Commit Graph
119 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Sonnet 4.6 c19d84f2e3 feat(simulation): bookmark definition system with bridge protocol (#614)
BookmarkPlugin, BookmarkRegistry, SelectedBookmark resources. Tycoon bookmark
defined; PROTOCOL_VERSION bumped to 22. RequestBookmarkCatalog + ConfirmBookmark
actions wired into process_player_input via BookmarkInputParams SystemParam bundle
(resolves Bevy's 16-system-param limit). build_catalog() accepts optional
CultureResolver for D-128 location-culture mapping. Snapshot delivery at tick-0
via SnapshotBuffer.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 13:12:43 +02:00
jpmschweitzer 920ea0582f feat(simulation): thread world seed from StartupMessage into economy (#826)
Replaces the hardcoded seed=0 with the seed received in StartupMessage,
threading it through SimulationPlugin -> EconomyPlugin / SimRng. Integration
test fixtures updated for the new SimulationPlugin { seed } signature.
2026-04-14 17:21:53 +02:00
jpmschweitzerandClaude Opus 4.6 1498115aba fix(simulation): address PR #125 review — tick truncation, ordering, perf, protocol test
- Widen EventPort tick methods from u32 to u64 (prevents overflow)
- Add is_identity() guard on hot-path String allocation in modifiers
- Replace Vec::remove(0) with VecDeque::pop_front() in price history
- Add .after(tick_economy_simulation) ordering for debug commands
- Fix stale PROTOCOL_VERSION assertion (20 → 21) in serialization test
- Add D-181 Phase 2 visibility scope comment on serve_econ_state_query
- Eliminate double lookup in rebuild_signals via single-pass extraction
- Track economy seed TODO with backlog ticket reference

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 14:06:54 +02:00
jpmschweitzerandClaude Opus 4.6 aa79dd97e7 fix(simulation): Clippy cleanup and CI enforcement (#635)
Fix all Clippy warnings across the server codebase (2411 insertions, 1341
deletions). Raise type-complexity-threshold to 750 and too-many-arguments
to 12 in .clippy.toml for idiomatic Bevy ECS system signatures. The server
now passes `cargo clippy -- --deny warnings` cleanly.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 10:33:15 +01:00
jpmschweitzerandClaude Opus 4.6 e8263e209e refactor(data): rename Krenn to Van Maanen's Star
System S-057 assigned to real star GJ 35 (Van Maanen's Star, DG white
dwarf at 13.9 ly). Renamed across all content, server code, docs,
decisions, wiki lore, and config files. 224 files updated.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:23:26 +01:00
jpmschweitzerandClaude Opus 4.6 accbe579c9 feat(simulation): SQLite settings storage with IPC protocol v20 (#627)
Per-player settings via rusqlite (bundled, zero runtime dep). Server
owns the settings DB; client sends ChangeSettings commands over IPC.
Extensible key-value with typed columns (String/Int/Float/Bool).
Protocol bumped to v20 with settings_response in ObserverSnapshot.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 09:11:53 +01:00
jpmschweitzerandClaude Opus 4.6 1a4fd578cc feat(simulation): voice pipeline integration — Factual bypass, observer wiring, tell iteration (#650 #652 #651)
ContentType::Factual bypasses LLM for fact-bearing lines (numbers,
denials). Observer enrichment systems rewrite dialogue/conversation
text with voiced versions before snapshot assembly. Friendly and
RoutineDeviation tells get concrete surface-pattern examples.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 09:11:44 +01:00
jpmschweitzerandClaude Sonnet 4.6 ce0df2f320 refactor(simulation): remove v0.1 content loading system (#655)
Delete the hand-authored YAML content pipeline (server/src/content/) superseded
by the v0.2 generator-first approach (D-122, D-128). Runtime ECS types that were
co-located with content loading have been extracted to dedicated simulation modules:

- simulation/triangle.rs: TriangleState, TriangleCrisisEventQueue, tick/resolve systems
- simulation/line_pool.rs: LinePoolIndex, AccessTier, TrustTier, Mood, LinePoolIndexResource
- simulation/knowledge_grant.rs: KnowledgeGrant, Prerequisites

Monologue systems (trigger_monologue, trigger_recognition_monologue,
trigger_event_monologue) now use hardcoded fallback lines only; the
ContentStoreResource branch and select_pool_line function are removed.

Deleted: content/{loader,types,line_pool,hot_reload,spawn,instantiation,entanglement,mod}.rs
Deleted: tests/{content_loading,content_runtime,content_scaling,template_instantiation,template_schema}.rs
Deleted: bin/line_preview.rs (v0.1 tool)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-13 09:07:57 +01:00
jpmschweitzerandClaude Opus 4.6 9f34d030d7 feat(voice): complete Spike 2 voice pipeline with quality-tested prompt engine
Spike 2 delivers the full voice pipeline: queue → worker pool → sr-voice
child process (stdio JSONL) → cache → disk. Three rounds of quality testing
with Paula, Mellanie, and Gestalt produced iterative prompt improvements.

Prompt engine (prompt_builder.rs):
- Example-based epistemic marker integration (not keyword lists)
- Length-aware Angry tell variant (preserves facts on long content)
- Double-prompt technique: REMEMBER block repeats constraints near OUTPUT:
- Imperative injection framing (composition engine controls frequency)
- Anti-invention constraint ("do not add information not in the input")
- Universal RULES cleaned: worldbuilding moved to culture personas

Worker pool (worker.rs):
- Output post-processor strips after first newline (prevents prompt leakage)
- Watchdog poll loop (1s ticks) replaces blocking sleep for cancel
- Child health check before writing (try_wait)

Test infrastructure:
- voice_pipeline.rs: end-to-end test, auto-detects real sr-voice or mock
- voice_quality_batch.rs: 39 edge-case prompts for quality review
- mock-stdio.sh: Python JSONL mock for CI (no model needed)
- Makefile targets: test-voice-mock, test-voice-real

Quality results (Gemma 2B Q4_K_M, CPU ~13 t/s):
- Epistemic markers: naturally integrated (round 1 comma-lists fixed)
- Tell differentiation: 3/5 working (Nervous, Guarded, Angry)
- Information preservation: ~90% (up from ~70%)
- Prompt leakage: eliminated
- Open: Friendly/RoutineDeviation tells inert (#651), Factual bypass (#650)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 19:20:06 +01:00
jpmschweitzerandClaude Opus 4.6 9ed6094d69 fix(simulation): address PR #85 review — warnings and polish items
- Ticker rotation: document sliding-window semantics (vs modulus-aligned)
- Ticker zone ID: add warning about Gauntlet vs production zone ID mismatch
- Proof-room movement profile: respect archetype instead of hardcoding smuggler
- Storyteller tie-break: use exact f32 equality (inputs are discrete integers)
- Observer: .map().flatten() → .and_then() (clippy strict)
- Content loader: remove dangling doc comment before section header
- Tests: replace assert!(false, ...) with TODO comments in ignored tests
- Tests: add frame limiter note on 302-update loop in tell expiry test

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 10:59:38 +01:00
jpmschweitzerandClaude Opus 4.6 fd824a1028 test(simulation): Sprint 24 tests — archetype, tell escalation, ticker, v0.1 playthrough (#593, #595)
- 7 archetype→monologue regression tests (smuggler/detective pool partitioning)
- 3 tell escalation unit tests (RoutineDeviation insertion + expiry)
- 6 news ticker tests (pool loading, SimRng rotation, zone gating)
- 3 live integration tests against real server binary (Layer 3)
- Update existing tests for current_ticker field and protocol v19

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 09:13:24 +01:00
jpmschweitzerandClaude Opus 4.6 ac763fef97 feat(engine): live server visual tests and gauntlet snapshot replay
Add live server lifecycle to tests/run-visual (start/stop server per
scenario, parse LISTENING:{port}). Add MessagePack snapshot replay to
visual_capture.gd via Protocol.decode_snapshot() — exercises the full
client pipeline from wire bytes to rendered fog. Three replay scenarios
(hub_spawn, fog_theater, hub_after_movement) plus one live scenario
(fog_live_hub). Add gen_gauntlet_fixtures.rs to produce .msgpack fixtures
from the Gauntlet test world. Add max_diff_pct threshold to visual-diff.
Makefile: add fixtures-gauntlet target, fix build-client double-import,
preserve .godot cache in clean.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 08:41:09 +01:00
jpmschweitzerandClaude Opus 4.6 ac68ec6eef fix(simulation): address PR #81 review — critical and high-priority issues
Critical fixes:
- storyteller: replace .expect() with guard + log in activation_pass (Hoshe #1)
- content/loader: validate inverted tile_bounds before iteration (Hoshe #C)
- save_io: persist ActivationState on save/load (Tyre #7)

High-priority fixes:
- storyteller: f64 intermediate for observation_time_ticks scoring (Hoshe #A)
- storyteller: deduplicate copresent entities before scoring (Hoshe #B)
- storyteller: skip activation_pass at tick 0 (Hoshe #G)
- storyteller: explicit .before(advance_tick) ordering (Tyre #9)
- save_state: insert EngagementRecord on NPC deserialize (Tyre #10)
- save_io: reset TriangleActivatedQueue + MovementHistoryBuffer on load (Tyre #8)
- debug: validate teleport target walkability (Hoshe #E)
- debug: reject SkipToContamination when tick past delay (Hoshe #F)
- debug: DebugEnabled defaults to cfg!(debug_assertions) (Hoshe #3)
- debug: log when response overwritten (Hoshe #2)
- content/loader: error on tile dimension mismatch (Hoshe #5)
- content/types: DistrictMeta.description optional (Hoshe #D)
- types: version docs updated to v18 (Tyre #1, #2, #3)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 23:40:59 +01:00
jpmschweitzerandClaude Opus 4.6 c797a72fc2 chore(simulation): update tests and fixtures for Sprint 23
- Add debug_response: None to all ObserverSnapshot constructors in
  integration tests
- Bump PROTOCOL_VERSION assertion 17 → 18 in serialization tests
- Regenerate golden proof_room_tick_10.json (BoundaryWall tiles)
- Regenerate client msgpack fixtures for new snapshot fields
- Fix debug.rs resource optionality (Option<ResMut> for
  ContaminationActive/EventQueue)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 19:12:19 +01:00
jpmschweitzer 24b9a7a0cc Merge remote-tracking branch 'origin/server'
# Conflicts:
#	CHANGELOG.md
2026-02-28 23:55:42 +01:00
jpmschweitzerandClaude Opus 4.6 282dad8d50 fix(simulation): address all round 3 PR review issues
- Register StorytellerPlugin in main() and dump_schedule_graph() so
  contamination system runs in production (critical, rounds 2+3)
- Add doc comment to z_bands_connected clarifying band indices vs
  absolute z-levels (D-110)
- Add TODO on hardcoded modifications: vec![] in save_to_file
- Init ContaminationActive in minimal_world() test helper
- Replace ChaCha20Rng with SimRng in fuzzy_map tests (D-010)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 23:48:03 +01:00
jpmschweitzerandClaude Opus 4.6 339f112c8f fix(simulation): fix triangle state save/load and persist contamination
Three save/load bugs fixed:
- ContaminationActive not persisted in SaveStateV1 — caused double-fire
  of contamination pressure on reload after tick 300.
- Loaded triangle entities missing ActiveSim marker — made them
  invisible to escalation and contamination systems after any load.
- Existing triangle entities not despawned before load — created
  duplicates, doubling tension escalation per tick.

Also: HashSet → BTreeSet for D-010 compliance, defensive event queue
reset on load, and three regression tests for triangle roundtrip.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 23:24:56 +01:00
jpmschweitzerandClaude Opus 4.6 70de959ac3 fix(simulation): correct CONTAMINATION_DELAY_TICKS from 1800 to 300
The constant was supposed to represent 30 game-minutes but the formula
was wrong (30 × 10 tps × 60s = 1800). Correct derivation: 30 minutes ×
TICKS_PER_GAME_MINUTE (10) = 300. Now uses the canonical constant
directly. Also fixes stale assertion message in integration test.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 23:24:47 +01:00
jpmschweitzerandClaude Opus 4.6 3cd3a998c0 test(simulation): add fuzzy tests for procedural map generation (#509)
50-seed randomized testing against 4 structural invariants:
walkable connectivity (BFS), entity bounds, door adjacency,
and minimum tile count floor. Includes generator module for
test-scoped procedural map creation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 16:34:58 +01:00
jpmschweitzerandClaude Opus 4.6 b126e1830d feat(simulation): add contamination activation mechanic (#254)
Timer-based storyteller system fires after 1800 ticks (30 game-min).
Sets ContaminationActive resource, applies tension delta to all
ActiveFork triangles, and emits ContaminationEvent for downstream
monologue/behavioral hooks. Q-017 fallback constants in place.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 16:34:47 +01:00
jpmschweitzerandClaude Opus 4.6 42febf4059 feat(simulation): wire NPC pool generation and authored triangle instantiation (#176, #188)
Production startup now spawns 23 Sova NPCs with EntanglementTag
(Flat/Intrigue) based on triangle_membership. Three-phase spawn:
entity creation, cross-reference resolution, and authored triangle
instantiation. Five triangles (3 ActiveFork, 2 PassiveTension per
D-087) with deterministic IDs via FNV-1a hashing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 16:34:36 +01:00
jpmschweitzerandClaude Opus 4.6 61eb40fcab feat(simulation): add modifications data model stub (#567, D-112)
DLC entry point for future player construction system. Adds
Modification struct, ModificationType enum, and Modifications
component. Wired into SaveStateV1 with #[serde(default)] for
forward-compatible save format.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 16:34:08 +01:00
jpmschweitzerandClaude Opus 4.6 d591f44b35 feat(simulation): add world_seed IPC and EntanglementConfig (#175, #178)
Implements the StartupMessage protocol: client generates world_seed in
SessionManager.new_game(), sends it after handshake, server uses it to
seed SimRng and sample EntanglementConfig.

EntanglementConfig samples flat ∈ [25,35]%, intrigue ∈ [15,25]%, mundane
as remainder (D-029). Same seed produces identical config (D-010
determinism). Different seeds produce distinct configs in ≥90% of pairs.

Protocol flow: HandshakeMessage (server→client) → StartupMessage with
world_seed (client→server) → SimRng initialization → tick loop.

10 Rust tests (determinism, variation, bounds, sum invariant).
9 GDScript test stubs + 2 encode tests for client-side pipeline.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 14:26:31 +01:00
jpmschweitzerandClaude Opus 4.6 2016e9a725 refactor(simulation): simplify vision cone to forward-only 120° arc
Remove the peripheral sector (100° half-angle, reduced range) and blind
spot classification. The server now sends only tiles within the 120°
forward cone; the client renders previously-explored tiles behind the
player with a light fog overlay instead.

This eliminates complexity in both the cone classifier and the snapshot
protocol while preserving the core information asymmetry — you still
can't see behind you, and the monologue system (D-016) still bridges
the perceptual gap.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 12:19:38 +01:00
jpmschweitzerandClaude Opus 4.6 dd00a9cd9e fix(simulation): address PR #75 review — vision components, triangle validation, FNV-1a, KG gating
1. CRITICAL: spawn_template_npcs now inserts NpcVisionState, NpcMemory,
   PlayerAwareness on template-spawned NPCs — matches spawn_npc() pattern
   from PR #66. Without these, template NPCs were invisible to vision and
   awareness systems.

2. WARNING: generate_intra_template_triangles now calls validate_triangle_def
   before generating TriangleState — mirrors cross-template path. Updates
   test TriangleDefs and logistics-hub.yaml to pass all three quality checks
   (conflict viability, relationship coherence, interest divergence).

3. WARNING: state_hash in compute_observer_snapshot now uses FNV-1a instead
   of DefaultHasher — consistent with D-010 principle 4 and the pattern in
   TemplateId/TriangleId. Updates golden file for new hash value.

4. WARNING: TriangleCrisisEventWire.role_assignments now filtered against
   observer KnowledgeGraph — unknown NPCs redacted from wire event per
   D-010 principle 2 (information boundaries).

5. WARNING: ActiveTemplateInstances::insert now despawns previous instance
   entities before overwriting — prevents orphaned ECS entities.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 19:02:43 +01:00
jpmschweitzerandClaude Opus 4.6 88fc6c30dc feat(simulation): template instantiation engine — load, spawn, lifecycle (#161)
Add content::instantiation module with:
- instantiate_template(): validates FullTemplateDef, calls
  spawn_template_npcs, generates TriangleState entities with ActiveSim,
  registers in ActiveTemplateInstances resource
- unload_template(): despawns all NPC + triangle entities, removes
  from tracking
- load_template_from_file(): YAML → FullTemplateDef deserialization
- ActiveTemplateInstances: BTreeMap-backed resource (D-010 determinism)

Integration tests: end-to-end logistics-hub.yaml instantiation (4 NPCs,
2 TriangleStates), lifecycle (instantiate → unload → clean), determinism
(same seed = same layout), error path (missing file).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 17:59:49 +01:00
jpmschweitzerandClaude Opus 4.6 6f39df884c feat(simulation): tier 2 template definition format — FullTemplateDef with tests (#159)
Add FullTemplateDef integration tests: round-trip YAML serialization,
space spec validation, routine schedule, sightline zones, dialogue pool
refs, cross-template link specs, and logistics-hub template fixture.
Tests cover the full social site template document structure per D-023,
D-024, D-025, D-028.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 17:46:37 +01:00
jpmschweitzerandClaude Opus 4.6 d31ac1cc70 feat(simulation): error handling and recovery — panic supervision, state hash, structured errors (#85)
Protocol v17: add state_hash (desync detection) and sim_errors
(structured error reporting) to ObserverSnapshot. Add SimError,
SimErrorKind, SimErrorBuffer types. Wrap main loop app.update() in
catch_unwind — on panic, send a final SimError snapshot before exit.
Report recoverable deserialization errors to client via SimErrorBuffer.
Compute per-tick state hash from player position + NPC count + tick.
Update all test fixtures and golden files for protocol v17.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 17:46:27 +01:00
jpmschweitzerandClaude Opus 4.6 c2cae1f618 fix(simulation): register interaction systems and persist door state (#246)
Follow-up to b6a9b78: register TerminalInteractedQueue resource and
door/terminal interaction systems in SimulationPlugin; add door state
save/load in save_io (open doors round-trip through SaveStateV1);
make WalkabilityMap param optional in process_door_interaction so
plugin-only tests work without a loaded map; fix information_boundaries
test missing open_doors field.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 17:46:15 +01:00
jpmschweitzerandClaude Sonnet 4.6 b6a9b78205 feat(simulation): basic environmental interaction — doors, examine, terminals (#246)
- Add DoorState component tracking is_open and blocking_tile; add
  DoorInteractRequest per-player component consumed by new
  process_door_interaction system (toggles walkability each use)
- Add TerminalInteracted event, TerminalInteractedQueue resource,
  TerminalInteractRequest component, and process_terminal_interaction
  system (emits event on Use verb)
- Add ExamineText(String) component for authored object examine text;
  extend process_examine_interaction with object examine path:
  uses ExamineText if present, falls back to generic string if absent
- Fix: add Without<ObjectType> filter to npc_query in
  process_examine_interaction — previously any entity with TilePosition
  was mis-routed through the NPC text generator
- Add SaveStateV1.open_doors: Vec<StableId> with #[serde(default)]
  for backward-compatible serialization
- Add "Open"/"Close" → DoorInteractRequest and "Use" →
  TerminalInteractRequest dispatch in process_player_input
- 10 integration tests in tests/environmental_interaction.rs covering
  all acceptance criteria: door toggle (both directions), open-to-close,
  invalid target, readable examine (with/without ExamineText), out-of-range,
  terminal event emission, request cleanup, and save state round-trip

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-27 11:11:45 +01:00
jpmschweitzerandClaude Sonnet 4.6 c4e09bff77 feat(simulation): implement triangle validation and cross-template generation (#108, #109)
- Add ValidationError enum with three failure modes: ConflictViability
  (missing Want axis), RelationshipCoherence (empty constraints),
  InterestDivergence (duplicate interest axes)
- Add validate_triangle_def() pure function enforcing all three checks
  in priority order (per D-087)
- Add generate_cross_template_triangles() function that combines NPC
  pools from two templates, validates each TriangleDef before processing,
  and assigns ownership to template_a
- 10 integration tests in tests/triangle_validation.rs covering all
  validation failure modes, ordering guarantees, cross-template span,
  invalid def skipping, determinism, and intra-template isolation

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-27 11:11:31 +01:00
jpmschweitzerandClaude Opus 4.6 1ea3d9c724 fix(simulation): persist TriangleState in SaveStateV1
Triangle phase and tension were silently lost on save/load. Now
serialized as triangle_states vec in SaveStateV1, sorted by
triangle_id for determinism (D-010). Dedicated triangle entities
are respawned on load.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 22:48:18 +01:00
jpmschweitzerandClaude Opus 4.6 d34fc970a7 feat(simulation): add triangle escalation integration tests
16 tests covering escalation timing, crisis event emission,
resolve command, D-087 seed-dependent timing, D-089 no-cascade,
and edge cases (dormant skip, saturation, idempotent resolve).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 22:34:27 +01:00
jpmschweitzerandClaude Opus 4.6 89158f2f2a chore(simulation): regenerate msgpack fixtures for protocol v16
Updates all client-side msgpack test fixtures and server test
harnesses to include the new triangle_crisis_events field added
in protocol v16.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 22:33:32 +01:00
jpmschweitzerandClaude Opus 4.6 0e8ac56fc1 feat(simulation): add social site template schema types
Implements #163 (RoleSchema), #164 (SpaceSpec), #165 (TemplateOwnership
+ TemplateReferenceMap), #106 (TriangleDef), #107 (intra-template
triangle generation), and #250 (triangle escalation system) as the
foundational Tier 2 template system per D-025.

New content/template module with YAML-deserializable schema types,
ECS components for ownership/triangle state, escalation system
running on game-minute boundaries, and TriangleCrisisEvent emission.
Sample YAML templates at server/data/templates/.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 22:33:06 +01:00
jpmschweitzerandClaude Opus 4.6 af3398ea34 fix(ci): address PR #69 review — stale comments, dead CLI flags
- gen_fixtures.rs: version comments now say PROTOCOL_VERSION instead
  of hardcoded 14, so they stay correct across bumps
- run-ipc-benchmark: remove --iterations flag that was parsed but
  never forwarded to the Rust test (compile-time constant governs)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 13:10:23 +01:00
jpmschweitzerandClaude Opus 4.6 b6c4ecb302 feat(ci): protocol version handshake client + IPC benchmark (#556, #342)
#556: HANDSHAKING state in sim_bridge.gd — decodes first framed message
as HandshakeMessage, validates vs Protocol.PROTOCOL_VERSION, 5s timeout,
handshake_complete/handshake_failed signals.

#342: IPC benchmark now reads and validates HandshakeMessage before
starting the timing loop.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:57:59 +01:00
jpmschweitzer 1bd528e521 Merge remote-tracking branch 'origin/main' into ci
# Conflicts:
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_0.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_127.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_2b31m1.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_2b32.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_32767.msgpack
#	client/tests/fixtures/msgpack/snapshot_empty.msgpack
#	client/tests/fixtures/msgpack/snapshot_multi_entity.msgpack
#	client/tests/fixtures/msgpack/snapshot_one_npc.msgpack
#	client/tests/fixtures/msgpack/snapshot_player.msgpack
#	client/tests/fixtures/msgpack/snapshot_v2_full.msgpack
#	server/src/perception/observer/mod.rs
2026-02-25 12:51:41 +01:00
jpmschweitzerandClaude Opus 4.6 81ec337e4d feat(ci): IPC round-trip timing benchmark scaffold (#342)
Benchmark test in ipc_bench.rs: warmup + 100 rounds, p50/p95/p99 latency
reporting, 5ms threshold. Handshake step stubbed pending #555/#556.
Invoked via tests/run-ipc-benchmark.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:48:25 +01:00
jpmschweitzerandClaude Opus 4.6 732b5f3adc fix(simulation): resolve duplicate examine_result field and regenerate fixtures
Removed duplicate examine_result from ObserverSnapshot (old ExamineResultEvent
superseded by ExamineResultWire). Fixed serde_default test version assertion.
Regenerated golden file and all fixture .msgpack files. 1070 Rust tests passing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:48:17 +01:00
jpmschweitzerandClaude Opus 4.6 7d5fdc82b6 feat(ci): IPC serialization fixture files and cross-language tests (#271)
Five new .msgpack fixtures: snapshot_minimal, snapshot_full,
player_input_move, player_input_interact, malformed. Rust generator in
gen_fixtures.rs, 7 Rust validation tests in serialization.rs, GDScript
cross-language test in test_ipc_fixtures.gd (22 assertions).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:48:07 +01:00
jpmschweitzerandClaude Opus 4.6 23fbfdbfc5 fix(simulation): PR #68 review — version bump, tracing warns, test coverage
- Bump PROTOCOL_VERSION 14 → 15 for save_result field addition
- Add tracing::warn on SaveLoadPending command overwrite (double-tap F5)
- Add tracing::warn on KnowledgeGraph::new() fallback during save
- Fix misleading WouldBlock comment in tcp.rs
- Document SimSpacePressure.active_count pre-eviction timing
- Document entity-based eviction tie-breaking non-determinism
- Add ScopePinned eviction survival regression test
- Regenerate msgpack fixtures for protocol v15

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:32:35 +01:00
jpmschweitzerandClaude Opus 4.6 6ed8d11502 feat(simulation): Sprint 19 — 7 server systems
Protocol handshake (#555): HandshakeMessage as first IPC frame,
HandshakeState resource, forward-compatible input handling.

State serialization (#96): serialize_npc_to_frozen/deserialize with
full D-024 axis coverage (10 new optional fields on NpcSaveState).

Scope tags (#98): ScopeTagKind enum, ScopePinned marker, automatic
assignment from KnowledgeGraph and RelationshipGraph.

Timestamp eviction (#97): LastInteractionTick, SimSpacePressure,
BinaryHeap LRU eviction respecting ScopePinned entities.

Save/load (#553): save_to_file/load_from_file via MessagePack,
SaveGame/LoadGame IPC commands, SaveLoadResultWire on snapshot.

Test infrastructure (#200): Layer 3 integration test entry point,
three-layer architecture documented per D-030.

Information boundary tests (#272): 4 negative tests proving no
passive KG leakage, LOS fog holds, tier boundary holds, save
isolation per NPC.

1063 tests passing, 0 failures.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:13:03 +01:00
jpmschweitzer f5c5ac635c Merge remote-tracking branch 'origin/server'
# Conflicts:
#	CHANGELOG.md
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_0.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_127.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_2b31m1.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_2b32.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_32767.msgpack
#	client/tests/fixtures/msgpack/snapshot_empty.msgpack
#	client/tests/fixtures/msgpack/snapshot_multi_entity.msgpack
#	client/tests/fixtures/msgpack/snapshot_one_npc.msgpack
#	client/tests/fixtures/msgpack/snapshot_player.msgpack
#	client/tests/fixtures/msgpack/snapshot_v2_full.msgpack
#	server/src/bridge/types.rs
2026-02-25 10:09:27 +01:00
jpmschweitzerandClaude Opus 4.6 31ae462cb2 test(simulation): update protocol fixtures and golden for Sprint 18
Regenerated MsgPack fixtures for protocol v14 (examine_result and
character_pressure fields). Updated golden test, serialization
assertions, and cross-language fixture generator.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 09:50:48 +01:00
jpmschweitzerandClaude Opus 4.6 dd3ead7a1b feat(simulation): protocol v14 — POI list, examine result, player knowledge wire types
Add three new ObserverSnapshot fields for client Sprint 18 tickets:
poi_list (Vec<PoiWire>) for minimap #151, examine_result
(Option<ExamineResultWire>) for #174, player_knowledge
(Option<PlayerKnowledgeWire>) for journal #264. POI list populated
live from KG-discovered PointOfInterest components. KG dump
serializes entity/fact knowledge with confidence, source, and state.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 02:29:29 +01:00
jpmschweitzerandClaude Opus 4.6 22724ee51c test(simulation): protocol versioning tests (#232)
Version field round-trip, mismatch detection, serde_default migration
pattern, all TellCategory and VerbKind variant coverage.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 12:15:29 +01:00
jpmschweitzerandClaude Opus 4.6 3d636fd4bb feat(simulation): knowledge grant schema, events, and contradiction detection (#545, #546, #547)
KnowledgeGrant untagged enum (Fact + Entity variants), ContentEntityRegistry
resource, KnowledgeGranted event processing, ContradictionClaim struct with
600-tick window detection in observe_entity. Wires knowledge_grant field in
dialogue line selection. Implements D-079, D-083. Closes Q-026.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 12:14:53 +01:00
jpmschweitzerandClaude Opus 4.6 2189a9addd fix(simulation): address PR #56 review — pipeline extraction, ActiveDialogue, range check
Tyre #1: Extract run_dialogue_pipeline() shared helper — eliminates ~60
lines of duplication between process_talk_interaction and
process_dialogue_response (L1-L4 pipeline).

Hoshe #1: process_dialogue_response now updates ActiveDialogue with
current tick on follow-up selection — prevents stale started_tick.

Tyre #4: process_dialogue_response now updates InteractionMemory on
follow-up — multi-turn conversations are visible in history.

Hoshe #6 / Tyre #6: handle_dialogue_response adds server-side range
check (CLOSE_RANGE), matching Talk/Confront pattern (D-010 info
boundary).

Hoshe #2: Weighted selection fallback replaced with unreachable!() —
score_line always returns >= 1, so the fallback was dead code.

Hoshe #3: assert!(false, ...) → panic!() in serialization.rs (clippy).

Hoshe #4: SetFacing and TeleportToHub added to roundtrip test.

Hoshe #5: setup_dialogue_response_world inlined (trivial pass-through).

Tyre #2: Doc comment on DialogueCooldownTracker explains per-player-global
design choice (line IDs are NPC-scoped per D-035, no collision risk).

Tyre #3: CONFRONTATION_LINES comment updated with TODO for D-028/D-035
migration.

Tyre #5: DialogueResponse fixture added for cross-language GDScript
testing (input_dialogue_response.msgpack).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 20:20:00 +01:00
jpmschweitzerandClaude Opus 4.6 efa2dc543f feat(simulation): sprint 16 dialogue server — response handler, trust gossip, variety tracker
Move dialogue system registrations from BridgePlugin to NpcPlugin (#538):
game logic that depends on NPC-layer resources now registers where it
belongs. BridgePlugin retains only wire protocol concerns.

Implement DialogueResponse verb handler (#539): new process_dialogue_response
system runs the full D-028 four-layer pipeline to select follow-up lines
when the player picks a dialogue option. Clears ActiveDialogue when no
candidates remain. Fix latent schedule ambiguity — emit_observation_events
now has explicit .before(advance_tick) constraint.

Verify trust-gated gossip pipeline (#171): confirmed process_talk_interaction
correctly passes KnowledgeConfidence through relationship_to_trust() per
D-075. Added integration tests for Secret-tier access (Friendly+KnowsDetails)
and Surface-only fallback (Friendly+Suspects).

Wire DialogueCooldownTracker into selection (#338): added regression test
confirming no line_id repeats within the 600-tick cooldown window across
10 consecutive Talk interactions.

Closes #538, #539, #171, #338

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 20:01:39 +01:00