The atlas 'regional' screen now opens the LADDER at the canonical orbital
frame (Region granularity, whole body fitted and centered) and wheel zoom
descends continuously — cursor-anchored, unclamped across rungs, with
progressive refinement (held composite keeps drawing, finer rung swaps in
place on arrival; no blank frame, no mode flip). Full-zoom-out resets to
the canonical planetary frame per Jeroen's HARD condition
(is_fully_zoomed_out = extent >= body circumference, not a zoom-value
heuristic). The district_screen nav hop is deleted — D-013 restored:
descent is a zoom gesture, not a nav push. AtlasViewer's heightmap-texture
path is unreachable from nav (code intact; overlay surface deferred, see
report/tickets).
Rung selection: design doc §5's literal formula has NO legal District band
at any real viewport (visual-tolerance band and n=64 coverage ceiling
never overlap — pinned by executable boundary tests at 1600x900);
select_rung() splits it into a coverage ceiling (decides Region) then the
2x visual tolerance (District vs Quarter), documented at the function.
In practice the ladder steps Region -> Quarter directly.
Wire: window_granularity_v2 encoded (omitted at District for byte-compat),
granularity_v2 echoed value keyed + staleness-guarded end to end; Region
clamp mirror replicates the server's bounded halving loop (no closed
form). MIN/MAX_ZOOM widened to [0.0005, 64] — the old 0.5 floor would
have clamped a real body's canonical fit zoom, violating the reset
condition.
Real pre-existing bug fixed in atlas_window_overlay.gd: the draw path used
echoed n as both cell-grid dimension and district extent — only
coincidentally correct at District granularity; Quarter/Region would have
read wrong array offsets. cell_grid_side_for_window() now mirrors the
server's WindowGranularity::cell_grid_side.
Tests: +26 pure-function geometry tests, new 30-test zoom-ladder suite,
extensions across the window cache/request/overlay/delivery suites.
Full suite 3518 green; cold-parse clean.
R1 measured first: a capped Region tile through the real production path
(build_district_window_layer + T-1151 par_iter) at the 64x64 wire cap
costs 0.40-0.48ms — faster than the shipped district n=64 window, so
Jeroen's progressive capped-density tiling ruling is comfortably
interactive on-demand. Raw orbital derive ~0.9µs/cell (~2.3x faster than
full derive; region_baseline dominates, not invent_primitives).
R5 redesign: WindowGranularity enum (Quarter/District/Region), serde
named-variant per the RoadNodeKind precedent, spacing from D-243 scale::
constants — the single source of truth. Additive serde-default
window_granularity_v2 request field (None = legacy u32 path; v2 wins when
Some); DistrictWindowLayer.granularity_v2 always echoed. Legacy u32 echo
for Region uses reserved WINDOW_GRANULARITY_REGION_KEY = u32::MAX (never
a legal input) so the old slot cannot lie about aliasing. Cache and
coalescing keys carry the enum itself (Ord by declaration order, D-010).
n stays district-extent at every rung; Region's cell grid is a DIVISION
(round(n/100), min 1) with its own per-axis ceiling
DISTRICT_WINDOW_MAX_N_REGION=6400 and a bounded halving-loop clamp (no
closed form under the rounding division — the client mirror must
replicate the loop).
derive_orbital_at_metres: bilinear envelope reads + region_baseline
temperature, NO invent_primitives (proven by test — slope_q pinned 0),
routed through the shared build_district_profile classification tail so
the existing colorizer family renders orbital cells unchanged. R2
stepped-categorical behavior documented at the function, not implied.
Region aliasing + clamp/echo tests mirror the T-1150 discipline. 1813
lib tests green; clippy clean; fixture regenerated (254->278 bytes, new
echoed field).
All seven Hoshe/Tyre findings addressed, none retracted:
- n-clamp/echo/staleness triangle (Tyre C1): client _clamp_window_n_mirror
(bit-for-bit twin of the server clamp, canonicalize_district_center
precedent) applied before _n is stored/sent; server test pins the
quarter n=32 -> echo 16 contract.
- min_wl band quantization (Hoshe 1/Tyre C3): quantize_min_wl_m snaps to
MIN_WL_BANDS_M {0, 32768, 16384, 8192, 4096} before cache key and echo
(design doc §5's unbounded-key fix), reusing the one true
OCTAVE_WAVELENGTHS_M array; docstrings now state the server-quantizes/
client-sends-raw split; same-band cache-sharing test.
- coalescing granularity axis (Hoshe 2): two tests pin different-
granularity requests as separate in-flight slots and same-granularity
coalescing unchanged.
- orphaned fixture (Hoshe 3): test_protocol.gd consumer decodes
atlas_response_ready_with_window.msgpack through the real IPC path and
asserts the new fields.
- atlas_window_request coverage (Hoshe 4): new test file — stale-drop on
granularity mismatch, old-server-shape defaults accepted, clamp mirror
formula + wiring. First draft's quarter-via-request_now test would have
passed for the wrong reason (request_now resets granularity by design
until T-1153) — split into formula pin + reachable-path wiring proof.
- granularity type seam (Tyre C2): field + resolver docstrings state
finer-only integer multiples with resolve_window_granularity as the
single widening point; matching contract note added to the D-226
T-1143-rulings amendment.
cargo --lib 1807/1807; goldens bit-identical; gdlint clean.
T-1151: build_district_window_layer dispatches one Rayon task per row
(pure derive_window_cell via derive_at_metres), scattered row-major into
the flat arrays; a cfg(test) serial path backs the bit-identical
parallel-vs-serial golden.
T-1150: serde-default window_granularity (1=district, 4=quarter) +
window_min_wl_m on AtlasLayerRequest — additive, no sixth demux shape,
old frames decode unchanged (tested). Quarter mode = full
reclassification at 512m spacing over the same world rect ((4n)x(4n)
cells); WIRE_CAP_CELLS=4096 enforces n*granularity <= cap (quarter
clamps n to 16, the design doc's worked example). Granularity + min_wl
key ALL five touch points: DistrictWindowLayer echo, server FIFO-256
cache key (now a 5-tuple), per-connection coalescing key, client
request codec (omitted-at-default wire fields), client LRU key.
Mandatory aliasing regressions on both ends: identical (body, center, n)
at granularity 1 vs 4 produce distinct cache entries and correct
per-granularity payload shapes (server, 3-thread queue to avoid the
AnalyzeBody thread contention found while writing it) and distinct
client cache keys (gdUnit). Replay fixture regenerated — the layer
struct grew two echoed fields (231->254 bytes, content verified).
Client requests stay district-granularity by default — quarter requests
arrive with T-1153's rung selection.
PR #190 review (Hoshe + Tyre), all five findings addressed:
- Tyre: queue_move_step/queue_stance_toggle (the T-1088 click-to-move seams)
now share the full suppression predicate — all three input_queue producers
in the module are gated, making the header's 'every action this file can
produce' claim true (previously the seams relied on the sandbox caller's
own freeze). +3 regression tests.
- Hoshe: the live suite's settle=baseline timeout fallback compared baseline
to itself, vacuously passing the no-movement claim — a timeout now fails
loudly (both tests).
- Hoshe: the unit suite's real open_app/close_app transitions fire the
global auto-pause handler; with ambient SimBridge.state left CONNECTED by
earlier suites (test_hub_teleport has no after_test) each transition
silently appended AutoPause/AutoResume to the shared _outbound_buffer.
before_test now forces DISCONNECTED (restored in after_test) and clears
the buffer.
- Hoshe: documented why the live suite's reset_test_state() call is inert
but still correct.
Full suite: 3374/3374.
Unit suite: pin facing to North via the T-1088 facing_angle_provider seam.
D-054 makes movement facing-relative, and _update_facing_from_mouse() derives
facing from engine/session globals (viewport mouse position vs the
GameState.player_position anchor) — in full-suite order 'press W' resolved to
MOVE_NORTHWEST (the gate failure at line 187).
Live suite, three independent leaks from the shared autoloads, each of which
passed in isolation and failed in gate order:
- snapshot starvation: poll_snapshot() is consume-and-clear; a node leaked
into the gdUnit tree by an earlier suite steals every snapshot during our
awaits. Capture snapshot_received (fires on every consume, ours or theirs)
alongside a direct poll + explicit SimBridge._process pump.
- tick poisoning: SimBridge left test_mode=true + CONNECTED lets the leaked
poller apply TestHarness mock snapshots (~tick 15+) into
GameState.current_tick during our spawn awaits; the fresh server's own
ticks (1..5) then stamp backward and its InputQueue panics ('tick ordering
violated', last=16 new=3). Neutralize SimBridge before the first await,
zero current_tick, clear _last_snapshot/_outbound_buffer both directions.
- crash-on-assert-failure: gdUnit asserts don't halt; guard the player-entity
dereferences so a missing Player reports cleanly instead of a runtime error.
Full suite: 3368/3368.
InputMapper polled the D-054 move_* actions (and queued discrete
gameplay actions) unconditionally — WASD with a fullscreen implant
open walked the character blind. Poll-site gate (both _process and
_unhandled_input, the file's existing dialogue/free-camera early-return
idiom): nothing is enqueued while occluded, so no backlog can flush on
close.
Gate signal is HudGroups.gameplay_occluded, deliberately NOT
is_implant_active(): that flag is also true for INSERT mode (economics
monitor panel), where gameplay stays visible and playable by design —
the naive gate would have broken WASD there. Local _gameplay_occluded
mirror via the existing signal; regression tests pin the INSERT
distinction.
Held-state semantics: open-while-held stops on the next poll;
close-while-held requires release-then-repress (a
_suppress_move_until_release latch armed on the close transition,
cleared only when EVERY movement key is released — one-of-two released
does not clear, tested). Facing exempt from the latch (re-sync, not
lurch).
Audited action set: movement/facing-send/INTERACT/perception/pause/
stance/teleport/quicksave-load gated; OPEN_MENU exempt (Esc must close
the implant), BUG_REPORT/OPEN_JOURNAL exempt (client-only, never reach
send_input); dialog-driven direct SimBridge sends (settings, dialogue
pause, quit-to-menu save) out of scope by design. The pre-existing
server-side AutoPause defense observed firing correctly alongside.
Drive-by: pre-existing gdlint class-definitions-order violation in
input_mapper.gd fixed (public/private var ordering) — file lint-clean
for the first time.
Tests: 16 unit/state (real autoloads, real open_app/close_app
transitions, Input.action_press engine state) + 2 LIVE against a real
spawned server through the REAL client pipeline (position frozen for
20 held-W ticks while occluded; still frozen 10 ticks after close
without re-press; resumes on re-press) — port-retry/wall-clock/
COOLDOWN_TICKS conventions reused from test_input_roundtrip. 12-suite
regression sweep of every InputMapper consumer green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Cover-fit: fit_window_view zooms from the viewport's LARGER dimension,
no margin factor (any factor under 1.0 leaves a long-axis gap — checked
numerically) — the composite fills edge to edge, overhanging the short
axis into pan-space; the refloat center-equality early-return already
prevents refetch churn at rest (proved, not just tested).
Input model (Jeroen: drag breaks click semantics with map objects):
LMB-drag pan REMOVED from the regional window; clicks are
object-reserved. Pan = held WASD/arrows polled in _process (delta- and
zoom-scaled, camera-pans-toward-key convention verified numerically)
plus edge-scroll within 24px of the viewport border; both suppressed
over UI and on OS focus loss; both set _user_adjusted; wheel zoom and
Esc unchanged. Reads RAW physical keycodes deliberately — independent
of the shared D-054 move_* InputMap actions bound to the same keys
(whose occlusion-leak is pre-existing and now ticketed as T-1146).
Pole wall + east-west wrap unchanged, re-driven through the new
inputs; drag tests replaced, not kept.
Smoothed composite (interim pending T-1143): per-cell colors bake into
an n x n Image/ImageTexture (exact existing colorizer incl. overlay +
ice tint) drawn once with LINEAR filtering — GPU bilinear reads as
terrain, the planetary heightmap's own treatment. Crisp per-cell path
preserved behind COMPOSITE_SMOOTH for T-1143 A/B. Rebuild only on
reference-identity change of window/toggle (is_same — verified true
reference equality; value-equal distinct dicts DO rebuild).
Governance: T-1145 amendment paragraph on D-226 T-1124 SS5 (all three
supersessions); pql decisions validate ok.
Suites: window_viewer 74/74, window_geometry 32/32, window_overlay
(new) 16/16; gdlint clean on all six files.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Hoshe's finding: the flag introduced so auto-fit never fights a manual
view had zero coverage on exactly that branch. Two tests drive the
REAL _gui_input path (synthetic drag), then fire NOTIFICATION_RESIZED:
user-adjusted view survives a resize untouched (zoom AND offset);
an unadjusted view re-fits to the new viewport. 52/52.
Non-blocking doc note also taken: layer_proxy's normalization comment
claimed the twins would otherwise 'coalesce independently' — the
coalescing key is (ConnectionId, body_id) and never carried center;
rewritten to say what normalization actually buys on that path (the
work item derives and echoes the canonical center).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Bounds gate: AtlasDescendGeometry.is_on_texture() — ONE helper feeding
both the reticle guard and the click fall-through (the T-1140 lesson:
the visible affordance always matches the click); half-open
[0,tex_w)x[0,tex_h) boundary pinned at the exact edge. Letterbox
clicks no longer show a reticle or descend.
Fit-and-center: pure fit_window_view() (new atlas_window_geometry.gd)
wired into enter(), the FIRST window arrival, and NOTIFICATION_RESIZED
— gated by a _user_adjusted flag so the fit never fights manual
zoom/pan (flag clears only on a fresh enter). Found-own-bug: RESIZED
can fire mid-_ready() before _canvas exists — null-guarded like the
sibling panels.
Pole wall (Jeroen's ruling): clamp_pan_offset_to_pole_wall() clamps
the WINDOW EDGE, not the center, in screen space from the fitted
transform — Y only; wired into the drag handler and every fit (a
fresh fit can itself need the wall on a tiny body — the
window-taller-than-planet case is handled and tested). Three numeric
hand-traces preceded the code; a first-draft test using GJ380c's huge
radius silently never exercised the clamp — replaced with a synthetic
small radius.
East-west wrap (Jeroen's ruling): canonicalize_district_center() —
posmod column wrap (verified against a live Godot process to match
Rust rem_euclid bit-for-bit), clamped row; district_extent() shares
the exact formula (incl. .max(1)) with the server's
normalize_window_center so echoes and cache keys agree on canonical
form. Canonicalization applies only to the FINAL refetch center — the
edge-crossing decision stays in absolute district space (first-pass
math error caught by hand-trace). Seam-adjacent cache-key sharing
tested. Pan offset itself has no x wall — circumnavigation is
seamless.
Header: body proper_name/body_id ahead of the coordinates (the cheap
half of T-1141, noted in code). Drag-pan verified through the REAL
DistrictScreen-to-viewer chain and pinned by test (no fix needed).
140 tests across three suites, 0 failures; 94 sibling tests no
ripple; gdlint clean (atlas_viewer.gd at the 1000-line cap a second
round — structural extraction flagged for maintenance).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Hoshe's blocking find: district_pos_at divided the latitude axis by
tex_h where the server forward map uses ta.h.saturating_sub(1)
(district_profile.rs:1436; ground-truth inverse aliveness_probe.rs:511)
— every off-equator click descended into the wrong district, up to
~20km drift, live-repro'd at 10.2km. Fixed to /(tex_h - 1.0) with the
reference implementation's degenerate-texture guard; verified against
the repro (row 50: old formula recovered 41, fixed recovers 50 exact).
Columns were already correct (longitude wraps — the asymmetry the
docstring documented but the code didn't implement).
Regression tests transcribe the server forward formula (source cited)
and round-trip three off-equator rows — one per hemisphere plus
near-pole — asserting EXACT recovery; a dedicated drift guard is
framed as Tyre's C2 (a client-side twin of a server mapping owns its
own round-trip proof). Root-caused the coverage hole: the old
equator test sampled tex_h*0.5 believing it was the equator pixel —
the true equator is (tex_h-1)*0.5, so the test never verified what it
claimed; corrected with the why documented.
Araminta's find: the descend reticle drew unconditionally on hover —
over a city the marker flared white (city-click signal) while the
reticle+extent label promised descent, though the click correctly
resolved to city data. Extracted _should_draw_descend_reticle() with
the missing _hovered_city.is_empty() clause; three state tests pin
shows-over-map / hides-over-city / hides-when-idle.
test_atlas_descend_entry 32/32; adjacent clusters no ripple; gdlint
clean (atlas_viewer.gd at exactly the 1000-line cap).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Entry per Jeroen's 2026-07-21 revision: planetary heightmap is now
FIXED — all drag-pan/wheel-zoom input removed (set_view/get_view_*
capture API survives for the golden harness); hover shows a
not-to-scale bracket reticle with the real extent labeled (a true
n=32 rectangle is sub-pixel on the planetary canvas — the honest
representation given the morph transition is deferred), and a click
that misses every city marker descends (city-click wins — one
gesture, two contextual reads, no modifier). Descent pushes a new
'district' nav screen centered on the click point's DistrictPos via
atlas_descend_geometry.district_pos_at (the pixel-to-district inverse
of the server mapping, verified against scale.rs).
Regional mode: atlas_window_viewer draws the composite (morphology x
elev_q lightness base; temp/moisture/veg toggles — temp reuses the
region-ramp colorizer exactly; Marine=6 transparent; glaciation
always-on tint matching apply_ice_tint's REAL gate, None|Light no-op,
over the amendment's looser prose — documented); pan-on-held-composite
with edge-crossing refetch + border-fade during the queue-based
derive wait; zoom never refetches. atlas_window_cache: LRU keyed
(body_id, center, n), touch-on-read, evict-only, no freshness (D-227).
atlas_window_request mirrors the generation-proxy pending-retry shape
for None-until-derived. Codec: window params omitted from the wire
when absent — byte-identical for every existing caller.
Live-verified against the T-1137 server in-worktree: real round-trip
on a GJ380c coastal district (6 fields x 1024 cells), echo staleness
guard, genuine ~1.4s background-derive wait, pan-edge refetch to an
adjacent window, cache-hit on re-descent with zero network. Full
client suite 3194/3194; gdlint clean on all 18 files.
Open follow-ups flagged in-code: header location label always falls
back to coordinates (nearest-settlement needs a join the district
window does not carry); atlas_standalone.gd's 'atlas_app.gd is never
modified' doc line is now imprecise.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
AtlasLayerRequest gains window_center/window_n (serde-default, absent
= whole-body, wire back-compat; demux untouched — up_to stays the
discriminator). DistrictWindowLayer echoes center/n + six parallel
arrays (morphology, elev_q, temp_dc i16 with the region sentinel,
moisture_q, vegetation incl Marine=6, glaciation).
Serving per the amendment's binding model: NEVER inline —
GenWorkItem::DeriveWindow rides the Rayon queue, completion drain
caches into DistrictWindowCache (bounded FIFO 256; no staleness by
D-227 purity, capacity bound only), serve_district_window polls the
cache and returns Pending-shaped None until derived. Per-connection
coalescing: submit_window supersedes a still-pending item for the
same (ConnectionId, body) — the surviving item is the newer one,
proven by dedicated tests.
TerrainAnalysis decision (option b, numbers in ticket/PR): re-derive
via run_layer1 in the DeriveWindow branch rather than caching ~1.5MB
x 50 LRU slots (~100MB permanent, the exact D-203 bloat T-1044's own
text guarded against); ~45ms one-time on the Rayon path, invisible to
the tick thread. T-1044 confirmed within-cascade-only (cascade.rs:358
still drops the analysis before BodyWorldState) — the fork was open.
Window derive loop promoted from aliveness_probe::render_window_panels;
determinism promoted from probe-only proof to a real test (two passes
byte-identical). New fixture atlas_response_ready_with_window
exercises all six arrays incl. the airless sentinel and Marine; three
existing fixtures gain district_window: None. Server clamps window_n
to 1..=DISTRICT_WINDOW_MAX_N=64 (never trust the wire).
1774/1774 lib + 19/19 bridge_tcp green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Hoshe's finding: the wrap fix gave the bar container the full
header-adjacent width, and with ALIGNMENT_END + the pre-existing
MOUSE_FILTER_STOP that left a ~700px dead strip (1920px screens) left
of the chips silently swallowing map clicks/drags near the top edge —
a regression the wrap change introduced by widening the rect without
revisiting the filter. Two edits: the container is now
MOUSE_FILTER_IGNORE (the legend-panel/header/empty-notice idiom; chip
Buttons STOP their own events so toggles and tooltips are unaffected),
and _is_over_ui() no longer checks the bar rect (with IGNORE, chip
events never reach the viewer — checking the wide rect would recreate
the dead strip). Regression test pins both: filter mode + an
empty-strip point not registering as UI.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
T-1118: gen_region_grid overlay (label TMP) — _draw_gen_region_grid
copies _draw_gen_district's self-contained mapping (dims from the
layer dict); mean-temp cold-to-hot ramp over -50..+50 C;
REGION_TEMP_NONE_DC airless sentinel = skip-cell (undrawn, never an
invented color); legend entry.
T-1119 (touch points 3-6): quarter_footprints protocol passthrough;
gen_l4_quarters overlay (label QTR) — density-scaled glyph anchored
on the L3 settlement dot joined by city_id, shape = dominant district
type (corner-tab/diamond marks for Commercial/Industrial/
Administrative), color = density ramp on the settlement-gold family,
zoom-gated at SETTLEMENT_LABEL_MIN_ZOOM; landmark/corridor counts
never drawn (D-226(d) tooltip-only ceiling); legend entry.
Structure: atlas_viewer.gd and protocol.gd were over gdlint's
1000-line cap before this batch; cleanly-separable responsibilities
extracted on existing precedent — atlas_generation_state.gd (per-layer
data + accessors), atlas_generation_proxy.gd (polling/retry/pending
machinery), atlas_overlay_colors.gd (pure ramp/shape lookups),
atlas_map_protocol.gd (atlas/starmap/citynames codec, the
browse_protocol.gd delegate pattern). Public APIs preserved exactly;
_gen_state stays a field default (RefCounted, pre-_ready safe) because
_ready()-construction breaks every bare AtlasViewer.new() test —
documented inline.
Tests: registration + round-trip for both overlays; pure-function
suites for the temp ramp (endpoints/midpoint/clamp/sentinel) and
quarter glyph (scaling, zoom gate, ramp, notch across all 9
DistrictTypes); Tier-2 replay asserts exact literals from the real
server-generated fixture incl. the airless sentinel. Color.lerp(a,b,
1.0) is not bit-exact to b — endpoint assertions use per-component
is_equal_approx. Full suite 3094/3094; gdlint zero warnings incl. the
two previously-over-cap files. Live capture: legend grows to 7
sections, TMP/QTR toggles clean against a live server.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
ZoningType gains PartialOrd/Ord (DistrictType T-994 mirror) for the
dominant_zoning declaration-order tie-break. layer_proxy:
QuarterFootprintEntry/QuarterFootprintLayer (BTreeMap keyed by
city_id; density_avg_pct floor-mean, dominant_* mode with
declaration-order tie-break, landmark/corridor counts) +
build_quarter_footprint_layer gated None on empty state.quarters;
sixth AtlasLayerResponse field wired into all construction sites;
growth-ceiling doc updated to say the whole-body budget is consumed
(what carries a seventh is T-1124's design, resolved in the same
branch's amendment). Placements whose derived Layer4Quarter id is not
yet in state.quarters are SKIPPED (skeleton gen is async Low-priority
— entries may be a proper subset; client decodes defensively). Stale
TODO(#957) removed (premise predates T-957 landing).
Tie-break bug caught by its own test: Iterator::max_by_key over a
BTreeMap returns the LAST max on ties — backwards from
declaration-order-first; replaced with an explicit forward walk that
replaces only on strictly-greater count.
gen_fixtures: populated RegionGridLayer (T-1118 replay coverage) +
QuarterFootprintLayer literals in the ready fixture; msgpack fixtures
regenerated via make fixtures. Note: landmark_count is inert on real
data today (BlockSkeleton.landmark hardcoded None until landmark
placement lands); fixtures use non-zero counts to exercise the logic.
5 new unit tests + populated round-trip; atlas:: 549 green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New implant app (app_path implant/browser, key B, fullscreen), sibling
to the Atlas per Jeroen's IA ruling: kind picker -> generic filterable
index (live search-mode typing) -> generic detail, parameterized per
kind, composed entirely from D-169 components. available_in_companion
left unset (default true) — the app appears in the companion shell
automatically via the generic-host seam, zero companion-side wiring.
browser_adapter.gd is the sole home of literal wire field names: maps
Oscar's BrowseResponse contract ({id, primary, secondary} index rows;
BrowseDetail enum-as-single-key-map) to view models for all six kinds,
folding join partners (system economy/factions/culture, corporation
presence, commodity production chains with nested Leontief inputs).
browse_protocol.gd split out of protocol.gd (max-file-lines);
sim_bridge gains browse_response_received + request_browse_index/detail.
Live-data catch: a present-but-NULL key (unnamed asteroid belt
proper_name) bypasses Dictionary.get fallbacks and rendered '<null>' —
_display_or() null-vs-absent helper applied across all six detail
mappers, 4 regression tests distinct from the absent-key cases.
43 gdUnit adapter cases; full suite 3074 green. Live-verified against
a real server + real systems.db: all six kinds Ready with real row
counts (301/3240/466/165/36/28), detail drill-down, NotFound on bogus
ids. Spawn-mode DB resolution issue found during verification is
pre-existing (cwd-relative data/systems.db) — server-side fix follows
separately.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Tyre's finding: _on_hud_app_changed ran open_app synchronously from
INSIDE close_app's app_changed emit; close_app continues past the emit
and resets _active_app, clobbering the re-open — Atlas left visible
(z already raised) but is_app_active() false, so atlas_app's input
guard rejects every key: keyboard soft-lock after one M/Escape on the
reach screen. Fix: open_app.call_deferred, out of the signal frame.
Two regression tests pin the contract at the HudGroups level (no
server needed): the synchronous shape must keep getting clobbered and
the deferred shape must survive — if HudGroups emit semantics ever
change, both flag the contract shift for a deliberate look.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New atlas_standalone scene/script: attach-or-spawn boot (one REAL
connect_to_sim attempt at SR_PORT-or-9876 — a separate throwaway TCP
probe was proven by live run to kill a pre-accept-loop server via
broken handshake pipe; never abandon a connected socket), else spawn
--port 0 via new ServerProcess.start_with_pipe + LISTENING:{port}
stdout parse, retry against the resolved port. Reader role wired end
to end: protocol.encode_startup_message optional role param (empty
omits the wire key — byte-identical for all existing callers),
sim_bridge.connection_role suppresses the post-handshake
RequestAllSettings auto-send, hud_groups skips AutoPause/AutoResume
sends for readers (all three would otherwise burn Reader violation
strikes per the T-1130 matrix — endorsed by Oscar).
Generic implant host per D-254 SS3: the shell instantiates ALL
registered implant apps; implant_app_manifest gains
available_in_companion (opt-out, default true) and
implant_registry.instantiate_all a standalone filter param (default
preserves hud.gd behavior byte-identically). Boot order is
instantiate_all THEN open_app (reverse renders a permanently black
window — app_changed fires with no listener; matches hud.gd's order).
Owned-server lifecycle: _exit_tree stops a spawned child, attached
servers survive companion close. Known engine limitation documented:
raw SIGTERM bypasses all Godot notifications and orphans a spawned
server; WM close paths verified clean.
Live-verified: spawn-mode (301 systems rendered from systems.db over
the wire), attach-mode, two simultaneous readers, clean shutdown with
zero orphan processes. 14 new gdUnit tests (port/LISTENING parsing).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The _comment_atlas_goldens key inside scenarios{} hit _print_list's .get() on a bare String (reproduced: Invalid call on String at visual_capture.gd:699). Moved to a top-level key alongside resolution/golden_dir; _print_list now also skips _-prefixed and non-Dictionary entries so future comment keys cannot crash it. Verified: --list runs clean, JSON valid.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Root-caused with server trace logs: Walk stance throttles 1 move per 2 ticks and SILENTLY discards early moves (movement.rs apply_move -> try_move, TRACE-only) — under load the test's MoveEast landed exactly 1 tick after MoveNorth and was consumed. Server behavior is correct, deliberate D-053, pinned by Rust tests; production clients re-send while keys are held. Fix: COOLDOWN_TICKS=3 post-ack spacing, same as test_sprint2_proof.gd (T-1068) whose fix never reached this file due to helper copy-paste. Pre-fix repro at run 17/30 under load; post-fix 30/30 stress green + full suite 2956/2956.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Second distinct flake in this suite today (gate run: MoveEast observed mid-move at the 5s window). The old accounting accrued elapsed only on empty polls — load-dependent effective window. Wall-clock deadline via Time.get_ticks_msec; ceiling 5s->10s (exit-on-arrival, costs nothing when healthy). Targeted suite 6/6.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three of the four new tests skipped scene-tree entry, so _ready() never resolved _canvas and set_view crashed _apply_transform. Mirrors the fourth (passing) test. Targeted suite green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Curated from the 42-shot matrix, one per body spanning all zoom levels and overlay sets; self-consistency verified 12/12 at exact pixel match on this box. .import sidecars force-added per the existing golden convention. Bodies: GJ380c, GJ144e, GJ338Bd, GJ820Bc (Metropolis + Cygni yard), GJ251c (T-1116 water/no-roads exhibit), GJ244Ad (frozen), GJ445c-m1 (moon).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
AtlasViewer gains public set_view(zoom, offset)/get_view_offset (clamped, review-flagged API gap) + gdUnit suite. visual_capture.gd gains an atlas_matrix scenario (one boot, tests/atlas_shots.json-driven: 7 verified bodies x zoom x overlay sets, signal-gated waits on atlas_layers_received/city_names_received with timeout fallback). 12 individually-addressable golden scenarios registered in tests/visual.json. Root-level settings.db* gitignored (capture-spawned servers write their settings store to cwd). Fixes found live: GDScript lambdas capture value-type locals BY VALUE (wait-flag moved to Array carrier); RegionalScreen.enter() no-ops when the screen id is unchanged (direct enter() per body after the first).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The server binds AFTER ~250ms of plugin/sim init, so a random-port collision (os error 98) escapes the 0.15s spawn-liveness check and surfaced as a hard test failure at the push gate. Death during the connect window now retries on a fresh port within MAX_PORT_ATTEMPTS. Verified: targeted suite 6/6.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
CascadeLayer::Region appended per the enum's append-only Ord rule (depends only on seed/body_params/heightmap dims — documented); BodyWorldState.regions BTreeMap per the districts precedent; RegionGridLayer dense row-major all-integer encoding (season/weather repr(u8) discriminants, mean_temp deci-degC i16 with i16::MIN airless sentinel, moisture_q u8); build_region_grid mirrors build_district_grid; protocol.gd region_grid passthrough (visual overlay deliberately out of scope); wire fixtures regenerated via make fixtures. atlas:: suite 507 green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
H1 demux: ShapeProbe defensive multi-shape rejection (union frames now Err, not first-match; +2 tests) and doc claim made honest. H2/T1 SystemIndex.reset_test_state() folded into SimBridge.reset_test_state() (load() inline per autoload rule) + has_pending_request() accessor. H3 no-op tests now assert the replay flag both directions. H4 retry test actually ingests a failure and asserts the retry semantic. H5 error fixture uses the normalized status string. H6 bridge_tcp e2e sends all five frame shapes over real TCP (star-map + city-names buffers asserted). H7 positive replay-on-CONNECTED test via the test_local_bridge test-mode-flip precedent (stub bridge captures + decodes the request bytes). H8/T2 stale PLACEHOLDER doc replaced with the confirmed contract. H9 is_capital doc matches the COALESCE reality. T-r1 demux ceiling written down (next shape = tagged envelope). T-r2 AtlasLayerResponse governance ceiling comment. Lead item: the four cargo-fmt-formatted files from the gate round are now committed (layer_proxy/plugin/bridge-mod/main). H10 note for the record: the 13 snapshot_*.msgpack fixtures in commit 845737617 were regenerated because they were stale against their own generator (pre-existing version-key removal) — verified harmless, no client reads that key.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
T-960: gen_l2_roads (MaintenanceAuthority-colored polylines, rail styling, junction markers) + gen_l3_settlements (size-scaled markers, capital shape, name labels) overlays — cities render on generated bodies for the first time; left-side generation legend panel (D-226 item 3, data-driven per-overlay spec, implant component library); protocol.gd decodes road_graph/settlements + the two new response types. T-949: system_index/atlas_app/overview_screen migrated off the direct star_map_data.json read to StarMapRequest over the bridge (loading state + replay-on-connect, no silent file fallback); atlas_viewer _load_markers requests CityNamesResponse for non-Sol bodies; Sol keeps the legacy authored markers.json geometry read (D-236/T-1073, load-bearing guard). Lead fix: _send_star_map_request now carries the same guard as request_star_map — the autoload's _star_map_wanted leaked across gdUnit suites and the unguarded replay-on-CONNECTED crashed 8 pre-existing flow tests on a Nil bridge; reset_test_state clears the flag. Fixtures regenerated via gen_fixtures (road/settlement samples). Full suite 2946/2946.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
D-226 layer 1. World-advancing phases gated on pause: Movement/Storyteller/Knowledge/TickAdvance set-gated via sim_not_paused; Simulation + Economy gated per-system at their registration sites — collect_sound_events and serve_econ_state_query stay unconditioned (transient-buffer clear + paused-allowed query; set-gating Simulation leaked a stale tick-7 footstep into frozen snapshots — caught by golden_suite, fixed without touching the fixture; regression test encodes the bug shape). New PlayerAction::AutoPause/AutoResume + AutoPauseState resource implement Option A reconciliation: auto-resume only fires if auto-pause caused the pause; manual pause and Half rate survive implant open/close. PauseParams SystemParam bundle keeps process_player_input under the 16-param ceiling (BookmarkInputParams precedent). Client: HudGroups.gameplay_occluded now sends AutoPause/AutoResume via send_named_action; 5 gdUnit tests + 7 Rust tests.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Engine: tooling/garment-fit/blender_batch_fit_skinned.py (G1 — the skinned
Surface-Deform batch the old script couldn't produce; self-check green),
blender_author_offset_shell.py (route c: garment shells from OUR body
segments, weights inherited by construction, bone-plane cuts, procedural
RGBA region mask, UV2 chest channel), make_logo.py. Shader:
toon_garment.gdshader — channel-blended 4-region tint + UV2 logo composited
after tint / before toon shading. Proof: tshirt_modern fitted to the six
healthy bodies, manifest entry with style:modern + logo_capable, thrds
wordmark, 18-assertion test suite, 216-capture chromakey QA.
Key finding (Q-060 evidence): single-reference SD-fit of an offset-shell
degrades on girth-divergent bodies (muscular_m worst) — 24mm standoff
tripled headroom but the mechanism limits. Route guidance recorded on
T-1089: per-body shell authoring for offset-shell garments; SD-fit for
derived/hand-authored ones.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The proof encoded move-writes-facing ('Move West -> now facing West'); under
D-252 the view changes only via SetFacing, so the test now looks West
explicitly (helper gains an action_data passthrough). The +2-tick wait could
catch the facing flip before the visibility recompute — the assertion now
polls (bounded) until the westward cone content lands.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
test_visibility_texture_update_performance asserted a single wall-clock
sample against the 0.5ms budget and blocked two pushes while a live session
shared the machine (0.704ms / 0.623ms; 46/46 green in isolation). Median of
5 runs preserves the D-059 budget intent while absorbing load spikes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Hover marker + optimal path line over the KNOWN tile store only — the
character plans through what they know; fog is unpathable (info boundary at
the planning layer; the follower additionally revalidates every remaining
tile per step). Pure static 8-dir A*: uniform cost 1 incl. diagonals (D-248
time-optimal, no sqrt2), no corner-cutting, terrain-cost provider seam for
Phase-4 terrain. Execution streams ordinary Move* steps through the existing
throttle — zero protocol change, server validates every step.
RMB vocabulary (live-session spec): click = walk there at current stance;
double-click = sprint there (ToggleStanceUp burst — server toggle handler
verified cooldown-free so bursts climb deterministically — with net-zero
restore on arrival; a double upgrades the active follow in place);
long-press >=400ms = go there then Crouch on arrival, no restore (input-
vocabulary prototype; real cover mechanics are future combat design).
Cancellation: WASD override (stance kept), invalidation, teleport,
suppression. Two additive InputMapper seams (queue_move_step,
queue_stance_toggle); mouse unproject shared with the facing provider
(ground_hit_local). 44 new gdUnit tests across finder + follower ladders.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New SR_LIVE sandbox scene: CharacterVisual composited in a 3D greybox world
derived from server snapshots. Per-leg constant-velocity interpolation keyed
to the stance throttle, 'server feet / client eyes' facing (wire octant while
moving, client aim octant idle), cadence-synced gait state machine on
AnimationPlayer custom blends, D-148 orthographic follow camera (-30deg
default, T-cycle presets), sim-space grid shader, camera-side wall cutaway,
accumulating never-evict tile store with four-state visibility tint.
Additive seams only: InputMapper.facing_angle_provider (2D path unchanged),
CharacterVisual.play_animation blend_time param + get_animation_player().
Visual harness gains per-scenario scene field + SR_AUTOPILOT input scripting.
210 new gdUnit assertions across five suites; verified live (230/230 total,
clean smoke, screenshot at .cache/screenshots/locomotion_idle_live.png).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
test_proof_corner_reveal drove moves back-to-back. The Gauntlet player is
Walk stance (ticks_per_move=2, server stance.rs), so a move arriving within
the cooldown window is silently throttled (movement.rs::apply_move ->
PlayerMoveCooldown::try_move). _send_and_receive returned the instant a move
landed, so the next send raced the cooldown and an occasional move was
dropped — leaving the player one tile short, which (via the test's cumulative
expectations) cascaded into the corner-reveal perception assert. A different
move dropped each run = flaky; exposed by the heavier post-cascade tick timing.
Test-side fix only — game behaviour is correct and the Gauntlet world is
immutable: after a move lands, wait for the server clock to advance
COOLDOWN_TICKS past the landing tick before the next send. Full client suite
2538/2538 green; the proof suite drops from ~28s (timeouts) to ~4s.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Client half — the cascade's district tier is now visible in the Atlas map.
- protocol.gd: decode the district_grid field from AtlasLayerResponse.
- atlas_viewer.gd: a gen_district ('MRPH') toggle in OVERLAY_DEFS + the
district-grid generation state (set/get) + wire it from the Ready response.
- atlas_marker_overlay.gd: _draw_gen_district() paints the coarse cols×rows grid,
each cell coloured by its MorphologyZone discriminant (D-239 §6, 17-zone
palette), semi-transparent under the Layer-1 line overlays. Planetary map view
(not the 2km on-demand districts — those are Phase 5 in-world).
gdUnit4 test: overlay registered + district grid round-trips through the viewer
and the protocol decode. Visual tuning of the palette can follow once eyeballed
in the running Atlas.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Production fixes surfaced by honest test triage:
- hud_groups.gd: _set_group_z crashed on freed HUD nodes — the typed loop
variable errors before the is_instance_valid guard runs; prune first
- fog_state.gd: _resize cleared _prev_visible (world-space keys survive
resizes), so pre-resize tiles never decayed VISIBLE→EXPLORED (D-059)
Test debt (T-928/929/934/935/936/937/938/939, T-864, T-973): lambda
local-capture bugs rewritten with array captures (now assert exact
emission counts), e2e suites updated to the current handshake +
StartupMessage protocol and stream-aware reads against the live binary,
fog perf test measures steady state, chime test pins the shipped 800ms
catalog asset (D-067 amended separately), monologue gdUnit4 API typo,
battery-warning tests follow the MetaScreen on_open lifecycle. 3 sprint2
proof tests revived (corner_reveal had passed from the wrong tile — NPC3
blocks (18,14); route corrected). Soft-skips converted to real do_skip
reporting. T-1068: 7 orphan .gd.uid deleted, _format_pop/_format_radius
deduped into atlas_format.gd (preload, no class_name — headless cache).
Suite: 1264 cases/20 failures → 1268/0, independently re-verified
(2536/2536, exit 0).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Close the last D-234 piece — terrain water-direction extraction wired through
to founding orientation and the quarter waterfront rule:
- Layer 1: TerrainAnalysis::water_bearing — 8-octant integer bearing toward the
nearest water from the water_dist gradient (D-010, no atan2). Stored on
GeographicAttractor.water_bearing (360 = none).
- #956 founding orientation: coastal/river settlements now get a real
water-facing bearing (the anchoring attractor's), replacing the 0 stub.
- #957 waterfront rule (D-234b): the water-facing quarter edge (from the
settlement's Coastal founding orientation) drops its block setback to 0 so
buildings present flush to the quay (dock-orthogonal). Typed Edge + coastal_edge
+ per-block gating.
Golden + atlas_response fixture rebaked (additive water_bearing field only).
8 new tests. All integer-deterministic (D-010).
Pending: the waterfront rule reads context.founding_orientation, which
city_context_reader still stubs to Cardinal — real per-settlement orientation
reaches quarter generation once the Layer-3 placement -> Layer-4 GenerateSkeleton
dispatch is wired (the remaining cross-layer integration).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
DrainageBasin gained a territorial_status field, so the Layer-1 golden and the
atlas_response msgpack fixture pick it up. Both changes are additive/
representational — basin/attractor/river selection is unchanged.
- cascade_golden.rs: pass None dominant_faction; golden rebaked (only
"territorial_status": "FrontierUnclaimed" added per basin).
- gen_fixtures.rs: set the new field in the atlas_response generator; fixture
regenerated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
all_fixtures_deserialize panicked with "unknown fixture naming
convention: atlas_response_ready" — the test reads every .msgpack in
client/tests/fixtures/msgpack but had no branch for the atlas_response
prefix (the AtlasLayerResponse fixtures gen_fixtures emits, #969). A
pre-existing gap (present on main; the suite isn't gated by the pre-push
hook, which runs cargo-deny/ruff/JSON/stamp, not cargo test).
Add an atlas_response branch deserializing AtlasLayerResponse, and
regenerate atlas_response_ready.msgpack so its bytes match the now-integer
GeographicAttractor types (#955).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
atlas_gen_open opens the real atlas app via HudGroups, navigates to GJ71c's
regional screen, and enables the Layer-1 overlays — exercising the production
opener + the live request→cascade→render pipeline against a --test-mode server
(SR_LIVE=1). Capture with: tests/run-visual --screenshot atlas_gen_open.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two Layer-1 generation fixes surfaced by the per-layer atlas viewer:
- Layer1Output now carries grid_w/grid_h (the downsampled working-grid the
positions live in). The client maps overlays from these, so the scale is
correct for any source heightmap resolution rather than assuming the texture
size — fixes overlays projecting at half scale into a corner.
- Drainage basin boundaries are traced as ordered, non-self-crossing contours
via Moore-neighbour tracing instead of an angle-from-centroid sort. The sort
produced star-shaped, self-crossing polygons for concave basins that rendered
as straight chords across the map.
Golden (cascade_layer1.json) and the cross-language atlas_response_ready
fixture regenerated. 100 atlas lib tests + the new tracer test pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Ad-hoc capture scenario that overlays the ImplantPending "generating" indicator
on the booted scene for visual sign-off — `tests/run-visual --screenshot
implant_pending`. No golden committed; this is an inspection scenario, not a
regression gate.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
visual_capture.gd runs via `godot -s`, where the `class_name` registry isn't
populated — so the bare `Protocol.decode_snapshot()` reference failed to
compile, breaking ALL --screenshot/--movie/golden captures (not just the
replay scenarios that use it). Instantiate the script and call the static
decoder on the instance (then free), matching the file's existing -s-mode
load() workaround for VisualScenarios.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
A reusable implant-layer busy indicator (Araminta's spec): an animated
bracket sweep `[ >>>>···· ]` with a caption, themed entirely via ImplantTheme.
The Atlas shows it centered over the canvas while the Layer-1 proxy is Pending
and hides it on Ready — so cache hits never flash it and serverless mode never
shows it.
Layer separation (per direction): ImplantPending belongs to the diegetic
implant UI only. The global, non-diegetic UI layer must use its own busy
indicator with its own visuals — sharing the sweep logic is fine, resting on
this theme/these glyphs is not. Documented in the component header.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>