- Add file.flush() before close in headless mode
- Document fixture failure recovery in DEVOPS.md

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-18 09:45:13 +01:00
co-authored by Claude Opus 4.6
parent da63aa580e
commit 3ccac5432b
4 changed files with 69 additions and 21 deletions
+19 -3
View File
@@ -158,13 +158,13 @@ pre-pr-validate: validate-content check-fact-ids
@echo "--- Content validation: PASS ---"
pre-pr-fixtures:
@echo "Checking fixture staleness..."
@echo "Checking Rust->GDScript fixture staleness..."
@cd server && cargo test --test gen_fixtures -- --ignored
@if git diff --quiet client/tests/fixtures/; then \
echo "--- Fixtures: UP TO DATE ---"; \
echo "--- Rust fixtures: UP TO DATE ---"; \
else \
echo ""; \
echo "--- FIXTURES STALE ---"; \
echo "--- RUST FIXTURES STALE ---"; \
echo " Protocol changed but fixtures not regenerated."; \
echo " Stale fixtures make all client tests FALSE POSITIVES."; \
echo ""; \
@@ -174,6 +174,22 @@ pre-pr-fixtures:
echo " Fix: commit the updated fixtures with your protocol change."; \
exit 1; \
fi
@echo "Checking GDScript->Rust fixture staleness..."
@$(MAKE) fixtures-client
@if git diff --quiet server/tests/fixtures/gdscript/; then \
echo "--- GDScript fixtures: UP TO DATE ---"; \
else \
echo ""; \
echo "--- GDSCRIPT FIXTURES STALE ---"; \
echo " Protocol changed but GDScript fixtures not regenerated."; \
echo " Stale fixtures make cross-encoder tests FALSE POSITIVES."; \
echo ""; \
echo " Changed files:"; \
git diff --stat server/tests/fixtures/gdscript/; \
echo ""; \
echo " Fix: commit the updated fixtures with your protocol change."; \
exit 1; \
fi
# Branch-specific variants (faster, scope-appropriate)
+33 -4
View File
@@ -12,6 +12,7 @@ extends SceneTree
var _Msgpack: GDScript
var _count := 0
var _errors := 0
var _output_dir: String
@@ -22,27 +23,48 @@ func _init():
func _run():
_Msgpack = load("res://addons/messagepack/messagepack.gd")
# Resolve repo root from Godot project root (client/).
# Assumes client/ is one level below repo root — validated below.
var project_root := ProjectSettings.globalize_path("res://")
var repo_root := project_root.rstrip("/").get_base_dir()
_output_dir = repo_root.path_join("server/tests/fixtures/gdscript")
if not DirAccess.dir_exists_absolute(repo_root.path_join("server")):
push_error("Repo root detection failed: %s/server/ does not exist" % repo_root)
quit(1)
return
DirAccess.make_dir_recursive_absolute(_output_dir)
_generate_inputs()
_generate_boundary_inputs()
_generate_batch()
if _errors > 0:
push_error("FAILED: %d encode errors encountered" % _errors)
quit(1)
return
if _count == 0:
push_error("FAILED: no fixtures generated")
quit(1)
return
print("Generated %d GDScript fixtures at %s" % [_count, _output_dir])
quit()
func _write_fixture(name: String, bytes: PackedByteArray) -> void:
if bytes.is_empty():
push_error("Encode produced empty bytes for fixture: %s" % name)
_errors += 1
return
var path := _output_dir.path_join(name + ".msgpack")
var file := FileAccess.open(path, FileAccess.WRITE)
if file == null:
push_error("Failed to write fixture: %s (error: %d)" % [path, FileAccess.get_open_error()])
_errors += 1
return
file.store_buffer(bytes)
file.flush()
file.close()
print(" Wrote %s (%d bytes)" % [name, bytes.size()])
_count += 1
@@ -90,10 +112,11 @@ func _encode_inputs(inputs: Array) -> PackedByteArray:
func _generate_inputs() -> void:
# Unit variants: movement directions (tick=100)
_write_fixture("input_move_north",
_encode_input(100, "MoveNorth"))
for dir_name in ["MoveNortheast", "MoveSoutheast", "MoveSouthwest", "MoveNorthwest"]:
# Unit variants: all 8 movement directions (tick=100)
for dir_name in [
"MoveNorth", "MoveSouth", "MoveEast", "MoveWest",
"MoveNortheast", "MoveSoutheast", "MoveSouthwest", "MoveNorthwest",
]:
_write_fixture("input_%s" % dir_name.to_snake_case(),
_encode_input(100, dir_name))
@@ -108,8 +131,14 @@ func _generate_inputs() -> void:
# Other unit variants
_write_fixture("input_pause",
_encode_input(100, "Pause"))
_write_fixture("input_unpause",
_encode_input(100, "Unpause"))
_write_fixture("input_toggle_stance_up",
_encode_input(100, "ToggleStanceUp"))
_write_fixture("input_toggle_stance_down",
_encode_input(100, "ToggleStanceDown"))
_write_fixture("input_walk_away",
_encode_input(100, "WalkAway"))
func _generate_boundary_inputs() -> void:
+6
View File
@@ -82,6 +82,12 @@ The bidirectional protocol is validated by two sets of committed fixtures:
Regenerate both after any protocol change. Commit the updated fixtures alongside the code change.
**Troubleshooting fixture failures:**
- **`make fixtures-client` fails with encode errors:** Check that `client/addons/messagepack/messagepack.gd` is up to date. The script exits non-zero on any encode failure.
- **`gdscript_generated_fixtures_deserialize` fails:** Fixtures in `server/tests/fixtures/gdscript/` are stale or corrupted. Re-run `make fixtures-client` and commit the updated files.
- **Fixture staleness in `make pre-pr`:** Protocol changed but fixtures were not regenerated. Run `make fixtures && make fixtures-client`, then commit both `client/tests/fixtures/` and `server/tests/fixtures/gdscript/`.
### Lint
```bash
+11 -14
View File
@@ -1013,15 +1013,14 @@ fn malformed_input_in_batch_rejects_entire_batch() {
/// (runs client/tests/gen_client_fixtures.gd via Godot headless)
#[test]
fn gdscript_generated_fixtures_deserialize() {
// CWD is server/ when cargo test runs (Cargo sets it to the package root)
let fixture_dir = std::path::Path::new("tests/fixtures/gdscript");
if !fixture_dir.exists() {
eprintln!(
"SKIP: GDScript fixtures not found at {}. Run `make fixtures-client` to generate.",
fixture_dir.display()
);
return;
}
assert!(
fixture_dir.exists(),
"GDScript fixture directory not found at {}. Run `make fixtures-client` to generate.",
fixture_dir.display()
);
let mut count = 0;
for entry in fs::read_dir(&fixture_dir).expect("read gdscript fixture dir") {
@@ -1088,13 +1087,11 @@ fn gdscript_generated_fixtures_deserialize() {
count += 1;
}
if count == 0 {
eprintln!(
"SKIP: no .msgpack files found in {}. Run `make fixtures-client` to generate.",
fixture_dir.display()
);
return;
}
assert!(
count > 0,
"No .msgpack files found in {}. Run `make fixtures-client` to generate.",
fixture_dir.display()
);
eprintln!("Verified {} GDScript-generated fixtures", count);
}