- gen_fixtures.rs: version comments now say PROTOCOL_VERSION instead
of hardcoded 14, so they stay correct across bumps
- run-ipc-benchmark: remove --iterations flag that was parsed but
never forwarded to the Rust test (compile-time constant governs)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Server bumped to v15 in Sprint 19 (save_result field) but client
constant was never updated. Fixes cross-language fixture test failures.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
#556: HANDSHAKING state in sim_bridge.gd — decodes first framed message
as HandshakeMessage, validates vs Protocol.PROTOCOL_VERSION, 5s timeout,
handshake_complete/handshake_failed signals.
#342: IPC benchmark now reads and validates HandshakeMessage before
starting the timing loop.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
protocol.gd decoded server's poi_category as "category", minimap.gd
read "category" — both now use "poi_category" matching the wire format.
Protocol falls back to "category" for older server snapshots.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add 5 new rules to the agent spawn prompt: read-before-write,
verify-after-write, no-partial-work, message-when-blocked, and
backward-compatibility. Adds verification checklist before marking
tasks done. Addresses recurring issues with agents skipping call
site updates, leaving partial implementations, and not escalating
blockers.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add missing _test_input_queue proxy to SimBridge (26 call sites across
6 test files broken by TestHarness extraction)
- Parent quit dialog to SceneTree root instead of caller node to prevent
orphaned reference if caller freed before user responds
- Remove deprecated rng.randomize() call (Godot 4 auto-seeds)
- Clear debug overlay state (_npc_paths, tick timing) on session change
via new GameState.game_id_changed signal to prevent entity ID collisions
- Update settings_dialog quit_to_menu() call site (no-arg signature)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Removed duplicate examine_result from ObserverSnapshot (old ExamineResultEvent
superseded by ExamineResultWire). Fixed serde_default test version assertion.
Regenerated golden file and all fixture .msgpack files. 1070 Rust tests passing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Five new .msgpack fixtures: snapshot_minimal, snapshot_full,
player_input_move, player_input_interact, malformed. Rust generator in
gen_fixtures.rs, 7 Rust validation tests in serialization.rs, GDScript
cross-language test in test_ipc_fixtures.gd (22 assertions).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Six test runner scripts at tests/: run-rust, run-godot, run-ipc-fixtures,
run-ipc-protocol, run-ipc-integration, run-all. Plus run-ipc-benchmark
for Layer 3 timing. All produce structured JSON stdout, support --filter,
and exit 0/non-zero. Makefile targets updated to delegate to scripts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Closes content-gap-analysis, KG-information-boundaries,
v01-content-scoping, v01-gap-analysis, and wiki-review workshops
with formal outcomes recording decisions produced, tickets created,
and open questions carried forward.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Moves ~300 lines of test simulation logic (Bresenham LOS, collision,
procedural room generation, movement physics, dialogue triggers) from
the production sim_bridge.gd autoload into a dedicated TestHarness
class at scripts/protocol/test_harness.gd. Enforces D-020 information
boundary — no game logic in the production client.
SimBridge retains thin proxy properties and methods for backward
compatibility with 13+ test files (zero test changes needed).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
D-087 through D-092: v0.1 triangle config, 3-state pause, self-contained
forks, PC voice registers, complicity as theme, anchor line requirement.
Q-030 through Q-039: long-term strategy questions from wiki-review R4
(seed schema, generator pipeline, Sacred/Profane, 300-world estimates).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Protocol handshake (#555): HandshakeMessage as first IPC frame,
HandshakeState resource, forward-compatible input handling.
State serialization (#96): serialize_npc_to_frozen/deserialize with
full D-024 axis coverage (10 new optional fields on NpcSaveState).
Scope tags (#98): ScopeTagKind enum, ScopePinned marker, automatic
assignment from KnowledgeGraph and RelationshipGraph.
Timestamp eviction (#97): LastInteractionTick, SimSpacePressure,
BinaryHeap LRU eviction respecting ScopePinned entities.
Save/load (#553): save_to_file/load_from_file via MessagePack,
SaveGame/LoadGame IPC commands, SaveLoadResultWire on snapshot.
Test infrastructure (#200): Layer 3 integration test entry point,
three-layer architecture documented per D-030.
Information boundary tests (#272): 4 negative tests proving no
passive KG leakage, LOS fog holds, tier boundary holds, save
isolation per NPC.
1063 tests passing, 0 failures.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
SessionManager.new_game() now returns "" on dir creation failure
instead of proceeding with a broken game-id. Main menu guards
against empty return. Test suite tracks and cleans up created
save directories in after_test().
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
F3-toggled dev overlay: LOS rays, vision cone arcs, NPC path trails,
knowledge confidence tags, tick timing sparkline. Guarded by
OS.is_debug_build() for export builds.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Per-game save directories under user://saves/<timestamp>-<seed>/.
SessionManager autoload handles new_game(), resume_game(), quit flow.
Main menu scene with New Game / Continue / Quit buttons. Game-id
passed to server subprocess via --game-id flag.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
SceneHelper class for gdUnit4: load scenes into test tree with
assert_node_exists, assert_signal_emitted, get_node_at helpers.
14 tests for GameState.apply_snapshot() covering v2+ fields.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Headless test runner that delegates to GdUnitTestCIRunner for CI
integration. Exit code 0 = all pass, non-zero = failures per D-030.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Server (7), client (5), CI (4) briefings plus joint integration plan.
Save/load with D-085 per-game dirs, tier eviction/scope, test infra.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Session-specific working notes that are context-brittle and would
create noise across branches.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
LOAD tab now shows games grouped by directory with expand/collapse.
QUICKSAVE slot distinct from AUTOSAVE. F5/F6 keybind hints in footer.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- `db/connectors/decision next [D|Q|R]` — show next available ID
- `db/connectors/decision claim <prefix> <domain> [title]` — reserve ID in DB
- `db/connectors/decision check-dupes` — detect duplicate IDs in markdown
- `tooling/check-decision-ids` — pre-commit hook for dupe detection
- D-035 added as known exception (139 files, too embedded to renumber)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Resolves ID collision: D-084 was used independently by both the copy
branch (line ID scheme, content.md) and the visual branch (insert icon
system, perception.md). Content's D-084 keeps the number; visual's is
renumbered to D-086.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
D-085: per-game save directory structure with F5/F6 quicksave/quickload.
Q-029: open question tracking long-term save file format design.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Regenerated MsgPack fixtures for protocol v14 (examine_result and
character_pressure fields). Updated golden test, serialization
assertions, and cross-language fixture generator.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Background tier state machines (#95), NPC vision (#115), player-
awareness behavior (#244), skill system & combat flag (#91), social
propagation (#249), examine mechanic (#242), character pressure
framework (#248), save state data model (#256), tell state wiring
(#337). Protocol version bumped 13→14 for examine_result and
character_pressure snapshot fields.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fix npc:nils → npc:nils-davan canonical ID mismatch. Replace
auto-flag gates on ring_completes/ring_splinters with player-
action-gated fact conditions (unreachable outcomes). Add
ring_stalemate terminal exit for non-terminal ring_splinters.
Create ring.yaml with 10 fact stubs for content/global/knowledge/.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- test_journal_sprint18.gd: replace references to removed
CONFIDENCE_LABELS/SOURCE_LABELS with UIStrings key tests and
regression guards
- dialogue_box.gd: escape ] as [rb] in _escape_bbcode for complete
BBCode injection protection
- dialogue_box.gd: fix _expire_entries to skip pinned entries with
continue instead of break, cleaning expired entries behind pins
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fix events_fired referencing flag names instead of event IDs (two
outcomes unreachable). Wire 4 orphaned flags into narratively
coupled outcome conditions. Fix typo and stale question count.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>