feat(client): district morphology generation overlay in the Atlas (T-1046, D-226)

Client half — the cascade's district tier is now visible in the Atlas map.

- protocol.gd: decode the district_grid field from AtlasLayerResponse.
- atlas_viewer.gd: a gen_district ('MRPH') toggle in OVERLAY_DEFS + the
  district-grid generation state (set/get) + wire it from the Ready response.
- atlas_marker_overlay.gd: _draw_gen_district() paints the coarse cols×rows grid,
  each cell coloured by its MorphologyZone discriminant (D-239 §6, 17-zone
  palette), semi-transparent under the Layer-1 line overlays. Planetary map view
  (not the 2km on-demand districts — those are Phase 5 in-world).

gdUnit4 test: overlay registered + district grid round-trips through the viewer
and the protocol decode. Visual tuning of the palette can follow once eyeballed
in the running Atlas.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-15 12:55:59 +02:00
co-authored by Claude Opus 4.8
parent d03b4d1e09
commit cfd5e18d0a
4 changed files with 105 additions and 1 deletions
+1
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@@ -787,6 +787,7 @@ static func atlas_response_from_raw(raw: Variant) -> Variant:
"status": status,
"error": error,
"layer1": raw.get("layer1"),
"district_grid": raw.get("district_grid"),
}
+23 -1
View File
@@ -9,7 +9,29 @@ func test_generation_overlays_registered() -> void:
var ids: Array = []
for d: Dictionary in AtlasViewer.OVERLAY_DEFS:
ids.append(d["id"])
assert_that(ids).contains(["gen_l1_rivers", "gen_l1_basins", "gen_l1_attractors"])
assert_that(ids).contains(
["gen_l1_rivers", "gen_l1_basins", "gen_l1_attractors", "gen_district"]
)
## T-1046: the district/morphology grid round-trips through the viewer and the
## protocol decode surfaces it; referencing AtlasMarkerOverlay compiles the draw.
func test_district_grid_round_trips() -> void:
var v: AtlasViewer = auto_free(AtlasViewer.new())
assert_that(v.get_generation_district_grid()).is_null()
var grid := {
"cols": 2,
"rows": 1,
"morphology": PackedByteArray([8, 14]),
"elev_q": PackedByteArray([10, 90]),
}
v.set_generation_district_grid(grid)
assert_that(v.get_generation_district_grid()).is_equal(grid)
# The decoded response dict carries the district_grid key (protocol.gd, T-1046).
var decoded: Variant = Protocol.atlas_response_from_raw(
{"body_id": "GJ1c", "status": "Ready", "district_grid": grid}
)
assert_that((decoded as Dictionary).get("district_grid")).is_equal(grid)
func test_generation_data_round_trips() -> void:
@@ -109,6 +109,13 @@ func _draw() -> void:
if viewer.is_overlay_visible("corp_presence"):
_draw_corp_presence(markers)
# Generation: district morphology grid (T-1046, D-226) — coarse area fill,
# drawn under the Layer-1 line/point overlays.
if viewer.is_overlay_visible("gen_district"):
var grid: Variant = viewer.get_generation_district_grid()
if grid is Dictionary:
_draw_gen_district(grid, tex_w, tex_h)
# Generation-cascade layers (#960, D-225) — from the proxied Layer1Output.
# Draw order: basins (area) under rivers under attractors (point anchors).
var layer1: Variant = viewer.get_generation_layer1()
@@ -385,6 +392,60 @@ func _gen_pos(rc: Variant) -> Vector2:
return Vector2(float(rc[1]) / _gen_grid_w * _gen_tex_w, float(rc[0]) / _gen_grid_h * _gen_tex_h)
## District morphology grid (T-1046, D-226). A coarse `cols × rows` area fill —
## each cell coloured by its MorphologyZone discriminant (D-239 §6), semi-
## transparent so the heightmap reads through. Planetary-scale map view (NOT the
## 2 km on-demand districts, which are Phase 5 in-world).
func _draw_gen_district(grid: Dictionary, tex_w: float, tex_h: float) -> void:
var cols: int = int(grid.get("cols", 0))
var rows: int = int(grid.get("rows", 0))
if cols <= 0 or rows <= 0:
return
var morphology: Variant = grid.get("morphology")
if not morphology is PackedByteArray:
return
var cw: float = tex_w / float(cols)
var ch: float = tex_h / float(rows)
var n: int = morphology.size()
for ry in range(rows):
for rx in range(cols):
var i: int = ry * cols + rx
if i >= n:
continue
# +0.5 overdraw avoids hairline seams between adjacent cells.
draw_rect(Rect2(rx * cw, ry * ch, cw + 0.5, ch + 0.5), _morphology_color(int(morphology[i])))
## MorphologyZone discriminant → overlay colour (D-239 §6 order). ~0.55 alpha so
## the heightmap shows through: water blues, plains greens, uplands greys/browns,
## volcanic dark red.
const MORPHOLOGY_COLORS: Array = [
Color(0.10, 0.20, 0.45, 0.55), # 0 OpenOcean
Color(0.20, 0.40, 0.65, 0.55), # 1 Lake
Color(0.45, 0.55, 0.50, 0.55), # 2 TidalFlat
Color(0.85, 0.78, 0.45, 0.55), # 3 DuneStrand
Color(0.50, 0.50, 0.55, 0.55), # 4 CliffCoast
Color(0.30, 0.40, 0.50, 0.55), # 5 Fjord
Color(0.40, 0.65, 0.60, 0.55), # 6 Delta
Color(0.30, 0.55, 0.55, 0.55), # 7 Estuarine
Color(0.30, 0.60, 0.30, 0.55), # 8 AlluvialPlain
Color(0.45, 0.70, 0.40, 0.55), # 9 RiverBank
Color(0.35, 0.60, 0.50, 0.55), # 10 MeanderReach
Color(0.55, 0.60, 0.45, 0.55), # 11 BraidedPlain
Color(0.50, 0.55, 0.30, 0.55), # 12 ValleyFloor
Color(0.55, 0.45, 0.30, 0.55), # 13 MountainPass
Color(0.80, 0.82, 0.85, 0.55), # 14 Alpine
Color(0.45, 0.15, 0.12, 0.55), # 15 Volcanic
Color(0.25, 0.45, 0.40, 0.55), # 16 Wetland
]
func _morphology_color(zone: int) -> Color:
if zone >= 0 and zone < MORPHOLOGY_COLORS.size():
return MORPHOLOGY_COLORS[zone]
return Color(0.5, 0.5, 0.5, 0.4)
func _draw_gen_rivers(layer1: Dictionary) -> void:
var rn: Variant = layer1.get("river_network")
if not rn is Dictionary:
@@ -139,6 +139,12 @@ const OVERLAY_DEFS: Array = [
"group": "toggle",
"tooltip": "Layer 1 — geographic attractors (generation overlay, #960)."
},
{
"id": "gen_district",
"label": "MRPH",
"group": "toggle",
"tooltip": "District morphology zones (generation overlay, T-1046/D-226)."
},
]
# ── Context (set by show_body) ─────────────────────────────────────────────────
@@ -150,6 +156,7 @@ var _implant_theme = null
var _heightmap_texture: Texture2D = null
var _markers: Dictionary = {}
var _generation_layer1: Variant = null # #960: Layer1Output from the proxy (D-225)
var _generation_district_grid: Variant = null # T-1046: coarse DistrictGridLayer (D-226)
var _gen_pending: bool = false # #960: awaiting a Layer1 response (re-polls on Pending)
var _gen_retries: int = 0
var _grid_w: float = 512.0
@@ -298,6 +305,18 @@ func get_generation_layer1() -> Variant:
return _generation_layer1
## T-1046: store the coarse district/morphology grid (DistrictGridLayer) from the
## proxy and redraw. The marker overlay reads it via get_generation_district_grid().
func set_generation_district_grid(grid: Variant) -> void:
_generation_district_grid = grid
if _overlay_node:
_overlay_node.queue_redraw()
func get_generation_district_grid() -> Variant:
return _generation_district_grid
## #960: request the body's Layer-1 cascade output from the server proxy.
## No-op in test mode (SimBridge has no server connection) — the overlays
## simply stay empty, which is the correct serverless behavior.
@@ -322,6 +341,7 @@ func _on_atlas_layers_received(response: Dictionary) -> void:
_gen_retries = 0
_set_gen_indicator(false)
set_generation_layer1(response.get("layer1"))
set_generation_district_grid(response.get("district_grid"))
"Pending":
if _gen_retries < GEN_MAX_RETRIES:
_gen_retries += 1