feat(client): district morphology generation overlay in the Atlas (T-1046, D-226)
Client half — the cascade's district tier is now visible in the Atlas map.
- protocol.gd: decode the district_grid field from AtlasLayerResponse.
- atlas_viewer.gd: a gen_district ('MRPH') toggle in OVERLAY_DEFS + the
district-grid generation state (set/get) + wire it from the Ready response.
- atlas_marker_overlay.gd: _draw_gen_district() paints the coarse cols×rows grid,
each cell coloured by its MorphologyZone discriminant (D-239 §6, 17-zone
palette), semi-transparent under the Layer-1 line overlays. Planetary map view
(not the 2km on-demand districts — those are Phase 5 in-world).
gdUnit4 test: overlay registered + district grid round-trips through the viewer
and the protocol decode. Visual tuning of the palette can follow once eyeballed
in the running Atlas.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -787,6 +787,7 @@ static func atlas_response_from_raw(raw: Variant) -> Variant:
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"status": status,
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"error": error,
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"layer1": raw.get("layer1"),
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"district_grid": raw.get("district_grid"),
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}
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@@ -9,7 +9,29 @@ func test_generation_overlays_registered() -> void:
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var ids: Array = []
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for d: Dictionary in AtlasViewer.OVERLAY_DEFS:
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ids.append(d["id"])
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assert_that(ids).contains(["gen_l1_rivers", "gen_l1_basins", "gen_l1_attractors"])
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assert_that(ids).contains(
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["gen_l1_rivers", "gen_l1_basins", "gen_l1_attractors", "gen_district"]
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)
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## T-1046: the district/morphology grid round-trips through the viewer and the
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## protocol decode surfaces it; referencing AtlasMarkerOverlay compiles the draw.
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func test_district_grid_round_trips() -> void:
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var v: AtlasViewer = auto_free(AtlasViewer.new())
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assert_that(v.get_generation_district_grid()).is_null()
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var grid := {
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"cols": 2,
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"rows": 1,
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"morphology": PackedByteArray([8, 14]),
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"elev_q": PackedByteArray([10, 90]),
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}
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v.set_generation_district_grid(grid)
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assert_that(v.get_generation_district_grid()).is_equal(grid)
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# The decoded response dict carries the district_grid key (protocol.gd, T-1046).
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var decoded: Variant = Protocol.atlas_response_from_raw(
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{"body_id": "GJ1c", "status": "Ready", "district_grid": grid}
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)
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assert_that((decoded as Dictionary).get("district_grid")).is_equal(grid)
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func test_generation_data_round_trips() -> void:
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@@ -109,6 +109,13 @@ func _draw() -> void:
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if viewer.is_overlay_visible("corp_presence"):
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_draw_corp_presence(markers)
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# Generation: district morphology grid (T-1046, D-226) — coarse area fill,
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# drawn under the Layer-1 line/point overlays.
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if viewer.is_overlay_visible("gen_district"):
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var grid: Variant = viewer.get_generation_district_grid()
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if grid is Dictionary:
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_draw_gen_district(grid, tex_w, tex_h)
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# Generation-cascade layers (#960, D-225) — from the proxied Layer1Output.
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# Draw order: basins (area) under rivers under attractors (point anchors).
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var layer1: Variant = viewer.get_generation_layer1()
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@@ -385,6 +392,60 @@ func _gen_pos(rc: Variant) -> Vector2:
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return Vector2(float(rc[1]) / _gen_grid_w * _gen_tex_w, float(rc[0]) / _gen_grid_h * _gen_tex_h)
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## District morphology grid (T-1046, D-226). A coarse `cols × rows` area fill —
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## each cell coloured by its MorphologyZone discriminant (D-239 §6), semi-
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## transparent so the heightmap reads through. Planetary-scale map view (NOT the
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## 2 km on-demand districts, which are Phase 5 in-world).
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func _draw_gen_district(grid: Dictionary, tex_w: float, tex_h: float) -> void:
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var cols: int = int(grid.get("cols", 0))
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var rows: int = int(grid.get("rows", 0))
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if cols <= 0 or rows <= 0:
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return
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var morphology: Variant = grid.get("morphology")
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if not morphology is PackedByteArray:
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return
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var cw: float = tex_w / float(cols)
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var ch: float = tex_h / float(rows)
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var n: int = morphology.size()
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for ry in range(rows):
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for rx in range(cols):
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var i: int = ry * cols + rx
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if i >= n:
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continue
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# +0.5 overdraw avoids hairline seams between adjacent cells.
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draw_rect(Rect2(rx * cw, ry * ch, cw + 0.5, ch + 0.5), _morphology_color(int(morphology[i])))
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## MorphologyZone discriminant → overlay colour (D-239 §6 order). ~0.55 alpha so
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## the heightmap shows through: water blues, plains greens, uplands greys/browns,
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## volcanic dark red.
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const MORPHOLOGY_COLORS: Array = [
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Color(0.10, 0.20, 0.45, 0.55), # 0 OpenOcean
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Color(0.20, 0.40, 0.65, 0.55), # 1 Lake
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Color(0.45, 0.55, 0.50, 0.55), # 2 TidalFlat
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Color(0.85, 0.78, 0.45, 0.55), # 3 DuneStrand
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Color(0.50, 0.50, 0.55, 0.55), # 4 CliffCoast
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Color(0.30, 0.40, 0.50, 0.55), # 5 Fjord
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Color(0.40, 0.65, 0.60, 0.55), # 6 Delta
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Color(0.30, 0.55, 0.55, 0.55), # 7 Estuarine
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Color(0.30, 0.60, 0.30, 0.55), # 8 AlluvialPlain
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Color(0.45, 0.70, 0.40, 0.55), # 9 RiverBank
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Color(0.35, 0.60, 0.50, 0.55), # 10 MeanderReach
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Color(0.55, 0.60, 0.45, 0.55), # 11 BraidedPlain
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Color(0.50, 0.55, 0.30, 0.55), # 12 ValleyFloor
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Color(0.55, 0.45, 0.30, 0.55), # 13 MountainPass
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Color(0.80, 0.82, 0.85, 0.55), # 14 Alpine
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Color(0.45, 0.15, 0.12, 0.55), # 15 Volcanic
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Color(0.25, 0.45, 0.40, 0.55), # 16 Wetland
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]
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func _morphology_color(zone: int) -> Color:
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if zone >= 0 and zone < MORPHOLOGY_COLORS.size():
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return MORPHOLOGY_COLORS[zone]
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return Color(0.5, 0.5, 0.5, 0.4)
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func _draw_gen_rivers(layer1: Dictionary) -> void:
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var rn: Variant = layer1.get("river_network")
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if not rn is Dictionary:
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@@ -139,6 +139,12 @@ const OVERLAY_DEFS: Array = [
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"group": "toggle",
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"tooltip": "Layer 1 — geographic attractors (generation overlay, #960)."
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},
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{
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"id": "gen_district",
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"label": "MRPH",
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"group": "toggle",
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"tooltip": "District morphology zones (generation overlay, T-1046/D-226)."
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},
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]
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# ── Context (set by show_body) ─────────────────────────────────────────────────
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@@ -150,6 +156,7 @@ var _implant_theme = null
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var _heightmap_texture: Texture2D = null
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var _markers: Dictionary = {}
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var _generation_layer1: Variant = null # #960: Layer1Output from the proxy (D-225)
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var _generation_district_grid: Variant = null # T-1046: coarse DistrictGridLayer (D-226)
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var _gen_pending: bool = false # #960: awaiting a Layer1 response (re-polls on Pending)
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var _gen_retries: int = 0
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var _grid_w: float = 512.0
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@@ -298,6 +305,18 @@ func get_generation_layer1() -> Variant:
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return _generation_layer1
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## T-1046: store the coarse district/morphology grid (DistrictGridLayer) from the
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## proxy and redraw. The marker overlay reads it via get_generation_district_grid().
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func set_generation_district_grid(grid: Variant) -> void:
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_generation_district_grid = grid
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if _overlay_node:
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_overlay_node.queue_redraw()
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func get_generation_district_grid() -> Variant:
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return _generation_district_grid
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## #960: request the body's Layer-1 cascade output from the server proxy.
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## No-op in test mode (SimBridge has no server connection) — the overlays
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## simply stay empty, which is the correct serverless behavior.
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@@ -322,6 +341,7 @@ func _on_atlas_layers_received(response: Dictionary) -> void:
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_gen_retries = 0
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_set_gen_indicator(false)
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set_generation_layer1(response.get("layer1"))
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set_generation_district_grid(response.get("district_grid"))
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"Pending":
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if _gen_retries < GEN_MAX_RETRIES:
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_gen_retries += 1
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