fix(ui): latitude-inverse denominator + reticle city-hover gate (PR #187 findings)
Hoshe's blocking find: district_pos_at divided the latitude axis by tex_h where the server forward map uses ta.h.saturating_sub(1) (district_profile.rs:1436; ground-truth inverse aliveness_probe.rs:511) — every off-equator click descended into the wrong district, up to ~20km drift, live-repro'd at 10.2km. Fixed to /(tex_h - 1.0) with the reference implementation's degenerate-texture guard; verified against the repro (row 50: old formula recovered 41, fixed recovers 50 exact). Columns were already correct (longitude wraps — the asymmetry the docstring documented but the code didn't implement). Regression tests transcribe the server forward formula (source cited) and round-trip three off-equator rows — one per hemisphere plus near-pole — asserting EXACT recovery; a dedicated drift guard is framed as Tyre's C2 (a client-side twin of a server mapping owns its own round-trip proof). Root-caused the coverage hole: the old equator test sampled tex_h*0.5 believing it was the equator pixel — the true equator is (tex_h-1)*0.5, so the test never verified what it claimed; corrected with the why documented. Araminta's find: the descend reticle drew unconditionally on hover — over a city the marker flared white (city-click signal) while the reticle+extent label promised descent, though the click correctly resolved to city data. Extracted _should_draw_descend_reticle() with the missing _hovered_city.is_empty() clause; three state tests pin shows-over-map / hides-over-city / hides-when-idle. test_atlas_descend_entry 32/32; adjacent clusters no ripple; gdlint clean (atlas_viewer.gd at exactly the 1000-line cap). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -83,16 +83,29 @@ func test_district_pos_at_zero_texture_size_is_safe() -> void:
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## The equatorial center of the texture (px = tex_w/2) is district column
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## district_cols/2 on a body with a radius (equator wraps at district (0,0)
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## per the server's own doc: "district (0,0) sits at lon 0 / the equator").
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## The vertical center (py = tex_h/2) is the equator row (row 0).
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##
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## The TRUE equator pixel row is `(tex_h - 1) * 0.5`, NOT `tex_h * 0.5` (PR
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## #187 review, Hoshe): the server's forward map (district_profile.rs:1436)
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## divides by `ta.h.saturating_sub(1)`, so row 0 and row (h-1) are the real
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## clamped pole endpoints and the midpoint between them is `(h-1)/2`. This
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## test originally sampled `tex_h * 0.5`, which is NOT that midpoint for any
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## finite tex_h — it happened to still round to district row 0 under BOTH the
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## pre-fix buggy formula and the fix, at this specific radius/tex_h pair,
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## which is exactly why this equator-only sample masked the ÷tex_h bug
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## instead of catching it (see the off-equator round-trip tests below for the
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## real regression coverage). Corrected here to the genuine equator pixel so
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## this test asserts something true about the fixed formula, not a
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## coincidence of the old one.
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func test_district_pos_at_center_of_texture_is_near_equator_row_zero() -> void:
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var radius_km := 6371.0
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var tex_w := 1024.0
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var tex_h := 512.0
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var true_equator_py: float = (tex_h - 1.0) * 0.5
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var pos: Vector2i = AtlasDescendGeometry.district_pos_at(
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Vector2(0.0, tex_h * 0.5), tex_w, tex_h, radius_km
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Vector2(0.0, true_equator_py), tex_w, tex_h, radius_km
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)
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assert_int(pos.y).override_failure_message(
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"the vertical texture center must map to row 0 (the equator)"
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"the true equator pixel ((tex_h-1)/2) must map to row 0"
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).is_equal(0)
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@@ -116,6 +129,88 @@ func test_district_pos_at_sweeps_full_column_range_across_texture_width() -> voi
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assert_int(absi(right.x - left.x)).is_greater(1000)
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# =============================================================================
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# Off-equator round-trip (PR #187 review, Hoshe — BLOCKING, live-repro'd bug):
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# district_pos_at's row inverse divided by tex_h instead of (tex_h - 1),
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# matching the WRONG symmetry with the column inverse (which correctly
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# divides by the plain tex_w, since longitude wraps and has no edge case).
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# The server's forward map (district_profile.rs:1436) uses
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# ta.h.saturating_sub(1) for the SAME reason the ground-truth inverse
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# (aliveness_probe.rs:511, `row / (ta_h - 1) - 0.5`) does: latitude CLAMPS at
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# the poles, so row 0 / row (h-1) are real endpoints the division must land
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# on exactly. This class of bug — a client-side twin of a server coordinate
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# mapping silently drifting out of sync — is exactly what Tyre's C2 review
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# criterion requires a round-trip drift guard for; that is what every test in
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# this section is. The suite previously missed it because the only
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# real-radius latitude sample was py = tex_h*0.5 (test above), the ONE point
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## where the buggy (÷tex_h) and correct (÷(tex_h-1)) formulas round to the
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# same integer district row — never exercising the asymmetry the fix targets.
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# =============================================================================
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## Forward-maps a district row to its heightmap pixel row using the server's
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## OWN formula, transcribed here (district_profile.rs:1436):
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## let lat_frac = (dy * DISTRICT_M / meridian_m).clamp(-0.5, 0.5);
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## let py = (0.5 + lat_frac) * ta.h.saturating_sub(1);
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## `dy` is a DistrictPos.y component (not a pixel) — the caller supplies the
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## same `district_rows_half`-scaled value district_pos_at()'s inverse would
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## need to recover, so this function and district_pos_at() are meant to be
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## exact inverses of one another for any row within the clamped range.
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static func _server_forward_map_row(district_row: int, tex_h: float, radius_km: float) -> float:
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var meridian_m: float = PI * radius_km * 1000.0
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var district_m: float = AtlasDescendGeometry.DISTRICT_M
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var lat_frac: float = clampf((float(district_row) * district_m) / meridian_m, -0.5, 0.5)
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return (0.5 + lat_frac) * (tex_h - 1.0)
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## The actual regression: forward-map three off-equator district rows (one
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## per hemisphere, plus a near-pole extreme) to pixel rows via the server's
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## transcribed formula, then assert district_pos_at() recovers each EXACT
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## row from that pixel. Fails outright under the pre-fix ÷tex_h formula for
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## every row here except (coincidentally) very near the equator.
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func test_district_pos_at_round_trips_off_equator_rows_against_server_forward_map() -> void:
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var radius_km := 6238.4 # GJ380c (server/data/systems.db) — a real body, not a round number
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var tex_w := 1024.0
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var tex_h := 512.0
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var col := 400 # arbitrary — this test is about the row axis only
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# One row per hemisphere (moderate latitude) + one extreme near-pole row.
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# meridian_m / DISTRICT_M ≈ 9,569 for this radius, so district_rows_half
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# ≈ 4,785 — these rows sit well inside that range without saturating the
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# clamp (except the "near pole" case, deliberately close to the edge).
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var test_rows: Array = [-1200, 900, -4700]
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for district_row: int in test_rows:
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var forward_py: float = _server_forward_map_row(district_row, tex_h, radius_km)
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var recovered: Vector2i = AtlasDescendGeometry.district_pos_at(
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Vector2(float(col), forward_py), tex_w, tex_h, radius_km
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)
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assert_int(recovered.y).override_failure_message(
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(
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"row round-trip failed: district_row=%d -> forward pixel py=%.4f -> "
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+ "district_pos_at recovered row=%d (drift=%d)"
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) % [district_row, forward_py, recovered.y, recovered.y - district_row]
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).is_equal(district_row)
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## Same round-trip, restated as an explicit non-equator drift guard: the
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## pre-fix bug produced a WRONG but still-integer row (Hoshe's live repro:
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## forward row 50, buggy inverse returned 45 — a 5-district, ~10.2 km drift)
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## — a coarse "is it roughly right" tolerance would have passed that. This
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## asserts EXACT equality specifically at a moderate off-equator row, not an
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## approximate one, so a reintroduced ÷tex_h regression fails loudly again.
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func test_district_pos_at_off_equator_row_is_not_off_by_a_few_districts() -> void:
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var radius_km := 6238.4
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var tex_w := 1024.0
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var tex_h := 512.0
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var district_row := 2500
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var forward_py: float = _server_forward_map_row(district_row, tex_h, radius_km)
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var recovered: Vector2i = AtlasDescendGeometry.district_pos_at(
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Vector2(512.0, forward_py), tex_w, tex_h, radius_km
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)
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assert_int(recovered.y).is_equal(district_row)
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# =============================================================================
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# AtlasViewer — fixed view (no drag-pan/wheel-zoom) + click-through descent
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# =============================================================================
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@@ -160,3 +255,58 @@ func test_regional_screen_forwards_district_descend_requested() -> void:
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screen._viewer.district_descend_requested.emit(Vector2i(5, 7))
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assert_int(received.size()).is_equal(1)
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assert_that(received[0]).is_equal(Vector2i(5, 7))
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# =============================================================================
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# PR #187 review (Araminta — broken promise): the descend reticle must be
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# hidden while hovering a city marker — _hovered_city already flares white as
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# the "click here for city data" signal, and _try_click_city wins the click
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# over descent, so drawing the reticle at the same time promised a descent
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# the click would never perform. State-level tests (per the review's own
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# "state-level is fine" allowance): assert _should_draw_descend_reticle()'s
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# condition directly against _hover_active/_hovered_city/_heightmap_texture,
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# rather than a pixel-diff on the actual draw call.
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# =============================================================================
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static func _one_pixel_texture() -> ImageTexture:
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var img := Image.create(1, 1, false, Image.FORMAT_RGB8)
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return ImageTexture.create_from_image(img)
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## Hovering EMPTY map (no city under the cursor) -> reticle SHOWS.
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func test_descend_reticle_shows_when_hovering_empty_map() -> void:
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var v: AtlasViewer = auto_free(AtlasViewer.new())
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add_child(v)
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v._heightmap_texture = _one_pixel_texture()
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v._hover_active = true
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v._hovered_city = {}
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assert_bool(v._should_draw_descend_reticle()).override_failure_message(
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"reticle must show when hovering the open map (no city under cursor)"
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).is_true()
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## Hovering a CITY marker -> reticle HIDES, even though _hover_active is true
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## (this is the exact bug: pre-fix, _hovered_city was never consulted here).
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func test_descend_reticle_hides_when_hovering_a_city() -> void:
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var v: AtlasViewer = auto_free(AtlasViewer.new())
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add_child(v)
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v._heightmap_texture = _one_pixel_texture()
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v._hover_active = true
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v._hovered_city = {"name": "Ridgeback", "pos": [10, 20]}
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assert_bool(v._should_draw_descend_reticle()).override_failure_message(
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"reticle must hide while hovering a city — the click would open city"
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+ " data (_try_click_city wins), not descend"
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).is_false()
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## Not hovering at all (_hover_active false) -> reticle HIDES regardless of
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## _hovered_city — the pre-existing base condition, guarded here so the city
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## fix can't accidentally invert it.
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func test_descend_reticle_hides_when_not_hovering() -> void:
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var v: AtlasViewer = auto_free(AtlasViewer.new())
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add_child(v)
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v._heightmap_texture = _one_pixel_texture()
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v._hover_active = false
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v._hovered_city = {}
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assert_bool(v._should_draw_descend_reticle()).is_false()
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@@ -80,17 +80,30 @@ static func reticle_label(center: Vector2) -> Dictionary:
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## function, per the amendment's §5 carry-over wording. The server's forward
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## mapping (body has a radius) is:
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## px = ((dx * DISTRICT_M) / circumference_m mod 1.0) * tex_w
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## py = (0.5 + clamp(dy * DISTRICT_M / meridian_m, -0.5, 0.5)) * tex_h
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## which is a linear scaling of the same world-metre fraction the equatorial/
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## meridian district COUNT already IS (district_cols = round(circumference_m
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## / DISTRICT_M), the same value build_district_grid()'s `cols` converges to
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## for a body tiled edge-to-edge) — so inverting is "pixel fraction * district
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## count", not a re-derivation of the server's geodesy. Self-contained: does
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## NOT depend on district_grid (the whole-body layer) having arrived yet, so
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## descent works immediately on entry even before that async layer resolves.
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## The "no radius" branch (tiny test bodies, body_radius_km absent/<=0)
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## mirrors the server's own fallback: the district grid IS the heightmap
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## grid 1:1.
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## py = (0.5 + clamp(dy * DISTRICT_M / meridian_m, -0.5, 0.5)) * ta.h.saturating_sub(1)
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## (district_profile.rs:1436 — note `.saturating_sub(1)`, NOT a bare `ta.h`;
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## confirmed against the ground-truth inverse aliveness_probe.rs:511 too:
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## `row / (ta_h - 1) - 0.5`). Columns and rows are DELIBERATELY asymmetric:
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## longitude WRAPS (rem_euclid), so a column has no "last pixel" edge case and
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## divides by the plain width; latitude CLAMPS at the poles, so row 0 and row
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## (h-1) are real, distinct endpoints (the north/south pole pixels) and the
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## division must land exactly on them — dividing by `tex_h` instead of
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## `tex_h - 1` introduces a systematic drift that grows with |lat_frac|
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## (worst at the poles, invisible only at the exact equator row, `tex_h*0.5`,
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## where the two formulas round identically). This is why inverting is "pixel
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## fraction * district count" for columns but NOT a symmetric operation for
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## rows — the row inverse must undo the SAME -1 the forward map applied.
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##
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## The (wx/circumference_m, wy/meridian_m) fractions are linear scalings of
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## the same world-metre quantity the equatorial/meridian district COUNT
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## already IS (district_cols = round(circumference_m / DISTRICT_M), the same
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## value build_district_grid()'s `cols` converges to for a body tiled
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## edge-to-edge) — so inverting is "pixel fraction * district count", not a
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## re-derivation of the server's geodesy. Self-contained: does NOT depend on
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## district_grid (the whole-body layer) having arrived yet, so descent works
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## immediately on entry even before that async layer resolves. The "no
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## radius" branch (tiny test bodies, body_radius_km absent/<=0) mirrors the
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## server's own fallback: the district grid IS the heightmap grid 1:1.
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static func district_pos_at(
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canvas_pt: Vector2, tex_w: float, tex_h: float, body_radius_km: float
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) -> Vector2i:
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@@ -103,5 +116,12 @@ static func district_pos_at(
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var district_cols: float = roundf(circumference_m / DISTRICT_M)
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var district_rows_half: float = roundf((meridian_m / DISTRICT_M) * 0.5)
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var col: int = roundi((canvas_pt.x / tex_w) * district_cols)
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var row: int = roundi(((canvas_pt.y / tex_h) - 0.5) * district_rows_half * 2.0)
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# tex_h - 1.0, matching the forward map's ta.h.saturating_sub(1) — NOT a
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# bare tex_h (see the docstring above; this was a live bug, T-1138 PR #187
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# review, Hoshe: every off-equator click descended into the wrong district).
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# Guarded the same way the server's own inverse (aliveness_probe.rs:510,
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# `if ta_h > 1 { ... } else { 0.0 }`) guards the same division — a
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# degenerate 1px-tall texture would otherwise divide by zero.
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var lat_frac: float = ((canvas_pt.y / (tex_h - 1.0)) - 0.5) if tex_h > 1.0 else 0.0
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var row: int = roundi(lat_frac * district_rows_half * 2.0)
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return Vector2i(col, row)
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@@ -16,8 +16,7 @@ extends Control
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## - Empty markers case (server #832/#833 not yet shipped): bare heightmap renders
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## fine, no sidebar opens, overlays draw nothing.
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## - Overlays (#836) plug into _overlay_visibility dict and _draw_overlays().
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## - T-1138: view is FIXED (set_view() is capture-API-only); descent screen has the reticle math.
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## Navigation: Hover reticle · Click descend · Click city data (wins) · R reset(no-op) · Esc back
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## Navigation (view FIXED, T-1138): hover reticle (hidden/city) · click descend/city · esc back
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signal back_pressed
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signal economics_link_requested(system_id: String)
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@@ -645,13 +644,15 @@ func screen_to_canvas(screen_point: Vector2) -> Vector2:
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func _draw() -> void:
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draw_rect(Rect2(Vector2.ZERO, get_rect().size), COLOR_BG)
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if _hover_active and _heightmap_texture != null:
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if _should_draw_descend_reticle():
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_draw_descend_reticle()
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## T-1138 NOT-TO-SCALE reticle (§5's open design point). Draw calls only —
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## geometry/rationale in atlas_descend_geometry.gd (draw_line must run on `self`).
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func _draw_descend_reticle() -> void:
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func _should_draw_descend_reticle() -> bool: # hidden over a city — _try_click_city wins the click
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return _hover_active and _heightmap_texture != null and _hovered_city.is_empty()
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func _draw_descend_reticle() -> void: # draw calls only — geometry in atlas_descend_geometry.gd
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var center: Vector2 = _hover_screen_pos
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for seg: Array in AtlasDescendGeometry.reticle_segments(center):
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draw_line(seg[0], seg[1], AtlasDescendGeometry.COLOR_DESCEND_RETICLE, 1.5)
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