Wire the existing attractor-matching engine (#919/#925) into the
generation cascade as Layer 3, and make the whole placement-scoring path
integer-deterministic.
Layer 3 (D-211):
- CascadeLayer::Settlement + Layer3Output (placements) on the snapshot;
BodyWorldState gains a `placements` field (the D-203 hot cache).
- run_layer3 runs the five-phase match_cities against Layer-1 attractors
via the authored D-195 compatibility matrix; pure function of
(attractors, cities) — no RNG. cities are passed in by the caller so the
cascade stays DB-free and testable. A `// cache seam` marks where a
persistent cache wraps it later (#1021).
- gen_queue passes &[] for now (Topography needs no cities); the runtime
settlement read (gen_queue/layer_proxy) is the #955 follow-on.
Integer determinism (D-010 / D-227 — D-195 amended):
- Wiring match_cities into the deterministic cascade made its f32 scoring
a live cross-platform divergence risk (a near-tie comparison or the
Hungarian's f32 reductions can round differently per platform → a
different world from the same seed). Converted the entire path to
integers: CompatibilityMatrix is a 0-100 affinity table; attractor
strength is 0-100 and terrain cost is a percent (100 = baseline),
quantized once at the Layer-1 feature boundary; cell_score, the
Hungarian, and CityPlacement.score are i64. No f32 in any placement or
ranking decision.
- Layer-1 golden fixture rebaked: confirmed selection/positions are
unchanged (same 256 attractors, 93 river cells) — only the strength/cost
representation changed.
Tests: lib green (1292); new settlement_layer_places_cities_deterministically
covers placement + determinism + propagation into BodyWorldState.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Records that the two are a deliberate parallel representation, not a
duplicate: economic_base_primary is uncomputable GTTR prose flavor rendered
to the wiki infobox; economic_specialization is the higher-fidelity enum the
D-233 generator consumes. Notes they must stay mutually consistent (#1016
authors the enum from the same lore; W-SES-03 flags divergence), that
unification was considered and rejected (each carries info the other can't),
and clarifies the DB-canonical / index.md-projection data flow (only the
prose sections are authored in-place). Surfaced when the content-pass review
questioned the redundancy.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Completes ticket #1010. The D-237 record and D-233 re-amendment landed
earlier; this adds the three downstream amendments:
- D-199: read-set gains economic_specialization + cultural_specialization;
dominant_faction now authored-sourced where present.
- D-214: dominant_faction is an authored 8-value vocabulary for named
systems (heuristic fallback otherwise); lattice_commission is not a
faction value (Commission is a regulator). Archetype mapping unchanged
but now reads a trustworthy faction for the systems the heuristic got
wrong (e.g. Groombridge → Syndic/Corporate, not Commission).
- D-232: template draw reads authored cultural_specialization to select/
bias the pool when founding heritage diverges from the corridor baseline
(Phase-4 correctness, not flavor); NULL = existing corridor algorithm.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The D-233/D-237 built-world fill model is implicitly a surface model
(roofed-coverage fraction, operations surface, scatter-vs-concentrate on
open ground), but bodies.settlement_pattern already carries enclosed
morphologies (underground_concentrated, cave, domed, underground_complex)
that nothing in the chain reads — not in the D-199 read-set, not in
city_context_reader, not in skeleton_gen. Engine z-level primitives exist
(D-110, D-106, UndergroundComplex) but no morphology switch connects them
at the built-world layer, so a body like Vuurkloof (GJ 35) would generate
as a surface town against its underground-concentrated lore.
Q-108 schedules the surface-vs-enclosed morphology debate before the
Phase 4 content pass authors built form for enclosed-habitat bodies.
Tracked by ticket #1018. Surfaced via Vuurkloof during the
system-economic-specialization workshop.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add D-237: each inhabited system carries three authored, static (t=0),
deterministic per-system identity fields sourced from
wiki/economics/system_specialization.toml — economic_specialization
(27-value vocabulary, scale encoded in the value), cultural_specialization
(unified activity + heritage vocabulary), and dominant_faction (populate
the existing system_factions column, 8 values, lattice_commission dropped).
Authored lore wins; a deterministic-varied seed-hashed weighted draw is the
fallback for unnamed systems so they don't read identically.
Re-amend D-233 to source dominant_bulk_class x dominant_production_ubiquity
from this authored layer (heuristic becomes fallback). Groombridge encodes
as a financial_hub Specialist district with the GSH clearing house as a
D-222/D-232 landmark rather than a composite vocabulary value.
Add the specialization-layer d2 diagram (3 fields -> D-233/D-232/D-214
consumers). Produced by the system-economic-specialization workshop.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Update D-216 amendment text to match the implemented decision:
events-first uses event_type='colonial_charter' (9 systems, 11 bodies,
5 diverging from wave) — not the stale founding/first_settlement/
colonization scaffolding vocabulary.
- Add ORDER BY sort_order ASC to the colonial_charter subquery for a
deterministic pick if a system ever has two charter rows.
- Add explicit ELSE NULL to the wave-fallback CASE so an unexpected
settlement_wave leaves a trace instead of silently nulling.
Data unchanged: 269/273 set, 4 Sol NULL; stamp fresh.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Anchors the events-first / wave-fallback COALESCE that #1000 will write into import_economics.py MIGRATION_SQL. Founding-edge values from systems-framework-final-miri.md: wave_1=600, wave_2=500, wave_3=300, wave_4=100, wave_5=40, origin=NULL (Sol excluded per D-236). historical_events is currently empty so events-first is forward-compatible scaffolding; wave-fallback is the practical default for all 273 inhabited bodies today.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Formalises what was previously implicit in D-223's naming exemption and GJ-0's wiki frontmatter into a single canonical scope rule. (a) Phase-4+ generation pipelines exclude Sol bodies (settlement_wave='origin' gate); (b) Atlas renders Sol at system level only -- no zoom; (c) deeper Sol treatment is reserved for a future DLC. Cross-refs D-145 (DLC precedent), D-191 (Atlas Phase-3), D-223.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
From the Si refinement of the Phase-4 fill-seam tickets. D-097: the mandatory-check gate keys on ComplexityTier, not WorldTier (wording fix). D-233: bulk_class is the 8->5 built-form projection (the 8 cargo-types stay on commodities); a settlement's dominant commodity is derived from its production chains, not an authored role->commodity table. D-234: streets are two-layer — MST arterials (Civ6-style, the guarantee-audit graph) + +/-45deg grid local streets (Civ4-style); Voronoi rejected (breaks +/-45 + the axis-aligned footprint fast-path). Ticket-level refinements (foundational types task, era-gating fix, catalog resequence) live in the ticket DB.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
A multi-layer debug/review harness that reuses the real client UI so a human and
an automated agent can inspect deterministic server-computed state by attaching
to the live (auto-pausing) server. Supersedes the offline file-dump idea from
the D-225 discussion — the review tool is the production tool, no divergence,
no stale dumps.
Stack (bottom-up): live-pause substrate (TickRate::Paused + paused-allowlist,
triggered by gameplay_occluded; freezes world phases, keeps the bridge/gen-drain
alive) -> layer-stream proxy (D-225) -> human-visual viewer (#960, additive
overlays; shape=attractor type, color=sub-biome) -> agent channel
(AtlasAgentInterface: JSON observe + named-intent act, headless) -> interactive
capture (reuses the existing tests/run-visual primitive; complements, does not
supersede, the visual-golden regression role).
Consumers: Layer-1 geography now; economics + save-state inspection adopt the
pattern in their phases. Designed with Tyre (channel/pause/headless) + Araminta
(overlay encoding + affordance UX). Rides existing seams — a naming-and-contract
exercise, not a new subsystem.
Tickets: #970 auto-pause, #969 proxy, #960 viewer, #971 agent channel,
#972 capture (build order bottom-up).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Resolves how per-body cascade layer data reaches the Godot Atlas viewer (#960),
on the lead's mod-first directive + Tyre's design pass:
- No bake (privileges first-party content + ~100MB install bloat). A server-side
layer-stream proxy computes on demand from moddable source files and streams
Layer1Output to the client.
- Transport: additive message tag on the existing IPC stream (no second socket);
single framed MessagePack response; raster stays a disk load.
- Mod-first BodySourceResolver: mod dirs override base install; heightmap.png is
the sole source of truth.
- Cache via the D-206 background queue on miss (never blocks the tick thread,
D-203); eviction -> recompute (deterministic, ~45ms).
- Whole Layer1Output per response; client composites additive overlays.
Q-098 resolved against its own premise (no durable store needed — recompute on
eviction is fine for a viewer). Q-099 spun off: mods adding new bodies need
terrain_reference rows in the binary systems.db (D-189), out of scope for #960.
Implementation decomposed into #968 (activate AnalyzeBody cascade run + cache
populate — the long pole) -> #969 (proxy + bridge protocol) -> #960 (viewer).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Pin the Body domain id scheme: body_id(String) -> FNV-1a(64) -> derive(Body, …),
via SeedChain::for_body. Closes the gap where "keyed by body StableId" named a
numeric id that doesn't exist (bodies are strings).
- Add for_body to the contract; document the stability guards (SeedDomain
#[repr(u64)] + pin test, AttractorType #[repr(u8)]).
- Note EntityRng keeps its domainless combine (re-expressing as derive(Npc, …)
is a stream-changing migration, deferred).
- Correct the implementation note: golden is JSON (matching golden_suite.rs),
not msgpack; run at 256x128 for a non-empty river network. Fix the stale
skeleton_gen.rs:248 line reference.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Single typed seed-derivation chain (server/src/seed.rs) descending from the
master world seed via domain-separated splitmix64 mixing — the only sanctioned
way to derive a child seed. Promotes the existing splitmix64 (EntityRng's
mixer) to a shared pub(crate) function and removes ad-hoc wrapping_add
pre-mixing. Pins the derivation formula (load-bearing) and documents the
scope of effect: heightmaps (Python Layer 0) and Layer 1 (RNG-free) are
unaffected; only RNG-using layers (skeleton_gen, future settlement) change.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Clerk caught it: D-202 line 928 said sea_level is 'carried alongside (not in
the PNG)' while line 930 + the implementation store it IN the PNG (tEXt chunk).
Update line 928 to match — sea_level is a tEXt chunk, with a caller default
fallback. D-202 is now internally consistent (resolution, sea_level, table-drop).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Clerk pre-push review caught that the D-202 amendment introduced cross-record
contradictions + a wrong number. Fix:
- D-202: canonical heightmap is 1024×512 (not 2048×1024 — stale figure; the
bake and D-201's canonical PNG are both 1024×512).
- D-200: atlas_body_heightmaps no longer produced (elevation is a per-body file).
- D-201: amend the Tier-3 canonical-format lock — stored heightmap is now a
16-bit grayscale 1024×512 PNG; PNG dims unchanged, Layer 1 downsamples to the
512×256 working grid (satisfies the record's own 'deviation requires amending'
gate).
- D-208: clarify 512×256 is the Layer-1 working grid (downsampled from 1024×512).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- heightmap.rs: read sea_level from the PNG tEXt chunk (bake writes it),
default-fallback param; new test reads_sea_level_from_text_chunk.
- client atlas_viewer.gd: load reliefmap.png (color display) instead of
heightmap.png (now 16-bit grayscale elevation, cascade-only).
- drop atlas_body_heightmaps: removed from systems-schema.sql; DROP TABLE in
import_economics MIGRATION_SQL (the PNG is the store now).
- D-202 amendment: implementation-status note (consumer + producer done),
resolving the review's 'reads done but producer pending' point.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Supersede the atlas_body_heightmaps BLOB store with a per-body 16-bit
grayscale heightmap.png (2048x1024, canonical elevation) next to a renamed
reliefmap.png (color display render). Records the rationale (binary
merge-conflict avoidance + DB size + viewable/deterministic single source),
the multi-resolution split (Layer 1 downsamples to 512x256), and the
dropped table.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Looking-ahead question from the Phase 4 markers strip. Generated mapping (rivers via
drainage, cities via econ sim + placement) is deterministic so always recomputable,
but expensive — should be computed once per body and kept, not volatile. Refines D-203
(LRU evicts) and D-200 (build-time bake vs runtime persist). Gates the atlas viewer
(#960). To resolve during the execution-model work (#952).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Resolves the open question on merging preconfigured per-planet content into the
deterministic cascade. Authored content is a flavored NAME POOL only, never pinned
geometry: markers.json reduced to names; river/mountain positions derive from the
heightmap + drainage; settlement positions from the economic sim + placement; names
attach from the pool.
The 6 hand-authored templates (Lendel, Edict, Vuurkloof, Røros, Cairnside, Estrade)
have their machinery removed — the bodies stay as ordinary named places, only the
authored positioning + reserved pinning + template special-casing go. After this
'template' is no longer a distinguishable category.
Amends D-207 (markers names-only, no reserved pinning) and D-191 §8 (markers format
superseded). Implementation tracked in #951 (Phase 4). Historical archives untouched.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The player-before-generation order kept resurfacing because it was recorded in
three places (D-166, CLAUDE.md cascade table, epics #749/#750) while the
generation-first rule was recorded nowhere. Fix all three to match the rule.
Rule: no player-control or in-world rendering work begins until the generator can
deterministically seed-generate every tile of every world via the full multilayer
cascade. The hand-made 2-floor test map is dropped — test layers come from the
generator itself once layer-drawing begins. Generation progress is viewed as
per-layer maps in the implant Atlas (the Phase 3 deliverable, already built), not
an in-world renderer. Existing in-world rendering code is left as-is until Phase 5.
Amends D-166 (Phases 4/5 swapped + amendment note), CLAUDE.md cascade table, and
epics #750 (now Phase 4) / #749 (now Phase 5).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Establishes the canonical sub-settlement ladder as the single source of truth:
Subtile 0.5m / Tile 1m / Chunk 64m / Block 128m / Quarter 512m / District 2048m,
fluid above. Renames the old 512m 'District' to Quarter and promotes District to a
real urban scale (2048m, 4.19 km², 4×4 quarters), grounded against real block /
superblock / district sizes.
Codifies the lore-vs-code rule: tier names are fixed generation grid cells; the same
words in narrative/UI are free-form region labels and must NOT be reconciled to a
code tier by reviewers or the clerk.
Amends D-094 (hierarchy), D-201 (tier table renumbered 6-9), D-220 (its footprint
'district' cell is the Quarter), and D-066 (sim tile -> Subtile vocabulary) to point
at D-222. Resolves the clerk finding on commit 7 (D-220 scale chain). Code/terminology
rename deferred to ticket #950.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Resolves the clerk finding on the pre-existing overlay removal. Shadow economy
is an underwater simulation modifier (shadow_economy_intensity, D-174) feeding
derived signals like collection_efficiency and signal 7 official_coverage_ratio
(D-181) — not a user-navigable data point. The atlas overlay and City Data Panel
field were correctly removed in code; D-191 was stale. Amends D-191 §7 (9 -> 8
overlays), §6 (drop city-panel field), §10 (completion criteria). D-174 simulation
layer is unaffected.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The tmux teammate-mode investigation is resolved (works on 2.1.148; the
'broken regression' was a teammateMode: in-process config issue). Per the
file's own cleanup note, delete it now that the test passes.
Update the two references:
- decisions/questions-process.md: replace the stale 'partially broken'
pointer with the resolved status.
- whats-next/SKILL.md: the 'custom subagent_types lose SendMessage' caveat is
fixed (all agents now carry SendMessage + Task tools), so reword and drop
the dead team-test.md link.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Five density classes (Frontier→Compressed) driven by four pressures
(utility cost, terrain, economic gravity, political). Amends D-201
tile scale to 1m with 0.5m subtile. Calibrated against real-world
settlements (Kiruna, Uzès, Kanazawa, Paris).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Sprint-based workflow (38 sprints) replaced by kanban + milestones.
Milestones are many-to-many with tickets and can block each other.
New: /whats-next skill (dependency-driven batch selection with Si
refinement review), /pr-process skill (renamed from pr-push, adds
review comment pickup), clerk agent + pre-push hook for D-record
consistency checks.
Deleted: sprint CLI, sprint-start/sprint-plan/sprint-status skills,
team-scoped file restrictions. Si rewritten as refinement manager.
All 19 agent briefings updated from stale PROJECT_STATE.md reference
to live ticket milestone queries.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
25 D-records defining the full generation pipeline from heightmap to
walkable tile: WorldTier taxonomy (D-218), settlement classification
(D-196), city generation context (D-200), drainage routing (D-208),
attractor matching (D-211), district mix (D-194), and supporting
enums/types. Produced by workshop #897, formalized from ticket specs.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Resolved 8 conflicts in wiki/corporations/ between server #860 tag
updates and copy #861 three-layer authoring. Resolution: union of
server's commodity-tag additions + D-175 decision_refs, plus copy's
cross_refs populated entries.
Canonical long-form of the Concord Assembly's regulatory authority is
"the Lattice Commission". Short form "the Commission" remains standard
in-prose. Drift forms "Concord Commission" and "Assembly Commission"
are deprecated. Resolves Q-095 (#876).
Rationale: naming after the regulated domain (Lattice) rather than the
parent Assembly mirrors real-world regulators (FDA, FAA, NRC) and
disambiguates from the multiple other "Concord"-prefixed references
in the wiki. The Commission's jurisdiction is Lattice-scoped, not
Concord-scoped — it has no authority in Compact member systems.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Addresses Tyre, Hoshe, and lead review comments on PR #137:
- **Audit doc amendment** (Tyre E1 / Hoshe H1 / Lead): add "Lead override
(2026-04-21)" section at top of docs/architecture/sprint-37-878-audit.md.
Rewrites the conclusion to "DECISION: STRIP" with the cascade-based
rationale. Preserves the original audit body as the pre-override record.
- **Regression tests** (Lead 2a-2b / Hoshe H2 / H3): add POSITIVE
assertions of the new uniform behavior so silent reintroduction fails.
- `phase2_container_verb_labels_uniform_regardless_of_player_state` —
two trials (empty KG, POI-bearing KG) assert container verb labels
equal Phase-1 defaults.
- `monologue_pool_selection_uniform_no_archetype_key` — two observers
with divergent MonologueState both draw from OBSERVE_NPC_LINES.
- **Decision record amendments** (Lead 3 / Tyre S2): D-032, D-035, and
D-057 amended with Phase 6 deferral wording. "Retired pending Phase 6,
not deferred with scaffolding." Reintroduction gate: a confirmed
Phase 6 character-model design.
- **types.rs doc fixes** (Tyre S1 / Hoshe H5): StartupMessage protocol-
flow comment updated to reflect no-version handshake (D-192).
ObserverSnapshot version-history block grows a "Sprint 37 wire-format
shifts" section documenting D-192 + #878 schema drops.
- **observer/tests.rs:944 comment** (Hoshe H6): rewritten to cite
cascade rationale instead of the stale D-032-SUPERSEDED premise.
- **tests/run-atlas-determinism exit** (Hoshe H7): exit 0 when EXIT_CODE=2
(venv/DB missing = skip, not fail). Preserves skip semantics for
tests/run-all on machines without the Python venv.
Follow-up tickets filed:
- #895 (server, low): expand check-systems-db-stamp GENERATOR_SOURCES
to cover gemma_naming.py + naming_core.py (Tyre S3).
- #896 (planning, low): add CLAUDE.md carveout for server wiki writes
closing coverage gates (Tyre S4 / Hoshe H8).
H4 investigation: v01_integration_playthrough.rs was not the only E2E
handshake→tick→snapshot test; coverage preserved by bridge_ipc.rs,
bridge_tcp.rs, and game_loop.rs (the latter is pre-existing-broken
per #885). No replacement test needed.
1142/1142 lib tests pass. cargo clippy -- -D warnings clean.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Sprint 37 dead-code sweep closing out two stale supersession chains:
#877 (D-167, 2026-03-24): Removes HeritageRoot type alias and
ZonePaletteModifier::Heritage variant from server/src/simulation/
generator.rs. The 7 abstract heritage roots were retired in favour of
the corridor cultural system; these two stubs were the only remaining
references.
#878 (D-032 + cascade rule): Strips the entire CharacterArchetype
(Smuggler/Detective) trace from the server. Per lead direction
2026-04-21 and the development cascade (CLAUDE.md), character/NPC/
verb-differentiation/monologue code is Phase 6 detail that should
not exist in code yet. The running archetype trace was pre-cascade
filler, not production — production is only the client's character-
creation UI and insert screens (client follow-up in #882).
Deleted:
- CharacterArchetype enum + StartupMessage.character_archetype field
- archetype_verb_label() + archetype branch of apply_phase2_verb_filter
(D-057 character-verb differentiation — marked superseded)
- MonologueState.character partitioning
- Gauntlet archetype plumbing (setup_gauntlet no longer takes an archetype)
- server/content/schemas/drama_module.schema.yaml (zero Rust consumers)
- server/content/modules/tier1/smuggling_ring_v0_1.yaml
- server/tests/archetype_monologue.rs (regression guard for the removed system)
- server/tests/v01_integration_playthrough.rs (archetype-dependent)
Decision updates:
- decisions/content.md D-032 supersession rewritten to cite the cascade
(v0.2 drop invalidated the prior D-117 framing).
- decisions/content.md D-035 tag taxonomy: `character` enum footnote
updated; field noted as unused, do not reintroduce without a
confirmed Phase 6 design.
- decisions/perception.md D-057: archetype-verb differentiation marked
superseded.
Also bundles the types.rs version-field removal from #874 since the
file was already touched here.
Full trace audit in docs/architecture/sprint-37-878-audit.md.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Addresses Tyre's 9 architecture items from the sprint-36 client review.
- decisions/architecture.md (Tyre #1): D-192 now says "deprecate; removal
tracked in #868" instead of "remove". The branch does not remove the
version field or guard — that belongs in the coordinated server+client
PR. The decision text now matches the code on this branch.
- meta_stack.gd (#2): handle_escape() on a screen with
closable_by_escape=false now consumes the event unconditionally. Was
returning whatever on_escape() returned, which default-returned false
and leaked ESC into main.gd's implant/settings chain — opening the
settings dialog behind the loading screen.
- debug_console.gd (#4): drop the direct KEY_ESCAPE branch in
_unhandled_input. ESC now falls through to main.gd → MetaStack, which
finds the console on top of the stack and closes it via the normal
path. Other keys are still consumed so movement/action can't leak.
- main.gd (#6, #10): extract the ESC priority chain into
_handle_menu_key() so "MetaStack → implant → settings" is a named
thing. Add a comment near connect_to_sim explaining that
GameState.bookmark_catalog survives the Option A scene transition via
the autoload.
- main_menu.gd (#7): header comment documenting the double LoadingScreen
lifecycle — safe today because main_menu.tscn and main.tscn never
co-exist, noted for future promotion to autoload if that changes.
- meta_screen.gd (#8): apply captures_input symmetrically in open()/
close() — was set in open() only, so a screen changing the flag
between open+close kept the opened value forever.
- meta_screen.gd (#9): on_escape() docstring clarifies the tri-state
(consume-and-hold / consume-and-close / ignore) — and that
closable_by_escape=false is the screen-wide way to say
"consume-and-hold".
- bug_report_dialog.gd (#11): capture_cancelled now emits from
on_close() (covers any close path — ESC, MetaStack pop, programmatic
close) rather than only on_escape(). A new _completed flag
distinguishes completion from cancel so the two signals stay
mutually exclusive.
Records the decision to remove the per-snapshot version field and the
PROTOCOL_VERSION constants on both server and client. Rationale: in our
subprocess deployment the client and server always ship together, so the
mismatch guard has only ever caught dev-time forgetfulness — and even a
future networked path is better served by a one-time connection-protocol
handshake than per-snapshot stamping. Implementation tracked in #868.
Per R-012: delete conversation.rs, both overheard content files, and
remove all 6 wire-up points (social_plugin, bridge/types, monologue,
voice/integration). Protocol version 22 → 23. Scope confirmed by
#842 audit — npc/ and content/global/ untouched. Surviving NPC
components (NpcName, NpcColorIndex, NpcConversation) migrated to
simulation/npc_components.rs for use by D-080 knowledge propagation.
Also applies pre-existing cargo fmt debt (names.rs and 4 others).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Blocking PR #129 items 1, 2 (plus polish 16 and 17):
- D-191 §8 prose rewritten to match the code. The previous amendment said
positions were `{x, y}` objects against a "typically 1024 × 512" grid,
but the generator, the six hand-authored templates, and all 2394
procedural seed files ship `[row, col]` integer arrays against a
`{"w": 512, "h": 256}` grid. The decision doc is now aligned with
reality: positions are `[row, col]`, the storage grid is 512 × 256,
and the row-first ordering is called out explicitly so readers can
cross-reference NumPy/flood-fill/A*/cost-grid conventions.
- §8 now follows the D-094 amendment pattern. The superseded 2026-04-10
prose is preserved verbatim as "Original (superseded)" with a dated
Amendment block on top — future readers can see what changed and why
instead of silently losing the history.
- brands.toml header gains a short Phase 2 boundary note. The 4 anchor
brands come from D-189 §5; the additional ~23 brands from D-189 §11
are deliberately deferred to Phase 3 — Phase 2 only needs the demand-
node plumbing and V-B01..V-B06 validation exercised end-to-end.
- systems-schema.sql `bodies.terrain_reference` comment now pins the
repo-root-relative path convention (wiki/star-systems/<slug>/bodies/
<body_id>/heightmap.png) so the three downstream pipelines (populate,
atlas generator, client loader) share a documented contract instead
of drifting against an unwritten convention.
The generator and the hand-authored templates (Edict, Vuurkloof, Røros,
Cairnside, Estrade) already store markers in heightmap pixel space with
a grid header. Update §8 to match: {x, y} integer pixels are the storage
format, and lat/lon strings become a display-time derivation in the
atlas UI (synthesized from position + grid dimensions + body radius).
Avoids double-conversion through an equirectangular projection and keeps
the hand-authored markers.json files as-is.
- CLAUDE.md: add "Pair session" as formal work mode alongside sprint mode
- Scrap NPC ambient systems (R-012): D-078 marked superseded, content
pattern note scrapped, overheard conversation system will be rebuilt
from scratch after a walkable environment exists
- Agent profiles: remove NPC-drift references from Paula, Dudley, Miri;
add cascade discipline to Miri's role
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The flag is a susceptibility marker, not an absolute state — Commission
certification only applies when trading in TRACTUS_PRIMARY zones.
Compact-internal trade ignores it entirely. Renamed across all TOML
source files, schema docs, workshop outputs, and D-184.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
"Biome" describes per-zone vegetation classification (Whittaker table).
"Planet class" describes overall planetary character. The conflation
caused the planet generator to misclassify ~270 bodies as barren.
Scope: systems.db column, schema SQL, Rust atlas code, wiki table
headers (Biome → Class), atlas proposal JSONs, all docs/decisions,
tooling scripts. Also normalizes atmosphere vocabulary (breathable →
standard) and expands planet class mapping to all 26 wiki values.
Unknown classes default to temperate for modder safety.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>