- Pin the Body domain id scheme: body_id(String) -> FNV-1a(64) -> derive(Body, …), via SeedChain::for_body. Closes the gap where "keyed by body StableId" named a numeric id that doesn't exist (bodies are strings). - Add for_body to the contract; document the stability guards (SeedDomain #[repr(u64)] + pin test, AttractorType #[repr(u8)]). - Note EntityRng keeps its domainless combine (re-expressing as derive(Npc, …) is a stream-changing migration, deferred). - Correct the implementation note: golden is JSON (matching golden_suite.rs), not msgpack; run at 256x128 for a non-empty river network. Fix the stale skeleton_gen.rs:248 line reference. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Decisions
Confirmed decisions, open questions, and rejected alternatives for The Settled Reach.
Decisions are split by domain. Each agent's briefing indicates which files to read. When in doubt about where a decision belongs: if it constrains how we build, it's architecture. If it defines what we build, it's scope. If it defines what the player experiences, it's content or perception. If it defines how the team works, it's process.
Cross-domain decisions live in one file with cross-reference notes in related files. Split threshold: when any file exceeds ~350 lines, review whether it should split.
Domain Files
| File | Domain | Decisions |
|---|---|---|
| architecture.md | Technical foundation | D-008, D-009, D-010, D-012, D-020, D-026, D-030, D-031, D-041, D-042, D-054, D-055, D-066, D-068, D-073, D-085, D-088, D-094, D-096, D-097, D-099, D-100, D-101, D-102, D-103, D-106, D-108, D-109, D-113, D-133, D-134, D-135, D-136, D-137, D-141, D-148, D-149, D-150, D-151, D-152, D-188, D-191, D-192, D-194–D-218, D-220 |
| perception.md | Player observation | D-011, D-015, D-016, D-017, D-018, D-019, D-033, D-035, D-043, D-044, D-045, D-046, D-047, D-048, D-049, D-052, D-056, D-057, D-058, D-059, D-060, D-061, D-067, D-069, D-070, D-071, D-072, D-076, D-077, D-078, D-086 |
| content.md | NPC, dialogue, templates | D-023, D-024, D-025, D-028, D-029, D-032, D-034, D-035, D-036, D-037, D-050, D-062, D-063, D-064, D-074, D-075, D-084, D-090, D-092, D-093, D-095, D-098, D-104, D-105, D-107, D-121, D-122, D-123, D-124, D-125, D-126, D-127, D-128, D-129, D-130, D-131, D-132, D-138, D-139, D-140, D-142, D-147 |
| scope.md | Game concept, prototype | D-001, D-003, D-005, D-006, D-007, D-013, D-014, D-027, D-038, D-039, D-051, D-053, D-065, D-087, D-089, D-091, D-114, D-115, D-116, D-117, D-118, D-119, D-120, D-145, D-146, D-153, D-154, D-155, D-156, D-157 |
| economics.md | Economics layer, currencies, corporations, simulation | D-171, D-172, D-173, D-174, D-175, D-176, D-177, D-178, D-179, D-180, D-181, D-182, D-183, D-184, D-185, D-186, D-187, D-189, D-190 |
| process.md | Team, workflow | D-004, D-021, D-022, D-040, D-221 |
| questions.md | Open questions (index) | Q-001 through Q-094 |
| questions-architecture.md | Technical questions | Q-001, Q-006, Q-009, Q-018–Q-023, Q-029, Q-030, Q-046, Q-059, Q-060, Q-063–Q-094 |
| questions-perception.md | Observation questions | Q-003, Q-014, Q-016, Q-024–Q-026, Q-051, Q-053, Q-054 |
| questions-content.md | Narrative questions | Q-010, Q-012–Q-015, Q-017, Q-028, Q-031, Q-033, Q-040–Q-045, Q-047–Q-050, Q-052, Q-056, Q-057, Q-WTF-039, Q-WTF-040, Q-WTF-041 |
| questions-scope.md | Scope questions | Q-002, Q-004, Q-005, Q-007, Q-008, Q-011, Q-027, Q-032, Q-034–Q-039, Q-058, Q-061, Q-062 |
| rejected.md | Rejected alternatives | R-001 through R-011 |
Querying Decisions
The SQLite database contains a decisions table synced from these files. Common queries:
# All active architecture decisions
tooling/db/sqlite-query "SELECT id, title FROM decisions WHERE domain='architecture' AND status='active'"
# Decisions without implementing tickets
make decisions-orphan
# Decision coverage by domain
make decisions-coverage
Adding a Decision
- Edit the appropriate domain file
- Follow the existing format (
### D-NNN: Titleheading) - Commit — the pre-commit hook runs
decisions-syncautomatically - Update relevant agent briefings if needed
Maintained by Qatux.