chore(meta): update changelog

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-25 11:46:07 +01:00
co-authored by Claude Opus 4.6
parent 1d2a1fb77d
commit cafa892b1e
+6
View File
@@ -7,6 +7,12 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
## [Unreleased]
### Added
- gdUnit4 CI runner script — headless test execution via `run_gdunit4.gd` with exit code for CI (#205)
- Scene testing utilities — SceneHelper class with node existence, signal, and path helpers for gdUnit4 (#206)
- GameState apply_snapshot tests — 14 tests covering v2+ fields: game_time, facing, interactions, monologue, stance, inventory (#206)
- Game session management — per-game save directories under `user://saves/<timestamp>-<seed>/` per D-085, SessionManager autoload, main menu scene (#258)
- Debug visualization overlay — F3-toggled dev overlay with LOS rays, vision cone arcs, NPC path trails, knowledge confidence tags, tick timing sparkline (#348)
- Protocol v14 — `poi_list`, `examine_result`, `player_knowledge` ObserverSnapshot wire types with live KG serialization (#151, #174, #264)
- Minimap rendering — circular 160px diegetic insert overlay with POI dots (colored by category), border arrows for distant POIs, player-centered fixed-north (#151)
- Dialogue UI hardening — confrontation italic voice (D-063), examine result overlay with 5s auto-dismiss and confidence coloring (#174)